Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Retirado. Dernière modification le 1497492780000 |
Tinkse « Citoyen » 1497118560000
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@7171560 Dernière modification le 1497246420000 |
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Vintage « Consul » 1497196320000
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Pashele « Censeur » 1497199020000
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Grimmaro « Consul » 1497224460000
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@7105757 - edited |
Uuviinhasz « Citoyen » 1497228900000
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Atinesta « Censeur » 1497278460000
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Left as is: @2736572 - Danielmago - The irregular grounds are a nice touch, but the map overall has boring/tedious gameplay that doesn't excite or inspire the Shaman to be unique with their builds, this map just has many twists and turns for the Shaman to avoid which can be a bit vexing at times, quite honestly. I believe the cloud you have could use a small crevice in it so that the Shaman's may use it to their advantage rather than avoid it entirely, also the ground that has the aforementioned cloud attached to it, if you would kindly lift it up a little bit that would be grand. Unto the other parts of the map, the entire upper left and center right of the map feels a bit bland or as if it's missing something. I believe if you add a cloud to cover the cheese (nothing too vexing) and move the hole a bit more to the left would be a good start. @7111771 - Eyux - I believe P1 will be more than enough for this map, I really enjoyed the new concept or layout you have offered here, but like the map above, it's just many twists and turns and the water can end up being a bit frustrating for other Shamans, whilst building, due to all of the diagonal grounds, at moments it has proven to have a problem with the space being too tight or crowded. Perhaps submit another map? @5684485 - Noobsones - Due to all of the supplied crevices, it does give the illusion of having a open space for the Shaman to use and many, many ways to complete the map. However, this is not so. Your map is something I like to call 'forced paths' the Shaman doesn't really have any variety or resourcefulness when encountering this map, which can make it a bit repetitive, and with the aforementioned crevices, it only results in a similar/repetitive build that doesn't require any creativity from the Shaman. Unto some edits, I believe that for the cloud you could add a crevice to it, near the top for the Shaman's to use rather than disregard, if you could shorten the diagonal chocolate (and ice) ground you have implemented, so getting to the hole won't be so vexing and perhaps try and make better use of your space (try expanding this entire layout). We'll see where that takes us, if that's too complicated or doesn't work, we may have to look at another concept for you to use instead. @4962210 - Pgmsule - Unfortunately, this map definitely supports only bridge and ramps, nothing more or nothing less. There isn't many ways to complete this map, which can render it to be a bit repetitive and monotonous as a whole. I suggest going to a utility room and loading some P4 maps, so you can grasp the concept of making the Shaman resourceful, and how to better use the space given to you. @5950767 - Maxislow - This layout is a bit overused, unfortunately. Also, this map definitely supports having a forced path due to the positioning of the vertical and horizontal groundd that you have, this map definitely does make the Shaman have to go through some twists and turns to complete it, and without many crevices aiding them, can be a bit frustrating, despite the map being underwhelming. I suggest flipping over the entire portion where the mice are (including the ice) so that it is facing the right side, then move this a bit to the left so that it gives the Shaman more room to work with. Also, shorten the vertical ice next to the cheese so that it isn't as frustrating to get to with tight space. @7167890 - Pingouuu - Ahem. "I came in like a wrecking balllllllllll" sorry, I had to. Anyways, this map is extremely simplistic and dare I say generic. The only obstacle in this map can easily be stopped by a red nailed plank, and then it's all easy sailing afterwards. There's nothing exciting about this map, the gameplay as well is a bit monotonous as well. @7165205 - Tioyudis - While this map has cute simplicity to it, this map doesn't have much going on for it whatsoever, it's a bit bland and repetitive, while you have offered a few ways to complete the map, the odds are unbalanced, the Shamans that play this map will more likely use the same path. My advice to you would be to lower the cheese a good bit, and then put a diagonal cloud on the right of the map, like so; http://prntscr.com/fjcq2t @6620003 - Framnm - AHHHHHHHHHHHHHHHH @7165440 - Yakitak - This map has too many twists and turns for the Shaman to go through, rendering the map way too vexing, especially for newer Shamans. It takes a good amount of time just to get to the cheese, to the whole, especially for Divine mode Shaman's, unfortunately. I have doubt you'll get a perm with only diagonal grounds, however, it may be a bit easier if you wre to remove a few so it wouldn't be so overwhelming to build for. @7111194 - Yuugiooohhhh - AHHHHHHHHHHHHHHHHHHHHHHHHHH @7163845 - Thegbc - AFK death @4580884 - Zombiewd - This map definitely supports the concept of bridges and ramps (and that alone). There's nothing much going for this map at all, and there's hardly any obstacle for the Shaman to encounter, nor anything for them to get inspired by, which makes this map a bit tedious. My suggestion to you would be to remove the clouds that are next to the cheese, remove the center cloud to the left of the map and we'll see what to do from there. @7158867 - Deadlag - Hardly requires a Shaman at all for this map. @525440 - Viniciusdara - There is an extremely concern for lack of space on this map. Whenever there is a lack of space or the map is crowded, this instantly puts stress towards the Shaman that isn't needed at all. Majority of the Shaman's may have to build near the edge of the screen, just so that they can get space. Despite you having many 'crevices' here, they all result in the same build pattern, rendering this map generic. The gameplay is awfully boring as well. My suggestion to you would be to submit another map with a far different concept or idea. @7166204 - A_4Ngelxd - I'm one of those reviewers/Shamans that really despises Defilante Death Coins, as they limit where the Shaman can move greatly, which can give them a sense of being crowded, which can become overwhelming in the end. The center bottom of the map is the most problem, definitely.My suggestion to you would be to remove at least one or two of the coins at the end, and remove the squares next to the cheese. @6989120 - Mquk - @6506049 - Bataatiinha - I don't believe this map will be any more than P1. @7166909 - Papelio - Unfortunately, with the only obstacle being on how to get the boxes out of the way, this map is quite generic or perhaps even a bit boring. Due to the tall vertical grounds you have here, there isn't many ways to complete the map, therefore rendering the map as repetitive. While the gameplay is a bit exciting, it isn't enough to inspire the Shaman to be creative with their build. @4995788 - Superasno - AHHHHHHHHHHHHHHHHHHH @858411 - Lebeauturque - See above @4885091 - Chuilan - See above @2059472 - Rikkeshang - Unfortunately, this map supports the idea of having bridges and ramps. The map is quite simplistic in many areas and doesn't offer any challenge for the Shaman to overcome, making it very monotonous. My advice to you would be to start over with another map. @7135650 - Pashele - While this map has a neat design to it, there isn't much else going for it at all. The Shaman should be moved to the other platform so that they can access things easier OR, you can remove the two blue balls, and move the cheese a bit more to the right. @7157818 - Pickgp - AHHHHHHHHHHHHHHHHHHHHHHHHHHHH @2726621 - Kokoeurospko - Forced path @7168727 - Donmickey - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7131344 - V_21 - This layout is oddly familiar to me, I'm not sure exactly why. Anyhow, due to the clouds being able to have objects attached to them, majority of the Shaman's during testing only built a mere bridge and ramp to the cheese, which doesn't force them to be creative nor inspired at all, since there's just an easy way out. My advice to you would make it so the cloud cannot have objects attached to it, and instead, make it have a crevice along the top of it. @7168867 - Smutny_Nalesnik - There is a big concern about how tight the space is in this map, especially for the hole area. This is due to the vertical and horizontal ground you have, and also it being in the small corner. Otherwise, this map is again, a forced path and doesn't let the Shaman be resourceful with their builds at all, this map will result in the same fashion of building over and over for even different Shamans, thus making it repetitive. The cloud placement as well is a bit odd, something I'm not sure of. My suggestion to you would be to look at some other P4 maps so you can grasp the concept of how to use space and how the Shaman can manipulate it with their creations. @7169110 - B_Uckethead - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7163914 - Pacisus - I don't see this map being more than P1. @7159699 - Zeleny - While this map has a neat idea to it, I'm not sure what the concept or plan was behind the grass to the left of the cloud, it's a bit odd or random, for lack of a better word. Once you remove the grass block, I'll P1 the map due to its cute simplicity. @7171560 - Tinkse - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7170184 - Fosoundkems - See above @7170869 - V_Ntage - See above @7139339 - Luskws - See above P1'ed: @7117106 - Pjfsamora - While there is a few things I'd like to touch base with you on, I feel as if it may be best to explain why I have P1'd your map; I love the design of it, how irregular the grounds are, rather than the standard horizontal and vertical. The designs you've implemented (while they aren't a big factor since it doesn't change the gameplay) are very nice, and makes the map not feel as bland or empty. Now, unto the cons; I believe you may of figured it out already, but I'm not too big of a fan at the bottom portion of the map, how unexciting it is, since it more or less supports a very linear build and then a ramp up to the hole. @1801218 - Bowlt - This is quite a interesting design that you have offered in this map, one that I haven't seen before, quite honestly. Even though it doesn't have >much< of a effect on the gameplay.While I am happy to see you have tried to discourage the Shaman's from building a mere bridge and ramp, this map is still a bit too crowded to be considered P4. However, I will bring it up with the rest of the P4 team and get their opinion on it. @7105757 - Grimmaro - Due to you fixing the former problems that were in the map prior, I've P1'd it. It's such a fun and cute idea that you have, but I don't really think it'd be wise to add for a Shaman map, for you see; it may go way over their heads with the dynamics and the bottom left has a bit of a concern for space. P4'ed: None Ignored: @4399394 - Uuviinhasz - Posted more than 1 map (#8508) @4399514 - Uuviinhasz - Posted more than 1 map (#8508) @5122736 - Andrezitow - Posted more than 1 map (#8469, #8477) @3130424 - Andrezitow - Posted more than 1 map (#8469, #8477) @4147594 - Eraserpie - Posted more than 1 map (#8482, #8486) @4808614 - Eraserpie - Posted more than 1 map (#8482, #8486) @7169873 - Mivale - Posted more than 1 map (#8499, #8500) @7169882 - Mivale - Posted more than 1 map (#8499, #8500) Dernière modification le 1497378960000 |
Truansformio « Citoyen » 1497379860000
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Mivale « Citoyen » 1497380940000
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No sabia que era 1 solo mapa en este hilo @7169873 |
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@7169674 Dernière modification le 1497397740000 |
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@7132113 Dernière modification le 1497411180000 |
Danielmago « Citoyen » 1497399120000
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@2736572 edited |
Hatred « Citoyen » 1497403560000
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Nadanando « Citoyen » 1497405120000
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