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Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan
Garyforum
« Consul »
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    • Garyforum#0000
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#8541
  0
@4901442
Bendittt
« Citoyen »
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    • Bendittt#0000
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#8542
  0
@7160786
+you cant die on this map
Vintage
« Consul »
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    • Vintage#0246
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#8544
  1
@7457171
Tutuh
« Citoyen »
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    • Tutuh#7195
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#8545
  0
@7457524
Weien
« Citoyen »
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    • Weien#6059
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#8546
  0
@4242670
Clockx
« Citoyen »
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    • Clockx#0000
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#8547
  0
@7455728 edited
First part to cheese is now easier but still needs some thought.
last part with the tramp is now easier due to larger tramp, but still not very easy to provide a challenge.
Qadori
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    • Qadori#0000
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#8548
  0
@7369650
Aasfour
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    • Aasfour#0806
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#8549
  0
@7458776
Ochey
« Citoyen »
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    • Ochey#0000
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#8550
  0
@7458781
Unknown
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    • Unknown#3300
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#8551
  0
@7454858
Mapcrew a dit :
@7454858 - Uelintondd%230000 - I really appreciate a good mess like this, but the collision doesn't fit on this map. You may remove the collision parameter and submit this map to P7. The mechanism is well made and the despawn in the end is noob friendly, so just go ahead.

Dernière modification le 1529291760000
Riox
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    • Riox#1689
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#8552
  0
@7458815
Env0cada
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    • Env0cada#0000
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#8553
  0
@7459035
Keyx
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#8554
  0
@7459048
Fakedoaero
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    • Fakedoaero#0000
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#8555
  0
@7459387
Pgmsule
« Citoyen »
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    • Pgmsule#0000
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#8556
  0
@6063529
Comen
« Citoyen »
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    • Comen#2581
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#8557
  0
@7175401
Kiry
« Citoyen »
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    • Kiry#6848
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#8558
  0
@7461429
Mapcrew
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    • Mapcrew#0020
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#8559
  5
Left as is:
@6395191 - Obsyt%230000 - Cool mechanism, but didn't work with many mice on it.
@7452066 - Evilmanplay%235888 - The "main" ground which gives gameplay to the map is off-screen, without this the map is undoable. Also, the rest of the gameplay is just climb over the wall, which makes the map quite boring.
@7444442 - Eyux%230000 - Interesting tentative for a defilante map parody, but this map is way too long, boring and confusing, especially the first stage if you use the speed tokens badly.
@4901442 - Garyforum%230000 - Fine as P1.
@7160786 - Bendittt%230000 - Cool mechanisms, but this map wouldn't fit in the rotation. Just after the first obstacle which only a corner jump you have to climb on the wall and this is boring and hard for newer mice, which makes the map not fun at all.
@7451831 - Ethonyds%233905 - This map looks interesting, the gameplay is fun, but P7 maps should be doable by both newer and experienced mice. You may send this map for the racing submissions.
@7457171 - Vintage%230246 - Isn't a bad gameplay, but this concept is quite overused. We have many maps like this concept already in rotation.
@7457524 - Tutuh%237195 - Defilante tokens are a good addition for rotation maps, but you didn't use them well. In the top part of the map, the mice can easily miss the momentum with the speed tokens and then be unable to complete the map.
@4242670 - Namelessh%230000 - Most of the mice will not figure out they are able to use the diagonal ground as a ramp to get the cheese at the map start, this is quite frustrating and give to others an unfair advantage. Also, mice can barely see that lava ground on top-right, which doesn't add much in gameplay. The second hole, under the high platform seems useless, no one would use it. This map in general wouldn't be a good addition for the rotation.
@7455728 - Clockx%230000 - To be honest, seems that you're a new mapmaker and I should give you at least one tip: this is not what the mapcrew is looking for, this map is quite simple, which sometimes is something good, but this map is just bad. You should check which maps are getting discussed and then use them to get new ideas. Good luck!
@7458776 - Aasfour%230806 - This map is way too long, and to be honest this is not what the mapcrew is looking for, unless there's a concept on it. The ground which moves back forth gives the allusion it's a treadmill which will give a impulse to the mice get some kind of advantage, so this is confusing when they just get stuck. Also, being stucked at the start will be quite boring.
@7459035 - Env0cada%230000 - More than half of the map is useless. The mice just have to climb in the first vertical ground and get the cheese/hole. Boring and unappealing.
@7459048 - Keyx%230000 - Interesting idea for a vanilla parody, but this map is way too long and very repetitive. There's no replay value.
@6063529 - Pgmsule%230000 - Good to see you're trying a different concept, at least in aesthetic terms. But this map works like your last ones, they have a interesting gameplay, but we have many maps like this already in rotation. What the mapcrew is looking for are maps using different concepts which gives to mice a new experience all the time. This map doesn't have a great replay value.
@7175401 - Comen%232581 - This map is very frustrating, if you miss only one of those tokens you'll fail the map and it will be a long time until the time get over. Just no.
@7461429 - Kiry%236848 - There are some places which requires a high experience level to be complete, and we're looking for maps which are doable by everyone.


P1'ed:
@7234390 - Sladkoru%235992 -
@7458781 - Ochey%230000 -
@7458815 - Riox%231689 -


Will be discussed:
@7456869 - Sherr%237361 -
@7369650 - Qadori%230000 -
@7454858 - Uelintondd%230000 - Your edits are appreciated.
@7459387 - Fakedoaero%230000 -


Ignored:
None

Dernière modification le 1529727600000
Virtini
« Consul »
1529747640000
    • Virtini#0000
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#8560
  0
@7455545
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