Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7109085 |
Gobbek « Consul » 1491741060000
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@5888844 @6530143 |
Ferdamys « Citoyen » 1491750300000
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@7107146 (2 mice spawns) @7107924 @7107966 |
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@7106978 - Double Mice Spawn (Edited from old map in P10) @7109544 Dernière modification le 1491753420000 |
Frejkuon « Citoyen » 1491815340000
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@7110287 |
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@2933098 @6582859 Dernière modification le 1492072860000 |
Alsalam_alaikum « Citoyen » 1491866280000
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@7111147 |
Kratos « Citoyen » 1491871740000
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@7055106 edited @7097802 edited |
+Telol « Citoyen » 1492017780000
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@7112687 |
Chemaxxdxxdx « Citoyen » 1492021440000
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@7112739(double mice spawn, double shaman spawn) (please check this http://prntscr.com/ew3x7p) @7113949 @7115429( double mice spawn) Dernière modification le 1492215180000 |
Imortaliss « Citoyen » 1492095420000
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@7113671 @7113681 @7113695 |
Tioeter « Citoyen » 1492103820000
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@7103813 @7113841 @7113888 Dernière modification le 1492104780000 |
Elhectordm « Citoyen » 1492107360000
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@3377959 @3452817 @3495747 Dernière modification le 1492109520000 |
Rodzynkofata « Citoyen » 1492112280000
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@7114044 |
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@7114380 @7114383 |
Silvyna « Censeur » 1492170540000
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Left as is: @7108689 - Monika99 - Not many possibilities for the mice to move around and reach other grounds and only playing on 1 long ground gets boring. Headsurfs are a problem as well on such long grounds. The ice wall to the right should be moved lower, as, how it is right now, the mice who are on it are off-screen; if the wall is moved lower, then it wouldn't give enough surface for the mice to dodge cannons on to actually have a point to be there. @7104614 - Kdalfish - Unstable spawn point that makes AFK people die right after the round starts. Apart from that, the map is made too hard for the shaman by the ramps and the small distance between grounds that make it possible for mice to run continuously. Feels a bit cramped as well, particularly if the mice are on the middle grounds from the sides, with not much space for them to dodge cannons properly. @7108901 - Oreidoafirst - Lava shouldn't be used like that in P10 maps because they kill mice instantly which gets annoying and they can make cannons extremely powerful and unpredictable. Apart from that, the ice ramps and the small distance between grounds just gives mice the opportunity to run continuously, making the map easy to survive. @7108137 - Papelio - The water is rather unneeded, as the mice can't really reach it from neither of the lower grounds and even if they did, it isn't a safe place for them, considering how unstable they are in such a small surface. If the water was removed, then the map would just be too boring and similar to maps already in rotation; not really many opportunities for the mice to move around the map and reach other grounds either. @7106903 - Fallinfall - Combining random types of grounds and decorations doesn't end up being a good design, the map is quite unappealling. With that small rotated square next to the mice's spawn point, they can just abuse the ramp and survive easily by always getting propelled upwards whenever a cannon pushes them against the ramp. The higher ice ramps mess up the cannons and they should be removed. With those 3 upper grounds being so close to each other on the same Y coordinates, the mice can just run continuously between them or be helped by the corners to get propelled upwards. @7106867 - Fallinfall - The small ramps at the sides of the lower grounds can be abused by mice, therefore making it possible for them to survive easily by always getting propelled upwards whenever a cannon pushes them against the ramp. Apart from that, the upper grounds are too close to each other and in the middle, the mice will always be saved by the corner of either of the grounds from the sides. @7105678 - Fallinfall - It is rather unappealling, particularly the thin grounds. The space the shaman spawns in isn't enclosed, therefore the mice can reach that ground and the gameplay will become very boring, happenning on only 1 long wood. The fact that the trampolines don't have collision with mice isn't marked in any way, which is usually done with a cloud covering the trampolines. I'd also suggest removing the rotated grounds next to the spawn point of the mice, as they assure mice too much mobility and opportunities to reach other grounds and move around. The trampolines should be edited as well, as they aren't really well-placed; I couldn't get one good angle for the reflected cannons. @6389995 - Grimmaro - First edit that I'd suggest is moving the spawn point of the shaman to either of the upper-left grounds, as, right now, it is a bit annoying for the shaman to attack the mice from right above. The cheese is interesting however the ramps still get a bit too annoying for the shaman at the point when mice are saved by it/abuse it too much. @7111151 - Grimmaro - I'd say that the mice are a bit too vulnerable on the ground they spawn on, with no ground to their right to help them if they're shot in that direction; a shaman that is awake should be able to keep mice on the ground they spawn on if they try to wall-jump on the wall to the right, therefore the mice's possibilities in terms of moving around are reduced. If they reach the middle upper platform, though, the mice can be saved all the time by the corner of the wood next to them which helps them get propelled upwards. @7109085 - Xxwodsxx - That design isn't really needed, considering that it can't be used efficiently and doesn't help the design either. Apart from that, kind of boring and not very different from maps already in rotation, considering that most of the gamplay happens on 1 long wood ground. @5888844 - Gobbek - The little ramp will get annoying at the point when the mice are saved too much by it, no matter which direction they're shot in. With that small distance between the spawn point of the mice and the spawn point of the shaman, I think it will be easy for the mice to reach either of the upper grounds and/or hug the shaman. I also feel like neither the small wood under the mice's spawn point, nor the ground on the 120 X coordinate will be used, as the fact that there aren't grounds to their left, respectively to the right, to help the mice, makes them too vulnerable to stand on. @6530143 - Gobbek - The 90-degree angles created by 2 grounds should be avoided in P10 maps; in this particular case, it makes it possible for mice to hide there and not be affected that much by cannons, as they can always come back there. The other ramps help mice too much as well, as the mice aren't as affected by cannons if they take advantage of it. With the ground the mice spawn on being where it is, the mice will often get propelled upwards whenever a cannon pushes them against the corner of that ground. The trampoline is too powerful and I don't think it will help that much, considering all the surface that the mice have to dodge cannons. @7107146 - Ferdamys - While the spawn points of the mice are quite vulnerable, with no other grounds to the left/right to help them, the map still seems quite hard for the shaman, as the mice have a lot of possibilities to run around the map and reach other grounds, with so many grounds being so close to each other. Also, grounds that don't have collision with objects are another advantage for the mice, as it is hard to push mice off of those grounds if they abuse the corner. @7107924 - Ferdamys - With the grounds having the same Y coordinates, the mice will be very often saved by the corner of the ground to their left/right, as they are propelled upwards whenever a cannon pushes them against it. Not much space in the lower part of the map, making it, on one hand, hard for mice to dodge cannons properly, but, on the other hand, very easy for them to come back up. In the upper part, the ground the shaman spawns on is also quite close to the mice, so reaching him and hugging him will be easy. @7107966 - Ferdamys - The rotated ground next to the spawn point of the mice is way too helpful, as the mice can survive cannons without even jumping most of the time if they stay on it. If the spawn points of the mice and shaman were changed, the map would become too easy for the shaman, as the mice's possibilities in terms of grounds to reach are reduced. The ground with no collision to the left isn't really helpful for the mice, as it is kind of isolated and vulnerable, not offerring much surface to dodge cannons on either. @7106978 - Conscientious - Kind of boring and similar to maps already in rotation if you ask me, I've seen that ground placement many times before. @7109544 - Conscientious - Too easy for the mice to survive while being propelled upwards whenever cannons push them against the ramps. @7110287 - Frejkuon - I'd say it's too easy for the shaman, as the mice don't really have many opportunities in terms of being helped by other grounds. It will be frustrating for the shaman to continuously focus on the mice who are trying to climb up the wall and running between the wall and the left lower ground will be annoying as well. @2933098 - Zealmice - The lower cloud is rather unpredictable and annoying for the mice who are far away from the shaman. Apart from that, it is a bit annoying for the shaman to have mice always get propelled upwards whenever a cannon pushes them against the corner of the ground next to them. Not many possibilities for mice to move around and reach other grounds. @6582859 - Zealmice - With that small distance between the ground the mice spawn on and the one the shaman spawns on, the mice can easily rush and hug the shaman and/or be able to get propelled upwards continuously whenever a cannon pushes them against the corner of the ground to their left. @7111147 - Fuzzyfirsdog - Unless the mice reach the squares, where they are made hard to kill by the possible continuous running between grounds, the mice don't have many possibilities to be helped by other grounds at their spawn. @7055106 - Krato - At their spawn, the mice are a bit too vulnerable, with no ground to their right to help them. Also, it is a bit annoying for the mice to die instantly when they are pushed against the rotated ice grounds to the right when they are on the middle bottom wood. Apart from that, the movement around the map could be better. @7097802 - Krato - The walls to the sides of the ground the mice spawn on are way too annoying, as the mice are pushed against them by cannons and they will be stopped from dying. Also, possible running continuously between those walls and the ground the mice spawn on. @7112687 - +Telol - Looks kind of empty, not many possibilities for mice to reach other grounds/move around the map/be helped by other grounds, so the map is too easy for the shaman. @7112739 - Chemaxxdxxdx - Just way too many opportunities for mice to move around the map and reach other grounds, too much surface for the mice to dodge cannons on. Ramps don't work well either, as the mice are pushed against them by cannons and get propelled upwards continuously. Feels cramped as well, considering all those grounds so close to each other, where the mice can't really dodge cannons properly. @7113949 - Chemaxxdxxdx - Quite annoying for the shaman to have to climb up to reach the mice, beginners will be frustrated by all the time they waste climbing up. The ramps won't work because the mice get pushed against them by cannons and they get propelled upwards continuously. Also, wiith the wall being so close to the middle grounds, the mice can just run continuously between them. @7113671 - Imortaliss - At their spawn, the mice are vulnerable and the movement around the map is very limited. if they reach the arrow-shaped structure of grounds, however, they can abuse the ramp to get propelled upwards whenever a cannon pushes them against it and survive easily. @7113681 - Imortaliss - The mice's possibilities in terms of moving around are quite limited, particularly at their spawn. The design of that ground that lacks collision looks nice, however it was a bit confusing. @7113695 - Imortaliss - At their spawn, the mice are too vulnerable, with no ground to their right to help them and because of the cloud that will be used against them. The design of the grounds is quite nice. If the mice realise they will be safer if they go to the lower part of the map, they become quite hard to kill, as, on the bottom left platform, they are often able to survive without even jumping, as they get propelled upwards whenever a cannon pushes them against the corner of the smaller ground to their right. @7103813 - Tioeter - Looked like fast shamans can clear the map quite quickly, mostly because of the rotated ground that made cannons more unpredictable, while the grounds from the sides are quite isolated and vulnerable, with no ground to the left/right to help the mice. @7113841 - Tioeter - Looked like fast shamans could clear the map quite quickly taking advantage of the headsurfs caused on longer structures of grounds, on the other hand, the mice can reach the shaman quite easily and hug him and/or become annoying to kill, as they are often able to survive without even jumping as they get propelled upwards whenever a cannon pushes them against the corner of the ground to the left. @7113888 - Tioeter - The mice are often able to survive without even jumping if they are on the middle right ground, as they get propelled upwards whenever cannons push them against the corner of the wood to their left; also, they can just run continuously between all those grounds so close to each other. The cloud is a bit too powerful. @3377959 - Elhectordm - The slight rotation of the grounds makes it, on one hand, annoying for the shaman, as the mice can abuse/take advantage of the rotated wall of the ground they are on to get propelled upwards whenever cannons push them against it, but, on the other hand, annoying for the mice, as the cannons become quite unpredictable on such grounds. @3452817 - Elhectordm - The mice can just abuse the ramp next to their spawn to either run continuously between those 2 grounds or to get propelled upwards wheneveer cannons push them against it. Apart from that, I'd say not many opportunities for mice to move around and reach other grounds, as they are quite isolated/vulnerable on most grounds apart from their spawn point. @3495747 - Elhectordm - The mice can just abuse the ramps to get propelled upwards whenever cannons push the mice against them; they can also run continuously between those 3 lower grounds, so overall the map is too easy for the mice to survive. @7114044 - Rodzynkofata - No backgrounds in P10 maps, and map makers aren't advised to include decorations in their maps. The defilante settings aren't really needed. The trampolines are way too powerful and the mice can climb on top of them, becoming extremely hard to kill as they can continuously reflect themselves and fly. The mice can also reach the shaman's enclosure and therefore the gameplay will become quite annoying for the shaman, as the info bar is in the way and he is often forced to spawn off-screen. Just running around the map taking advantage of those trampolines, I'd say the map is too easy for them. @7114380 - Tohpy - Quite boring and not very different from maps already in rotation. Apart from that, it is annoying for the shaman to often have mice able to survive without even jumping, as they get propelled upwards whenever a cannon pushes them against the corner of the ground next to them. @7114383 - Tohpy - The mice will just abuse the ramps that they can get pushed against by cannons, therefore getting propelled upwards, and the possible running between the lower grounds, making the map too hard for the shaman. Will be discussed: None Ignored: None Dernière modification le 1492296420000 |
Halfeye « Citoyen » 1492173540000
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@7114730 |
Hartnaeckig « Citoyen » 1492224360000
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@7115537 |
Alsalam_alaikum « Citoyen » 1492269660000
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@7116112 |
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@6322981 |