Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Tadzio « Citoyen » 1604602500000
| 0 | ||
@7799615 |
0 | ||
@7755158 @7755314 @7806415 Dernière modification le 1606160640000 |
Tadzio « Citoyen » 1606494780000
| 0 | ||
@7808843 |
Mapcrew « Consul » 1606498860000
| 0 | ||
Left as is: @7701302 - Newen#6196 - I tested it and it was way too easy for the shams. Most mice were restrained on the grounds to the left, which are pretty vulnerable at the edge of the map @4675294 - Newen#6196 - Has it been edited? The gameplay is clearly the same and the comments from the previous review still stand @7702477 - Newen#6196 - Definitely looks too easy for 2 shams, mice are gonna need much more surface than that. It might work as a P10 if you place the top left ground a bit higher though @7795032 - Stovedove#0000 - The use of acid grounds is pretty good, however the map is way too cramped. It has potential so I do suggest you resubmit after making use of the remaining space and space it out more, perhaps shrinking the shaman's cage a bit will help with that @310521 - Trexexjc#0000 - It seems too easy for 2 average shams, the ramps provide some difficulty to newer shams that don't aim as well but apart from that they should have no problem removing players from all the short grounds. I do quite like the lower ramp in the middle, it makes for an interesting gameplay @403312 - Trexexjc#0000 - It was pretty cool and original how much the mech moved but it was too easy for the shams. The grounds are quite short, and also, after a while there was a problem with the synchronization of the moving platforms, they got to different height levels and that made it even easier for the shams @7797605 - Fastyle#0000 - The mech is kinda cool but it moves quite a lot and becomes chaotic if mice get struck into it with decent power. Besides, there isn't enough surface for mice to survive on here to make it balanced against 2 shams @7799615 - Hackdesamba#0000 - Nowhere near enough surface for mice to survive on, the grounds are too short and people getting hit into the wall in the middle isn't a good thing either @7755158 - M23#4702 - That middle section looks like too much even for 2 shams, not just because of the mobility, but also because of the grounds that it consists of: 2 walls that mice can get struck against and a rotated square that allows mice to continuously run between its sides @7755314 - M23#4702 - It looks slightly unbalanced in the shamans' favour to me, it should be easy to remove mice from each of the sections if they collaborate. Also, there's a forgotten invisible rectangle in the map that has collision with mice, next to the ice to the left @7806415 - M23#4702 - It's interesting though I don't think mice, especially newer players, will enjoy those stair-like sections, which are easy to clear with rotated cannons. If you were to change those the resulting layout is pretty similar to other maps @7808843 - Hackdesamba#0000 - The fact that grounds lack collision with objects is usually marked with an inner rectangle of the same colour as the background (6A7495). Apart from that, it's way too easy for 2 shams as all the mice sit on pretty vulnerable grounds at the edges of the map Will be discussed: @728305 - Trexexjc#0000 - Was still a bit difficult and even cramped but I like it, will be discussed Ignored: None Dernière modification le 1606503600000 |
Jasseh « Censeur » 1606720200000
| 0 | ||
@7518639 - dual sham spawn, top left and right @7520963 - dual sham spawn, top left and right @7609568 Dernière modification le 1607531160000 |
Bluevintrix « Censeur » 1606761960000
| 0 | ||
@7809825 Dernière modification le 1606771260000 |
Eremia « Censeur » 1607028240000
| 0 | ||
@7734061 |
Trexexjc « Citoyen » 1607117520000
| 0 | ||
@403312 @728320 @724900 Dernière modification le 1607964420000 |
Budweiser « Censeur » 1607133180000
| 0 | ||
@7811714 - Double shaman spawn @7811305 Dernière modification le 1607297940000 |
0 | ||
@7809674 |
0 | ||
@7811810 |
0 | ||
@7812172 |
0 | ||
@7763988 @7769903 Dernière modification le 1607964300000 |
Viniciusdara « Consul » 1607524320000
| 0 | ||
@7777803 @5731341 |
Tadzio « Citoyen » 1607539980000
| 0 | ||
@7812726 |
Stovedove « Citoyen » 1607579160000
| 0 | ||
@7795032 edited |
Zetdey « Censeur » 1608250260000
| 0 | ||
@5903672 |
Mapcrew « Consul » 1608323160000
| 0 | ||
Left as is: @7520963 - Jasseh#0000 - The concept of the acid grounds is unique and interesting. However, the grounds are quite narrow and can be mistaken as grass grounds which is misleading to both the shaman and players. Overall, the map would require edits for it to be considered for P24. @7609568 - Jasseh#0000 - The map is too unbalanced and in favour of the shamans. There is also a blind spot on the right-hand side of the bottom middle platform which players can use to avoid the shaman’s cannons. Overall, edits are required to make the gameplay more balanced. @7734061 - Eremiaovidiu#0000 - The concept of the map is very creative but there are quite a lot of problems with it. Firstly, the gameplay is extremely unbalanced as it is hard for the shaman to remove all the players on the map. It is also confusing for players as there both fake and invisible grounds. Secondly, it’s also very easy for players to avoid the skull tokens with glitches. Overall, the map needs a lot of edits for it to be considered for P24. @403312 - Trexexjc#0000 - The cheese serves no purpose on the map based on its placement on the map. I would suggest some edits to the bottom right side of the map for this map to be considered for P24. @728320 - Trexexjc#0000 - There is a blind spot on the far bottom left platform in which players can wall-jump on the inside without the shamans being able to access this area from their spawn point. This makes it extremely easy for the players to avoid the shaman’s cannons which makes the map unbalanced. An edit is needed here to prevent players from being able to access this spot before it can be considered for P24. @7811714 - +guai#0000 - The top diamond platform in the middle appears to be an anti-cloud ground but it is in fact solid which is misleading to both the shaman and the players. It is also too narrow for players to survive on and needs to be made wider. Also, the ground acts as a ramp to propel players up which makes it harder for the shamans to remove the players from the map. Overall, the map is unbalanced and is in favour of the shaman. Edits are required for this map to be put into the survivor rotation. @7811305 - +guai#0000 - Players are able to get to the far-left platform and constantly wall-jump on the side above the vision of the map and therefore making it nearly impossible for the shamans to remove them from the map. It can also be used as a ramp by players to camp as the shaman cannot cannon them off the left side of the map. There is also another ramp on the bottom platform which can be abused by players which makes it hard for the shaman to remove them as they get propelled upwards. Overall, major edits are required for this map to be considered for P24. @7809674 - Newen#6196 - The concept of the acid ground is cool. However, we do not allow decorations in P24 since they can be off-putting to the players. Also, the left side of the map is quite generic compared to the right side. Edits are needed for this map to be considered for survivor rotation. @7811810 - Ceagy#7796 - All the grounds would appear to be anti-cloud grounds however, when a shaman item comes into contact with any of these grounds, they are all solid. This is misleading to both the shamans and the players. The long vertical grounds can be used to hide from the shaman’s cannons making it harder for the shamans to remove them from the map. These platforms are also too narrow for players to survive on and must be made wider. Overall, this map would not work well in the current P24 rotation. @7812172 - Ill#9641 - It is impossible for the shamans to reach the middle bottom platform with their cannons from their spawn point and need to move to be able to reach this section of the map. This makes it easy for the players to hide here and avoid the shaman’s cannons. The layout is also quite generic and similar to other maps in rotation and therefore would not add any new gameplay into the rotation. Overall, the map would not be suitable for P24. @7763988 - M23#4702 - The acid ground concept is unique but the grounds themselves are quite thin and hard to see as they can also be interpreted by both shamans and players for a grass ground. There are also two ice platforms which are on their own, this is a problem as players can easily slide off the sides. There needs to be grounds either side of the ice to prevent this from happening. Finally, the two diagonal grounds in the middle can be used as a ramp to elevate players up high. This can be abused by players as it makes it harder for the shaman to remove them from the map. Overall, the map requires edits for it to be considered for survivor rotation. @7769903 - M23#4702 - The two bottom platforms are too narrow and need to be made wider for players to survive on. The middle water ground can be used by the shamans to manipulate the direction of their cannons. This makes it hard for the players to dodge these cannons as they have to react quickly to the change in direction. The map is heavily unbalanced due to the layout as players have too much mobility for the middle and bottom sections of the map. Overall, the map would not work well in the current P24 rotation. @7777803 - Viniciusdara#4015 - There is a lack of platforms for both the shaman and the players. The water grounds are also not recommended in survivor as they can be used to manipulate the direction of cannons which means players need to react quickly to the change in their direction. Also, players can hide behind the two sides of the bottom ground as the shaman spawn is in the centre of the map. The spawn is also directly above the mice spawn which makes it very hard for the shamans to kill the players unless they move. Overall, the map is heavily unbalanced and in favour of the players. @5731341 - Viniciusdara#4015 - Players can hide in the bottom water ground underneath the grass platform to avoid the shaman’s cannons. The shaman’s are also unable to access this area of the map without moving from their spawn point. Water grounds are not recommended in survivor as they can be used to manipulate the direction of cannons and can be used by players to easily avoid them. Finally, the spawn is anti-cloud but appears as a solid platform. This is misleading to both the shaman and players and ultimately makes the map unbalanced as it’s harder for the shaman to kill the players here. Overall, the map would not work in the current survivor rotation. @7812726 - Hackdesamba#0000 - This map has repetitive gameplay as the majority of platforms are all on the same level. All platforms are all too narrow as well and need to be made wider for players to survive on. If the players are able to reach the platform above the shaman spawn, it’s very easy for the players to jump over the cannons as the shaman’s spawn range only reaches the bottom of the platform. There is also a similar map in rotation which provides a similar gameplay. Overall, the map would not work well in the current P24 rotation. @7795032 - Stovedove#0000 - This map was tested to see how players would survive with acid grounds present. The tests showed that there were too many acid grounds present on the map which resulted in an unbalanced gameplay as the players were killed within the first few cannons as they were trying to both avoid the cannons as well as the acid grounds. Overall, the map would require edits for it to be considered for P24. @5903672 - Zetdey#3845 - The map has a lot of potential, however there’s quite a few problems with it. There is a hidden ground on the left side of the map which players can wall-jump against. There are quite a lot of anti-cloud grounds on this map which makes it harder for the shaman to remove all the players from the map. The acid grounds could be mistaken for grass ground which is misleading for both the players and shamans. Also, the cloud grounds are too strong and need to be adjusted to give a more balanced gameplay. Finally, players can hide behind the cloud ground on the far right if they manage to climb to the platform from the bottom. This makes it impossible for the shaman’s to remove them from the map as cannons just bounce off this ground. Overall, edits are required for this map to be considered for P24. Will be discussed: @7518639 - Jasseh#0000 @724900 - Trexexjc#0000 Ignored: @7809825 - Bluevintrix#6860 - Blacklisted until Jan 12, 2021. Dernière modification le 1608346140000 |
Stovedove « Citoyen » 1608355860000
| 0 | ||
@7826989 @7827210 @7828075 Dernière modification le 1612045140000 |
Zetdey « Censeur » 1608385980000
| 0 | ||
@5903672 Edited (Blue shaman X=108, Y=127; Pink shaman X=775, Y=194) @6021496 (Blue shaman X=100, Y=354; Pink shaman X=700, Y=354) @6028976 (Both shamans spawn in the same coordinates) Dernière modification le 1608392220000 |