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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Uhuge
« Citoyen »
1498274040000
    • Uhuge#0000
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#8621
  1
@5923799
Didshe
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    • Didshe#0000
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#8622
  0
@7183885
Mivale
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1498318860000
    • Mivale#6763
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#8623
  0
@7184023
Neiiii
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1498339920000
    • Neiiii#0000
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#8624
  0
@7179197
Thiagoqx
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#8625
  0
@7183531
Pashele
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    • Pashele#0000
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#8626
  0
@7170498
Kurtwild
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1498367160000
    • Kurtwild#0095
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#8627
  5
Checkpoint! I am glad to be here again ^^

Yes, I am still alive

edit by Atine
you're alive? no way

edit by Kurt
I know you missed me!

Dernière modification le 1498428180000
Kurtwild
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#8628
  3
Left as is:
@7132113 - Maxislow - Por lo que entiendo editaste la parte derecha del mapa donde se encuentran los ratones. Al parecer, con los cambios el mapa trabaja mucho mejor y el chamán puede construir fácilmente para resolverlo, incluso el diseño del mapa es muy agradable. Sin embargo, nunca se va a ocupar el camino izquierdo de la nube que se encuentra a la izquierda del mapa porque siempre será más rápido ir por arriba, además de que los espacios entre nube y hierba no es suficientemente grande para colocar una tabla. Te aconsejo editar la parte izquierda del mapa y abrir más espacio entre suelos para colocar tu tabla.
@7180884 - Papelio - La simpleza del mapa es agradable, pero los obstáculos no ofrecen un gran reto y los distintos caminos son muy parecidos. Por otro lado, estás utilizando muchas decoraciones que hacen que el mapa se sienta sobrecarga. Te aconsejo quitar algunas decoraciones, y después enviarme el mapa para después convertirlo en P1.
@7146001 - Mquk - The map looks cute at first sight but when the shaman starts building, is easy to realize that both paths (up and down) are quite unbalanced since going down is easier and shorter than going up. Also, the hole in that position results a little awkward, I understand you put there so the mice can enter from both sides, but I think you can make it better.
@4935178 - Pgmsule - This type can't fit on a normal rotation. I recommend you edit the map and use normal grounds (chocolate, ice, wood).
@4967791 - Donmickey - I understand what you tried to do with this concept and I admit is something interesting at first sight. The main problem is that the idea is still not well implemented: the ice won't be an obstacle since everyone will try to get cheese and whole at the same time. I think you could keep exploring this idea but with a different design.
@3999995 - Graecus - I understand what you tried to do with the dynamic ice but the concept is too frustrating and is easy to mess. I recommend you keep exploring this concept in a way the ice has more space and the concept doesn’t result frustrating.
@7181313 - Bendittt - The map can be easily completed with a single bridge. I don't think it can offer something fun/new for rotation.
@7100100 - Eyux - The left part of the map has no use; the shaman can easily ignore it and complete the map. I recommend you edit it in a way the top left part is more relevant for the gameplay.
@7139339 - Luskws – The build to solve the map results excessively linear and the water a little annoying while going upwards.
@7110496 - Framnm – I see that you made a few edits to the maps regarding the dynamic grounds and the supports. I liked this new version but I think the cheese and hole positions need a few changes, since the bottom right of the map where the ice with rainbow shape is, results quite useless for the gameplay
@7009440 - Zeleny – I understand you made a few edits to the map with previous reviews. What I can say is that the gameplay is in the ok line: it doesn’t result frustrating for players. The only problem is that players can go off screen to reach the hole, I recommend you add a ground so they can go that way and then you can send me a private message so I could P1 it.
@7182536 - Anabooleta - I think you used a useful design for the main concept of the map, but this results too difficult and frustrating for inexperienced players. I recommend you low the value of the wind or create another map where the build isn't too long.
@4399394 - Uuviinhasz - The map is using a lot of concepts at the same time: balloons, wind and clouds as obstacles. I recommend you use only of them so the map could be simple and more enjoyable.
@5697660 - Commupro – Cute concept but the gameplay can’t offer something new/fun to P4 rotation. P1 is already fine.
@7181721 - Tennistete – I understand you tried to create a simple map with a different concept but the map can easily be solved with two/three planks which isn’t exciting. I recommend you create something a little more complex but not difficult.
@1285222 - Pamdecp – I personally liked how you used the mechanism with the map’s design, but the spaces are excessively cramped. P1 is already fine.
@7182200 - Reppam – Cute design but the wind is too strong for inexperienced players, it results quite frustrating after a time. Also, one cheese is easier to reach than the other one, I invite you to fix this.
@7183530 - Trawlye – I understand you tried to create an uncomplicated design with antigravity so the map couldn’t be frustrating for a few players. The main problem is that the build is too linear, which isn’t exciting neither fun to play. We don’t often accept antigravity maps unless they are friendly and exciting.
@5923799 - Uhuge – I appreciate the simplicity of the map, and the build seem to be friendly for all players. The only problem is that we don’t tend to use the anticloud in that way for P4; this map seems to fit better on spiritual or divinity.
@7183885 - Didshe - This type can't fit on a normal rotation. I recommend you edit the map and use normal grounds (wood, ice, grass).
@7179197 - Neiiii – The grounds seem randomly placed and the build to solve the map is way too linear. I recommend you start over with a new map, where the concept can be clearer and the gameplay more exciting.
@7183531 - Thiagoqx – Wrong category.
@7170498 - Pashele – The main concept of the map isn’t clear, since the clouds seem randomly placed. I understand you add a cloud with the cheese so the shaman would need to surround it but this challenge results slightly disappointing (the same with the cloud below the hole), I think you can do much better. This includes mostly what I told you via Private Message.
@1180637 - Danielmago - I liked how much space you left for the shaman's building, but the grounds seem randomly placed. The map lacks of a concept or main objetive, which makes it less exciting. I recommend you to start over with a new map!
@7180919 - V_Ntage – This map has a lot of potential for P4, I was going to perm it but tests show everyone dies trying to reach the cheese with the bubbles that the shamans are using. I know this is not a good reason to deny it, but it was only solved once out of six tests. If you find a way that the bubbles don’t affect the entire gameplay, send it to me via PM and I will discuss it for P4.


P1'ed:
@7181215 - Vuzart - Effective use of the mechanism but the main concept becomes a little annoying after a time. P1 will be fine
@7181236 - Gamog - Cute simplicity but I don't see farther than P1.
@7181286 - Tohpy - I enjoyed the simplicity of the map but the build is excessively linear and the design is slightly similar to other maps we already have in rotation. P1 will be fine.
@7181374 - Mazeq – I personally enjoyed the map, both paths seem quite balanced but the use of water becomes a little annoying after a time. P1 will be fine.
@7181715 - Fructedepadure – Cute concept even thought is not a shaman map. I will P1 it.
@6636497 - Currint – Cute simplicity. P1 will be fine.
@7183076 - Balvas – I have seen a lot of maps with the same design/concept. P1 will be fine.
@7183089 - Verdolagas – Cute simplicity but I don’t see farther than P1.
@7184023 - Mivale – Is a curious concept and I liked it but the build works the same without the mechanism. I will give it P1.
@4634565 - Zombiewd – I must admit that I liked the map’s concept and design but after doing a few tests, it showed that it results difficult for a few players in normal rooms. So, I will leave it as P1.
@7149662 - Yuugiooohhhh – El mapa me agrado a primera vista, siento que el concepto está bien planteado. Sin embargo, algunas pruebas que realice mostraron que solo 2 chamán de 6 lograron completar el mapa. Estará bien como P1.


P4’ed:
None


Ignored:
@7181608 - Pnoynoy - Posted more than 1 map (#8608)
@7181611 - Pnoynoy - Posted more than 1 map (#8608)

Dernière modification le 1498428360000
Mquk
« Consul »
1498429080000
    • Mquk#0095
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#8629
  0
@7146001 - edit
Papelio
« Consul »
1498430580000
    • Papelio#0000
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#8630
  0
@7185445
Bendittt
« Citoyen »
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#8631
  0
@7181313 edited
Pamdecp
« Censeur »
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    • Pamdecp#0020
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#8632
  0
@2016334
Elie
« Citoyen »
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    • Elie#6280
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#8633
  0
@7185554

Dernière modification le 1498438320000
Siiyz
« Citoyen »
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#8634
  0
@7185487
Anabooleta
« Sénateur »
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#8635
  0
@7185536
Danielmago
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#8636
  0
@7183378
Yuugiooohhhh
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#8637
  0
@7121270
Donmickey
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#8638
  0
@4967791 - Edited
Viaxeiro
« Sénateur »
1498450020000
    • Viaxeiro#0000
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#8639
  0
removed

Dernière modification le 1498530900000
Uhuge
« Citoyen »
1498454040000
    • Uhuge#0000
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#8640
  0
@5677775
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