| Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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| Left as is: @6779930 - Anuel2blea#2469 - This map has no flow or direction and feels like just a bunch of random ground formations put together. There's no clear route across the middle of the map which causes mice to become confused, and what gameplay there is ends up being linear and uninteresting due to the generic walljump/up down motion of the map. @7532116 - Alexeybolso#0000 - If you want to submit maps which are not your own, please use this thread: https://atelier801.com/topic?f=6&t=838501&p=1#m1 @5321249 - Michipol#0000 - Grounds are barely visible and there is no gameplay whatsoever as the map just consists of jumping between tiny grounds. @7532338 - Guguwrx#0000 - Too much walljump for be considered for P7, as it makes the map boring and too difficult for newer players. @7326518 - Vqnila#0000 - This map contains techniques such as turnarounds and advanced walljump which cause less experienced mice to struggle with the map, espeically as there is no shaman. The map itself is also linear and does not offer interesting gameplay because of the excessive walljump. @7532644 - Sekiboy#0000 - Offscreen gameplay and generally uninteresting, due to the just back and forth and climbing involved. Moved from P0 to P22 because of offscreen gameplay. @7532663 - Xeivray#9323 - In actual gameplay the higher cheese and hole are too difficult to reach and aren't really worth the advantage. @7495365 - Qadori#0000 - This map is boring because it just consists of repeating the same technique again and again. There's no real way to gain a lead or any proper shortcuts, and in the end the gameplay is just generic back and forth between the sides of the map. @7533168 - Northnight#0010 - Back and forth gameplay with walljump, not interesting enough to warrant a perm. @1986773 - Realize#6867 - The moving grounds are too fast and get in the way of the gameplay, which in itself is very linear and boring. It's too difficult to use the grounds properly to get to the cheese or hole. @7510000 - Mckeydown#0000 - Mechanism doesn't really change the gameplay of this map as compared to if the grounds were static. The gameplay itself is just up and down maze type stuff, which isn't fun or interesting at all. P1'ed: @7521287 - Andywite#0000 - Generic back and forth to cheese and hole with lava, however I personally enjoy the map so I will give it P1. @4357252 - Sunlight#0123 - Generic back and forth gameplay, but the mechanism provides a nice surprise and spices up the gameplay up a bit. @7530225 - Keyx#0000 - Edits are appreciated, but the concept and gameplay of the map isn't really interesting enough to warrant P7. Will be discussed: None Ignored: None Dernière modification le 1541632980000 |
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| @7563447 EDIT @7565867 EDIT Dernière modification le 1548298740000 |
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| @7533013 @7531339 @7531369 @7533694 @7531241 @7531276 @7531405 @7532990 Dernière modification le 1541947020000 |
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| [Modéré par Kiwrimai, raison : Multiple posts.] |