| Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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| Left as is: @7534478 - Xeivray#9323 - Generic back and forth lava with short gameplay. @7534745 - Sentry#6802 - Generic back and forth. Poor usage of the antigravity concept, as getting to cheese and hole is boring and tedious because of the repeated bouncing. @7532249 - Fthdr#6914 - Too much walljump for standard rotation, which makes the map repetitive and boring. The walljump itself is also too difficult for normal rotation. @7535007 - Asya#1890 - Cluttered gameplay with poor flow, the obstacles don't really go together at all and seem poorly designed. The map also has fake lava grounds; moved to P22. @7535543 - Kiry#6848 - Generic maze map with poor back and forth gameplay and only one route to cheese, making the map boring to play. Arrows are also unneccesary, as there's only one route as mentioned above. @7531472 - Keyx#0000 - I don't see any significant changes to this map since the last time you submitted (to P6), so the previous comment from that review still stands. @7535992 - Hiimanto#9700 - Boring gameplay, the speed boost doesn't really provide any advantage as they're too easy to get. There is no challenge at all to the map, because it is just literally running across a flat ground to cheese. @7528921 - Sharkguest#0000 - Top cheeses are useless because they are too difficult to get as the trampoline moves across the map, towards the easy cheese. Since it does move towards the easy cheese the players will just go towards it and ignore the harder cheeses. There is also too much waiting if you miss the trampoline. @5105950 - Namelessh#0000 - Most of the map is relatively enjoyable to play on, however there are some issues. First, the start of the map causes mice to get stuck, because if they fail to get up after using the trampoline, most mice don't end up hitting the ice ramp opposite the trampoline hard enough on their next attempts and they end up hitting the corner of the ground above, stopping from going further up. Second, the trampoline at the top is underused and the mice generally just use the water to get the cheese. If these issues are fixed, then we can evaluate it again and possibly discuss it for a perm. P1'ed: @7519716 - Mckeydown#0000 - Changing the trampolines has made the map nicer to play on but the concept doesn't really make the cut for P7. P1'ed. Will be discussed: None Ignored: @7533013 - Fthdr#6914 - Posted more than 1 map (#8854) @7531339 - Fthdr#6914 - Posted more than 1 map (#8854) @7531369 - Fthdr#6914 - Posted more than 1 map (#8854) @7533694 - Fthdr#6914 - Posted more than 1 map (#8854) @7531241 - Fthdr#6914 - Posted more than 1 map (#8854) @7531276 - Fthdr#6914 - Posted more than 1 map (#8854) @7531405 - Fthdr#6914 - Posted more than 1 map (#8854) @7532990 - Fthdr#6914 - Posted more than 1 map (#8854) @7467102 - Anto#6095 - Posted more than 1 map (#8865) @7467098 - Anto#6095 - Posted more than 1 map (#8865) @7534853 - Abelgam3r#0000 - Posted more than 1 map (#8851, #8866) @7535955 - Abelgam3r#0000 - Posted more than 1 map (#8851, #8866) Dernière modification le 1542155220000 |
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