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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Lo_ski
« Citoyen »
1692010080000
    • Lo_ski#0331
    • Profil
    • Derniers messages
    • Tribu
#8861
  0
@7940420

Dernière modification le 1692808620000
N8ab
« Citoyen »
1692086400000
    • N8ab#0932
    • Profil
    • Derniers messages
    • Tribu
#8862
  0
@7939830
N8ab
« Citoyen »
1692322620000
    • N8ab#0932
    • Profil
    • Derniers messages
    • Tribu
#8863
  0
@7940038
Katwyn
« Citoyen »
1692483240000
    • Katwyn#1614
    • Profil
    • Derniers messages
    • Tribu
#8864
  0
@7928868
Wiannix
« Citoyen »
1692490380000
    • Wiannix#7716
    • Profil
    • Derniers messages
    • Tribu
#8865
  0
@7924000
Xlt
« Citoyen »
1692508080000
    • Xlt#2530
    • Profil
    • Derniers messages
    • Tribu
#8866
  0
@7940165
Nadanando
« Citoyen »
1692725820000
    • Nadanando#0010
    • Profil
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    • Tribu
#8867
  0
@7940340
@5603844

Dernière modification le 1693605060000
Jim
« Citoyen »
1692907080000
    • Jim#3189
    • Profil
    • Derniers messages
    • Tribu
#8868
  0
@7936102
Pamdecp
« Censeur »
1692977820000
    • Pamdecp#0020
    • Profil
    • Derniers messages
    • Tribu
#8869
  0
@623078
Jota
« Consul »
1693170720000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#8871
  0
@7333327
@7333293
Jasseh
« Censeur »
1693258860000
    • Jasseh#0000
    • Profil
    • Derniers messages
    • Tribu
#8872
  0
@7778889
Sladkoru
« Citoyen »
1693403940000
    • Sladkoru#5992
    • Profil
    • Derniers messages
#8873
  0
@6754777
@6509344

Dernière modification le 1693576260000
Alarobzein
« Citoyen »
1693519620000
    • Alarobzein#0000
    • Profil
    • Derniers messages
    • Tribu
#8874
  0
@7733888
Inkysoup
« Citoyen »
1693592340000
    • Inkysoup#0344
    • Profil
    • Derniers messages
    • Tribu
#8875
  0
@7941067
Mapcrew
« Consul »
1693603320000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#8876
  0
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Xaxadoooooo#0000 - @7936024 : P3
Jasseh#0000 - @7788787 : P13


Reviews:
Alarobzein#0000 - @7722777
  • Talking about the concept, the idea is surprisingly intriguing and unique. The "dodue" feature could definitely be an interesting concept for bootcamp maps, as a concept where mice get heavier as they collect more cheeses, leading to potential gameplay variations and changes in difficulty, is interesting and exciting.However, when it comes to this specific map, considering that we haven't implemented the "dodue" feature like this in any other bootcamp map (at least not that I'm aware of), I'm not convinced that introducing such a feature in its current implementation would be the best choice. My reasoning is grounded in the belief that even with the "obvious" implementation of numbers under the cheeses to set where mice should go first, it remains hard to immediately understand that all three cheeses need to be collected in a specific order. This happens because mice spawning in the middle of the map, between the three cheeses, continues to contribute to a certain level of confusion regarding where to begin. In my own experience, I found it difficulty to comprehend this, as I wasn't initially aware that the "dodue" feature would make mice heavier as well.Given these considerations, I feel that an implementation of this concept would only benefit from greater simplicity and more of a straightforward layout/obstacles (the obstacles in this map are too repetitive and I found it boring). Ideally, mice should be able to notice their increase in weight over time, allowing them to naturally grasp the concept as they progress through the map, which doesn't happen in this implementation. Said that, P22 from me.
  • I am not a big fan of the map. I tried many times and couldn't even get to the cheese no. I. The map also feels really clustered with too much going on at the same time. P22.
  • While the numbers here are only a suggestion and you can get any of the cheese in the order you want, I reckon the map will probably be overwhelming for players. There are many things to think about before actually starting to play the map and that's what makes the map mostly unsuitable for rotation. Nice concept though. P22.

Jasseh#0000 - @7788777
  • All the obstacles from the start until reaching the cheese seem pretty generic and racing based, they don't really give that bootcamp vibe in my opinion. This makes things quite boring, especially when you hit the bottom-right obstacle. That obstacle is kinda all over the place, a bit annoying to deal with. Inconsistent. And the last obstacle to get into the hole is pretty straightforward and doesn't really bring out that bootcamp essence either. All in all, this map doesn't flow that well. The obstacles aren't that interesting, and that bootcamp feeling is just missing to me. So, P22.
  • Half left is fine to me, but the right part is just underwhelming and uninteresting. P22.
  • Basically what's been said above, P22.
  • I found the left half of the map and the ending to be quite underwhelming. Also, the obstacle in the bottom right is a lot more difficult than the rest. P22
  • I think the whole left part is basic but nicely done and plays well enough. However the right part is frustrating because of the bottom-right obstacle, and the end is really disappointing. P22 for now.

Submitted maps that are being discussed:
Sladkoru#5992 - @6754777
Pamdecp#0020 - @623078


The following maps are left as is, but they got additional comments:
Xaxadoooooo#0000 - @7777007 : The whole first bottom part is really cramped, thus it's not enjoyable. The rest is fine.
Lo_ski#0331 - @7940420 : This is really fun to play on. However the bottom-cheese part has less flow than the rest, and the way to get at the top-right treadmill is too precise.
Wiannix#7716 - @7924000 : This is surprisingly fun but our concern is the last part, it is really precise and frustrating.
Jasseh#0000 - @7778889 : Nice combination of grounds. It's interesting but too confusing, especially the top part. Also, the bottom-right treadmill could be easier to hit.
Sladkoru#5992 - @6509344 : The map gets really repetitive after the first two obstacles, and the trampoline is off-topic. But it is a good way to use honey !
Alarobzein#0000 - @7733888 : The path is too hard to understand at the left. Moreover the uses of honey at the left and the right are really different which make the map even more confusing. Interesting use of the ground though.


Dernière modification le 1693605120000
Sladkoru
« Citoyen »
1693666980000
    • Sladkoru#5992
    • Profil
    • Derniers messages
#8877
  0
@7359720
@7429772

Dernière modification le 1693668600000
Katwyn
« Citoyen »
1693673880000
    • Katwyn#1614
    • Profil
    • Derniers messages
    • Tribu
#8878
  0
@2135267

Dernière modification le 1697072580000
Badvibesonly
« Citoyen »
1693687140000
    • Badvibesonly#2917
    • Profil
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    • Tribu
#8879
  0
@7941212
Lo_ski
« Citoyen »
1693688820000
    • Lo_ski#0331
    • Profil
    • Derniers messages
    • Tribu
#8880
  0
@7940420
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