![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Note: I did not do this review. However, if you have any issues regarding your reviews, please contact me. Left as is: @7159056 - Tioeter - Since you have platforms with two different sizes, the cannons will roll off the taller one and headsurf the ones on the shorter ends, which is something that is very annoying and not welcomed in most maps. With the rest of the map, the layout is nothing fancy but I do like it, the only real issue with that is the limited platforms the mice can run to; the two on the left, the single one below and the top (by cannon) and the right (by cannon). @7191097 - Tioeter - Again, the layout is nothing new or fancy, and is in fact quite common with the concept used in this map. I don't like how there is no "recovery" ground to the left of the spawn; the shaman could easily spam cannons in that direction and kill a majority of players within the start of the map. @7187878 - Tioeter - Too similar to another map in rotation @7191040 - Anabooleta - A nice and simple layout, but the problem with the layout is that it makes the shaman have to down cannon every single time, which makes it hard to kill players, especially with how close the bottom platforms are to each other, possibly making this map unbearable for the shaman. Another issue is that since the platforms vary in height, and are so close to each other, they would make headsurfing a very possible annoyance during the round. @7192356 - Crystalloo - The angled grounds on both of the slanted platforms are not very innovated, and also very annoying for the shaman since every cannon gets bounced upward, and not towards the mice. Other than that, the map offers nothing exciting and very basic in terms of gameplay. @7192123 - V_21 - The map feels too crowded and clustered, giving the map a bad vibe from the get-go. I am not a fan on how random the grounds seem to be (one half horizontal and the other slanted) because again, it makes the map feel clustered. I also hate the invisible roof because it offers almost no freedom above the map in case the mice are dodging cannons or trying to ride them, and the worst part is, you can get on top of the roof as well, which for obvious reasons, is not good. I would start with something new. @7050165 - V_21 - I don't understand why there is a transparent ground where the death token is located.. but okay. With the rest of the map, the layout is meh, as well as the gameplay. I am not a fan of the transparent ground blocking some of the path in the middle, as well as how the very bottom platforms are mostly hidden below the middle grounds. @7050147 - V_21 - The map is not very good to put it bluntly, the cloud seems randomly placed in the middle to add something, the platforms are very limiting and very commonly seen; why does your cage have 0 collision without hinting so ?? ? ? Mice can also go above the map and off screen, which is not good. @7152356 - Fosoundkems - I don't like how narrow the middle of the map feels, the grounds feel too close in those locations and will make it hard for mice to evade cannons in the area. I actually like the layout some, but I would prefer if the bottom platform would be eliminated entirely, as well as the middle long ground where the spawn is. I would also like to see you add ice to the outer bottom ends to prevent mice from wall jumping that to evade cannons. @6990411 - Tohpy - The layout is decent, but I don't like how random the anti cloud is, it just feels... there for whatever reason so either get rid of it or have it more involved with the gameplay. Another thing with this map is the fact that mice can only access the left two grounds and the bottom if they get knocked down, which makes the map boring unless they get cannoned around the map. @7193959 - Tohpy - The layout is nothing new, but the areas of issue here are the bottom platform and the top right platform. The bottom platform feels a little invincible, simply because it's shorter than the ground up top so most cannons won't make it down there, giving players trapped down there an advantage to hide. The other issue is the fact that one ground is slightly longer than the right..? Not really a big issue but I just don't understand why. Lastly, since the middle ground is higher than the end grounds, it ends up being a possibility for headsurfs. @6995149 - Tohpy - The layout is nice, but the grounds feel too close to each other, especiallly since they are horizontal to each other. The route in the middle feels a little narrow, and will make it hard for players to avoid headsurfs or just cannons in general. I like how you have anit clouds to give easier access to the bottom, but the rest feels okay-ish. @7163740 - Thyst_Cat - The right side feels a little empty since well, there are only three grounds over there! With the wall going down the middle, it limits where the players can go by a significant amount since they can't access the other half. Most maps using this concept is either a hit or miss, and yours definitely misses a lot. @7194742 - Papelio - I don't like how limited the bottom feels, especially since at the start, it's only one giant ground, and towards the end, there is only 3. I feel like the mice does not have much room to run around and evade cannons, especially with the added resititution to the clouds; the resititution also may be waaaaay too higih. @7154959 - Ratinhodrort - The layout is well.. very unique, however, not ideal for the survivor rotation @7078000 - Eyux - There is too much going on with this map, too many grounds and no apparent flow to the map. Because there are so many grounds, mice can evade the single shaman everywhere, which may get tedious and even annoying for the shaman. @7175000 - Eyux - The cage feels too cramped, and when a cannon accidentally enters the cage, it becomes very annoying for the shaman to have to take the time and move it out of his/ her's way. I also don't like how the bottom end platforms are hard to reach. All-in-all, nothing new or exciting for a cage map. @7200007 - Eyux - The concept is nice, but not without a few flaws to go along with it. First off, I am not a fan on how long the platforms feel, especially at the first two stages of the despawn process. Another issue is how hard it is to hit mice on the second platform, even more on the very bottom one until the despawn process is completely done with, however by then a lot of time has passed. @6215510 - Currint - The problem with slanted grounds is that they encourage headsurfing as they cruise downward, which gets very tedious and annoying to dodge every single time. The rest of the map is nothing new nor exciting. @6349304 - Currint - Again, with slanted grounds, the problem of head surfing is very likely. The rest of the map feels distanced, which is boring since mice don't have free mobility around most of the map, especially once stranded on the bottom ends. @7196934 - Frylyyy - The use of clouds in your map aren't ideal, and in fact are quite annoying and makes the gameplay feel choppy and random. When you go to use clouds in your map, you want to make sure it doesn't cover most of your map, otherwise it makes your map look funky and play funky as well. The rest of the map layout is okay for survivor, but is also pretty common to find. @7196963 - Xymessiyx - I like how you tried to be unique, but water has a very bad effect when it comes to survivor; it is hard to kill players when they're in it, so once they're all on the top platforms, they'll be hugging the shaman which will make it a little annoying. You should also try to dedicate some more time to trying to learn how to align your grounds better, not only does it improve the look on your map, but it just feels better to play on as well. @7197267 - Bendittt - You really don't want a roof on your map, especially when.. well, I can get on top of it! Having a poorly designed roof like this will not only be annoying to dodge cannons with, but a cannon could actually knock a few players over the map and give them off screen advantages. As to the layout, It's neat but the trampolines and upper platforms are very poorly made. @7197259 - Bendittt - Again, your trampolines and your upper platform is not ideal since you can't really use the trampoline accurately to hit people, so shamans might instead ignore it all completely. Your layout is not too bad, but it's nothing new and I would like to see you edit just a little bit. @7197292 - Bendittt - First off, very bad background choice, especially in a game mode where backgrounds aren't really welcomed. The main issue here is that you have a very, very common layout that is easy to find in rotation so it offers nothing new or exciting which makes it better than the ones already in rotation. @6906702 - Zealmice - I feel like this map has too much going on with it in such little space, which makes the routes below the cloud a little narrow, which makes it hard to avoid and dodge cannons. @2933098 - Zealmice - I don't like how narrow your routes feel, the middle platforms are too close to the other ones for my own liking and for good reason, having narrow rights, again makes it hard for mice to avoid and dodge incoming cannons. @6745782 - Zealmice - I like your concept, but there are too much things going on down below, which makes it easy for mice to survive from the shaman. Since you have plenty of room to go down below, as well as above, the shaman will have a hard time trying to kill players, especially on those "stair" platforms on each end. @6996652 - Stalii - Nothing new or exciting; the 45 degree angled grounds will be hard to kill mice on since they can abuse the slanted ends on them to avoid cannons. @6998911 - Stalii - Too similar to another map in rotation and the angled ice ground does nothing for gameplay @7198791 - Stefanmocarz - I like the concept, but sadly there is a reason why you don't see anti gravity maps in survivor, it's just too much of a pain to shaman on and very hard to make the perfect map using this concept. I like you did the gravity but it will still make it way too hard for the shaman to actually hit the mice while they are floating, since they have way more mobility than usual. @7198879 - Miminou1 - I like how retro this map feels, but I am not a fan of two things: One being the angled wood right in the middle of the map. Mice will often times abuse angles of the wood to avoid cannons, however it's not that big of an issue with this map. Another issue is how narrow the platforms feel, since they are big and close to each other, the space in the middle is narrow, which makes it hard for mice to avoid cannons or even headsurfing. @7200203 - Grosspalmer - Your map feels a little random almost, the water ground in the middle doesn't fit anywhere, and the trampolines are the most random. I feel like you tried to cram in some obstacles into one map but don't really try to have a "theme" or "flow" with the map. Other than that, your map layout is nothing new, and actually unaligned as well. @7200214 - Grosspalmer - It's easy for mice to survive on the ramp, mainly becuse there is a secondary long platform behind it. Also, cannons will group and clutter up on the long ramp because of how long it is, potentially making a big mess @5816532 - Kinhusxd - Too similar to other maps in rotation; mice are stranded on each platform mainly because they can't reach the next one up. Wind has little effect on gameplay @6721715 - Killeramir - The use of trampolines are cool, but I wish they were done better. All-in-all, the map feels a little too easy for the shaman, especially with a good combination of down cannons and trampoline shots. @3999286 - Graecus - Slanted grounds are very abusable, which is something that is rarely welcomed to maps -- mice could run against the slanted ends and dodge cannons. The rest of the map doesn't offer anything we don't already see in survivor. @3404085 - Graecus - While this is one of the better anti gravity maps I've seen attempted, there are still some issue with this map. Generally with anti gravity maps, the shaman has a hard time trying to hit the players who are floating around the map, because they have way more mobility than usual, which instantly becomes a pain. Another issue (and a small one) is the fact that the cage has object collision, which makes accidentally shooting a cannon into your own cage, not fun. Lastly, I don't like how there is very little recovery with this map, especially since trying to ride a cannon is much harder in anti gravity. @6798653 - Mquk - The map is pretty awkward, mostly because the shaman has to wait for everything to despawn to get a decent layout and gameplay. I think you should just scrap the idea since it's not working. @7001011 - Mquk - There is too much going on in this map, the variety of grounds give the map a clustered vibe and feel, and the multuple use of trampolines add to that as well. With grounds being so close to each other, for an example, the middle two platforms, mice could get hit by a cannon and then they'll acttually be able to bounce off the corner because it's so close. Also, the wood going off screen is wall jumpable, which gives mice an unfair off screen advantage once they actually make it up. @6734756 - Mquk - Your map was denied because of the off screen death the defilante tag induces, as well as the annoying use of the death tokens. @6554756 - Commupro - The use of the apples are very cool, but shamans can easily project themselves or teleport out of the cage, which then gives the shaman a very good advantage once they make it to the rest of the map. Try to fix that issue first and then we'll see with a test. Also, your grounds show off screen. @6158355 - Commupro - The layout is neat, especially the top, but I don't like the death tokens, they seem randomly placed to keep mice off the top, I would prefer getting rid of them completely. The rest of the map feels meh in terms of gameplay, try to make it more exciting to play on. @6549608 - Commupro - The angled ice grounds will project players upward, giving them full mobility to be able to dodge some cannons, and then it becomes a constant cycle of -- getting knocked into the air -- dodging cannons -- landing -- repeat. Mice can just survive too easily on this map @6776804 - Xxxskywalker - I would prefer if you moved the spawn to the top left, and then in the next revew we'll see. @7157588 - Xxxskywalker - Too much is going on in this map, with no apparent flow to it. The two vertical grounds to the far left appear to be more random than anything, while the rest of the map looks okay-ish. You want to try and give mice enough mobility without making it too easy to survive. @7157304 - Xxxskywalker - Your angled ice is not completely 45 degress, which means that mice spawning will just slide off to the very edge of the bottom middle platform, making them more vulnerable. The rest of the map looks okay @7185185 - Santiagolagu - Too much is going on with this map, you have vertical platforms, normal ones, angled ice, lava..? You want to try and give your map a flow, or theme to it so the map doesn't feel completely random. As to the game play, vertical grounds make it hard to kill mice because they can run against the wood, the lava is poorly done too. @7167447 - Grimmaro - Gameplay is alright but it basically depends on mice running up to the shaman spawn the entire round, as it is too easy to die otherwise @7178781 - Grimmaro - Proper alignment should be used, currently the map leans too much towards the top left. Angled platforms will be used by mice in order to survive very easily, and the asymmetry makes the map play more awkwardly than it should. @7204335 - Sangtampan01 - The clouds are really bad in this map, as they seem to be random and have no actual functions with the rest. As to the ground layout, there is nothing new and it's quite uninteresting and boring to play on. @7204736 - Pijusn - This map is very bad for survivor, as the chocolate grounds are miserable for shamans and the 3 chocolate pieces you have below will allow mice to camp. I suggest you play some survivor and get a feel for the maps more, then try to submit some maps in the future that reflect what you learned. @7204767 - Pijusn - Same as above, play more survivor! @7204512 - Ramphast - The slanted grounds presented in this map poses a great risk for headsurfing because the cannons will hit the higher end and then cruise over the other players located further down. I don't like how you added the clouds, simply because they don't add to the game play much, and especially since you HAVE to be on those platforms to accurately hit them. @6044848 - Pacisus - The decrease in gravity will give players a lot more mobility, which will be a pain for the shaman to accurately hit them since they'll be flying all over the map. The layout is nice, but it could be executed a lot better for this style of gameplay. @7208392 - Angelmice709 - Mice will be stranded on only one single platform, which gets boring after a while since they'll have no freedom to run away from the shaman. The layout seems kind of random, but boring and also nothing exciting as well. @7208531 - Velocimantfm - The problem with these style of maps is the fact that none of them are permed anymore, since we have enough already in rotation; your map doesn't pass the others in gameplay, so I would rather leave yours as P22 and suggest to you to start over on another map idea. @7209793 - Breno_O - The problem with an art style survivor map is the fact that they can be annoying and they can get in the way; the shamans would have to figure out, "oh, the lighter toned grounds are anti-clouds, but the darker ones are not." Also, on the right, since you slanted platform goes off screen, it offers off screen gameplay, which is a no no @7059379 - Maxislow - The gameplay is not that good on here, simply because you have a ton of ramps here that will shoot mice up into the air upon contact with the cannon, which means that players will abuse this and become more mobile, which will become a pain for the shaman. Also, we already have a map in rotation using a similar style, so I would suggest coming up with something different. @7211094 - Imortaliss - You have a very confusing top portion of the map, but a very basic bottom portion, which is bad both ways. On the top, you have way too much going on, and not exactly in a survivor-friendly way -- mice could end up staying in that cage and it will become nearly impossible to get them out, so next time try to come up with a general cage instead of something like this. As to the bottom part, you only have three grounds that offer nothing new nor exciting. @7211119 - Imortaliss - Something that seems to be a trend, but we already have maps using this technique with the sideways trampoline so we tend to prefer different maps. I don't like how you have a vertical ground on the upper right, because if a player were to get up there, they could easily abuse the wall and become impossible to kill. @7211139 - Karyuu777 - From the get-go, the only route to access more grounds would be to wall jump the wood ground on the right, but then they would most likely die because any decent shaman would down cannon them all down, basically meaning, the mice would end up being stranded on one single platform and could easily get swept away with a spam of cannons. @7211424 - Tucancitto - First off, the trampolines on the upper part of the map seem to be randomly placed to give more challenge to the map, yet it doesn't go with the natural flow or "theme" of the map -- if you are going to use trampolines like this in the future, try to give them more impact on the rest of the game play. As to the bottom, the water is an okay touch but water is usually more tough when it comes to killing mice. @7215594 - Tucancitto - The layout is okay, not too bad but still not great. The anti cloud and the chocolate ground seem out of place because they don't go with the theme of the map, and the platforms feel a little too close to each other for my liking. @7211485 - Tennistete - The platform where the mice spawn is located is a little too close with the one on top, making the route a little too narrow, which makes it harder to avoid cannons and even crates in some instances. The rest of the map feels a little boring in terms of gameplay @7220762 - Tennistete - Completely opposite to your last map, you have way too much going on in this map. You have too much grounds, which gives the map a cramped game play, which will also make it a lot harder to kill mice when they have this level of mobility. @7212045 - Z0cm - To be blunt, your map is not that great, simply because you grounds don't offer any great gameplay, and your rectangle grounds have no actual purpose in the map. @7212092 - Xtoxicangel - The gameplay here is not that good because the mice only have two platforms to play on, which limits the mobility given to mice to escape from cannons. The bottom platform on the left is a little too close to the top one, which makes the route a little too narrow, making it harder for players to escape from incoming cannons. The right of the map feels empty, and don't really offer much else to the gameplay too. @6958720 - Xeenoxo - The map layout is fine, there is nothing wrong with it except on the bottom part, the two bigger grounds on the ends will act as "walls" that will protect mice who are cannoned in either direction, they could just hit those cannons and be safe, which could become annoying for the shamans. @7200322 - Xeenoxo - I feel like the major problem on this map would be to try and kill both sides at the same time. All you can really do is to try and run back and forth on top to try and cannon both ramps, but it's such a waste of time and also very annoying as well when you aren't going to kill everyone. @7212507 - Xeenoxo - The small platforms will make it easy for mice to constantly jump in between and that will cause mice to die more easily from down cannons. Another issue is that there is little recovery if mice end up on the outer grounds since there is no immediate ground to access @7213147 - Naviliz - I am not really a fan on this layout, especially since it relies so much on slanted/ angled grounds. Players can just abuse the space where the cheese is located, becoming almost invulnerable from cannons unless the shaman used a spirit or actually physically came down. @7213905 - Honorabilis - The design is cool, but it's just not something that will work in survivor, mostly because the bouncy ground will cause headsurfing, which is very, very annoying to avoid. Also, the location of the circle gives mice a chance to abuse it. @5994494 - Travonrodfer - Not a survivor map @5995968 - Travonrodfer - Slanted grounds like this are always a pain in the ass to deal with, and this is even more annoying. Usually, slanted grounds such as these will allow cannons to headsurf, also the slanted grounds will give mice the ability to go into the air more often than not, which is annoying for the shaman since they can't hit them as well in the air. @6005775 - Travonrodfer - The map is cool, but there are some issues. On the first portion of the map, the giant ramp will be a killer for mice, especially head surf. When the ramp despawns, the slanted ends towards the middle actually projects mice upwards, and actually causes headsurfing as well. @7068010 - Elhectordm - The ground placement looks almost random, and currently, a little cramped because of how close the grounds are to each other. You have extra space on both ends to stretch everything out, but nonetheless, your map will be too easy to survive on, as slanted grounds usually give an advantage to mice. @4967297 - Donmickey - Quite frankly, I am not a fan of the layout, mostly because for one, the large wood ground on the right is annoying, especially when you're trying to recover from a cannon and suddenly you're being pushed down the slope. Next, the small ramp on the bottom right is not really ideal, especially because if not made correctly, they can be very annoying for the shaman since most mice abuse it. @4984907 - Donmickey - I don't like how the shaman doesn't have much freedom in which way he/she chooses to shoot their cannons; with the layout presented here, the shaman will be stuck only shooting right cannons or down cannons every once in a while, which can get tedious and boring, especially trying to kill the more experienced players. @4984918 - Donmickey - There isn't much places for the mice to run to, since they've only got the spawn platform and the ramp, which limits their mobility and need to escape. Another issue is the fact that you've only got three solid grounds for the shaman + mice to run + jump to, which in itself is restricting. @7216465 - Wiyski - The space below the cage is very narrow, which will make it nearly impossible for mice to dodge cannons, ultimately throwing them to the outer grounds, which will be easy pickings for the shaman who knows how to use the trampoline correctly. @7216614 - Zhouajie - The concept is definitely cool, but one major issue here is the potential for a lot of headsurfing due to the different heights of each wood ground, which could become annoying to dodge mixed with the treadmill grounds. @7223478 - Zhouajie - I don't think sticky grounds are really survivor-friendly, most because it's harder to kill mice who are abusing them. You have a decent layout design, I want to suggest possibly getting rid of the mechanism and shifting some things around and making the overall layout better @5998187 - Bubamg - This would be very hard on the shaman, especially trying to kill mice on both side, this would have to be a two shaman effort, but regardless, the maice isn't executed in a way where it's completely balanced. @5993775 - Bubamg - We already have a map kind of using this same set up, without the mechanism, but nonetheless, there aren't a lot of places for mice to go, especially since once they're at the bottom, there is very very little chance for recovery. @5886512 - Bubamg - Kind of opposite to your other map, but you have too much going on in this one; too many grounds and that would be unbearable for the shaman trying to kill the players who are spread out on so many grounds. @7217308 - Teodoracool - Ice is hard to survive on, especially in the concept you're using in this map. Players who are on one of the slanted ends will have a very hard time trying to recover from a cannon @7179525 - Kabulozoww - I almost didn't notice the roof, but you don't want to have one in survivor, mainly because it limits the player's mobility when trying to escape from a cannon; also, your roof is poorly done because mice can easily get up on top and have off screen advantages @7101024 - Okpatinhos - The gameplay feels really similar to another map in rotation, and the rest of the map feels meh @7227416 - Okpatinhos - The grounds feel like they were placed and sized randomly making for awkward gameplay, looks ugly, so many anticlouds make for annoying gameplay for the shaman @7061339 - Okpatinhos - The cloud below is at an angle to where the cannons that bounce off of it, bounces off in a headsurfing height, which is something we don't like to see @7219650 - Rankht - The two end platforms are too close to each other, which makes the route in between too narrow, which also makes it harder for mice to survive on mainly because it's harder to dodge cannons. @7219669 - Rankht - I don't like the slanted grounds you presented here, mainly because mice will abuse them @7219871 - Rankht - The stone is a nice touch, but slanted grounds such as the ones you presented will cause a lot of headsurfing, due to the height varient @7220486 - Balvas - The constant slanted grounds will be a complete pain for the shaman because mice will abuse them, espeically since there are so many. Another issue is that there are a few camping spots under each ground @7220495 - Balvas - You have some slight alignment issues where the shaman spawn is, but the main issue here is that the vertical grounds are perfect for camping on the outer ends, otherwise the layout is definitely interesting @7220508 - Balvas - Same review for @7220486 @6988032 - Brasouka - First of all, your platform on the bottom is too close to the one on top, and the narrow route will make it hard for players to avoid incomming cannons. With the rest of the map, I am not really a fan of it, mostly because it has things we've already seen in maps. @7099889 - Pjfsamora - I don't like the ramp ground, mostly because it's hard to recover on it majority of the time, and since there is no secondary ground next to it, most mice who try and use the ramp will die. The rest of the map is not too bad, but could be better. @7221052 - Pjfsamora - The issue with the spawn is that one a shaman cannons on either side of it, the mice have a ground on either side of them to help "block" them from actually dying, and in some cased, they could hit the corner and actually fly right up to the spawn. @7221782 - Deltarubee - Slanted grounds are usually bad, especially since yours are more medium to long in length. The reason why slanted grounds are not good in survivor is because mice can abuse it @7222129 - Z0cm - Circles aren't ideal in survivor, and just like slanted grounds, can be abused by mice to avoid cannons, and since you have three, smart players will instantly go down and abuse the circles, especially since they're hard to access from the shaman platform @7225252 - Sladkoru - I feel like this would be too easy to kill mice on, especially since there is only three imediate grounds available for players down below. @7225300 - Sladkoru - Mice can abuse the wall jumping, and mice who end up down in the middle will be hard to kill because the walls will help most mice to recover quickly every time. @7225514 - Sounoobws - There is not a lot of space for the players to run to, since they are stranded on only one platform, another issue is that the cloud will headsurf a lot, mainly because of the angle it sits at. @7232641 - Nellso - Mice can run back and forth between the middle and avoid cannons, which means experienced playes will abuse this and give a hard time to the shaman. The rest of the layout is not too bad, but can be executed better @7233680 - Nellso - Mice could easily go down to the bottom ground and wait out the shaman since he/she has no imediate access to the ground with the cannons, and once he/she moves down enough to cannon them, he loses his advantage of high ground once mice start hugging after riding the cannon back up. @7226845 - Kafftan - The grounds you chose in this map are not very good because first of all, the water grounds are not ideal, mainly because the one below will allow camping and the one above is just annoying; the second reason would be the ice grounds and the way they're aligned, they'll cause headsurfing for the mice who are further down on it. @7227152 - Kafftan - Too linear, lava isn't ideal @7227176 - Kafftan - The trampoline grounds aren't executed well enough and the layout is meh @7229668 - Bobrenochek - Mice are stranded on the single piece of ground that they spawn on, which makes it very hard to dodge cannons on, and the ones who make it to the circle can easily be sniped or meeped off as they climb up @7230527 - Kimsterjay - Your map is meh, the layout is pretty common but there are some issues with your trampolines. First off, the trampoline on the left is not very ideal mostly because when you don't use the trampoline near the shaman, your regular cannons won't be very accurate. Another issue is your really big arrows, please take them out, they're ugly. Lastly, it's annoying for the shaman to constantly shoot to the left, only because his/her's only high ground is on that specific platform. @7230549 - Kimsterjay - Too chaotic and the trampoline gives the illusion that it has mice collison, mainly because nobody really identifies no collision to a cloud. @7230557 - Kimsterjay - Similar to your other map, but the main issue here instead is the fact that you have these big ugly arrows and the shaman is stuck only shooting to the left. @6806038 - Ozgebru - The forecast calls for cloudy skies with a high possibility of headsurfing! @7230561 - Ozgebru - When a cannon hits a player from either side, they can actually hit the corner of the ice and fly up into the air, and make it more difficult to kill them, mostly because everytime the shaman shoots, they fly up @7230570 - Ozgebru - Mice don't have a lot of places to run to since they've only got another imediate ground to run to. Another issue would be the water, water usually makes it more difficult to kill mice, simply because of the extra mobility they get. @7230579 - Commandantso - I feel like there will be a lot of headsurfing, mainly because there is no choice for the shaman but to constantly down cannon @7230572 - Tgthrfrvr - Slanted grounds are prime conditions for headsurfing, which is very annoying for the players because it makes it harder to escape from. @7230702 - Loganbrb - Since you've got no ice on the other end of the vertical ground, it'll become a spot for camping, especially since water gives it easy access for mice, but hard cannon access to the shaman @7230899 - Fr0st_B1te - The overall aesthetics on this map is very poor, and the alignment could be better. Gameplay wise, you've only got two grounds, and upon spawn players only have one ground to dodge cannons on. Longer grounds make it easier to headsurf, which is annoying as well. Mice can also hop on the trampolines. @7089639 - Yuugiooohhhh - The gameplay is poor and the alignment is not only not very flattering, but causes awkward gameplay @7057373 - Yuugiooohhhh - There are not a lot of places for the mice to run to, and since the grounds are kind of close together, mice on the spawn platform can easily ride the cannons up to the shaman spawn and hug @7057296 - Yuugiooohhhh - Mice are very vulnerable to the shaman no matter where they go, if they go down to either of the platforms, they can easily be cannoned to the side, and same goes for the anti cloud ground on the far right. The layout is nice but players could be killed pretty easily. @7232162 - Tucancitto - The layout is meh, the slanted grounds are okay but mice could easily go up to the shaman platform if a cannon were to push them upward. Down below, it would be harder to kill the mice because they're so far down and have some cover. @6660657 - V_Ntage - The water location will make it easier to headsurf the players below @6660667 - V_Ntage - The grounds feel too close together, try to space them out some. Other than that, it'll be easy to get to the shaman and hug due to how close the grounds are @6573143 - V_Ntage - A spam of cannons could easily wipe away the majoirty of the players down below, and there is little chance of making it to the top so they're pretty much stranded @7233367 - Elmitoreal - Play survivor more and get a feel for the maps @7234161 - Mapadded - Too much grounds and mobility for a single shaman @5577824 - Uhuge - It'll be hard to kill mice on the ramp on the right because any cannon going in that direction will bouce off or project them upward, so it'll become an easy spot to abuse @5561836 - Uhuge - Players can abuse the outside ramp, and the bottom left feels too narrow, so there is little chance for recovery. The rest of the map feels too limited since there are only two grounds that are easier to survive on. @5626860 - Uhuge - Just another cage map that we've already seen before, and there is almost no difference to this one than to the ones I've seen; pretty much the map is boring, there is little decent gameplay because the imediate grounds are the spawn and the two below, and mice can abuse the ones below and hide. @7235025 - Diezone - The little bounce on the trampolines can actually be enough to cause headsurfing, and the trampoline will also allow players to literally jump over cannons. @7236467 - Xkoteczekxx - I don't understand your cloud placements, the bottom one isn't even accessable to cannons. The spawn is very narrow, which makes it harder to dodge cannons as well. The gameplay is not very good, because since there is a cloud in the way, mice could easily just wall jump below and be invulnerable @7236644 - Snifro - Mice are stranded on the bottom two platforms, which makes it very easy for the shaman to kill them all since there is little to no mobility while the shaman has all of the advantages @7236145 - Snifro - The trampolines on the left is a little too strong, and the trampoline on top will allow mice to camp there and jump over cannons. @7237576 - Naviliz - I don't understand the point of the angled ice grounds, mainly because the shaman has to literally run off the platform to use them, yet the cannons don't reach the middle bottom ground. The ice can be easily abused as well. @7237691 - Malzbiel - lava will insta kill newbs @7238575 - Aboody7 - Mice can camp behind the outer end grounds because cannons can't reach there from the shaman's cage. Another issue is that you have another camping spot below the spawn where the two cheeses are. Will be discussed: @7201136 - Papelio - @7233711 - Nellso - Ignored: @4328280 - Mistersberd - Blacklisted until Aug 20, 2017. @7011884 - Tomaaasxddd - Blacklisted until Oct 29, 2017. Dernière modification le 1502919960000 |
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My map Survivor - @7240497 |
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@6346586 @6905575 @3308902 |
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@7215594 - Edited @7232162 - Edited @7211424 - Edited Dernière modification le 1502923140000 |
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@2933098 @6906702 @6745782 ( 2 mice spawn ) Dernière modification le 1503295200000 |
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@7211485 - edited @7220762 Dernière modification le 1502963700000 |