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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Antoni0
« Citoyen »
1711483680000
    • Antoni0#8587
    • Profil
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    • Tribu
#8961
  0
@7920852
Jasseh
« Censeur »
1711490820000
    • Jasseh#0000
    • Profil
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#8962
  0
@7778889 - edit
Lo_ski
« Citoyen »
1711610280000
    • Lo_ski#0331
    • Profil
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#8963
  0
@7948969
@7949200

jet

Dernière modification le 1712261280000
Gamerrtheo
« Citoyen »
1711788660000
    • Gamerrtheo#7926
    • Profil
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#8964
  0
@7951770
Kokx
« Citoyen »
1711824300000
    • Kokx#0690
    • Profil
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#8965
  0
@7951784
Tugce
« Citoyen »
1711898220000
    • Tugce#4716
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#8966
  0
@7951817
Piotr4u
« Citoyen »
1711916160000
    • Piotr4u#2279
    • Profil
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#8967
  0
@6987597
@7422445

Dernière modification le 1712068020000
Pamdecp
« Censeur »
1712259780000
    • Pamdecp#0020
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#8968
  0
Checkpoint

Dernière modification le 1712606580000
Mapcrew
« Consul »
1712607180000
    • Mapcrew#0020
    • Profil
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    • Tribu
#8969
  0
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Pamdecp#0020 - @960934 : P3
Jim#3189 - @7945051 : P13
Lo_ski#0331 - @7940420 : P13


Reviews:
Bautipro#5357 - @7742641
  • It's ok for P13, I personally don't like the middle part because we need to cj, it feels cheap in comparison with the rest. I was afraid it was too unclear but I understood quickly the way, and it's easy to try again the obstacles.
  • I don't understand the urge to put colour joints behind the information bar at the top where no one can see them (besides the fact that they serve no purpose at all). The layout is confusing, some obstacles feel out of place. Overall nothing really stands out to me, I don't see the map getting a highperm. P22.
  • I found this map to be fun until cheese. However, I do agree that the layout is pretty confusing. Most of the confusion comes from the fact that some of the treadmills rely on their restitution more than their "power" while other treadmills don't have any extra restitution but they all look the same. Their "arrows" aren't too accurate. Also, the obstacles at the top aren't as fun in my opinion, especially the ending which feels very automatic when you know how to do it and somewhat annoying to retry when you don't. Voting P22 for now.

Xaxadoooooo#0000 - @7946053
  • I think the lava grounds aren't necessary and add confusion where they shouldn't. Plus, the end is less fun than the rest and more precise, I think it can be improved. Really enjoyable map overall though. P3 with edits.
  • The map has a great potential but I would like to see some edits before considering a perm. I agree that the lava grounds should be removed and I would like to see the shortcut allowing you to skip the first water part fixed too. Also, the ending was working way better before it was changed in my opinion. I also don't really like how you need to turn left and right constantly at the start. The rest is really great. Edits. x2
  • I must admit I find the map really strange but some of the ideas are indeed interesting. I'm a bit dubious about the very start of the map which feels clunky and the very end of the map which is kind of underwhelming. Edits.

Xaxadoooooo#0000 - @7946080
  • The main chain is very enjoyable, but it lets no room to make such qualitative and fun obstacles afterwards. Also the first water looks out of its place. Edits.
  • Not a bad map and I found the chain to be fun, but the no-friction feature was used in a strange way in my opinion. The feature could be made more apparent with some edits and the effect refresh on the long ice ground seems pretty random to me. I would also prefer not being affected by the treadmills until the snowflake icon has disappeared at all. Lastly, I don't like how you can't jump again after you hit the trampoline at the cheese for the first time. All in all I wouldn't perm this map yet. P22 for now. x2
  • I really enjoy the map despite being maybe a bit hard. The main problem is - as stated above - the fact the treadmills sometimes act normal even when the no-friction effect is still affecting us. Edits and P3 for me.

Pamdecp#0020 - @3000030
  • There might be one unclear part, the one where we need to hit the horizontal ice in order to grip the chocolate afterwards. Maybe it'll require public tests to see if the mice get it, and if not, even though it would a bit break the aesthetic, adding an arrow would be enough. Apart from this, the map is really enjoyable : using 2 levels of no-friction ice is once again really smart and, if it looks complex at first glance, the layout is actually simple, so it's easy to understand the way. I'd really like to see such a map in rotation, it's a great way to introduce this feature in bootcamp, and hopefully to make the players enjoy it. P3
  • The concept of having two levels of no-friction grounds is very interesting and I like that it was used on "basic" obstacles. The map might still appear pretty confusing despite the simplicity of its obstacles but nothing too bad for a map using the no-friction feature. The obstacles work well. I would only suggest maybe making the "level 2" ice grounds look a bit more different than the "level 1" ice grounds but that's it. Edits then P3.
  • Yeah, is it possible to make it different and better to understand/figure out the two levels of no-friction? P3/edits.

Danielmago#5918 - @7946087
  • The first chain is really enjoyable, but that's it. The top part is generic and having to slide the ice corner so many times is troublesome. It also disturbs me how the map doesn't have any unity. There's a boost alone at the start, and the bottom and top parts are totally different. P22.
  • I found this map to be quite fun overall. However, the token looks out of place in my opinion because only one is used. I think it could be replaced with a treadmill in some way. One way to make the start different could be by removing the token and clearing some space to add a treadmill on the left side boosting you downward and to the right but I don't actually mind it that much. The main thing I would like to see before accepting the map is the shortcut at the start getting fixed. You can reach the wood ground in the middle from the first ice ground and skip the whole chain. Edits x2
  • What's been said above. Also make the slide retryable, it's a pain to fail the map at the very end because of this obstacle. Edits.

Submitted maps that are being discussed:
Shalander - @3990800
Jim#3189 - @7951688
Xaxadoooooo#0000 - @7942747
Alarobzein#0000 - @7910160
Xorcist#0020 - @7777808
Lo_ski#0331 - @7949200

Lo_ski
« Citoyen »
1712666760000
    • Lo_ski#0331
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#8970
  0
@7907510

pluh

Dernière modification le 1718712120000
Danielmago
« Citoyen »
1712816040000
    • Danielmago#5918
    • Profil
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#8971
  0
@7942490 edited
@7946654

Dernière modification le 1715483520000
Kokx
« Citoyen »
1712948460000
    • Kokx#0690
    • Profil
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#8972
  0
@7952264
Katwyn
« Citoyen »
1713206100000
    • Katwyn#1614
    • Profil
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#8974
  0
@7944436
@7944422

Dernière modification le 1715705520000
Jim
« Citoyen »
1713283500000
    • Jim#3189
    • Profil
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#8975
  0
@7952087
@7950268

Dernière modification le 1715776500000
Weien
« Citoyen »
1713965340000
    • Weien#6059
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#8976
  0
@5432035
Streetraat
« Citoyen »
1714106460000
    • Streetraat#0000
    • Profil
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#8977
  0
@7952802
@7952841

Dernière modification le 1714168320000
Piotr4u
« Citoyen »
1714149360000
    • Piotr4u#2279
    • Profil
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    • Tribu
#8978
  0
@7953589

Dernière modification le 1715977320000
Rioxmaps
« Citoyen »
1714230720000
    • Rioxmaps#3702
    • Profil
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#8979
  0
@7952878
@7953481

Dernière modification le 1717114620000
Xorcist
« Citoyen »
1715015400000
    • Xorcist#0000
    • Profil
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    • Tribu
#8980
  0
@7200582
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