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![]() ![]() « Citoyen » 1370888940000
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Kmlcan a dit : @2805602 P7 i have also seen this ![]() |
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@3594988 - P4 On the mice spawn there's not enough space for proper build, and offscreen build will lead to completely unexpected mass death due to defilante. Just move the ice like 100px right to give more space. Not a big edit but it'd make the map much better. |
![]() ![]() « Citoyen » 1371031140000
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sorry for late reply guys Cheesehogga a dit : Can you reproduce this? This map has literally been around for ages and I've never seen any reports or complaints about it. If it happens to be a one-in-a-million I don't feel further action is necessary Alandex a dit : This will probably be edited out soon Jzhang a dit : How did you do it? Anyway, this is the 5th report or so in a while so if you could tell me how you did it that would be much appreciated since we keep having troubles finding the origin of the problem in our tests. |
![]() ![]() « Citoyen » 1371142860000
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@2926830 P4 Boring, maybe one side favo? |
![]() ![]() « Citoyen » 1371156480000
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@257777 P5 not really great art and confusing ice grounds |
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[Modéré par Katburger, raison : Spam] |
![]() ![]() « Citoyen » 1371168600000
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Cheseecute a dit : This was added for the cool double spawn effect impure made before tig added double spawn into the actual mapeditor. I'll bring it up. However being "favo" is not a reason for dep4ing a map Wyverna a dit : Was recently rediscussed and voted to keep so we're going to give it a little more time atleast. |
![]() ![]() « Censeur » 1371171060000
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@3954735 - lags, actually broken during gameplay in room 4 (buttons did not spawn things) |
![]() ![]() « Citoyen » 1371234900000
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@413183 My grandmother is able to do that P1, not more, there is nothing special in this map |
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Ruoka a dit : Seems this got ignored so reposting this just in case. |
![]() ![]() « Censeur » 1371267180000
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@3659464 - P6 The part where you get back up to the hole is rather luck based, mice either shoot strait up or up and off to the right (making it so they can't get to the hole) if this could be fixed I think it could do well as it's current perm |
![]() ![]() « Citoyen » 1371352680000
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@193588 offscreen required to finish the map |
![]() ![]() « Censeur » 1371353580000
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Iluvhetalia a dit : It isn't significantly offscreen and there's no question as to where your mouse is, offers no advantage, it's fine. |
![]() ![]() « Citoyen » 1371377280000
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@2929597 - P9 Would work better as a P7. Sham can't help the mice who get stuck because he can't see them and the moving grounds make it impossible to build. It's just waiting for 2 minutes if you're sham. |
![]() ![]() « Citoyen » 1371408240000
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![]() ![]() « Citoyen » 1371408840000
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@323597 - P6 Great map to sham on, what with the hidden grounds everywhere. There must be a way to replace it with something rather more efficient that doesn't screw up the map. |
![]() ![]() « Citoyen » 1371423600000
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@3594988: Already being rediscussed @2929597: Valid point. Will put it up for discussion. Left the P6 posts, ignored the others for not following the format. |
![]() ![]() « Citoyen » 1371486420000
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@162482 - P3 The edits made on this map are really bad. Kirby was very particular about aesthetics and this looks completely unprofessional. Not up to kirby standards. And frankly not needed. The height adjustment was certainly not needed and the moving of the map slightly inscreen was also avoidable. Wasn't there a policy of not touching old P3 maps? |
![]() « Citoyen » 1371530460000
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They may not be up to Kirby standards but we had to deal with the fact that the top right of the map had a fullscreen advantage. Apparently Kirby is inactive now (don't quote me on that) so someone provided these edits and they were applied. We haven't touched the gameplay of the old P3. Merely the offscreen advantage. |
![]() ![]() « Citoyen » 1371536880000
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There was hardly an offscreen advantage. While I may understand the perfectionist need to move the map to the side, was there any need to move it down? It was not even offscreen. And certainly not by such a large amount which has completely ruined the aesthetical balance of the map. If edits are to be made, I would request sensible ones keeping in tone with the feel of the map. If no one in mapcrew is prepared to do this/does not have the time, I would be glad to help with this map if the original xml is provided to me. |