Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Eremia « Censeur » 1612781820000
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@7734061 - edited @7740754 - edited (aie) Dernière modification le 1612884900000 |
Jasseh « Censeur » 1612796820000
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@7518627 - despawn / dual sham spawn, top left and right @7520963 - edit / dual sham spawn, top left and right @7609568 Dernière modification le 1613752380000 |
Orororii « Citoyen » 1612800000000
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@7828015 edit / dual sham spawn top right and left. @7828690 edit / dual sham spawn in the middle up @7830974 dual sham spawn left side. Dernière modification le 1612804740000 |
Viniciusdara « Consul » 1613006280000
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@5402383 @2785959 @529043 Dernière modification le 1614825300000 |
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@7830235 @7828452 - disappear |
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@3197182 @4163343 Dernière modification le 1613847840000 |
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@7770808 @7774866 Dernière modification le 1615745460000 |
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@7808833 @7814225 @7798828 Dernière modification le 1616456580000 |
Bluevintrix « Censeur » 1613399340000
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@7832760 @7836895 Dernière modification le 1615311660000 |
Sewaged « Citoyen » 1613809380000
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@7834093 |
Tadzio « Citoyen » 1614046320000
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@7799615 |
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@1701758 @1252949 @1538493 Dernière modification le 1616945100000 |
Budweiser « Censeur » 1614548760000
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@7836249 - double sham spawn @7837103 Dernière modification le 1614869220000 |
Trexexjc « Citoyen » 1615493040000
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@728539 @728305 @728524 Dernière modification le 1616618160000 |
Zetdey « Censeur » 1616022240000
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@7840739 @6028976 @6207224 Dernière modification le 1616519160000 |
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@7844065 |
Darkicarax « Citoyen » 1617209940000
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Left as is: @7795032 - Stovedove#0000 - It's pretty linear and boring, besides i think it's slightly unbalanced in the shamans' favour, despite the long grounds, because the shams spawn at the same place so they can easily collaborate and, more importantly, most inner & outer walls are covered so the mice's options to survive are more limited (they can only jump, rather than duck), not that big an issue in theory but it's amplified against a flurry of cannons coming from 2 shams @7840692 - Stovedove#0000 - I like it concept-wise particularly the smaller elevators so i tested it, it was too easy for the shams, sure they were decent but still it seemed too easy to clear each section as the grounds are relatively short, slanted, or next to acid @7734061 - Eremia#2246 - I'm not a big fan of this concept still, especially with 2 shams, it looks like it will be easy to get shot into the skulls and rather hard to control your movement after being shot into the air @7740754 - Eremia#2246 - It's kinda enjoyable but you don't need to be shot that hard to die from the aie and against 2 shams i think it will be pretty difficult to dodge cannons for a long time, despite the many opportunities the map offers for mice to move around @7518627 - Jasseh#0000 - It looks and feels like many other p24's (and even p10's), of course considering both phases, except less balanced as the grounds are relatively short and i think it will be pretty hard to survive 2 shams at the same time @7520963 - Jasseh#0000 - Same, i guess acid hasn't appeared yet in a p24 map but it's not enough, the layout, and i think the gameplay too, are too similar to other maps @7609568 - Jasseh#0000 - The acid is slightly more prominent but still not that impactful (during my tests at least) so it played similarly to other maps @7828015 - Orororii#0000 - Kinda generic plus some grounds could be longer it's 2 shams after all @7828690 - Orororii#0000 - Too easy for 2 shams, the number of grounds is fine but they're relatively short and most of them are vulnerable (next to acid or ice walls) @7830974 - Orororii#0000 - I don't like how all those grounds lack collision with objects, it might work but gameplay is rather unpleasant for both sham and mice @5402383 - Viniciusdara#4015 - Somehow, i really like the idea with the chocolate, it might not be that hard to knock mice off it with 2 shams shooting cannons. Which means that, on the rest of the map, there's not enough surface for the mice to survive on as all the grounds are so short. The top of the map could be closed off as well, after all it would be pretty annoying for the shams to play up there @2785959 - Viniciusdara#4015 - The tramps next to the 2 shams have different collisions though they look the same. It is possible to get cannons stuck at the top of the map (in the gray area) and therefore make a bunch of cannons rain onto the middle of the map at the same time, whilst continuously shooting the mice of course. With those 2 issues fixed i guess it could be worth testing but on first sight i would think the mice will easily get struck into the acid @529043 - Viniciusdara#4015 - The gameplay is rather awkward as newer shams will spend a lot of time shooting mice against the slanted grounds, rather than try the tramp, which doesn't offer amazing shots either unless you shoot upwards rotated cannons, which i dont expect from newer shams @7830235 - Aquaaah#0000 - Too easy for 2 shamans, at the top it's easy to get struck into the acid and at the bottom i guess there's a lot of mobility but since it's a longer horizontal section it will be easy for 2 shams to collaborate and create an avalanche of cannons @7828452 - Aquaaah#0000 - I think it will be easy here too if 2 shams collaborate, the upper lateral sections are kinda cramped and it will be easy to get pushed into the acid, aside from that there's not much to it @3197182 - Lei#0020 - There's not enough surface to survive on against 2 shams, besides it's relatively similar to other maps (@6124248 specifically) @4163343 - Lei#0020 - Now it's the opposite, it will be kinda annoying to sham as it will be difficult to knock experienced mice off the longer anticloud grounds, especially as it will be nearly impossible to collaborate efficiently on the same section (because it's anticloud so the cannons fall through) @7770808 - M23#4702 - Definitely too easy for 2 shams i'd say, not enough grounds and maybe even surface overall, though the bottom section is kinda enjoyable with those ramps, cloud and acid @7770298 - M23#4702 - Same, i think too easy for 2 shams, most of the grounds are vulnerable at the edges of the map and/or short, it's easy to get knocked off the middle anticloud as well against 2 shams which can cover both sides at the same time. Another minus would be the fact that, in public, it might be slightly awkward to aim at the bottom grounds through the anticloud square, as mice might still be there @7808833 - Newen#6196 - I kinda like it but the gameplay is rather awkward, there are so many grounds so close to each other that you can't even jump properly on a cannon without hitting another ground @7814225 - Newen#6196 - I tested it and it was too hard for 2 shams, the amount of grounds, all the anticlouds, the long grounds at the bottom.. there were a lot of mice left on several sections @7798828 - Newen#6196 - Kinda the same flaws as @7808833, it's pretty cramped, you can use the remaining room above to space it out somehow, i like the moving tramps and the layout is not super generic so it might be worth working on @7832760 - Bluevintrix#6860 - After all i think it will be easy for 2 shams, sure it will take quite a long time to knock people off the top section as they move between the 2 anticlouds but at the bottom it will be easier for the shams to collaborate on the grounds with collision @7836895 - Bluevintrix#6860 - Not enough grounds to survive on especially as it is much easier for shams to collaborate here and shoot in the same direction @7834093 - Sewaged#0000 - It's interesting and the circles aren't too overpowered against 2 shams but in fact they were kinda glitchy and affected too much by cannons, they were moving enough that the gameplay was rather chaotic/unpredictable @7799615 - Tadzio#2404 - The grounds are too short @1701758 - Jota#0676 - It's a depermed map and it's not been edited @1252949 - Jota#0676 - Too easy for 2 shams, also it's cramped in the middle @1538493 - Jota#0676 - Too easy for 2 shamans, not enough surface to survive on @7837103 - +guai#0000 - It's interesting but i feel like the ice ramps will be abused, though there is acid at the top experienced players will most likely know how to place themselves so that they're not propelled upwards, whilst the cannons go through the anticloud @728539 - Trexexjc#0000 - Too easy for 2 shams, especially as they spawn at the same place so they can easily collaborate @728305 - Trexexjc#0000 - Tested and it was too easy for the shams, sure the anticlouds are quite large but in 90 seconds it's enough time to get knocked off them and the other sections are pretty vulnerable and short so they got cleared almost instantly @728524 - Trexexjc#0000 - Same as your first submission @7840739 - Zetdey#3845 - It looks to me like it will be easy for 2 shams as they can easily collaborate on each individual section which consists of pretty short grounds @6028976 - Zetdey#3845 - It's nice and simple but in all my tests the shams kinda struggled to deal with it from opposite sides and there were always too many mice left, particularly on the bottom platforms @6207224 - Zetdey#3845 - It seemed that the shams were struggling to snipe at the lower platforms properly, otherwise i like the idea @7844065 - Gh_Az#6465 - Really generic and not fun as the gameplay will mostly happen on one ground, the longer anticloud, once the mice get knocked down it becomes much easier for the shams Will be discussed: @7840384 - Stovedove#0000 - It wasn't super balanced, still easy for the shams but the map provided everything you need to dodge stuff here, which is a lot of mobility..i might suggest to remove the gray walls to improve it even further..ill give it a chance @7836249 - +guai#0000 - It played well in my tests and i guess it's not super similar to others Ignored: None Dernière modification le 1617297840000 |
Zetdey « Censeur » 1617281280000
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@6437354 @6207224 (edit) @7840739 (edit) Dernière modification le 1620822420000 |
Xaxadoooooo « Citoyen » 1617293220000
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@7844735 |