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  • #Divinity Map Submissions
« ‹ 45 / 55 › »
#Divinity Map Submissions
Zmiji
« Citoyen »
1616254860000
    • Zmiji#0000
    • Profil
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    • Tribu
#881
  0
@7841354
@7841871
@7842210

Dernière modification le 1616536260000
Ichda_the_king
« Citoyen »
1616433600000
    • Ichda_the_king#1942
    • Profil
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    • Tribu
#882
  0
Suggestions:

@2016749
@2976541

Dernière modification le 1616613120000
Plubio
« Censeur »
1616471220000
    • Plubio#0010
    • Profil
    • Derniers messages
    • Tribu
#883
  0
@7842112
Rini
« Citoyen »
1616482500000
    • Rini#5475
    • Profil
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    • Tribu
#884
  0
@7748472
@7748474
Xorcist
« Citoyen »
1616605440000
    • Xorcist#0000
    • Profil
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    • Tribu
#885
  0
@7368164
Wiannix
« Citoyen »
1616650320000
    • Wiannix#7716
    • Profil
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    • Tribu
#886
  0
@7831981
@7812302

Dernière modification le 1617083820000
Cave
« Citoyen »
1616688300000
    • Cave#0647
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    • Tribu
#887
  0
@7842923
@7843861

Dernière modification le 1616990640000
Bigerrol
« Citoyen »
1616981340000
    • Bigerrol#0000
    • Profil
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    • Tribu
#888
  0
@7843838
@7843804
Matzi
« Citoyen »
1617059640000
    • Matzi#1510
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    • Tribu
#889
  0
@7122577
@7124349
Yinjackson
« Citoyen »
1617095640000
    • Yinjackson#0000
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    • Tribu
#890
  0
@7767354 - edited

Dernière modification le 1617095700000
Xaxadoooooo
« Citoyen »
1617143160000
    • Xaxadoooooo#0000
    • Profil
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#891
  0
@7844185
Arney
« Citoyen »
1617215220000
    • Arney#0000
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#892
  0
@7840713
Divinity
« Citoyen »
1617218940000
    • Divinity#0177
    • Profil
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#893
  0

CHECKPOINT
Posts #866 – #892
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :


Guzinhoart#0000
@7838624
@7839192

The above maps have been rejected as they were of P0 perm.


Dernière modification le 1617219480000
Frostedcookie
« Citoyen »
1617621540000
    • Frostedcookie#7453
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    • Tribu
#894
  0
@7840555
@5168111

Suggestion:
@6074311

Dernière modification le 1618849500000
Divinity
« Citoyen »
1617756540000
    • Divinity#0177
    • Profil
    • Derniers messages
#895
  1
  • Reviews
  • Changelog
  • In Discussion (April 2021)

https://i.imgur.com/oXmbY3U.png


MAP REVIEWS
APRIL 2021: UP TILL POST #892


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Pending (1)

Arnees#0000
  • @7840713 - Adding the acid in the middle of the map didn’t make a huge difference from the previous version. The current acid position allows shamans to create a simple splint to avoid the challenge. Overall, this solution proves that there’s no real purpose of the middle ice. If you make more revisions regarding those concerns, I’m certain that the map can still be interesting.

https://i.imgur.com/gHdfoEo.png?1 Accepted (5)

Zmiji#0000 - @7842210: Difficulty 6 Category 2
Jerrymito#0095 - @2016749: Difficulty 3 Category 1
Perilee#4827 - @6908584: Difficulty 6 Category 2
Yinjackson#0000 - @7767354: Difficulty 7 Category 2
Rini#5475 - @5155191: Difficulty 7 Category 2

https://i.imgur.com/uWQ2fPj.png?1 Rejected (33)

Xaxadoooooo#0000
  • @7844185 - The map is too unenjoyable and stressful with the combination of narrow spaces, acid anticlouds and few grounds. Shaman cage is unnecessary. Please make the wood solid

Matzi#1510
  • @7124349 - Unbalanced difficulty of paths. Please make building on the top path easier to match the bottom path
  • @7122577 - The acid is utilized in a way where regular buildings will already avoid it. Try to make it more of an obstacle

Karaka#0647
  • @7843861 - The map concept has been done by a current map in rotation (@6907209) where players can utilize a common balloon base from both anchorable points. Map is aesthetically pleasing but it just promotes overused techniques in the module.
  • @7842923 - Ping reliant map that fails to provide any unique base possibilities.

Wiannix#7716
  • @7812302 - Typical timer map with offscreen advantage.
  • @7831981 - Design of the map isn't fully utilised since curved grounds and ice/chocolate serves no purpose, resulting in a generic splinting map.

Xorcist#0000
  • @7368164 - Positioning of the small grass ground encourages stacking solutions, greatly decreasing the challenge of the map.

Plubio#0010
  • @7842112 - Current map layout encourages lazy object stacking, ruining the intended challenge.

Rini#5475
  • @7748472 - The map looks aesthetically proportionate and it flows well. However, shamans would most likely opt for generic basing on the ice block or create a direct bridge from mice spawn to cheese. Map isn't suitable in the current stage, but with some adjustments it can be less linear rather than just a long bridge map.

Marllonsilva#0000
  • @2976541 - Please remove friction from the pink anticlouds.

Perilee#4827
  • @6909519 - Generic splint base where it’s identical to time-despawned grounds in rotation. Please lower the gravity before we visit the possibility of adding this map.
  • @6765318 - Clouds do not greatly affect gameplay and there are plenty of other maps which use a split base. The hole is solved with a single plank

Frostedcookie#7453
  • @6953013 - Bluntly, the concept is incredibly annoying unless you abuse a common oversight of b-nailed objects which is to nail directly on the center of them to create a stable base. The color scheme while aesthetically pleasing can be confusing at first. Lastly, the map creates frustration when the objects are constantly rotating and revolving.
  • @7841096 - Unnecessary shaman cage. Please tweak it to become more difficult.
  • @7840555 - Due to the space constraint near the cheese, this is bound to happen for laggy shamans. Overall, the map is too dull for low difficulty category and should use some visual enhancements

Zmiji#0000
  • @7841871 - Middle section being so cramped severely limits options. Other than that, the map plays out fine but the aesthetics should be addressed. Please avoid displaying acid like this as it can easily be mistaken for grass.
  • @7841354 - Shallow implementation of time-despawned ground cage. Shaman faces no real danger so long as they are able to construct a basic splint. Time despawned grounds are best used to provide a sense of urgency and limited time to force a build as fast as possible, but here, its only purpose is to allow the shaman to start an easy splint on his head. The rest of the map is just a buildathon.

Akayosshii#0000
  • @7841025 - Please edit to make the concept of the map stronger. Neither nailable wood nor the acid feels like the main concept of the map. Bridging the middle is quite simple, the most difficult part is getting to the cheese and hole.

Krxyvx#3694
  • @7271229 - Generic splint building where the only interesting part of the map is the bottom sections being cramped. Map is also asymmetrical

Jrchama#0000
  • @7487563 - The concept itself is incredibly frustrating as the nature of b motored object support means you can only have one plank come off it. The issue with this is that the gap in the map is massive, and attempting to build on top of the box itself is dangerous as the motor could tear the build apart. The map concept is easily circumvented by a downward-plank approach
  • @7557142 - Monotonous building experience that lacks diversity of options to base at spawn point and a linear construction for its bridge. The wind does not contribute to the concept, it is only an additional nuisance. The gap on the right side is extremely large for a no balloon map where there is no room to swing.

Phi#1265
  • @7789024 - This map fails to make use of most of its grounds -- upper right grounds and cloud are fairly pointless, and the map can be solved while ignoring the rectangle grounds. Furthermore, the cloud under hole is misaligned and difficult to see with the chosen background. Suggestion to amend the following areas: grounds should extended, and author should readjust spawn points to make the map more distributed.

Lilith#0123
  • @6171149 - While the map is fun and unique, it doesn't involve much divine structural knowledge. It deals with critical thinking by restricting shaman's freedom, which isn't encouraged in lower difficulty.

Newen#6196
  • @7834953 - The topmost two acids help more than they hurt by allowing the shaman to place an easy ramp up on them. The bottom clouds and acid similarly only really serve to give the shaman an easy base. The middle acid is interesting - It can be stopped with a box and then based off which is somewhat interesting. The anticloud implementation is strange.
  • @7834952 - The acid is extremely pointless and the only reason the map is a scroller is to literally duplicate the building you've done on one side on the other.
  • @7829889 - The concept of dynamic acids is a nice introduction for lower difficulties. However the map becomes very linear when you fix the positions of the acid back to the way they were laid. Additionally, the cloud grounds should be changed to grass and the cheese shifted upwards about 2px.

Tadzio#2404
  • @7840359 - Minimal building is required for such a lengthy map ironically. Even though it can be a low difficulty map, it doesn’t provide any value to the divinity module if the map is 90% soloable and only require 2 planks to solve
  • @7841763 - Even for a low difficulty map, the map is quite uninteresting to solve. Players can just base with anvil force, build a linear bridge and lay a single plank to the cheese.
  • @7841302 - The water is used in such a way that it only negatively impacts the map. It adds soloability to the cheese and even halfway to the hole, but provides no additional obstacle or benefit whilst building. Other than that, the map is quite plain and simple.

Bigerrol#0000
  • @7843804 - Map doesn't account for cannon solution, or object spam. No real need for a cage, seeing how shams still have range over the entire map. Overall, shoddy map design and a very improper anticloud in the bottom left. Please edit such that the water does not have collision with objects
  • @7843838 - The no-anchor zone concept was underwhelming since an intended swing solution wasn't required. It requires little effort to simply prop up a bridge with boxes within the region, decreasing the map's difficulty greatly. Given how the shaman still maintains range over the whole map, there is no need for the cage. The anticloud should also extend further to prevent players simply building under. There are minor misalignments with the top anticloud and bottom right wood.
  • @7607324 - Shoddy and confusing map design. Please institute proper anticloud and make full use of the map's space.



CHANGELOG


a dit :

Difficulty changes:
Arnees#0000 - @7833936: Difficulty 6 → Difficulty 7

Re-added:
Slipprs - @7197453: Difficulty 5 Category 2 - The shortcut solution has been patched and the map can therefore be reintroduced into rotation with a higher difficulty.

Removed:
Xorcist - @7179580 (Difficulty 4 Category 2): The author has requested the removal of the map from rotation.
Xorcist - @7208225 (Difficulty 7 Category 2): The author has requested the removal of the map from rotation.

Edits:
Yinjackson#0000 - @7820320: Patch for cheat solutions that force mice up the stickies; Aesthetic changes.
Lilith#0123 - @7724497: Author has increased the friction of the chocolate grounds and made aesthetic changes.
Lilith#0123 - @7780321: Author has raised cheese upwards slightly and made aesthetic changes.




DISCUSSION STATUS


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


a dit :

Arnees#0000 - @7840713: IN EVALUATION




Dernière modification le 1620345600000
Tadzio
« Citoyen »
1617995460000
    • Tadzio#2404
    • Profil
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#896
  0
@7846728
@7847522
@7807180

Dernière modification le 1619453520000
Xaxadoooooo
« Citoyen »
1618146660000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#897
  0
@7828336
@7828331
@7828202
Jota
« Consul »
1618330620000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#898
  0
@1839962
@6005997
@1303693
Louree
« Citoyen »
1618343220000
    • Louree#2356
    • Profil
    • Derniers messages
    • Tribu
#899
  0
@7847653
Xorcist
« Citoyen »
1618356600000
    • Xorcist#0000
    • Profil
    • Derniers messages
    • Tribu
#900
  0
@7368164 - Edited
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