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  • Soumission de cartes #Hardcamp
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Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Ijuini
« Citoyen »
1626471240000
    • Ijuini#0000
    • Profil
    • Derniers messages
    • Tribu
#881
  0
@7107645
@7127390
@6974764
@6949478
@6949478
Zaurye
« Citoyen »
1626533220000
    • Zaurye#0000
    • Profil
    • Derniers messages
    • Tribu
#882
  0
@7707620

Dernière modification le 1627416120000
Bautipro
« Censeur »
1626716160000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#883
  1
@7747739
Killer
« Citoyen »
1626960960000
    • Killer#0837
    • Profil
    • Derniers messages
    • Tribu
#884
  0
@7867951
Auroraclears
« Citoyen »
1627406760000
    • Auroraclears#0000
    • Profil
    • Derniers messages
    • Tribu
#886
  0
Zaurye a dit :
@7707620
@7707630

Please don't edit your post to add new maps, make a new post instead.
Zaurye
« Citoyen »
1627416120000
    • Zaurye#0000
    • Profil
    • Derniers messages
    • Tribu
#887
  0
@7707630
Eduard11
« Citoyen »
1628025660000
    • Eduard11#2625
    • Profil
    • Derniers messages
#888
  0
@7871411

Dernière modification le 1628791140000
Xdapoloxd
« Censeur »
1628429280000
    • Xdapoloxd#0000
    • Profil
    • Derniers messages
    • Tribu
#889
  0
@7869319
@7870852
Jas
« Citoyen »
1628478360000
    • Jas#4974
    • Profil
    • Derniers messages
    • Tribu
#891
  0
@7867425
@7870187
@7867937

Use confetti for the first two maps.
Omgjrn
« Citoyen »
1629042780000
    • Omgjrn#0000
    • Profil
    • Derniers messages
    • Tribu
#892
  0
@7770714
Eduard11
« Citoyen »
1629076080000
    • Eduard11#2625
    • Profil
    • Derniers messages
#893
  0
@7871661
Xdapoloxd
« Censeur »
1629891420000
    • Xdapoloxd#0000
    • Profil
    • Derniers messages
    • Tribu
#894
  0
@7871339
@7872046
@7873341
-removed-

Dernière modification le 1630256820000
Refused
« Censeur »
1630101240000
    • Refused#0095
    • Profil
    • Derniers messages
    • Tribu
#895
  0
@7838293
Ijuini
« Citoyen »
1630185300000
    • Ijuini#0000
    • Profil
    • Derniers messages
    • Tribu
#896
  0
@7847316
Portwave
« Citoyen »
1630320060000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#897
  0
Checkpoint

Dernière modification le 1630853640000
Wave
« Citoyen »
1630525680000
    • Wave#5157
    • Profil
    • Derniers messages
    • Tribu
#898
  0
@7862570
@7865223
@7872835

edit: didnt see the last msg and dont know how to delete a msg from this page as idfk how it even works. submitting these maps for a friend

Dernière modification le 1630525860000
Portwave
« Citoyen »
1630851660000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#899
  3
  • Review
  • More
http://img.atelier801.com/29a4f0a0.png
Refused
Widabapo#0511 - @7493865
  • This is actually pretty good and does have potential as a decent map, but what disappoints me is the tramp bouncing bit right before the hole, it's really repetitive and ruins the flow
  • Simply not good enough for hardcamp in current stage; the chains aren't really bad, but there's nothing great so even after edits to make it less precise it won't be good enough imo
  • Clunky map, most of the structures seems weird or not interesting at all
  • First part is way too inconsistent, then after all you have a disappointing cheese, because it's so easy that the entire map is based on the first part. Fix the first part and make some more challenge to the next parts.
  • Still not a fan of this.

Widabapo#0511 - @7853124
  • Just awkward to play and not very well-made. there are better ways to create a water map than by using awkward, basic defilante obstacles and acid dodging
  • Way too simple, short and not enjoyable.
  • Is there a need for a tramp at the bottom right? Nonetheless, pretty easy

Ijuini - @7107645
  • This would be a great map if we had a D5 category. Unfortunately, we do not
  • I'm sorry, but this is a great map for GBC, unless we add a D5 tier, which I'm completely fine with.

Ijuini - @7127390
  • Generic Precise Lavawalking With AIE
  • Would be great as a D4 map if it wasn't so repetitive in some parts, it needs more creativity.

Ijuini - @6974764
  • Was this even playtested? Seems legit impossible after cheese
  • The mechanics work well (?), but the design is kind of bad, also it's another D5 tier map.

Ijuini - @6949478
  • This one is doable, but it's still a generic tramp map mixed with annoying walljumping/overhangs against the wind
  • Has potential imo. Enjoyable, but too long
  • Doesn't look like this map was made for Hardcamp, it requires more creativity and some well done gameplay.

Bautipro#5357 - @7747739
  • Cool design, but the gameplay itself is pretty much entirely cornerjumps, turnarounds & basic bounces; extremely underwhelming

Killer#0837 - @7867951
  • Try looking at the other maps in the module to get an idea of the gameplay quality we're looking for

Bautipro#5357 - @7765840
  • Nothing much to say here that hasnt already been said the last time.
  • I loved the concept, but the cheese part specially is inconsistent, and the rest of the map is easy once you know what to do.

Xdapoloxd#0000 - @7869253
  • Generic as well as inconsistent, with the tramp->lava->tramp->tramp chain being far too precise, while the rest of the map is more or less trivial
  • Not a bad idea at all, but the obstacles are way too precise to be connected this way, the water after cheese is specially inconsistent. The last obstacle chain needs some improvements since everytime you touch the boost you CJ on an ice ground and miss the obstacle.

Jas#4974 - @7867425
  • The confetti bit is inconsistent and annoying; as for the rest of the map, it's just basic slow water gameplay that feels like filler
  • I would love the concept if it wasn't so water pixel based, the cheese part could be better done in terms of gameplay, it's boring there.

Jas#4974 - @7870187
  • Although this is better than @7867425, the gameplay is still poorly made and nothing special
  • If you edit the cheese part and make it with a more creative gameplay, I'm fine with this map.

Jas#4974 - @7867937
  • Nope
  • Enough on the first obstacle.

Eduard11#2625 - @7871411
  • Not a bad map, just not interesting or unique enough for rotation. Could have potential if you were to reuse some of the obstacles (like the spring at the end) in a more interesting map though

Alarobzein#0000 - @7872905
  • Not interesting to play :(
  • I don't particularly like how the map forces you to basically do the same chain twice, even if it's slightly different each time. Also, the start can be done automatically without ducking at all, which makes it feel fillerish in comparison to the rest of the map
  • I'll reject every single confetti map.

Xdapoloxd#0000 - @7871339
  • Utterly boring
  • Most annoying and generic possible way to make a high gravity map
  • If it wasn't for the first obstacle, I would say this is racing, everything on this map is almost automatic.

Xdapoloxd#0000 - @7872046
  • Is the first jump even possible?
  • Not quite as annoying to play as @7871339, but still extremely basic and unfun gameplay
  • Again, this map is pretty much automatic.

Xdapoloxd#0000 - @7873341
  • Inversed lava and stickies have the same color which makes this map confusing, but on the positive note - this has some gameplay to it
  • I actually think this has potential but it's too poorly made at the moment. The end is cool, but too chaotic to work consistently, the cheese part could be cool if it were a little more interesting, and the stuff in the middle is basically a filler you could revise altogether
  • The lava tp grounds bug the entire time, it's annoying, specially the last two.

Refused#6163 - @7838293
  • Pretty sure this map was submitted and rejected before at some point, but regardless it has some nice concepts that need work nonetheless. The start is somewhat interesting variation but too repetitive, and Ykr already used something really similar in one of his bootcamps; the rest is more or less okay, but the arrow on the bottom left is misleading since launching yourself into the tramp at that angle is actually a bad way to do that obstacle. Overall, it's an okay map but I'd recommend making changes to the first half of the map to make it as interesting and fun as the second half

Ijuini#0000 - @7847316
  • I mean the idea with these low-masses is cool, but tbhh, the execution wasn't well made. Maybe once you revamp the entire map I'd be fine with it as a D4.


Edits before being accepted
None.


Accepted
Difficulty 1
None.
Difficulty 2
Zaurye#0000 - @7707620
Zaurye#0000 - @7707630
Omgjrn#0000 - @7770714
Difficulty 3
None.
Difficulty 4
Xorcist#0020 - @7777779

http://img.atelier801.com/29a4f0a0.png

Edits
Virtini#0000 - @7528494 (D1 to D2)
Omgjrn#0000 - @7777333 (D1 to D2)
Omgjrn#0000 - @7767777 (D2 to D3)
Omgjrn#0000 - @7770222 (D1 to D2)
Removed
Clannan#0000 - @7821933
Nicoronaldo - @3547571
Stefan#0020 - @7392217
Danielmago - @5953235
Stefan#0020 - @7371394
Kaan#0999 - @6039201
Xaxadoooooo#0000 - @7739447
Figoi - @6296348
Pratton#0095 - @7372660

Dernière modification le 1630862820000
Aomry123
« Citoyen »
1630970460000
    • Aomry123#0000
    • Profil
    • Derniers messages
    • Tribu
#900
  0
i have this map that im pretty confident about ..
@7875440
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