Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@6751880 Dernière modification le 1547541000000 |
Hakyalan « Citoyen » 1547534280000
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Hiimanto « Citoyen » 1547568900000
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Note: I'm posting this for another MC member, if you need more feedback about any of the maps below, send a PM to Mapcrew account. Thanks in advance! Left as is: @5593724 - Twistzaok#0000 - Please submit other's maps here -https://atelier801.com/topic?f=6&t=838501 @6611539 - Guguwrx#0000 - The gameplay at the start is very boring and repeated, and the map just consists of linear back and forth gameplay. @7485554 - Awesync#8255 - The round boosters are an innovative concept but they're kind of annoying here, and slightly confusing because of how they're shown as chocolate. The rest of the map is fairly uninteresting and linear, especially the part to cheese as it's quite cramped. @7560419 - Thekingwys#4005 - This map is just basically a single path maze, and the gameplay just consists of running on ice after small boosts from angle grounds. The massive walljump at the end is also a pain and makes this unfit for rotation. @7559671 - Mrloll#0000 - The disappearing ground doesn't really add anything to the map, and the trampoline gameplay here is just boring and symmetrical with no variation for each side. @7557378 - Keyx#0000 - The fact the trampolines act so weakly really kills this map as well as the fact as the gameplay is just repeated again and again. Also, it's a bit of a pain to use moving trampolines in a no-shaman map if they're just going back and forth. @7550011 - Soricelul_1#0000 - The tokens here don't really add much to the gameplay which is basically just running a one path maze. There's also quite a bit of walljump which is not really friendly for normal rotation no-shaman. @7523286 - Virtini#0000 - There are already quite a few similar maps to this in rotation and they execute the concept better than this one. @7560331 - Tansu#3072 - Just generic one-route gameplay, the trampoline is also annoyingly weak. @7560570 - Sladkoru#5992 - The differing restitutions of the trampolines really make the map quite inconsistent and the gameplay is very generic, just consisting of bouncing off 45 degree trampolines again and again. @6977462 - Clevergood#0000 - This map doesn't really fit for P7, it's too much walljumping and doesn't offer any interesting gameplay even with the despawns. @7561200 - Osihrhon#0652 - This map is very cramped, especially at the start. The excess of walljumping also makes this map unfit for normal room no-shaman rotation. @7464967 - Arbuzeek#5159 - There is nothing really interesting about this map, it's basically just bouncing across two large gaps using trampolines. @7399331 - V_21#0000 - There already exists maps like this one in P9, and this one does not really do much to set it apart or make it perm-worthy. @7332068 - Elfo#6581 - This is quite an interesting looking map but in the end it's just quite a single path maze, and there is a lot of unused space within the map at the top left corner. @7274011 - Ethonyds#3905 - There is very little flow to this map, and the top area seems to be quite poorly thought out with a lot of random grounds. @7562054 - Hakyalan#0000 - The fake grounds here make the map unfit for rotation, and the gameplay here just consists of walljump which is also a big no for rotation. Also, the map is not really a no-shaman map, if you want to make art maps, please submit them to P5. @7548118 - Dlew#8867 - The nightmode concept here really does not work with the boosters and spring tokens, as they make the map far too fast paced for the mice to react in the nightmode. @7553250 - Hiimanto#9700 - The start of this map is a real room killer because the use of lava, most mice won't be able to gain enough speed to use the shortcut or cross the gap. The rest of the map is just quite linear with not much flow as it's just running across flat grounds. @7563253 - Uhzinhooo#0000 - There's only one path to this map and it just consists of running back and forth. There is also far too much walljump in the way back from cheese. P1'ed: @7560022 - Manwest#0838 - Nothing special here but I like the shortcuts, but the gameplay is a bit generic. However that's fine for P1. @7561605 - Blood#3565 - The shortcuts are nice but the map is really quite cramped which makes the shortcuts actually a bit of a pain to do, but I don't mind this for P1. @6751880 - B0wl#7075 - I like how the mech is an obstacle as well as a possible assistance to the mice. However there's not much gameplay on the sides, as it's just bouncing on the angle tramps and using the water to get up. Will be discussed: @7562005 - Ikasaruzu#0000 - This is actually quite fun and incorporates some nice shortcuts. I enjoy the vanilla parody style of the map. I'll see what the others think. Ignored: @5705598 - Sekakmad#0000 - Posted more than 1 map (#8982) @5896865 - Sekakmad#0000 - Posted more than 1 map (#8982) @5756883 - Sekakmad#0000 - Posted more than 1 map (#8982) @5723425 - Sekakmad#0000 - Posted more than 1 map (#8982) @6135590 - Alnitak#7205 - Posted more than 1 map (#8992) @5061672 - Alnitak#7205 - Posted more than 1 map (#8992) Dernière modification le 1547755620000 |
Alnitak « Citoyen » 1547778780000
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Fitwick « Consul » 1547922540000
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@840798 Dernière modification le 1548216240000 |
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@7566812 Dernière modification le 1548496380000 |