Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Yoster108 « Citoyen » 1507460820000
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@7284310 Not sure how to submit without cheese and hole.. Play survivor all the time and think it would be a very dynamic and interesting map while being super simple for beginners too! |
Yoster108 « Citoyen » 1507461060000
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also participants are to be on both platforms when spawn |
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@7284967 |
Viaxeiro « Sénateur » 1507519440000
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@6500946 - edited, refused after a old discussion |
Smutny_nalesnik « Consul » 1507572660000
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@7269171 - edited |
Merryzs « Citoyen » 1507765320000
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@7286975 |
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@7287542 |
Mapcrew « Consul » 1507927320000
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Left as is: @7276729 - Chmurkowaty - Using rectangle grounds make the map look ugly, please use nromal grounds instead. Also it's very easy to survive on this map because there are too many grounds and also they are too big. The grounds like that can act like giant walls and mice are safe most of the time then. On a last note, the shaman spawn is horrible because it's a very tiny ice ground, that's not good. @6549608 - Viaxeiro - The map can be very easy for the shaman because there aren't too many grounds for the mice to move on; if they jump down to the bottom one, then that's it and they will probably be killed when the shaman reachs the platform on the right side of the map, after also killing the ones that stayed there. @7279958 - Balaovoadorr - First of all, backgrounds are not allowed so please avoid using them. Then, the map is really annoying for the shaman and for the mice too. It's annoying for the shaman because he only needs to shoot cannons down and there's not a lot of space for him to do so. For the mice is annoying because there are only circle grounds, and it's very easy to die there since there's not a lot of space to stay on. @7089639 - Yuugiooohhhh - There are maps in rotation with this layout already. @7058695 - Yuugiooohhhh - There's nothing too bad about this map but the spawn grounds being so close. Mice can get shaman pretty easily, leading towards encouraging hugging. Also you could make the bottom grounds shorter because they are a bit annoying for the shaman like that. @7057373 - Yuugiooohhhh - I liked the map until I saw that the shaman spawns in the middle of the map. Please change it so the shaman spawns above the wooden ground on the top of the map. @7280200 - Ozgebru - Water grounds can be easily camped on, so please avoid using them like this. Also the one that is horizontal in particular is very helpful for mice and so annoying for shaman. @7280502 - V_Ntage - The problem with this map is that when there is a circle ground, mice tend to rush for it and shaman can get rid of them very easily by only shooting cannons downwards, keeping the mice isolated in the spawn ground where is also easy to kill them. @7280494 - V_Ntage - Mice spawn ground is too close to shaman spawn ground, leading towards encouraging hugging him. Also it's too easy to kill players who doesn't do that. @7280499 - V_Ntage - Poor gameplay. The ice grounds are annoying and don't contribute to the map on a good way. @7280618 - Naviliz - This map has a bit too much of many other things in different concepts. If those things are taken away from their concepts and put in a map randomly, it also takes away the good things about them. @7242273 - Faaackuuu - The concept doesn't work well on a survivor map. @7249156 - Faaackuuu - Too easy for the shaman. Also I'd expect to stand on the wood grounds above and below the trampoline grounds but I can't, mice would die because of that too. @7242279 - Faaackuuu - The trampoline ground is almost useless, the cannons that hit it are worse than if you just normally shoot one to the mice. I think when I see a trampoline ground I'd expect to shoot the cannons way faster when they hit it, but it's disappointing when you find out it doesn't. Also the gameplay based on this is kind of boring, it's already used in rotation and it's fine in those maps, for other ones I highly doubt it will ever be, so please try out other concepts. @7273847 - Smutny_Nalesnik - It's actually too easy for mice to survive on the slanted grounds in this design because they can walljump on the bottom close to the middle of the map, which is annoying for the shaman. Also, taking care of the other side of that same ground, mice can camp there all the round. @7281312 - Ahyenn - The mech was not a cool addition to the map; it can troll mice and shaman. If mice are above the slanted ground and the mech falls, they can get stuck in the grounds and not die, making it super easy for them to survive because even with the portals, it's pretty hard for the shaman to reach that point. Also please don't use rectangle grounds as normal grounds if your are going to use anticloud grounds too, use other grounds instead so it''s not that confusing. @7281328 - Ahyenn - The mech ground is totally useless for both shaman and mice, it just don't change anything on the map. Also is pretty easy to kill mice in this design because they are very isolated and they can barely move to anywhere else. @7281330 - Ahyenn - It is very annoying to be the shaman in this map because the water grounds completely change the way you want to kill mice. Also as there is only a second ground to stay on, shaman can take advantage of that and spam cannons to kill mice trying to go up. @7281425 - Huppali - Mice can't die in this map. The grounds on the sides act like walls that stop mice from doing so, and even then if you fall there are some grounds to avoid death. Also as shaman and mice spawn on the same ground, hugging becomes a real problem. On a last note, mice can camp on the offscren side of the vertical grounds. @7220762 - Tennistete - I think the grounds are too close to each other, it leads to an easier way to survive for mice. Also the water helps it a lot too because mice that get hit in the middle of the map can get saved by it. I also think that the cheese needs to be more centered between the grounds on the sides and the one in the middle, so if mice try to reach shaman immediately they might hit the cheese to achieve it. @7215594 - Tucancitto - It feels like the grounds were placed randomly, everything is way too weird. Shaman is so far from everything else in the map and mice seems to be isolated too. The grounds on the top of the map totally not match with the rest of them. @6906702 - Zealmice - The grounds from shaman and mice spawn are too close to each other and it's possible to do a cj to reach them, it leads forward to encouraging hugging then. Also the water does nothing good to the shaman, is more annoying than anything else. The design could be better, there are better maps with this same positions of the grounds. @7282164 - Kilikiri - If you give mice only slanted grounds to fight a shaman, they will lose everytime because there's no safe point to stay. @7281384 - Kilikiri - Cool design but mice die instantly, so it doesn't work for survivor. @7281424 - Kilikiri - The vertical grounds on the bottom are very small at the top that it's very hard to recover if you get hit there. Then, mice prefer to walljump those grounds, making it impossible or really hard for the shaman to hit them. @7283309 - Ash1st - The point of survivor maps is to kill mice and it's totally impossible to do so in this one. Also make sure to not add backgrounds to your maps if you are going to submit them for survivor. @7283757 - Kingdave - If you remove the top part of the map you'll get a very common layout presented on survivor, I guess you tried to add something to it with the chocolate grounds but it's actually so annoying for the shaman and it makes the map worse. Instead of adding random stuff on the sides of the map, try to focus on some design with the grounds in the middle. @7283904 - Vertongel - There's lack of grounds that are suitable to dodge cannons on. Also the grounds below shaman spawn are too close to it, and since it's only possible to shoot sideway cannons to kill mice it makes it easier to get the shaman and start hugging. @7275002 - Frybag - The grounds above shaman spawn would be way better placed if they were below it (at the same X but if Y was higher) and if they were not anticloud grounds. It's pretty confusing if some of the grounds are anticloud grounds and some others aren't, and it's even more confusing if you put the with the same design. Also the water is useless and shoudn't be there, such as the cloud ground that covers the grounds from shaman spawn. On a last note, please use normal grounds instead (as wood or stone). @3404085 - Graecus - The map is way too hard to survive on. I recommend you to stop sending antigravity maps because they don't seem to fit in survivor, at all. @7284310 - Yoster108 - Export your map as a tribehouse without validating it and remove cheese and hole please. The cheese can stay if it's used in the correct way, but if it's only because of the hole, it can get removed. @7284967 - Jennamoon - The layout on this map is pretty common. Not to mention that the rectangle grounds serve for no purpose and they make the map worse than it could be without them. @6500946 - Viaxeiro - It's very hard for mice to survive on small grounds because shaman only needs to fire cannons downwards and as mice don't have any good spot to stay on, they die quickly. Also the cage make of cloud is totally useless, if it wasn't there it would be totally the same. @7269171 - Smutny_Nalesnik - Everything is just too cramped. The cage for the shama is too small, he can barely do something different everytime he plays on it. @7286975 - Merryzs - Mice are way too far from other grounds and then it's pretty easy to kill them. You need more grounds or at least to make them closer to each other (that includes shaman spawn one too). @7287542 - Snnixe - It's not a good idea to set one of the spawn grounds as ice, especially if it's the shaman one. He needs a stable ground to stay to fire cannons on. Aslo the cloud thing is way too strong for mice and since they die pretty easily to them, it's bad. The map could use more grounds ebcause mice has practically no where to go. Will be discussed: None Ignored: None Dernière modification le 1508039220000 |
Dsvdbd « Citoyen » 1508052360000
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@7289835 |
Smutny_nalesnik « Consul » 1508058000000
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@6570515 owo Dernière modification le 1508058300000 |
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@7289884 @7289887 @7289888 |
Kafftan « Citoyen » 1508067420000
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@7228986 @7289893 @7289915 |
Yuugiooohhhh « Citoyen » 1508073420000
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@7057373 - Edit @7058695 - Edit |
Kingdave « Consul » 1508079720000
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@7283757 - Edited |
Unknown « Censeur » 1508080320000
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@7290083 |
Aernix « Consul » 1508097060000
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@7290333 |
B_ootcamp « Citoyen » 1508195340000
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@7291091 @7291075 |
Commandantso « Censeur » 1508259540000
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@7230579 @7296629 Dernière modification le 1508935200000 |