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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Urook
« Citoyen »
1735175280000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#9061
  0
@7963007
Shalander
« Citoyen »
1735859820000
    • Shalander#0000
    • Profil
    • Derniers messages
    • Tribu
#9062
  0
@7963350
Alarobzein
« Citoyen »
1735914120000
    • Alarobzein#0000
    • Profil
    • Derniers messages
    • Tribu
#9063
  0
@7907870 instead of @7758450
Mapcrew
« Consul »
1737921660000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#9064
  2
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Mquk#0095 - @7070770 : P13

Reviews:
Jim#3189 - @7959929
  • I don't know what's wrong with the water obstacle on the left but I very often end up not being pushed down (enough or at all) once I have cheese, just leading me into failing the obstacle, it doesn't play as intented and should be fixed. The end obstacle feels sometimes erratic with the very right vertical treadmill giving various speeds which impacts the rest of the chain a lot, since if you have too much momentum you inevitably end up smashing the corner of the lava before the hole. Edits.
  • I'm not a huge fan of the right part of the map: it feels like there is not enough space to use the treadmill in the middle and if you don't get the perfect momentum from this one, you can't keep up in the rest of the chain (I think some grounds are useless and take too many space for no reason: https://prnt.sc/S3Raoqowv15x ). Apart from that I think there is some fun obstacles, the beginning/cheese and the end are both really cool uses of the water. Wouldn't mind seeing this P13 with edits on the right chain. Edit: first water is broken as said above, there is definetely something to change on that part too.
  • I agree with what was said above. The water ground on the left needs to be fixed and the right side being so narrow makes the last chain very annoying in my opinion. Edits.

Gamle#9340 - @7579999
  • Very fun map, a bit hard despite the edits that successfully made it easier. I think it could benefit from making the bottom left treadmill a bit longer as well as the very top right one before the hole. P3/edits.
  • It's always hard to create a low gravity map that is not boring or slow, this one is really fun and i enjoyed a lot playing it. The edits mentioned above could make it a bit easier, I don't really mind to be honest, P3 or P3/edits whatever.
  • Great map, I wouldn't mind perming the other version of this map (@7504114) once the treadmill in the bottom left is made a bit longer as suggested above. P3/Edits

Danielmago#5918 - @7960371
  • Altough the gameplay and the layout is cool, this is the kind of map that's too easy, short and only based on a one hard/not consistent obstacle to bring some difficulty. The middle chain with the treadmill on the right lacks of consistency because of the way you must use it, so sometimes you just go down too fast in the middle water and fail to go to the next part. In my opinion this is the only difficulty in the map and people will just die there and retry, the start is really easy and the end feels almost automatic. P22
  • I agree the second chain is problematic. I like the map overall but I think if the layout had been better made there would be room for some more obstacles. P22 for now.
  • I don't have anything else to add. P22

Urook#1131 - @7960549
  • The map can be very short and farmable once you get how to deal with both chains but it is not that easy and accessible to everyone if you play it for the first time or if you're not a confirmed player. Because it is fun to play and because we don't have many chains maps in the rotation that are challenging, i'd like to see this as a low P13.
  • The obstacles seem kinda inconsistent, the power with which water shoots you out is pretty random, it particularly affects the first and last chains. P22 for now.
  • I love the layout of the map and the chains are interesting. However, I find it too difficult to predict when I need to duck inside of the large water ground because it depends too much on the previous water ground at the bottom and I find it frustrating. The last chain has a similar problem in my opinion and as stated above also. I'd really like seeing this map being permed as P3 or P13 if it was made more consistent but I'm not sure how much can be done. Edits.

Submitted maps that are being discussed:
Rioxmaps#3702 - @7960001
Rioxmaps#3702 - @7962144
Danielmago#5918 - @7957479
Mquk#0095 - @7288888
Mquk#0095 - @7077000
Tennis#8153 - @7961636
Urook#1131 - @7963007

Snart
« Citoyen »
1737934080000
    • Snart#7304
    • Profil
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    • Tribu
#9065
  0
Removed

Dernière modification le 1740062820000
Rioxmaps
« Citoyen »
1737945240000
    • Rioxmaps#3702
    • Profil
    • Derniers messages
    • Tribu
#9066
  0
@7954201
@7962542
@7963807
Apollopolo
« Censeur »
1738028700000
    • Apollopolo#0000
    • Profil
    • Derniers messages
    • Tribu
#9067
  0
@7963069
@4475035

Dernière modification le 1738635540000
Relaxbir2
« Citoyen »
1738264740000
    • Relaxbir2#3456
    • Profil
    • Derniers messages
#9068
  0
@7965770
@7965772
@7965773

Dernière modification le 1740671940000
Katwyn
« Citoyen »
1738531800000
    • Katwyn#1614
    • Profil
    • Derniers messages
    • Tribu
#9069
  0
@7944415

Dernière modification le 1738612860000
Gamle
« Citoyen »
1738600020000
    • Gamle#9340
    • Profil
    • Derniers messages
    • Tribu
#9071
  0
7579999 edits
Wallem
« Citoyen »
1738843020000
    • Wallem#3124
    • Profil
    • Derniers messages
#9072
  2
Wallem#3124 - @7963987
Mquk
« Consul »
1739028900000
    • Mquk#0095
    • Profil
    • Derniers messages
    • Tribu
#9073
  2
@7777799
@7070777
@7777796
Wallem
« Citoyen »
1739361600000
    • Wallem#3124
    • Profil
    • Derniers messages
#9074
  0
@7959647
Wallem
« Citoyen »
1739819100000
    • Wallem#3124
    • Profil
    • Derniers messages
#9075
  0
@7965443 instead of @7959647
Erickindio
« Consul »
1739894280000
    • Erickindio#0000
    • Profil
    • Derniers messages
    • Tribu
#9076
  0
@7965466
Tennis
« Citoyen »
1739904900000
    • Tennis#8153
    • Profil
    • Derniers messages
    • Tribu
#9077
  0
@7915419
@7962966
@7962781
The_avalanche
« Citoyen »
1740524400000
    • The_avalanche#7048
    • Profil
    • Derniers messages
    • Tribu
#9078
  0
@7965534 @7964897
Ochey
« Citoyen »
1740529800000
    • Ochey#0000
    • Profil
    • Derniers messages
    • Tribu
#9079
  0
@3997393
@7906107
@6537004

Dernière modification le 1740581280000
Mapcrew
« Consul »
1743207000000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#9080
  3
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Mquk#0095 - @7077000 : P3
Danielmago#5918 - @7957479 : P13
Mquk#0095 - @7288888 : P13


Reviews:
Rioxmaps#3702 - @7960001
  • I feel like this could be a good way to bring some variety in the new maps we accept because the gameplay is very simple but original at the same time. I don't think it is outstanding but P13 seems fine to me.
  • It plays surprisingly well indeed. P13
  • I dislike how confusing the first part is. You slide off the honey because of a slight delay and it ruined the whole map for me. If that could be fixed, P13. If not, P22. Exactly as was said below.
  • I'm fine with perming this map even though I don't find it too interesting because we don't really have anything like it in rotation yet. However, it bothers me how there seems to be a delay when you touch the second honey ground, making it act more like ice for a while. I think this should be edited. P13 after edits
  • Not sure if there's a fix for what's been mentioned right above but if possible that would benefit the map a whole lot. Either way the map's idea is simple enough to work fine in bootcamp without generating too much frustration. P13/P13 with edits.

Rioxmaps#3702 - @7962144
  • I respect the concept of trying to do a whole map with an obstacle used a bit differently each time but this one feels not fun and enjoyable at all to me. Having to jump under the water once is already a bit frustrating even though I would probably accept it as a single obstacle in another map, but having to do it again and again in every parts of the map make it boring and make me want to afk after one completion. If I had to keep something, it would probably be the cj in the water which is the funniest obstacle. P22
  • Agree with what has been said, the obstacle can surely be used in bootcamp, but without making it the core of the map. I think you can add some diversity in the water use and make a decent P3. P22 for now
  • Agreed that while the concept is nice, making the whole map around it is a bit frustrating. It also took me quite some time to understand what I'm supposed to do, as it's a bit counter-intuitive. P22.
  • A good example of a map made to fit a specific design rather than focusing on the gameplay. It's frustrating to play. No for me.

Tennis#8153 - @7961636
  • I have some concerns about this kind of ground in a 20/30+ mice room, it might be a good idea to test it in a public room, but if I consider it is working, the start is quite fun and the rest of the map is smooth. I'm just wondering if the checkpoint is really needed here. P13 if tests goes well and without checkpoint.
  • I'm neutral on this one. While it's not bad, I can't say I liked it very much. The start can be quite annoying and glitchy, but the flow is quick enough to cover for it.
  • I'm not a big fan of this mechanism in general, I just find the horizontal grey grounds to be kinda frustrating to use. The map also has other issues like some shortcuts, different ways to do some parts and the checkpoint allowing you to reuse the speed boost on the right. I also find the chocolate WJ to be a boring transition and I don't think that filler jumping obstacle at the cheese was needed. P22 for now
  • This type of ground seems to be acting somewhat inconsistently with higher velocity. The middle obstacle is kinda all over the place, quite similar to the first one in its execution but less enjoyable. The end is a bit disappointing. The transitions are also quite detrimental to the gameplay. P22.

Urook#1131 - @7963007
  • I don't mind the several ways of completing the end, it is kinda fun and none can be considered shortcuts. I feel like it depends on the willing of the mapmaker, if it was intended to be like this I'd say it remains as it is, but if it wasn't then let's go for edits! P3 for now but we'll contact him before perming the map anyway I guess.
  • Not a big fan of this one. It feels very complicated and the gameplay can be frustrating. Maybe adding a checkpoint after grabbing cheese might help, but I'm not sure. Honestly, if this map played in a room I was in, I'd probably switch rooms. I find it very hard and not very rewarding once completing. P22.
  • I love this map but I think it is a bit too complicated for bootcamp at the moment. The start could be made just a bit easier without changing the obstacle much, the hole next to the chocolate ground could be closed in some way to make the path clearer and I would also like for the ending to be only possible to complete in the attended way if that's possible to do. P3/edits
  • I agree about what was said above regarding the overall difficulty, and more than the difficulty, I think it's the clarity of the map that's at stake here, so maybe try to work in this direction? I don't really mind the end either, it would of course be better if fixed but that's not a big deal to me. The start could also indeed be made easier. P3/edits.

Submitted maps that are being discussed:
Apollopolo#0000 - @7963069
Mquk#0095 - @7777799
Mquk#0095 - @7070777
Mquk#0095 - @7777796
Tennis#8153 - @7915419
Tennis#8153 - @7962966

  • Forums
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