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Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan
Thekingwys
« Citoyen »
1551982380000
    • Thekingwys#4005
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    • Tribu
#9101
  0
@7579049
Zyv
« Citoyen »
1551994020000
    • Zyv#6475
    • Profil
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#9102
  0
@7581546
Mapcrew
« Consul »
1552068300000
    • Mapcrew#0020
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#9105
  0
Left as is:
@4217730 - Pelieditor#0000 - Lately I've seen some maps with this concept and I like it. Nevertheless, in this case, the map design offers a repetitive gameplay which and it is a bit hard for rotation. Both those points will collaborate to make the gameplay annoying.
@6180263 - Eitchwarz#5190 - Nothing outstanding in here. We have already seen some maps like that in the past years. Also, I would say it fits more as a Racing (P17) map than a Non-shaman (P7) map, but as I said, it would brings nothing new to the rotation.
@7579472 - Tansu#3072 - The layout plus the way the boosters were used has provided a repetitive gameplay and it is going to affect the replay value. Also, the top boosters will lead to mass death and the bottom boosters might do the same.
@6580361 - Ventrumx#4278 - First of all, the beginning is a bit confusing. Secondly, the layout provides a boring gameplay with a lot of wall jumping on it and it isn't fun at all.
@7580099 - Heba#4782 - The gameplayis very repetitive and basicly consist in pushing the balls through the map. Try to improve the map adding different obstalces and paths.
@7457981 - Alnitak#7205 - The layout provides a gameplay with a lot of wall jumping and an automatic gameplay, in other words, while the player isn't walking or walljumping, the trampolines will do his work. As seen as the entire map consists on it, it makes it very repetitive and it will affect the replay value, making the map boring.
@7544026 - Brenow#4577 - Nothing eye-catching in here. There are some maps with the same concept in the current rotation.
@7581250 - Jitotranss#0000 - The map is very confusing, it tooke me some seconds to understand what is about. The gameplay is linear and boring. The bottom corner jump may lead to mass death because it is very close to the floor. Besides, the space available between the half circles next to the hole are very cramped and it may kill the players.
@7579049 - Thekingwys#4005 - This map is very difficult to the rotation. Also, the first trampoline might kill a lot of players.
@7581546 - Yandereu#6475 - This map has a linear and repetitive gameplay. It is also not visually confortable. Besides, the soulmates just make the map even worse.


P1'ed:
@7435276 - Ethonyds#3905 - In spite of, this map is simple I did find it fun and enjoyable. Fits P1 perfectly.
@7581098 - Keyx#0000 - Despite it provides a repetitive gameplay, the concept in interesting and enjoyable. P1 will be.
@7578999 - Blood#3565 - The map design harmonizes very well with the the treadmill grounds placed in the map, offering an interesting and enjoyable gameplay. It is also visually appealing. P1 will be.


Will be discussed:
None


Ignored:
@7581586 - Mapping#1413 - Posted more than 1 map (#9103, #9104)
@7581589 - Mapping#1413 - Posted more than 1 map (#9103, #9104)

Dernière modification le 1552140840000
Thekingwys
« Citoyen »
1552079040000
    • Thekingwys#4005
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    • Tribu
#9106
  0
@7579049
Blood
1552081020000
    • Blood#3565
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#9107
[Modéré par Mapcrew, raison : I am sorry. I didn't know there's such bug in utlity rooms. Check the review again.]

Dernière modification le 1552084020000
Atimeago
« Citoyen »
1552087140000
    • Atimeago#0000
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#9108
  0
@6267803
Mapping
« Citoyen »
1552087980000
    • Mapping#1413
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#9109
  0
@7581586

Dernière modification le 1552153680000
Sizllingh2o
« Citoyen »
1552098360000
    • Sizllingh2o#8851
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#9110
  0
hiya so could ya check out my map its @7581958
Moonwolf
« Censeur »
1552137000000
    • Moonwolf#3312
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#9111
  0
@7582083
Jitotranss
« Citoyen »
1552184100000
    • Jitotranss#0000
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    • Tribu
#9113
  0
@7582420
Blood
« Citoyen »
1552187280000
    • Blood#3565
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    • Tribu
#9114
  0
@7574666

Dernière modification le 1552236420000
Ventrumx
« Citoyen »
1552229460000
    • Ventrumx#4278
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#9115
  0
@6915445
Heba
« Citoyen »
1552246260000
    • Heba#4782
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#9116
  0
@7576910
Mapcrew
« Consul »
1552267980000
    • Mapcrew#0020
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    • Tribu
#9117
  0
Left as is:
@7579049 - Thekingwys#4005 - Your edits have been appreaciated in here and there is no mass death and the gameplay is now enjoyable for everyone who plays. However, the map is now a bit monotunous, there are differents paths to explore but the most of players will go always through the same way, in other words, the map will become a bit repetitive and it is boring. In a side note, I didn't found the shortcuts usefull, some players might get confuse with them.
@6267803 - Atimeago#0000 - There is a map with the same design and gameplay in the current rotation.
@7581586 - Mapping#1413 - There is a vanilla map exactly like that in the current rotation. Nevertheless, the biggest problem in here is the very linear gameplay providing a back and forth boring map.
@7581958 - Sizllingh2o#8851 - The map layout provides a linear gameplay and it is not fun. Besides, the top cheese aren't usefull, you will catch the bottom cheese even if you don't want to because of the amount of cheese together, and that is not an attractive. Also, the map is not visually appealing at all. I recommend you to read "Making a good map" thread.
@7582083 - Moonwolf#3312 - This map would bring nothing new to rotation, The layout doesn't provide an interesting gameplay, you just need to walk, jump catch the cheese and walk and jump back to the hole, it is not that fun, we also have already seen maps like that during the years.
@7582420 - Jitotranss#0000 - First of all, the map basicly consists in a walljumping gameplay, it is very repetitive adn therefore annoying. It is also not that clear the grounds which has friction and the ones that doesn't because them all looks the same and it will confuse the players.
@6915445 - Ventrumx#4278 - This map is very automatic because of the trampoline grounds all over the map. It is fine as P1.
@7576910 - Heba#4782 - Maze maps aren't that interesting, this kind of map will offer a repetitive design and that will make the map boring and annoying. Also, go down through the water may lead to mass death because of the gap on the floor. The central area aren't much usefull as well.


P1'ed:
@7574666 - Blood#3565 - It is not that different from the other maps we have in rotation, but it is still fun and enjoyable due to the gameplay. Deserves be protected.


Will be discussed:
None


Ignored:
None
Ventrumx
« Citoyen »
1552329000000
    • Ventrumx#4278
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#9118
  0
@6655517
Jitotranss
« Citoyen »
1552351860000
    • Jitotranss#0000
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    • Tribu
#9119
  0
@7583076
Blood
« Citoyen »
1552399800000
    • Blood#3565
    • Profil
    • Derniers messages
    • Tribu
#9120
  0
@7582610
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