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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Urook
« Citoyen »
1751655360000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#9121
  0
@5726633
Unknown
« Censeur »
1751686920000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#9122
  0
@5583655
Bombastic
« Citoyen »
1751733480000
    • Bombastic#4009
    • Profil
    • Derniers messages
    • Tribu
#9123
  0
@7970280
Mquk
« Consul »
1751800740000
    • Mquk#0020
    • Profil
    • Derniers messages
    • Tribu
#9124
  4
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Mquk#0020 - @7777793 : P3
Mquk#0020 - @7777794 : P3
Urook#1131 - @7963007 : P3
Rioxmaps#3702 - @7953481 : P13


Reviews:
Pamdecp#0020 - @953213
  • I'm a great fan of this map, I enjoy a lot the top part and how you must use the waters. The main problem is i think people will not understand that you have to stay still for all of the obstacles, they might understand for the cheese part because it feels natural but most of the people will struggle on the start and the middle (where you have to go to the top with the 45° ice). I suggest to edit the start and the mid so you can complete it by moving (the start would only require to move the ice on the left side a little bit on the right I suppose). About that middle part: The water in that obstacle feel useless/automatic, it could be replaced by something that require a little bit more skills and as i said before, with the possibility to move, so basically i think that obstacle should be entirely reworked. P22 for now but has potential for sure
  • Agree with everything said above. P22
  • Couldn't agree more. I also think the jumplock we get at the top part when not jumping at the right timing is an issue because it is hardly predictable. Maybe it could be fixed by duplicating both water grounds. P3/edits
  • I believe that finding out when you have to let the water grounds push you downwards/upwards or to cancel their effect by ducking is the main concept of the map, and this obviously works best when you aren't moving because you don't lose any of your speed. So I don't really understand the suggestion of making it possible to complete the first chain by moving because I can't imagine how this would be done. The concept may be confusing, but I believe you don't have that many options of what you can do at the start, and since it's right at the start it's easier to learn by trying stuff or by watching other players. The main issue for me is with the jump locks at the top. The map would be much more enjoyable if these two water grounds worked almost like what players used to make with web grounds to give players a new jump. P3/Edits

Pamdecp#0020 - @1006796
  • I really liked the concept and the idea of the map when i discovered it. However, because the effects are restricted to their zones, i realized then that they aren't that necessary and could literally be replaced by ice grounds in the blue zones and chocolate grounds in the red zones, which make me thing that concept isn't that good, or at least isn't a good use of this feature. The gameplay isn't bad but what interested me the most in the map was the concept and because of the reasons above, i kinda changed my mind about it so i'm gonna vote P22
  • I found it enjoyable when we finally understand how it works. It can be a fun map. If the shortcut is fixed I don't mind having it as P13, since its not a very interesting use of the feature, some grounds would probably avoid these color zones.
  • It's amazing, however the end is really hard in comparison with the rest, the shortcut is cool and quite hard to I don't mind if it stays. p3/edits
  • I find this map to be really fun and interesting and would like to see it in P3. However, I agree that the ending should be made a little bit easier. P3/Edits

Sladkoru#5992 - @7967118
  • Definetely a lot of work to do on the design, the alignement is pretty bad, all the grounds placements feels a bit random, etc... But without talking about that, I think this map could be great for bootcamp. Yes it is simple and it might seem a bit generic but I feel like it is a good mix between new features and simplicity. Players like that kind of simple maps, the obstacles are smart & enjoyable and it still bring something new with the ice effect. Also the end could be a bit rework and improved. P13/edits.
  • I found it generic and boring. P22.
  • I agree with whats been said, but I don't care about the design. It has a retro look which makes it okayish, I'm not disturbed by it - but if I'm the only one to think this let's change the design I don't wan't to be the crazy one lol- and I'm pretty sure people will enjoy it. Still, the map is short and the end is a bit disappointing as it was said. I hope to see more "generic" maps with new features like this one. p13/edits
  • I'm all for adding simpler maps in bootcamp whether they use new mechanics or not, but this map could be a lot better in my opinion. The main thing that bothers me is the right side of the map not feeling smooth and the detour to get the water after you got the cheese is boring. I like that the map is easy but some some obstacles are just too free, like the upcj at the start. I also think that the design could use some improvements. P22 for now

Submitted maps that are being discussed:
Katwyn#1614 - @2897117
Mquk#0020 - @7777791
Mquk#0020 - @7288883
Sirakaba#0000 - @7479158
Rioxmaps#3702 - @7960001
Jim#3189 - @7969057
Danielmago#5918 - @7929023
Urook#1131 - @5726633


Dernière modification le 1752237000000
Katwyn
« Citoyen »
1752281400000
    • Katwyn#1614
    • Profil
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    • Tribu
#9125
  0
@7944432 edited

@7944424

Dernière modification le 1755793020000
Jim
« Citoyen »
1752288420000
    • Jim#3189
    • Profil
    • Derniers messages
    • Tribu
#9126
  0
@7968714
Elk
« Citoyen »
1752433920000
    • Elk#0010
    • Profil
    • Derniers messages
    • Tribu
#9127
  0
@3997777

Dernière modification le 1754959620000
Danielmago
« Citoyen »
1752443580000
    • Danielmago#5918
    • Profil
    • Derniers messages
    • Tribu
#9128
  1
@7971352

Dernière modification le 1753918500000
Alarobzein
« Citoyen »
1752611340000
    • Alarobzein#0000
    • Profil
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    • Tribu
#9129
  2
@7441039
Meminxhdz
« Citoyen »
1752641520000
    • Meminxhdz#0000
    • Profil
    • Derniers messages
    • Tribu
#9130
  0
@7971102
Ginzuki
« Citoyen »
1752768900000
    • Ginzuki#0000
    • Profil
    • Derniers messages
#9131
  0
@7971153
Rioxmaps
« Citoyen »
1752825600000
    • Rioxmaps#3702
    • Profil
    • Derniers messages
    • Tribu
#9132
  0
@7954550
Danielmago
« Citoyen »
1753078500000
    • Danielmago#5918
    • Profil
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    • Tribu
#9133
  0
@7971241
Wilczaq
« Consul »
1753143660000
    • Wilczaq#9140
    • Profil
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    • Tribu
#9134
  1
@7971275
Unknown
« Censeur »
1753161900000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#9135
  1
@7965336
@7969694
@7970718

Dernière modification le 1754009100000
Jim
« Citoyen »
1753165080000
    • Jim#3189
    • Profil
    • Derniers messages
    • Tribu
#9136
  1
@7971333

Dernière modification le 1753203840000
Fraista
« Citoyen »
1753194660000
    • Fraista#8330
    • Profil
    • Derniers messages
#9137
  0
@7971308
Urook
« Citoyen »
1753310220000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#9139
  1
@5726847
Zaturapro
« Citoyen »
1753373280000
    • Zaturapro#8143
    • Profil
    • Derniers messages
    • Tribu
#9140
  0
@7971403
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