Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Cowbty « Citoyen » 1513805700000
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@6478999 |
Okpatinhos « Citoyen » 1513835100000
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Sorry. Dernière modification le 1513836780000 |
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Quinckas « Citoyen » 1513892460000
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@7337409 |
Mapcrew « Consul » 1513893240000
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I wanted to wish everyone a good holiday and Merry Christmas for those who celebrate it on the 25th =) Left as is: @7094261 - V_Ntage - This map is more or less the same as my last review; mice are just stranded on a few platforms and have very little chance of recovering. Mice spawn on the top right, from there they can go down to the middle and choose between two platforms, however those platforms become a death trap because once you're down there, it will be very hard to get back up. @7095891 - V_Ntage - I like how you're trying to push the boundaries and try and make more unique maps, I am someone who encourages it however what you've done here just won't work in public. The reason why cobwebs are so looked down upon in all categories is because you can get stuck in there and once you're stuck, you will be easy to kill. @7329360 - Sky_Dreams - I don't understand why you've placed clouds in your map, they seem almost randomly placed just to spice your map up some more. The clouds will do nothing but confuse mice and allow the shaman to trickshot cannons from the clouds and do a majority wipe, right from the beginning. Also, those clouds are way too strong which will contribute to the first problem. @7230579 - Commandantso - You've got a pretty obvious camping spot under the middle platform using the water. Since that ground is solid, mice will be able to camp there and stay away from cannons, which will make the shaman have to come down from his high ground advantage and cannons those mice out, however since he will be below with the mice, he will be constantly hugged until he gets back up. @7328961 - Kbrasska - The mouse spawn is a little too far away, when I tried spawning cannons at the very end of the shaman platform, there was a lot of room left at the back of the platform for mice to camp on away from the cannons. The rest of the map is a little isolating because everything is so far apart from each other, which will limit the player's mobility. @7328836 - Kimsterjay - First off, the triangle grounds below the spawn platforms are completely useless and will be for the most part, ignored by the shaman. They slow the cannons down so much to the point where it would just be faster to spawn normally. As to the rest of the map, it feels a little random -- you've got this weird platform on the bottom right and then you have the other two on the left that don't fit in with each other, and then you've got these weird ice triangles on top. The rest of the map feels meh. @5882364 - Curinfake - The water just gives too much mobility. The rest of the map won't work in public. @3897398 - Curinfake - I just do not like the flow in this map -- the death tokens are completely unnecessary and the water doesn't add any gameplay value to the map. With all of those things gone, you just have a map with a giant ramp in my middle. The trampoline in the middle is also way toooooo strong. @5175883 - Curinfake - This map feels familiar to me, perhaps it is a map already in rotation or I am just drunk right now. Regardless, I don't really like the water because it requires the shaman to have to jump down from his high advantage and kill those mice, and then have to aim downward at the very bottom constantly, which can be annoying in the long run. @7330282 - Ahyenn - The map feels too focused in the middle of the map -- it is also way too small because once you get rid of all of the fancy add-ons, you basically have 4 platforms and 2 vertical wood grounds and might I add, the vertical wood grounds are death traps so now you've only got 4 platforms. Not only is it kind of limiting but it gets boring after a while. @7330296 - Ahyenn - I don't like how the map is setup. You have this random triangle ground in the middle, and then you have the entire middle piece and then two platforms -- they just don't fit together. I also do not like the flow on this map because the platforms just aren't connected enough to have smooth gameplay. @7330574 - Dariussebyy - The map is very limiting and very weird as well given that your platforms aren't actually anti-clouds even though you have the transparent middle which is usually indicated to AC's. You only have two grounds for mice to run to, which makes it easy for the shaman to wipe a majority of the room because the players do not have much places to run to. @7330604 - Dariussebyy - The players will immediately run to the water grounds because they know right from the start that they can camp under them since the blocks above are solid. The rest of the map is fairly common and doesn't add anything new or fantastic to rotation besides the pretty color of your grounds. @7289789 - Maxislow - This map makes it very easy for the shaman to divide the players who weren't fast enough to make it up top. Once the shaman is over to the right, he can spam down cannons and hit everybody down to the lower par t of the map, making it very easy to do a room wipe. @6186862 - Bemmh - I think your despawn grounds take a little too long to despawn, can you tweak that and get rid of about 10-20 seconds of the waiting time? I will give this a public test once you do. @7330869 - Zzzzzzzzzzzzzzzzzzz - It is going to be 2018, who still makes cage maps? The cage is a nuisance and the rest of the map feels random because it compliments the cage more than it does without it. @7331516 - Zzzzzzzzzzzzzzzzzzz - The paths between the blocks and the upper platforms are just way too narrow. Also, the blocks encourage camping because they can just wall jump the other side on the far left. @7298155 - Zzzzzzzzzzzzzzzzzzz - I think the design is really cool but I just don't think it will work in public @7332965 - Kico_Kamico - Nice art! Sadly we can't allow anything art related in survivor since it can prove to be distracting. @7333052 - Okaiiiiiii - These trampolines are literally useless -- I know that sounds harsh but they don't have any gameplay value, they're just there and don't really improve the shaman experience. The rest of the map is really basic. @7333107 - Papelio - I don't like how isolated the mice are -- they've only got one place to go and that is directly to the bottom of the map. The middle ground (AC) doesn't really do much besides preventing mice from riding cannons across the map, but I don't think we'll really see that too much given the layout. @7333601 - Tdft - I like how you are trying to make something more unique but this map is just way too hard for newbs because they will have a hard time surviving in such thin water. @7335217 - Zyzo1234 - There are a few things wrong with your map, one being that backgrounds aren't allowed in survivor because they can prove to be distracting for both the shaman and the players. The next issue is that the water grounds you have are very hard to see and are completely unnecessary to the map. @7335284 - Bernardett_E - As I explained in the review above you, backgrounds are not allowed in survivor. The rest of the map is very simple and once you have a map that simple, it starts to become too similar to other maps in rotation. @7022023 - Mrorko - Given the shaman spawn, it will be very easy for the shaman to spam cannons to the right and kill a ton of unsuspecting players. @7335501 - Ndskbuuv - Not only do you have a falling spawn (it doesn't spawn on a platform), but they fall below the cloud ground. The reason why that is so bad is because once they're below the cloud, they become very hard to kill unless the shaman hops down to the middle. @7217119 - V_21 - Mice can abuse the middle ramp ground by constantly going upward and dodging the cannons; since you have bouncy clouds too, that will make it even easier to dodge the cannons that are coming downward. @7318954 - Eyux - Very unforgiving map, once you fall, you're completely stuck and have no chance at reaching the top. @7322960 - Hopelesswish - really basic and we have similar maps in rotation using a similar layout. @7337250 - Xkoteczekxx - The paths between each skinny ground are too narrow. The rest of the map feels random and has a weird flow. @7337257 - Xkoteczekxx - players will think you will be able to walljump up to the top and accidentally die. I also don't lik the trampolines because they don't really add too much but without them the map becomes too basic which makes your entire map bad. @7337265 - Xkoteczekxx - what is the point of the icegrounds when you can still walljump those grounds. @7337904 - Abdeljalil6 - We have a map like this using one long wood ground so we don't need another similar one. Also I don't know what you have that cloud ground there, seems random. @6478999 - Cowbty - While I love that you're trying to make something unique, it is very hard to get a lot of mice using the apple objects on top because it doesn't give you the added mobility as it does being the shaman. @7062417 - P10 - Weird and random layout that adds nothing to the gameplay. Everything feels pretty isolating once you drop down. @7070346 - P10 - Mice and shaman spawn together................................................ @7227416 - P10 - I don't really know how to feel about this map, it doesn't feel fun and it just plays too similar to other maps in rotation. It is one of those "Meh" maps that have no real definitive answer besides it's not fun to play on. @7337409 - Quinzinhojr - The trampoline on the right is just an absolute eye sore and I would rather you take it out completely. The rest of the map is a little too simple and the water doesn't add much gameplay besides being able to reach the next platform. Will be discussed: @7208249 - V_21 - I don't know how the rest will feel about it, I am not too sure myself. Ignored: None Dernière modification le 1514166120000 |
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Okaiiiiiii « Citoyen » 1514190780000
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Contacted in game ~ Dernière modification le 1515101700000 |
Thottiana « Citoyen » 1514263440000
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@7342901 |
Thottiana « Citoyen » 1514265780000
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please accept is its very cool map in survivor @7342901 |
Sebmotions « Citoyen » 1514297220000
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@7330604 edited |
God_gd « Citoyen » 1514337360000
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@7343813 My First Survior Map :3 |
Haulesh « Citoyen » 1514378880000
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@7342506 @7352306 @7350771 Dernière modification le 1515082260000 |
Manhososs « Citoyen » 1514410080000
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@7344639 @7344643 @7344645 mapas bons para todos os jogadores de survivor jogo survivor a 4anos ./perfil manhososs perfil de jogador |
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Tioeter « Citoyen » 1514476080000
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Manhososs « Citoyen » 1514500500000
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Xdcadete « Citoyen » 1514514480000
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@7345929 @7345935 @7345953 Dernière modification le 1514518740000 |
Vintage « Consul » 1514629200000
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@6662775 Dernière modification le 1515160020000 |