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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Shalander
« Citoyen »
1753560960000
    • Shalander#0000
    • Profil
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#9141
  3
@3936844
Capitan_pro
« Citoyen »
1753641420000
    • Capitan_pro#0000
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#9142
  0
@7972350

Dernière modification le 1756152240000
Danielmago
« Citoyen »
1753759740000
    • Danielmago#5918
    • Profil
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#9143
  0
@7930778
Xlt
« Citoyen »
1753769100000
    • Xlt#2530
    • Profil
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    • Tribu
#9144
  0
@7940165
Xlt
« Citoyen »
1753769220000
    • Xlt#2530
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    • Tribu
#9145
  0
@7939331
Mquk
« Consul »
1753885800000
    • Mquk#0020
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    • Tribu
#9146
  1
@7777799
@7070777
@7970097

Dernière modification le 1756297260000
Capitan_pro
« Citoyen »
1754085420000
    • Capitan_pro#0000
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#9147
  0
@7971715
Orror
« Citoyen »
1754488740000
    • Orror#0000
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#9148
  0
@7967557 edited

Dernière modification le 1754516340000
Wiannix
« Citoyen »
1754508300000
    • Wiannix#7716
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#9149
  1
@7701862

Dernière modification le 1754512980000
Orror
« Citoyen »
1754512380000
    • Orror#0000
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#9150
  0
@7964798
Jim
« Citoyen »
1754620560000
    • Jim#3189
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#9151
  0
@7969622
Brpiy
« Citoyen »
1755193980000
    • Brpiy#6028
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#9153
  1
@7759711
Capitan_pro
« Citoyen »
1755750300000
    • Capitan_pro#0000
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#9154
  0
@7972028

Dernière modification le 1756152240000
Fraista
« Citoyen »
1755790560000
    • Fraista#8330
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#9155
  3
@7972384
Zeus
« Censeur »
1755933780000
    • Zeus#6550
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#9156
  0
@7972499
@7972500

Dernière modification le 1756305540000
Omgjrn
« Citoyen »
1756571580000
    • Omgjrn#0000
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#9157
  0
@7778777
@7767766
@7770745
Bautipro
« Censeur »
1756600080000
    • Bautipro#5357
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#9158
  0
@7966566
Mquk
« Consul »
1756646460000
    • Mquk#0020
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#9159
  1
  • Reviews
  • Maps being discussed
  • Edits
CHECKPOINT!

Maps that are now permed:
Jim#3189 - @7969057: P13

Reviews:
Mquk#0020 - @7777791
  • I really enjoy the flow of the map and like the section between the cheese and hole. My issue is the cheese section is hard for me to complete because I dont stick to the top after getting the cheese like I should. This makes me rely on the side booster and try to fly up to the side after getting the cheese which is nearly impossible. If this is a common issue for others then it definitely needs to be fixed P3/edits.
  • The idea is interesting but I believe it could be better implemented on some obstacles (particularly around the end/top right part). Regardless, two quality of life edits come to my mind: 1 - I'd like the spawn to be closer from the first treadmill / 2 - it often happens that the sticky at the bottom left kills mice who get too much momentum after hitting the treadmill, either change it for water (and maybe lower the treadmill's power) or just make the sticky sturdier altogether. P13/edits if no changes to the end - P3/edits if changes to the end.
  • I agree with everything said above. I also think that the map is a little bit too difficult for bootcamp at the moment. Edits

Mquk#0020 - @7288883
  • I enjoyed the use of the gravity and water changes in this map and thought it played well. The cheese part was a bit confusing whether you go to the checkpoint or not first. I can see that being an issue for some players. Otherwise, I think the execution was well done. I also appreciate the water booster at the end to be able to try it again incase you missed the hole. P3!
  • It's a fun map with really uncommon physics. Managing to make a fun high-gravity map always impress me. But I found the top-right part to be oppressing and not nearly as smooth and consistent as is the rest. This should be edited in my opinion. P3/edits
  • The map is chaotic and the layout is pretty confusing, feeling that increases because of the difference in power between each and every water ground. The heavy gravity makes the map frustrating to play in combination with such a clustered and deathly layout. Some transitions feel out of place. Having to position yourself properly on grass with cheese and that heavy gravity before attempting an obstacle is also pretty annoying. The cheese chain is fun but the map overall doesn't fit the bootcamp rotation in my opinion. P22.
  • I mostly agree with the comment above mine. The map is way too chaotic for bootcamp in its current state and everything apart from the cheese part would need to be tweaked in my opinion. The map has a some other nice ideas such as the start but it works very inconsistently for me, and the ending which is also quite chaotic at the moment. P22

Sirakaba#0000 - @7479158
  • Simplicity can be cool and it's different from what we usually permed lately, Everything before the cheese is okay, I wouldn't say it's very interesting but it could work. However, the transition to the right part after the cheese is just a little walk, and the end is very precise/poorly executed and not very fun. P22
  • The map plays out like an old school bootcamp map, which I appreciate seeing with todays submissions. It has quite a lot of precise obstacles, but because they've been seen before and not new, I didn't think it was that difficult. I do agree with above that the walk to the right side is lackluster, and the ending is the most precise part of the entire map, but it's very easy to try again if you don't get it. P13
  • I agree with the first comment. P22. Or a weak P13 if the transition is changed
  • I also appreciate seeing this kind of map being submitted and this one has pretty good obstacles, but the overall flow of the map is very poor in my opinion and makes the map less fun. There are too many parts of the map where you do nothing but walk. I wouldn't mind perming this map if the obstacles were arranged in a different way where everything felt more dynamic but I'll go with P22 here.
  • Voting P22 as well.

Rioxmaps#3702 - @7960001
  • Again I enjoy playing this map and this concept but i'm not convinced about this edit. The map is short and it used to be a little more complicated on the middle part, now it has just been replaced by a water which is a racing obstacle ? I still would perm this map but without the water and with something different here https://prnt.sc/DH5mKeHsE0xo . Also, is the blue water really necessary? couldn't it be replaced by an ice/honey thing to match with the rest of the map ? P22 for now but I wish i could see this P3/13 in the future.
  • I really like this map and how it incorporates honey & ice grounds. I do agree with above about the water parts. While the previous honey ground didn't work the best, the change to placing a water ground to sub it doesn't feel thought-out. I still think there is a way to utilize honey grounds to make the gameplay better and the map a more cohesive style. P13/edits
  • Not a fan of these 2 water ground as well. One was okay but now it really looks weird, I think it's worth it to remove them both with something more coherent. Edits
  • Same as above, I wouldn't mind voting P13 on this map as it is right now, but the middle part could be better. Neutral

Danielmago#5918 - @7929023
  • Short but very fun and not that easy to farm, i'm fine with P13.
  • I agree its short and fun, but I really don't like the trampoline on the far right. I got it maybe once out of every five attempts. I think it would be better if it was just a tad bit longer down. That could make it a bit too farmable though, so I am fine with P13 or P13/edits.
  • It's fun but the use of a reversed water at the end on which there is no indication (arrow) is not justified in my opinion. Since the friction of the trampoline right after prevent us of falling too fast, the only thing it does is surprising us. I'd honestly rather perm this map without this water even if it requires adjusting a bit the trampoline placement.
  • Just a less fun version of his P3. The obstacles are not really well made and results in awkwardness when playing. I very very often end up not having my jump reset after hitting the first vertical treadmill on the first chain. The second chain is not enjoyable, friction appears on random grounds for obscure reasons and makes it heavily frustrating. P22.
  • The first chain is alright but nothing special. I don't understand why the lava ground has friction and the right side of the map definitely needs some tweaking if we're going to keep that obstacle. Weak P13 after edits.

Urook#1131 - @5726633
  • Not a huge fan of the end and the position of the hole because that chocolate obstacle is kinda mid so doing it twice isn't the best thing, but apart from that the map work well, the cheese part is very cool so I wouldn't mind seeing this P13 (with or without edits on the end depending on the next votes).
  • It's interesting because I like each obstacle solo, but it's frustrating on the start doing two premise back to back. The jump stop without hitting the boost again or the acid, followed by the two bounce task is annoying and I dont like the small wood wj as a rest between the two, but that's a personal preference. The next part took me a minute to figure out I had to go up to the hole for the lava to be able to do the cheese part which was pretty fun. The ending was fine as well. Overall I enjoyed it. I think it would be fine as a P13.
  • I agree with everything you both said, the hole could be lower just so we don't need to wall jump the chocolate one more time, and the wood under the lava ground could rather be a chocolate ground. P13/edits
  • There are some really cool ideas and a nice execution, I like the first part of the first chain, albeit the rest of it feels a bit over the top. This combined with the obstacle that goes till the cheese is too much, the chocolate is definitely annoying to grip.I like how smooth the next obstacle is, very enjoyable. The obstacles after that are just meh/a repetition of already passed obstacles. Edits.
  • I like this map a lot but I just think it's a bit too difficult. I believe making the edits mentioned in the P13/edits comment would help in this regard. Edits

Submitted maps that are being discussed:
Alarobzein#0000 - @7441039
Danielmago#5918 - @7930778
Mquk#0020 - @7777799
Mquk#0020 - @7070777
Mquk#0020 - @7970097

Maps that have potential but need some specific edits:

  • Danielmago#5918 - @7971352: Very cool map but the beginning is too hard because you need perfect bounces from the 2 vertical trampolines, making the bottom trampoline bigger could help a bit but if you have more ideas to fix that it would be appreciated. Also the obstacle in the middle with the two trampolines is not very fun to play.

  • Unknown#3300 - @7969694: Not a bad map but the two obstacles before the cheese feels automatic and the cheese part isn't good. Also the design just make the map more annoying to play because of the hitbox of the grounds and the circles. Need improvements on these parts and on the design to make it more acceptable.

  • Unknown#3300 - @7970718: The bottom left part isn't working properly, using a galaxy instead of a trampoline just made it worst and the galaxy on the left is giving enough speed when you hit it on the top, but not enough on the bottom even if you have speed, so there's definetely something wrong. The first galaxy on the right could be improved and different than the way it is right now.

  • Shalander - @3936844: Interesting map, however we think it needs edits before putting it in discussion. The arrows are too big and it is not necessary to be like that. There is a bug on the beginning (happen to some people with a bad wifi) that keep you stuck under the very first galaxy so I suppose it is just because they touch the top and the bottom galaxy at the same time but it need to be fixed because we can't let that go public.

  • Omgjrn#0000 - @7778777: Again we think the concept could work but we don't think it's a good edit because all the right part of the map isn't interesting to play.

  • Omgjrn#0000 - @7767766: We think the right part of the map is too messy and complicated to understand for bootcamp, but we like the left part and you could probably do something with this. In case you use that left side for another version, we suggest you to make the little trampoline in the bottom a little bigger to make it less precise.

  • Rioxmaps#3702 - @7954550: We appreciate the concept but there is some things to edit to improve the map and make it bootcamp ready. At the moment we think the middle part of the map with the cj close to the water is too annoying and frustrating. Also the obstacles before that water are too "seperated" and doesn't flow well together. So basically we think you should change the middle part to make a better transition between the first obstacle and the top.


Dernière modification le 1756670340000
Zeus
« Censeur »
1756816500000
    • Zeus#6550
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#9160
  0
@7972726
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