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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Mrxlaith
« Citoyen »
1516633560000
    • Mrxlaith#0000
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#9201
  0
@7367819
Grimmaro
« Consul »
1516726140000
    • Grimmaro#0095
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#9202
  0
@7367858
Fernss
« Citoyen »
1516754640000
    • Fernss#0000
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#9203
  0
@3412651
Sebaisseba
« Citoyen »
1516766640000
    • Sebaisseba#0095
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#9204
  0
Left as is:
@7361574 - Ukingthebest - Not a survivor map!
@7367780 - Ukingthebest - This map only has three grounds for the mice to stand on down below, which not only limits mobility for players because they're isolated at the bottom, but it also makes it easy for the shaman to wipe them due to them being confined in one area, along with your confusing trampoline grounds.
@7357373 - Tdft - In survivor, you are better off using regular grounds since they're more visually reliable and consistent. Without your weird platforms, you ground placement is really bad because your grounds are too close, and mice can easily camp in between the two very bottom platforms since a cannon has no access there.
@7357355 - Tdft - Your clouds in between each and every platform really isolates and divides the entire map into sections, and as the shaman kills most on the middle, the rest will remain at the bottom where the shaman can easily kill a majority.
@7362792 - Tdft - Players will have a really hard time trying to get to the top because each time they start to wall jump, the shaman will knock them back down, keeping them isolated at the bottom where they will become very easy to kill with cannons coming down from that angle.
@7362969 - Lolotomy - You have several flaws in this map, one being that you are using foreground off-screen borders, which means that players cannot see incoming cannons. Another problem is that in survivor, mech can sometimes become unreliable. Another major issue is that mice can wall jump on your trampoline walls, allowing them to freely wall jump around the map with too much mobility.
@7369310 - Lolotomy - Seems that this was already reviewed for P24
@6563859 - Smutny_Nalesnik - This map is way too similar to other maps we have in rotation; the only thing different here is that you have four slanted grounds.
@7361792 - Tioeter - The grounds are scattered randomly which causes very awkward gameplay for both the shaman and the mouse.
@7362588 - Tioeter - Your ground placement is pretty random, there is no apparent flow to the map which makes the gameplay become awkward for the shaman.
@7363237 - Tioeter - You focus way too much on how the map looks compared to how it actually plays. I do not like your map layout because mice can immediately rush to the shaman and hug. Another problem is that your sqaures allow mice to have a lot of mobility, making it harder to kill players.
@7347307 - Zzzzzzzzzzzzzzzzzzz - Your grounds are really weird, they're too small, cramped and set up in a way where it makes it hard to kill people due to the height variety. It will also be hard to kill mice at the very bottom since they are guarded by solid platforms.
@6996967 - V_21 - Too similar to another map.
@7217119 - V_21 - This map is too similar to others in rotation and seems to be a hybrid betwen a few with a random cheese in the middle.
@7111120 - Eyux - Your despawn grounds do not have any warning whatsoever, which can surprise newer players and cause them to die prematurely. Another problem is that mice are so isolated at the end since they have absolutely no mobility.
@7365795 - Teuvmt - Mice instantly die on the left when going off-screen due to having a defilante map. Your tokens are also excessive and kill mice way too prematurely due to trying to dodge cover cannons. You also have misleading grounds since these usually represent anti-clouds.
@7365802 - Teuvmt - Players can just hug the wall and become nearly impossible to kill given the angle that the shaman has to shoot from. Please refrain from using defilante in the future since you do not seem able to use them correctly.
@7246407 - Ferdamys - Mice can abuse the two ramps by moving back and forth and making it hard for the shaman to kill them. Another issue is that your trampoline ground can be a little misleading since it matches the same theme as the ramps, but does not have collision. I would suggest starting over with a new map.
@7254802 - Ferdamys - Your long vertical ground does not have object collision, which can be misleading because the rest of your grounds do have collision. The main problem here is that mice are stranded on one ground on the right, which limits their mobility to dodge cannons.
@7367012 - Ferdamys - Too similar to other maps in rotation, just not as good.
@7367044 - Keccycathy - The ramp in the middle will launch mice into the both vertical wood grounds, which drastically impacts the gameplay because those walls will 95% of the time, protect players from dying. Mice can also wall jump down to the bottom of each vertical grounds and camp.
@7249156 - Faaackuuu - The clouds are way too strong and this map layout has been explored way too much already in the past.
@7367746 - Mrxlaith - Already reviewed.
@7367764 - Mrxlaith - Already reviewed.
@7302246 - Pjfsamora - Your ice ramps will launch mice into the air, allowing them to dodge cannons a lot easier since they will spend more time in the air than on the ground. Smart players will abuse that.
@7367928 - Ozgebru - Same review as above except your wood ramp in place of the ice one.
@7367952 - +Oyun - Too similar to other maps in rotation.
@7367819 - Mrxlaith - The trampolines are way too strong. The layout is not good either.
@3412651 - Fernss - The trampolines are a little too strong and your map layout is nothing particularly exciting or fun to play on.


Will be discussed:
@7367858 - Grimmaro -


Ignored:
None

Dernière modification le 1516772400000
Fii
« Citoyen »
1516777500000
    • Fii#2368
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#9205
  0
@7293324
Nedeland
« Citoyen »
1516881840000
    • Nedeland#0000
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#9206
  0
@7370362
@7370370

Dernière modification le 1516882740000
Meshia
« Consul »
1516884480000
    • Meshia#9096
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#9207
  0
@7370383
Bemmh
« Consul »
1516911960000
    • Bemmh#0095
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#9208
  0
@3308902
@6154758

Dernière modification le 1516912980000
John
« Citoyen »
1516927560000
    • John#9081
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#9209
  0
......

Dernière modification le 1517007960000
Mousemuse
« Citoyen »
1516930560000
    • Mousemuse#0000
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#9210
  0
@7370987
Commandantso
« Censeur »
1517006400000
    • Commandantso#0000
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#9211
  0
@7230579
+Oyun
« Citoyen »
1517052240000
    • +Oyun#0000
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#9212
  0
@7370304
@7369460
Kratos
« Citoyen »
1517080380000
    • Kratos#2341
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#9213
  0
@7119294
@6975545

Dernière modification le 1517081460000
Smutny_nalesnik
« Consul »
1517081820000
    • Smutny_nalesnik#0000
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#9214
  0
a dit :
@6563859 - Smutny_Nalesnik - This map is way too similar to other maps we have in rotation; the only thing different here is that you have four slanted grounds.

Geez, sorry

@6563859 - edited
Teuvmt
« Citoyen »
1517093820000
    • Teuvmt#0000
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#9215
  0
@7372765
@7372772

Dernière modification le 1517094720000
Big_floof
« Citoyen »
1517096580000
    • Big_floof#8192
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#9216
  0
@7372806
Amigdagisele
« Citoyen »
1517104860000
    • Amigdagisele#0000
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#9217
  0
@7372904 (mouses also spawn on the other side)

Dernière modification le 1517104920000
Alexmew974
« Citoyen »
1517124420000
    • Alexmew974#0000
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#9218
  0
there is my map <C><P F="2" /><Z><S><S X="394" L="148" Y="104" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="469" L="10" Y="103" H="14" P="0,0,0,0.2,0,0,0,0" T="1" /><S X="323" L="10" Y="103" H="14" P="0,0,0,0.2,0,0,0,0" T="1" /><S X="198" L="200" Y="185" H="10" P="0,0,0,0.2,40,0,0,0" T="1" /><S X="588" L="200" Y="185" H="10" P="0,0,0,0.2,140,0,0,0" T="1" /><S X="554" L="72" Y="255" H="10" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="555" L="76" Y="317" H="10" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="499" L="42" Y="305" H="10" P="0,0,0.3,0.2,40,0,0,0" T="0" /><S X="615" L="56" Y="329" H="10" P="0,0,0,0.2,20,0,0,0" T="1" /><S X="404" L="44" Y="412" H="44" P="0,0,0,0.2,40,0,0,0" T="1" /><S X="609" L="56" Y="263" H="10" P="0,0,0,0.2,20,0,0,0" T="1" /><S X="723" L="98" Y="378" H="16" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="724" L="72" Y="228" H="16" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="600" L="76" Y="222" H="12" P="0,0,0,20,80,0,0,0" T="3" /><S X="592" L="68" Y="225" H="10" P="0,0,0.3,0.2,80,0,0,0" T="0" /><S X="459" L="70" Y="313" H="10" P="0,0,0,0.2,-40,0,0,0" T="1" /><S X="232" L="72" Y="255" H="10" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="189" L="68" Y="225" H="10" P="0,0,0.3,0.2,100,0,0,0" T="0" /><S X="175" L="56" Y="263" H="10" P="0,0,0,0.2,-20,0,0,0" T="1" /><S X="180" L="76" Y="222" H="12" P="0,0,0,20,100,0,0,0" T="3" /><S X="342" L="70" Y="311" H="10" P="0,0,0,0.2,40,0,0,0" T="1" /><S X="304" L="42" Y="305" H="10" P="0,0,0.3,0.2,-40,0,0,0" T="0" /><S X="258" L="76" Y="317" H="10" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="199" L="56" Y="329" H="10" P="0,0,0,0.2,160,0,0,0" T="1" /><S X="85" L="98" Y="378" H="16" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="397" L="74" Y="203" H="10" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="78" L="72" Y="228" H="16" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D><DC X="390" Y="78" /><DS X="398" Y="182" /></D><O /></Z></C>
Poteerfotter
« Citoyen »
1517148360000
    • Poteerfotter#0000
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#9219
  0
@7373255
Boucharma
« Censeur »
1517153820000
    • Boucharma#0000
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#9220
  0
@7047731
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