Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Velhinosagra « Citoyen » 1505400300000
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Czupaczup « Censeur » 1505405340000
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Akillitilki « Censeur » 1505424240000
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edited. Dernière modification le 1505482500000 |
Viniciusdara « Consul » 1505430360000
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oopsss Dernière modification le 1505430420000 |
Yuugiooohhhh « Citoyen » 1505436660000
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Ratarocks « Censeur » 1505450400000
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@7261681 Edited |
Donmickey « Citoyen » 1505482200000
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Mr_mejia « Citoyen » 1505505780000
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Mr_mejia « Citoyen » 1505505960000
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@7268379 Dernière modification le 1505515200000 |
Mr_mejia « Citoyen » 1505506620000
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Tennis « Citoyen » 1505557140000
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Tricksteer « Citoyen » 1505559120000
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Fitwick « Consul » 1505573760000
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Faaackuuu « Censeur » 1505597820000
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Sirakaba « Citoyen » 1505611380000
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Plubio « Censeur » 1505612400000
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Mapcrew « Consul » 1505612520000
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Left as is: @7264781 - Simazoooo - Woah, so much stuff on the screen. Excessive decoration, you can get lost since the grounds aren't that different to the trees. Also the build is king of long for one shaman, it's just a bridge + ramp up to hole, but you need to figure out how to build the bridge first. @7246439 - Mckeydown - I don't like that color as a background, it looks weird. Anyway, the build is just a bridge cheese/hole with an extra challenge on mice spawn that can be solved by a big box. You should try to focus on a challenge for the build other than giving it a different look. @7243311 - Areluissohxx - So much unused space on the left part of the map. The right side could as a map by itself, you just need to do the grounds bigger and center them. @7260099 - Tenoteno - I see what you did and it's appreciated, but the build can get pretty long for one shaman since it's a long bridge with those big ramps up to cheese/hole and you would get in problems if you wanted to deal with the dynamic ground.¿ (you don't need to, with the build I mentioned it's pretty easy to avoid). I suggest you to make the dynamic ground part of the map as the main concept, and not just something that is there. @7266158 - Cinnamungirl - The entire left side of this map is unused space. You don't need to build there because mice can just jump down to the bridge you will always do. Also the clouds are more annoying than anything else, specially the one next to the ice ground below the hole. Try to use the clouds as an obstacle all around the map, and not just n tiny little parts, because that's tedious. And I don't mean that you need to put cloud everywhere, just make it feel part of the map. @7259885 - Smutny_Nalesnik - Symmetrical maps end up having a repetitive gameplay and that's boring. Also, if you add to it that you have a forced path to finish the map, it's jsut incredibly tedious to do it. Please avoid those things. @7266257 - Papelio - The right side of the map has a lot of unused space because it's only a bridge to the hole (since mice can just jump down to it). Though, the left side seems fine as is. Edit the right side into something that is more attractive for the shamans to build on. @6391066 - V_Ntage - In my tests I could see that the paths aren't balanced because cheese and hole are too close to each other. Try to play around with their positions and see what you get. @7207930 - Tucancitto - I don't like the ice grounds in this map. They just seem totally tedious to deal with because your build will end up like /\/\/\ and that's not really what you want for a P4. You need to give the shaman more freedom and build diversity, if not then it'll become borig and never enough for a P4. @7266377 - Commandantso - I like what you did in here, but I feel like one of those rotationg grounds would be enough for the shaman to deal with. You can put the hole on the top of it and the cheese on the bottom, and try changing the position of mice/shaman spawn and their grounds too. @7212273 - Bendittt - Now it feels like all the cool stuff about this map has gone. The clouds that offer your forced paths are not good, but you can find some positions where they aren't forced paths and shaman still has a lot of place to build on. If I remember correctly, some time ago I told you that a symmetrical map might work with this concept and I keep up my opinion. I liked the way you put the clouds on the first two edits on the right side, now it's kind of useless obstacles. @7267932 - Renaxan - You need to be careful of not covering the hole with your build but that's basically it. Remember this plank concept is already seen on vanilla maps and some others ones in rotation. I wouldn't say this is the better use you can give it, try different designs. @4410554 - Pingouuu - I've already seen this map submitted before and I don't see any change since then. Please avoid submitting the same code without edits or it could be ignored the next time. @7264839 - Honorabilis - Interesting, but the build is just a bridge so P1 will do. @6170479 - Kingdave - The clouds like this aren't a good obstacle on a P4. They are incredibly tedious to deal with and the build could be way better without them. Also the paths aren't balanced, you are too close to the offscreen in the right side of tha map. @7244787 - Roseyeux - You are not going to use the space at the left of the mice spawn, you can totally move the grounds more to that side. Shama spawn could be more in the middle of the map and the hole totally on the right side, as the grounds on the left (you can actually leave some space to the offscreen, but no more than 30 px). @7266829 - Klarry69 - What makes great a P4 is the challenge that the build represents. In your map the only challenge is... well, there is no challenge. You only need to build a little ramp up to the grounds on the top and that's it, everything else on the map is soloable. Again, please focus on the build if you are going to send maps for P4. @5677775 - Uhuge - I like it, but the paths aren't balanced. It's easier to do the bridge mice spawn-cheese than going up cheese-shaman spawn. If you can find a fix for that, I think it would be ok for P4 then. @7266928 - Privatemask - It's better to have the obstacles distributed all around the map and not on precise points, that makes the map tedious to complete and annoying for the shamans. Also in this current design it is too hard for a normal room. @7200202 - V_21 - The concept is cool but unfortunately it is too hard for normal rooms. The hole usually gets covered by the wood ground if shaman ever knows how to move them on a first place. @7266977 - Ahyenn - The build is just a bridge with a ramp up to cheese. The dynamic grounds cloud be used better, something like what you got on the right top corner of the map but as a concept itself. @7267359 - Ruoka - Big clouds are more annoying than a nice challenge for the build. Anyway, the build will end up being the same as if the cloud wasn't there, you just need to do a ramp up to cheese, and that's boring. Focus on a cool challenge for the build instead of big grounds like this. @7267451 - Ararat1 - Too hard for normal rooms and the shaman skills totally ruin this concept unfortunately. @7267495 - B_Q - The cloud covering the cheese is horrible for the shamans; it's so tedious to deal with it. Also the build is just a ramp up to hole with that part of the cheese, leading to a boring map. @7200222 - Mquk - This map is so alike @7200202... I don't think my comment changes anything from that one to this one. @7267634 - Velhinosagra - If you align the map and remove the chocolate ground, it would probaly be fine for P1. @7265677 - Roksiula - Build needs to be the main thing to care about on a P4, and with all those different restitutions is pretty weird too. The cramped space on the top of the structure doesn't give the map a good ending. Please try that the obstacles are all around the map and not on precise points. @7244793 - Yuugiooohhhh - I liked your map from the last review because the cloud grounds actually served as a cool challenge. If you stop to look at this one, you'll find that the clouds aren't necessary at all. Also the left side of the map is too close to offscreen, leading into an unbalanced paths map. If you are going to keep using clouds, please make sure that they interact directly with the build and not that they are an extra challenge that can be totally avoided. @7261681 - Ratarocks - The design of the map is pretty weird. There are some unnecessary obstacles, such as the chocolate ground above mice spawn and the ice grounds + cloud ground in the middle of the map. Make sure to add obstacles that affect the build directly and not on specific points, because that might get boring after a while and it's annoying. @4321568 - Donmickey - Too hard for normal rooms. @7202284 - Tennistete - Unfortunately, I don't think this map has that extra thing that some other P4 maps have. There are a lot of different paths to complete the map, yes, but there's not a real challenge that makes you want to make it P4. I think the map is fine as P1. @5633286 - Noobsones - the design of this map is so weird, it looks like a P7 instead of a P4 and then you realize that shaman needs to help you to complete it. The part I enjoyed build on was the right side, where the cheese has those cloud grounds below so you can choose where to build. You can try to make a map out of it, everything else on the map is unnecessary. @7269033 - Fitwick - Please align your maps before sending them, that gives them a cool look and you get better chances of getting them accepted. @7269500 - Faaackuuu - This concept is already overused and it might get confusing for the shaman. Also it's somewhat hard only for 1 shaman. @7268152 - Sirakaba - The build is only a bridge + ramps up to cheese/hole and that's not what we are looking for anymore. Also, all those platforms for cheese make the build to be less hard, to be a forced path and, so, to be boring. @7269633 - Plubio - Cool concept but it gets constantly ruined in normal rooms by shamans building a straight bridge that will prevent the ice for going back. Make sure to try a different design for this grounds, I think they can make it for a P4. P1'ed: @7259961 - Recessionist - Thanks for your edits, it now seems fine for P1. @6241011 - Framnm - It's missing some obstacles for P4, but it doesn't have anything bad. @7265139 - Gamog - P4'ed: None Ignored: @7266607 - Travonrodfer - Posted more than 1 map (#9209) @7266627 - Travonrodfer - Posted more than 1 map (#9209) @7266633 - Travonrodfer - Posted more than 1 map (#9209) @7184508 - Mejia - Posted more than 1 map (#9229, #9230) @7268379 - Mejia - Posted more than 1 map (#9229, #9230) Dernière modification le 1505703180000 |
Tenoteno « Citoyen » 1505708580000
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