Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Trollduro « Citoyen » 1558535940000
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@7604886 |
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@6762595 editado |
Syrius « Consul » 1558624740000
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@7556893 |
Alarobzein « Citoyen » 1558636200000
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@7605321 |
Xdxboxjaja « Citoyen » 1558700100000
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@7599703 |
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@7605671 |
Ruffles_br « Citoyen » 1558740180000
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@5367473 |
Mapcrew « Consul » 1558744080000
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Left as is: @7604047 - Shobonvip#0000 - This is a very interesting concept! I don't recall seeing it anywhere else. However, in this map, it does not really provide much gameplay. If you could incorporate it in a more varied map, it may be a good fit for the rotation. @6520176 - Cyclone#3550 - See saw maps are not a very fun concept for the rotation, they end up being quite luck based. Also, in this map it's possible that some the mice will have no way to complete it. @7604886 - Trollduro#0000 - This map is really far too timing related, The highness of the restitution of the trampolines makes the timing even more difficult, in addition to the gap in the trampolines being very tight. Overall not a very enjoyable map. @6762595 - Obsyt#0000 - Adding the friction to the bottom of the boosters doesn't seem to have the intended effect, as the mice are unable to jump after using the bottom of the boosters. However, it has made some interesting sc possible. Maybe you could add water to the underneath of the boosters to allow the mice to jump out afterwards? @7556893 - Syrius#8114 - Causes afk death! P22'ed. @7605321 - Alarobzein#0000 - This map is quite confusing, it's not clear what route you must take. Also, it is possible just to complete the map very quickly, using the top grounds of the map to go straight to cheese and hole. @7599703 - Xdxboxjaja#0000 - Not a very good map for the rotation, the gameplay is rather repeated and the aesthetic is strange. @7605671 - Keyx#0000 - This is a very interesting concept, and quite enjoyable. However there are a couple of issues which should be addressed. First, it can be confusing towards the mice that they have to hit the purple dots, because this is not helped by how the arrows point towards the gaps, this makes the mice think they should jump there instead. Also, the gameplay becomes quite repeated as it's just hitting the same dots to go over the same obstacles repeatedly, perhaps you could change this up a bit. P1'ed: @7474226 - Ruffles_Br#0000 - The spawn may be a bit difficult to get out of for some mice, however the gameplay is not bad and the shortcut is quite rewarding and fun. @5367473 - Namelessh#0000 - The gameplay is nothing special, however the map is fun enough. P1 is fine. I think this design could have some further potential as P7 or even P17 with some edits and additions. Will be discussed: None Ignored: None Dernière modification le 1558760580000 |
Ventrumx « Citoyen » 1558855260000
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@7606254 |
Deadlag « Citoyen » 1558912680000
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@7606558 |
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@7606718 messed up concept, truly unpredictable after 60 sec, trampoline will show up to help unlucky mice |
Xdxboxjaja « Citoyen » 1558983180000
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@7606779 |
Cyclone « Citoyen » 1559056860000
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@7403601 |
Lunaflare « Citoyen » 1559147640000
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@7607323 (is there anything i can improve?) |
Alnitak « Citoyen » 1559172720000
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@5492101 |
Pgmsule « Citoyen » 1559308200000
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@4814426 |
Shalander « Citoyen » 1559324400000
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Viniciusdara « Consul » 1559348940000
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Awesync « Censeur » 1559398980000
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@7485554 |