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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
V_21
« Censeur »
1518541920000
    • V_21#0000
    • Profil
    • Derniers messages
#9281
  0
@7000604
@7050165
Bemmh
« Consul »
1518550500000
    • Bemmh#0095
    • Profil
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    • Tribu
#9282
  0
@6176949
Teuvmt
« Citoyen »
1518558420000
    • Teuvmt#0000
    • Profil
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    • Tribu
#9283
  0
@7387144
Vilttitossu
« Citoyen »
1518642420000
    • Vilttitossu#0000
    • Profil
    • Derniers messages
    • Tribu
#9284
  0
@7387825
Mapcrew
« Consul »
1518650520000
    • Mapcrew#0020
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#9285
  0
Left as is:
@7383062 - Jetsoholic - It's unnecessary to have ice on the side trampolines since the grounds don't collide with mice. The middle ground blocks shaman from using the trampoline to fire cannons to the left of the middle trampoline.
@7386578 - Jetsoholic - It's going to be hard for players to survive due to the grounds being pretty small. The grounds to the sides feel a little too cramped.
@6544552 - Qadori - The mice have a lot of mobility at the bottom platforms, making it hard for the shaman to kill them. The ice by the rotated grounds are unnecessary and doesn't add anything to the gameplay, the rotated grounds are also annoying as they could block a lot of cannons.
@7386020 - +Oyun - The mice have pretty much no mobility and the ground between the ones to the right is annoying, due to it blocking cannon from being shot at the very far right ground from the shamans spawn.
@7385058 - Fakedoaero - The trampoline is more or less useless and it's too easy for mice to get up to the shaman if they stay on the ramp ground.
@7386036 - Imdog0 - Mice has no mobility and the trampolines are way too strong, killing mice instantly. The grounds are generally placed awkwardly and the gameplay isn't anything exciting and fun.
@7386058 - Zealmice - The shaman will spend a lot of time stopping people from reaching their spawn, the small ground below their spawn is unnecessary, and mice would easily be killed if they stand there due to the grounds being so close to each other, Only experienced players could manage to survive.
@7386062 - Imdog0 - The mice has no mobility and the map feels pretty cramped. In general the map doesn't offer anything new and would get boring to play on.
@7386074 - Hirannauu - The ice grounds are pretty unnecessary and annoying, the shaman can't properly shoot cannons at the mice from their spawn without moving. It's also going to be easy for mice to camp on the sides of the grounds because they are so thick.
@7246407 - Ferdamys - Edit the map like following: https://i.imgur.com/xYtyjqZ.png. Also, you'll need to fix the ice triangle, so shamans can't go inside it, because they'll be able to abuse the power of spawning offscreen.
@7254656 - Ferdamys - Mice are still going to be able to camp way too easily on the lower half of the map due to the cloud ground in the middle. The grounds where half of it collide with objects are annoying, both for mice and shaman.
@7193849 - Ferdamys - The really small square grounds are unnecessary and so is the water, The roof is too high and players with bigger screens will easily be able to abuse the power of spawning offscreen.
@7370000 - Commandantso - The bottom middle ground is too much of a saftey line if mice are shoot from the platform to the left of it, due to the vary in height. Mice could easily camp on the very far right ground until shaman spirits them or moves from their spawn. The grounds are generally placed pretty awkwardly.
@7385747 - Thewtfjason - The diamond ground in the center is annoying for shaman as it only blocks cannons, especially if they shaman want to use the ramp. Players that reach the ground will also be able to camp up there, since the shaman can't properly reach it. Players can also camp on the left ramp. Even though there is a warning for the despawn, you don't warn of what is going to happen.
@7386228 - Thewtfjason - The mechanism in the map doesn't make much of a difference to the overall gameplay and you can easily glitch it by attaching objects, such as balls to it, and it will go insane. Part from the mechanism, the map doesn't offer anything fun.
@3389836 - Thewtfjason - This map is permed as P6.
@7136780 - Ofskype - This map is a mess, the trampolines are fake, meaning they don't collide with players although it looks like they should. The shaman and mice spawning in the same place is a big problem, and players have highly limited mobility.
@7386536 - Slkloko - This map is super confusing for players and players also has no mobility. Grounds seems like they have collision with objects, which they don't. The trampoline is too strong and doesn't have collision with nice. In general the map doesn't offer anything new to the rotation.
@3895364 - Curinfake - Mice has too much mobility on the bottom grounds, making it hard for the shaman to kill them and the water doesn't add anything to the overall gameplay. This map would get boring to play on quickly.
@5175821 - Curinfake - The map is pretty unbalanced and also quite boring to play on. It only works from the left because of the ramp, and mice will easily be able to reach the top grounds if they are shot from the right. The shaman also has to move from their spawn to be able to aim properly.
@7000604 - V_21 - The map feels very cramped and it's going to be easy for the mice to survive becaues they have a lot of mobility. The middle platforms not having collision with objects is also really annoying, it's going to make it harder for the shaman.
@7050165 - V_21 - Once again, mice have a lot of mobility on the lower grounds, making it hard for the shaman. You need to make sure the shaman can't abuse the ability to spawn offscreen. In general the map is quite generic.
@6176949 - Bemmh - The despawn grounds are unnecessary in this map because they do not impact the gameplay in such a way that warrants relevancy. I am not really a fan of the shaman cage at the beginning of the map, as well as the slightly tilted wood ground at the bottom; the tilted ground really gives the map an almost ugly look and it does not impact the gameplay in a way where it is necessary to position at that angle.
@7387144 - Teuvmt - Very confusing for all players, all the water is super unnecessary and the narrow spaces between the grounds allow no room for players to avoid incoming cannons. What is the most confusing part is that the grounds seems to have collision with grounds, which they don't.
@7387825 - Vilttitossu - Ice grounds are very tedious to play on, especially for the shaman. Mice have too much mobility on the map, making it harder for the shaman to kill them. It's going to be easy for mice to reach shamans spawn, if they are hit with a cannon that's not fired entirely in a downwards angle.


Will be discussed:
None


Ignored:
None
Viaxeiro
« Sénateur »
1518651300000
    • Viaxeiro#0000
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    • Tribu
#9286
  0
@7387915
Fakedoaero
« Citoyen »
1518670500000
    • Fakedoaero#0000
    • Profil
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#9287
  0
@7385058
Hira
« Citoyen »
1518709260000
    • Hira#0979
    • Profil
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    • Tribu
#9288
  0
@7388222
Machi
« Consul »
1518709620000
    • Machi#1159
    • Profil
    • Derniers messages
#9289
  0
@6043104
Kratos
« Citoyen »
1518726600000
    • Kratos#2341
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    • Tribu
#9290
  0
@6908230
@6749884 edited
Leite_ninho
« Citoyen »
1518742860000
    • Leite_ninho#9610
    • Profil
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#9291
  0
@7388664
Jets
« Citoyen »
1518745140000
    • Jets#9678
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    • Tribu
#9292
  0
@7383062
@7386578

Dernière modification le 1518746160000
Ferdamys
« Citoyen »
1518747060000
    • Ferdamys#0000
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#9293
  0
@7388699 (edited @7246407)
@7193849
@7388722 (40s,80s grounds changes)

Dernière modification le 1518751380000
Amigdagisele
« Citoyen »
1518772200000
    • Amigdagisele#0000
    • Profil
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#9294
  0
@7388784
Kooshkoosh
« Citoyen »
1518785520000
    • Kooshkoosh#0000
    • Profil
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#9295
  0
@7388837
Curin
« Citoyen »
1518788940000
    • Curin#9312
    • Profil
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#9296
  0
@7388877
Dsquared2
« Citoyen »
1518800160000
    • Dsquared2#5535
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#9297
  0
@7385747 Fixed both the camp spots, and edited the warning sign so it would be more obvious for mice what they'll be warned for.
Omni
« Citoyen »
1518808440000
    • Omni#4675
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#9298
  0
@7389157
Thnte
« Citoyen »
1518819600000
    • Thnte#0000
    • Profil
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#9299
  0
@7389331
Teuvmt
« Citoyen »
1518819900000
    • Teuvmt#0000
    • Profil
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    • Tribu
#9300
  0
@7389315 Survivor
@7389301 Vampire
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