×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P4 - Chamane
« ‹ 468 / 646 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Espagnol
  • Turc
  • Néerlandais
Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Soul
« Citoyen »
1507241220000
    • Soul#6430
    • Profil
    • Derniers messages
    • Tribu
#9341
  0
@7282260
Simazoooo
« Citoyen »
1507281840000
    • Simazoooo#0000
    • Profil
    • Derniers messages
    • Tribu
#9342
  0
@7278200
Bataatiinha
« Citoyen »
1507285800000
    • Bataatiinha#0000
    • Profil
    • Derniers messages
    • Tribu
#9343
  0
@7234608
Kingdave
« Consul »
1507301760000
    • Kingdave#0000
    • Profil
    • Derniers messages
    • Tribu
#9344
  0
@7282580
Giirardi
« Consul »
1507302840000
    • Giirardi#0000
    • Profil
    • Derniers messages
    • Tribu
#9345
  0
@7282587
Awesync
« Censeur »
1507303620000
    • Awesync#8255
    • Profil
    • Derniers messages
    • Tribu
#9346
  0
deleted

Dernière modification le 1507337640000
Fram
« Citoyen »
1507317420000
    • Fram#4747
    • Profil
    • Derniers messages
    • Tribu
#9347
  0
@7042698
Kiry
« Citoyen »
1507318260000
    • Kiry#6848
    • Profil
    • Derniers messages
    • Tribu
#9348
  0
@7282531
Vintage
« Consul »
1507322640000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#9349
  0
@6365203
Commandantso
« Censeur »
1507325040000
    • Commandantso#0000
    • Profil
    • Derniers messages
#9350
  0
@7282887 - edited

Dernière modification le 1507325340000
Atinesta
« Censeur »
1507343400000
    • Atinesta#0095
    • Profil
    • Derniers messages
    • Tribu
#9351
  0
Left as is:
@7282539 - Tucancitto - Personally, to me it feels as if you have too much going on in this map, that you've just thrown a few grounds together and hoped for the best here. Firstly, I'd shorten the vertical ice ground near the hole and remove majority of the cloud covering; it's just annoying and in the way, the map already will take a good amount of time to complete. Shorten the vertical ice ground next to the torch you have as well, and the cloud near the mice, it doesn't need to be that long. http://prntscr.com/guanhv
@7258357 - Papelio - It's clear to see that despite you implementing crevices into your map, there's nothing special going on, the paths are horribly uneven. To complete the map, the Shaman will only have to make a massive bridge and two ramps it appears. The map itself is quite simplistic and is lacking a lot, given the space you have here. My suggestion to you would to remove the possibility of a buildathing by moving around the grounds; create a new layout and even create an obstacle for the Shaman's to go through that would inspire them in their build, rather than it only be twists and turns.
@4998087 - Zombiewd - I'm honestly not a big fan of this concept at all, it's incredibly overused and has lost its finesse. Also, the way you have set up would only take the Shaman building a small ramp down to the mice and then up to the hole (it can be completed by only a few planks). Please try something else/new for your next map, a bit more challenging as well.
@3616690 - Sekui - This map is nothing special unfortunately; the concept is so overused to the point there's nothing it can add to rotation. To build off that, the map overall is so overbarren, there's nothing interesting or creative going on to challenge the Shaman's the slightest. If I were to sum up this map in one word, it'd have to be generic. For your next map please try and put in more effort and use the space given to you more so.
@4956475 - Donmickey - I'll admit that this is a bit different/unusual for me to see. Despite this fact, I believe it may be too difficult for P4 due to the Shaman's being blind where they build, especially for less experienced players. Other than this, the map itself is very simple if you were to take away the foreground. Maybe a better way to implement this concept would be in smaller sections rather than taking up half a map.
@7279409 - Ahyenn - Alright, there's a few things that should be said about this map, firstly it's way too long for a single Shaman yet too simple to be considered P8. The map overall is a buildathon, which can render it to be boring/monotonous. There's no challenge here other than it being time-consuming, which can frustrate the Shaman's whom have to build for this map to no end. As I've mentioned before in previous map reviews, I dislike this mech since most of the time it's overwhelming for newer Shaman's and well, it's overused. It won't offer anything new to rotation. For your next map, please understand that for P4, your map cannot take too long for the Shaman to complete, but have a challenge of sorts; an obstacle for them to overcome. Also, having multiple ways for them to complete your map is a good idea as well, it offers them creativity/inspiration. If you need more help, don't hesitate to message me or even refer to this link here http://atelier801.com/topic?f=6&t=853018 for ideas/concepts that are more so accepted.
@7195285 - Fosoundkems - This map is exceedingly simple, there's nothing going on here that I can see that'd offer anything for rotation. There's no obstacle here for the Shaman's to overcome and the paths you've offered are very unbalanced; meaning that one may be more commonly used than another. The top half of the map is hardly used at all despite building up to the hole. That being said, I advise that you should start over with a new map and use the space given to you in a better manner, with a different layout and a challenge to keep the Shaman on their toes instead of it being so easy-going.
@7277270 - Virtini - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
@7282260 - Looils - I believe I've already gone over this map with you before, if you want to attempt to get a higher perm, please PM me here on a801.
@7278200 - Simazoooo - There's nothing really exciting here and the paths you've offered are unbalanced entirely, also, despite this you still have offered the possibility of the Shaman's building a long bridge and two ramps to complete the map, there's nothing too enthralling here. I suggest that you look over the P4 maps in rotation already or refer to this link for what we're looking for; http://atelier801.com/topic?f=6&t=853018
@7234608 - Bataatiinha - It would take a very long time for the Shaman to build this map, primarily due to the placement of their spawn, the map overall needs a lot of work put into it, but a good start would be to move the Shaman spawn closer to the cheese, so perhaps on the ground where the heart balloon is or even the ground below it. Now, water isn't that good of a variable to have in P4 since it can drastically screw/mess with the creations/builds that the Shamans make. Also, putting in another small cloud here could do well; http://prntscr.com/guau9v
This is a good start to fixing up the map some, but please be aware that a lot more will need to be done for it to even be considered P1, if you're unwilling to put in this effort you can always start over with a new map/concept.
@7282580 - Kingdave - Firstly, I advise you to look at this link here http://atelier801.com/topic?f=6&t=853018 so that what we are looking for, as well as what we don't want to see in P4 maps. Now, this map is something I'd like to call a "forced path" map, this is due to the fact that there's only one way for the Shamans to build/complete this map from the encasings you've set and the tall vertical grounds, if you want to offer more ways to complete this map, you can start by taking off some grounds or even implementing crevices to hold planks. Also, I'm not seeing something here to inspire the Shaman when it comes to building, so perhaps you can put in clouds or another form of an obstacle here?
@7282587 - Giirardi - Yes
@7042698 - Framnm - It's er. Interesting, but I know you can do much better than this. The mouse spawn is very odd in my opinion and should be moved, also this just seems like a lot for the Shaman to build through with all these twists and turns, there's nothing fun nor exciting here.
@7282531 - Kiryatsu1 - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
@6365203 - V_Ntage - The Shaman placement in this map isn't the best, nor is this concept, it's nothing new really, the challenge/obstacle that you have can easily be removed by a cannon or that particular Shaman skill, once these planks/anvils are removed, this map is very overbarren and without anything going for it, please attempt to create a challenge that cannot be removed too easily, also the vertical ice ground makes it so that part of the map (the right) supports a forced path ideal, so if you could remove some of that ground, put a crevice or replace half of it with a cloud can go a long way in improving this.
@7282887 - Commandantso - Generic


P1'ed:
None


P4'ed:
None


Ignored:
None

Dernière modification le 1507349880000
Tricksteer
« Citoyen »
1507351500000
    • Tricksteer#5888
    • Profil
    • Derniers messages
    • Tribu
#9352
  0
@5716221
Donmickey
« Citoyen »
1507363320000
    • Donmickey#0000
    • Profil
    • Derniers messages
    • Tribu
#9353
  0
@4956475
Urook
« Citoyen »
1507377840000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#9354
  0
@7283303
Xorcist
« Citoyen »
1507383420000
    • Xorcist#0000
    • Profil
    • Derniers messages
    • Tribu
#9355
  0
@7227679
Recessionist
« Citoyen »
1507389600000
    • Recessionist#0000
    • Profil
    • Derniers messages
    • Tribu
#9356
  0
@7283493
Tennis
« Citoyen »
1507399140000
    • Tennis#8153
    • Profil
    • Derniers messages
    • Tribu
#9357
  0
@7284307

Dernière modification le 1507461420000
Kingdave
« Consul »
1507401180000
    • Kingdave#0000
    • Profil
    • Derniers messages
    • Tribu
#9358
  0
@7282580 - Edited

Sorry for the first version, Its 100% edited now x)
Vintage
« Consul »
1507405380000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#9359
  0
@6398916

Dernière modification le 1507570080000
Tucancitto
« Citoyen »
1507408200000
    • Tucancitto#4143
    • Profil
    • Derniers messages
    • Tribu
#9360
  0
@7282539
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P4 - Chamane
« ‹ 468 / 646 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27