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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Teuvmt
« Citoyen »
1519993320000
    • Teuvmt#0000
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    • Tribu
#9341
  0
@7399019
Teruflag
« Citoyen »
1520025000000
    • Teruflag#0000
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    • Tribu
#9342
  1
Here's one ^^
@7399409
Toxic
« Citoyen »
1520035800000
    • Toxic#9242
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#9343
  0
@7399522

http://img.atelier801.com/9fa4f39d.jpg
Cfmapas
« Citoyen »
1520099100000
    • Cfmapas#0000
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#9344
  1
@5765754
Curin
« Citoyen »
1520099280000
    • Curin#9312
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#9345
  1
@6126683
@6002347

Dernière modification le 1520099460000
Mapcrew
« Consul »
1520099820000
    • Mapcrew#0020
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#9346
  2
Left as is:
@7395379 - Papelio - This map is way too similar to another map already in rotation. (@1794873)
@7398634 - Papelio - Players are easily able to reach the shaman to hug them and they won't be able to stop them before of the ramp. Players will also be able to reach the top platform super easily, as they can just wait for the shaman to shoot a cannon on the ramp. Majority of the time, ramps make the gameplay very unbalanced, as it only works to play properly on from one side of the map.
@7395540 - Grimmaro - Mice has too much mobility making it difficult for the shaman to kill, on top of that it's not going to be hard for players to reach the shamans spawn platform. Overall the map doesn't offer any exciting gameplay.
@6656495 - Grimmaro - The anticloud ground will allow mice to get back up too easily due to the circle ground, this will most likely result in the shaman getting hugged. It's not that hard reaching the shamans spawn platform without the help of the middle ground. Overall, the gameplay isn't too different from maps already in rotation.
@7111151 - Grimmaro - The placement of the grounds end up making cannons headsurf the mice too easily, it also feels a little cramped.
@6176949 - Bemmh - The ice wall on the right is an issue because it allows mice to go airborne and the map layout is not good enough for P10 standards.
@7385747 - Thewtfjason - The despawn doesn't quite give an impact on the gameplay anymore, the grounds on the top of the map feels too close to each other and in general the gameplay is similar to many maps already in rotation.
@7395982 - Modyyii - The water is not necessary, especially the water at the bottom, as it isn't thick enough to help the mice if they fall into it. The map is overall pretty messy, the cheese isn't necessary either. If you want to make a ''cage'' for the shaman you need to make sure that mice can't reach it, if players manage to get up to the shaman they will be near impossible to kill. Ice grounds are very annoying to play on, especially for the shaman, in this case it makes it way too easy for mice to get up to the shaman.
@7387915 - Viaxeiro - The map is pretty cramped and the shaman will most likely end up getting hugged. The gameplay is nothing new and fun, would get boring to play on this map quite quickly.
@7369996 - Commandantso - Please refrain from copying maps in the future, as this map is too similar to @837797.
@7396346 - Extr3modur0 - This map is way too similar to @478116.
@4820658 - Tellal - The two grounds below the first anticloud grounds are unnecessary as they don't really add anything to the gameplay. In general the map doesn't offer anything new and exciting to the rotation.
@4815444 - Tellal - The cannons being there add too much of a saftey-net for mice if they are hit with cannons. If they are shot from their spawn they will either end up being stopped from dying by the cannon made from grounds, or they will hit the edge of the rectangular ground and survive.
@7398027 - Cichacz555 - This isn't going to work in survivor, mice can camp on the ice ground underneath the wood one and will be unkillable unless the shaman leave their spawn. Mice have no mobility, they have to wait for the shaman to fire cannons and the trampoline is quite unpredictable and will make it harder for mice to survive.
@4901400 - Garyforum - Mice has no mobility, the only place for them to go is to the shaman, which is going to result in the shaman getting hugged. It also shouldn't be too hard for players to reach the ground above their spawn, once they are there they are more or less unkillable from all other places on the map. The cloud ground is in the way, and doesn't allow the shaman to hit mice with cannons if they walljump there.
@4901410 - Garyforum - Mice will easily be able to reach the shamans spawn and if they fall down to the bottom they can easily get back up, due to the grounds being so close. The shaman is forced to go down from their spawn as cannons won't reach the bottom ground from there.
@4901430 - Garyforum - The anticloud ground is too close to the shamans spawn, allowing mice to hug the shaman too easily. Swap the spawn and resubmit it.
@7399019 - Teuvmt - This is never going to work in survivor, mice has way too much mobility and there are too many grounds blocking incoming cannons.
@7399409 - Teruflag - The water is unnecessary and only makes it easier for the shaman to kill mice as it's going to headsurf them. The grounds are fake, meaning people will assume they are going to play on ice, when in reality mice and objects has no collision with the ice grounds. Overall the map doesn't offer anything new and exciting.
@7399522 - Catdog126 - The bottom water is completely unnecessary as players can't even use it to get up on the ramps, the top water is also unnecessary. The ramps allow mice to be able to reach the shamans spawn way too easily, and mice will be able to camp on the bottom side grounds, due to the ramps blocking cannons from reaching there.
@5765754 - Cfmapas - The water is super annoying and makes it too easy for the shaman to kill mice on the bottom left ground, it also gives mices too much mobility. The ice ground is unnecessary and useless. The square grounds to the left and in the middle are too close to each other.
@6126683 - Curinfake - Mice has little to no mobility and the playforms being quite small makes it harder for them to survive. When you make cage maps, it's better if mice can tell it isn't possible to reach the shamans cage. Some players are propably going to end up dying from trying, as they are going to hit the hidden roof.
@6002347 - Curinfake - If the shaman leaves their spawn it's going to be really hard for them to reach everywhere with cannons, if they stand on one of the ramps, mice will easily be able to camp on the other side. Players also has way too much mobility.


Will be discussed:
@7388699 - Ferdamys -


Ignored:
None

Dernière modification le 1520109420000
Mazutea
« Citoyen »
1520101980000
    • Mazutea#3533
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#9347
  0
@7400133
Mazutea
« Citoyen »
1520104080000
    • Mazutea#3533
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#9348
  0
@7400264
Teuvmt
« Citoyen »
1520110140000
    • Teuvmt#0000
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#9349
  0
@7400373
Garyforum
« Consul »
1520115840000
    • Garyforum#0000
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#9350
  0
Edited - @4901430
@4901400
@4901410

Dernière modification le 1520117700000
Stefan
« Censeur »
1520116380000
    • Stefan#0020
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#9351
  0
@7400500
@7401184
@7198791- please test it well, because i think it is a good edit. and (maybe) now it has chance to be an antigrav permed map.

Dernière modification le 1520192940000
Vhatx
« Citoyen »
1520116860000
    • Vhatx#1609
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#9352
  1
@2928792
Dsquared2
1520119260000
    • Dsquared2#5535
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#9353
[Modéré par Mapcrew, raison : Dealt with.]
Mazutea
« Citoyen »
1520159280000
    • Mazutea#3533
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#9354
  0
@7400753
Shoo
« Citoyen »
1520175060000
    • Shoo#1337
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#9355
  1
@5728719
Kratos
« Citoyen »
1520186580000
    • Kratos#2341
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#9356
  0
@7119294
@7055106
Grimmaro
« Consul »
1520198760000
    • Grimmaro#0095
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#9357
  0
@7111151 - edited
Viaxeiro
« Sénateur »
1520217960000
    • Viaxeiro#0000
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#9358
  1
@7401508
Teruflag
« Citoyen »
1520365380000
    • Teruflag#0000
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#9359
  0
@7402386 - new
@7399409 - fixed
V_e_l
« Citoyen »
1520428140000
    • V_e_l#0000
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#9360
  0
@7392565 - edited
@7403838

Dernière modification le 1520601840000
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