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  • Soumission de cartes #Hardcamp
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Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Zaurye
« Citoyen »
1644243540000
    • Zaurye#0000
    • Profil
    • Derniers messages
#921
  0
@7778370
Ijuini
« Citoyen »
1644433380000
    • Ijuini#0000
    • Profil
    • Derniers messages
    • Tribu
#922
  0
@7847464
@7820723
@7803986
@7735300
@7735298
@7718270
@7707443
@7703919

Dernière modification le 1644434760000
Thekingwys
« Citoyen »
1644957600000
    • Thekingwys#4005
    • Profil
    • Derniers messages
    • Tribu
#923
  0
@7819992

Dernière modification le 1646000700000
Portwave
« Citoyen »
1645202460000
    • Portwave#8221
    • Profil
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#924
  2
  • Review
  • More
http://img.atelier801.com/29a4f0a0.png
We are so sorry for taking so long with a review! We're gonna try to be much faster from now on <3

Refused
Wave#5157 - @7862570
  • This beginning is precise as hell and you mostly should rely on your luck. The rest is fine but I would still try to balance it a bit just so it plays nicely and is less confusing. Edits for D1
  • This map needs more cool obstacles to be worth, right now is just too simple, also some obstacles are kinda repetitive
  • I actually really like the cheese part, but unfortunately that's the only promising thing about this map. The rest is extremely generic and painful defilante gameplay

Wave#5157 - @7865223
  • I mean... it's a good map but it's not even P13 worthy as it's mostly automatic
  • This map needs more cool obstacles to be worth, right now is just too simple, also some obstacles are kinda repetitive (2)
  • More basic defilante/lowmass gameplay that doesn't do anything interesting with the concept
  • Way too easy for hardcamp in my opinion, I guess you should try some P3 or P13.

Wave#5157 - @7865223 (sizemap)
  • Do you even need to change sizes to complete it? Nonetheless it's an Alarobzein type beat and to be quite fair I don't want something like this in rotation Again
  • Please, edits on the first obstacles, just way too hard in a not consistent way to play around it
  • I don't see why it was saying sizemap when it's not, but I actually liked the concept of this map and think it could be better exploited. Honestly, it was just the first part I didn't really like, because it's unbalancedly precise compared to any other section. EDITS / D3.

Aomry123#0000 - @7875440
  • It's pretty easy and annoying
  • Basically a wj marathon with a bunch of poorly placed defilante tokens randomly thrown in
  • It's not any creative map, I see lots of retro gameplay elements combined with defilante objects, which is basically the entire new bootcamp maps, but with a little bit more of creativity than precise hangovers.
  • Generic, boring and weird gameplay

Jasseh#0000 - @7799900

    THE MAP HAS BEEN EDITED AFTER IT GOT SUBMITTED

Aomry123#0000 - @7877249
  • This map reminds me of my hometown in the winter. Very windy and annoying
  • Extremely annoying and borderline unstable gameplay against the wind
  • It hurts a lot my hand to even play the beginning, of how much I have to tap to the opposite side of wind. It's not that I don't like wind maps, but you have to make it more interesting and less painful to play if you want it on hardcamp.
  • This map is pretty poorly designed, the obstacles seems obnoxious to play and also shows nothing really interesting for hardcamp, that's a solid, no.

Xdapoloxd#0000 - @7877450
  • Pretty basic treadmill gameplay and offers nothing interesting to the rotation
  • It was a great map, 'till the end came. You can do better than just a small water filler for the end, I trust it. EDITS / D2.
  • Not terrible at all, but i think so this map is way too easy for hardcamp, with some edits this is maybe an average bc.
    The whole path after the double skulls is way too simple, i'd go for a D1 if there is more on the obstacles on top.

Xdapoloxd#0000 - @7877222
  • If it wasn't for the end, I would say the map is completely automatic, because it only has three obstacles and they are pretty easy to build consistency on them.
  • Kinda of a generic sticky ground map

Xdapoloxd#0000 - @7877331
  • More basic and poorly made tread obstacles
  • Many stuff makes this one really annoying to play through, make some obstacles less precise (specially beginning and the second one with the skulls) then D1/D2.
    Treadmills seems glitchy, can you please trynna fix that.

Sladkoru#5992 - @3902502
  • While the first half of the map is interesting enough, the entire second half is a disappointment by comparison; everything is some basic variation of holding left/right and the obstacles themselves (specifically bouncing off the ice right before the cheese part) are somewhat inconsistent.
  • I think you can improve the part where you have to speed down, to balance the map. EDITS / D2.

Earfquake#1718 - @7611216
  • no for obvious reasons. (said by multiple people)
  • There are tons of maps like that, also most of the similar maps are old, using retro gameplay as well.

Sladkoru#5992 - @6972750
  • Kind of an annoying use of wind, only part that really stands out to me is the end
  • Great chains with a horrible ending.
  • Some of the chains seems to be working pretty well, but most are just annoying and unfun to play around

Sladkoru#5992 - @7281880
  • Uninteresting basic bouncing
  • I guess the ending could be way better, maybe adding a chain instead of that filler, because the rest of the map is pretty good and instigates the player to think a little bit. EDITS / D1.
  • Not that many obstacles and most of the obstacles are pretty basic and not so interesting

Eduard11#2625 - @7613954
  • Between the weirdly unintuitive pathways and the amount of annoying web walljumping, this map feels like it was designed to just be painful to play
  • It was okay 'till the part I got cheese. Neutral 'till there, but when I had to use that spring to go to web with cheese was a disaster, and it's a nightmare to keep waiting 'till that mouse finishes walking through the web. The ending is also way too precise for a map like that.
  • Very generic use of webs, they pretty much work like water/it doesn't show anything special, that wouldn't be a problem if the map was at least great.

Xdapoloxd#0000 - @7882645
  • Pretty basic, and the lowmasses aren't used well at all and only serve as an annoyance
  • I don't know how I am supposed to complete this...
  • Just had a hard time trying to reach to the 2 obstacle, but after trying many times i realized how poorly design the beginning is, tight cj into sticky ground, oof.
    The rest is pretty weird and basic use of sticky grounds too.

Xdapoloxd#0000 - @7880978
  • Extremely awkward and basic

Xdapoloxd#0000 - @7878239
  • The difficulty is wildly unbalanced, with the first half being way too precise and the second being way too easy. On top of that, the map is once again pretty basic and offers nothing interesting
  • Clunky

Zeus#6550 - @7887613
  • The first obstacle doesn't even work well, and although the rest is fine, it's still generic gameplay.
  • Annoying and not so good in general

Zeus#6550 - @7887164
  • BORING. Kinda look like a worse version of some Gobbek's P13
  • It's a bad map in general, the arrows and grounds aren't well aligned, plus the second spring you have to use is extremely strong and you cannot control the height of your mouse. Consider changing some concepts of your gameplay.

Baffbotbaan#0000 - @7888457
  • What is this supposed to be?
  • I think you should make another map from zero. This one cannot even be understood and its aesthetic is horrible, besides the alignment and bad uses of dynamic grounds.
  • one point from portwave for the cool mechanism

Jasseh#0000 - @7755557
  • It has generic gameplay and the skulls don't fit well with the rest of the map. It also feels empty and easy compared to most of D1 maps.

Guisanper#0000 - @7694174
  • The circle mechanics is not very well used, it could be a better usage. Also you can go from below.
  • A cool attempt of concept, the beginning is not so well executed you can get into a loop on that lava and it's kinda frustating, the whole part below after the sticky ground seems kinda uninteresting and vague...
  • A cool attempt of concept but the entire map is confusing and RNG based



Edits before being accepted
Svalki#2826 - @7882920 - An interesting use of this mechanism, but it's kinda poorly executed, the mechanism seems to be constantly struggling to work properly. I think the concept is great, but some parts are way too precise to have all of them combined, some of them should be at least a little bit more consistent, the chains are great though.


Maps highlighted with this color have a chance of getting their difficulty changed or be removed without an official review.

Accepted
Difficulty 1
Sladkoru#5992 - @7252052
Jasseh#0000 - @7880887
Sladkoru#5992 - @7225542
Sladkoru#5992 - @7452095

Difficulty 2
Jasseh#0000 - @7887777
Alarobzein#0000 - @7864529
Alarobzein#0000 - @7862113
Alarobzein#0000 - @7866108
Enderflash#0000 - @7819218
Enderflash#0000 - @7868622
Difficulty 3
Sladkoru#5992 - @6970333
Sladkoru#5992 - @3869792
Sladkoru#5992 - @6538840
Xorcist#0020 - @6411817
Difficulty 4
Sladkoru#5992 - @7417986

http://img.atelier801.com/29a4f0a0.png

Edits
None.
Removed
Vintage#0246 - @6536759
Corncycle#0095 - @3652733
Vintage#0246 - @7187166
Xorcist#0020 - @3726468

Dernière modification le 1650815880000
Poteerfotter
« Citoyen »
1645493940000
    • Poteerfotter#0000
    • Profil
    • Derniers messages
    • Tribu
#925
  0
@7896953

Dernière modification le 1650214260000
Monstro
« Citoyen »
1646492520000
    • Monstro#8669
    • Profil
    • Derniers messages
#926
  0
@7845008 corrected platforms - @7898044

Dernière modification le 1646493900000
Omgjrn
« Citoyen »
1647106740000
    • Omgjrn#0000
    • Profil
    • Derniers messages
    • Tribu
#927
  0
@7767677
@7777321
@7777322
@7777344
@7777345
Sladkoru
« Citoyen »
1647878820000
    • Sladkoru#5992
    • Profil
    • Derniers messages
    • Tribu
#928
  0
@7064300
@6974000
@3940243
@6964520
@7259920
Omgjrn
« Citoyen »
1648452480000
    • Omgjrn#0000
    • Profil
    • Derniers messages
    • Tribu
#929
  0
@7777346
Weien
« Citoyen »
1648729620000
    • Weien#6059
    • Profil
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    • Tribu
#930
  0
@7900041
Thekingwys
« Citoyen »
1648765800000
    • Thekingwys#4005
    • Profil
    • Derniers messages
    • Tribu
#931
  0
@7819990
Portwave
« Citoyen »
1650861900000
    • Portwave#8221
    • Profil
    • Derniers messages
#932
  1
REVIEEEEEEEEEEEEW

Dernière modification le 1654610760000
Virtini
« Consul »
1652089920000
    • Virtini#0000
    • Profil
    • Derniers messages
    • Tribu
#933
  0
@7694886 sizemap
@7694883 sizemap
@7282222 sizemap
@7673670

Dernière modification le 1652089980000
Jas
« Citoyen »
1652162880000
    • Jas#4974
    • Profil
    • Derniers messages
    • Tribu
#934
  0
@7877858
Sladkoru
« Citoyen »
1653631020000
    • Sladkoru#5992
    • Profil
    • Derniers messages
    • Tribu
#936
  0
@7444343
Barakusum
« Citoyen »
1653671700000
    • Barakusum#4485
    • Profil
    • Derniers messages
    • Tribu
#938
  0
@7905608
Sladkoru
« Citoyen »
1653701400000
    • Sladkoru#5992
    • Profil
    • Derniers messages
    • Tribu
#939
  0
@7889597 sizemap
Barakusum
« Citoyen »
1653815880000
    • Barakusum#4485
    • Profil
    • Derniers messages
    • Tribu
#940
  0
@7905727
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  • Soumission de cartes #Hardcamp
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