![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7281632 - Unique concept that has been simplified enough for public rotation! |
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Left as is: @5716221 - Noobsones - Having punctual obstacles all around the map is very annoying for the shaman. It's way better to focus on a challenge that impacts the build enough with the design of the map instead of adding random stuff like the cloud on the cheese that does nothing. Also if you are going to use multiple paths, then make sure that theya re balanced and therefore it's not easier to build on one of them compared to the other ones. I'd like the decoration being removed too, it doesn't fit the map at all. @4956475 - Donmickey - I personally dislike this concept because when I build I like to see what I'm doing and I'm sure shamans on normal rooms like it too. It's a cool idea but I don't think its worth of adding to rotation. @7283303 - Ahyenn - Too hard for normal rooms. A forced build is not good on P4, it's better to have open space and multiple paths so there's build diversity. @7227679 - Xorcist - Too hard for normal rooms but I like that portals doesn't make the map easier because of the antigravity, unfortunatelly I don't think it'll ever work on P4. @7283493 - Recessionist - Cramped spaces to build on are horrible and if you add a forced build to the map too, then it's just totally frustrating to complete. If you are going to use the planks concept, then let the build be as different and shamans want, if not the map will become really boring in a short period of time. @7284307 - Tennistete - It seems like every ground in this map was placed randomly. I just can't find a good balance between paths because the bridge is always going to be used above the other builds. Mice can easily go down to the grounds below them just jumping by them and then the difficulty of the map descends a lot. @7282580 - Kingdave - Please don't add punctual obstacles that are innecessary to your maps (such as the ice grounds next to mice spawn and cheese), that makes it incredibly annoying to build on. Also the design on this one isn't particularly different from other maps that are already in rotation; the layout feels so commonly used. @7282539 - Tucancitto - Too many things around the map that makes me feel claustrophobic. I can't have any space for myself to do a nice build because it's full of grounds and obstacles everywhere. It's fine as P1 but I don't think it can go further so. @7284088 - Streetraat - @3717518 - Yuugiooohhhh - Why are you using a pink rectangle ground below the cloud grounds if they are just cloud grounds? it's very confusing. Also the build on the bottom of the map is not feasible, you're always too close to the offscreen and you can die then. That means paths are not balanced, so it could end up being boring after a while. @7279254 - Tenoteno - The build is still too long for newer shamans and I'd prefer if you only use rectangle grounds to indicate anticloud grounds please, it's kind of confusing with the normal grounds in the middle of them. Also it looks quite ugly, I don't think the decoration fits the map with the rectangle grounds like that. @7289347 - Papelio - It's actually very confusing to do anything with those dynamic grounds, there's not a fast way to move them or even a good one. If you rely on mice to do it for you, then I don't think it's going to ever be fine for P4. I like the concept but please make it easier to understand and to interact with it. @7282531 - Kiryatsu1 - It's very important that the build is the main focus of the shaman on a P4, if you add a lot of grounds that make a path for the mice to complete the map without needing the help of the shaman a lot, then it should not be P4. There's way too many grounds all around the map, you can get lost pretty easily and annoyed by them. Please give the shaman space ont he map to build on, if not they will frustrate and never complete the map. @7024100 - Miirp - I like the grounds around the cheese but that's it, everything else on the map feels pretty random and don't help the map in a good way. Try to focus your map on what you got in cheese with that mech and see what you get, right now it feels just like other obstacle in the map and I think it can be focused totaly on it. @7286107 - Zombiewd - I don't like the positioning of the cloud grounds, it's totally horrible for the shaman the build around them or to deal with them in any way they try to. If you are going to use cloud grounds, please use them in a way that they interact with the build as the design of the map and not only on punctual sites like you did in here, that makes the map annoying and boring for the shamans. @7117102 - Pjfsamora - Too simple. You need to add more challenge to your map if you want it to be permed, we are not looking for such easy maps anymore. @6215548 - Commandantso - The beggining of the map feels pretty random to be honest. It has nothing to do there and it's just an unnecessary extra obstacle. The rest of the build is super easy because you have a lot of space to do whatever you want. It's basically a random obstacle at mice and shaman spawn with no other challenge than not falling and die. Please focus on a challenge that involves the entire map's design and not only punctual obstacles like the wood ground. @7233086 - Boslightyzk - What a horrible position for the shaman spawn; surrounded by those clouds it's almost imposible to do a good start for your build. The build can get pretty cramped in the middle of the map too, making it too annoying and hard for the shaman to complete. @7286875 - Lonqw - Not a P4 map. @7287128 - Fakepozekron - Symmetrical maps have repetitive gameplay which ends up being boring in general for the build/the shamans. The cloud grounds around the wood grounds in the middle of the map are actually pretty annoying to deal with and it makes the map to take even more to complete. Also the build is completely forced because even though it's not really cramped, there's not much space to build on, which is a bad thing too. @7287402 - Soufakemadre - Too hard for normal rooms if not ruined by shaman skills. @7287465 - Smutny_Nalesnik - I usually dislike portals used like this on any map, but they feel quite useful in this one. It's not that easy to complete the map and I think it can be better after some edits like removing the ice grounds which shouldn't be there. Also the map could be more centered so the cheese is more to the left and so do the hole; right now there's a lot of unused space on the left side of the map. @7287728 - Tdft - The concept is totally useless because the build is always going to be a bridge with ramps up to cheese/hole. Also mice die a lot on the sand ground below cheese when they try to reach it with blowing up bubbles/balloons. Basically the entire top of the map is unused. @7288819 - Roksiula - Too simple for P4. @7190932 - Mivale - The cloud grounds make the map be so annoying. it would be way better without them although I don't think enough for a P4 since there it would be some balancing path issue, but please remove them and see what you get. @7289538 - Faaackuuu - Too simple for P4. @994487 - Viniciusdara - Everything in this map seems to be reandom. The positioning of the tokens, the background, the grounds only placed on the bottom of the map... nothing fits together. The build can get interesting with these kind of obstacles, but you need better layouts for that to work out. @7274426 - Maxislow - All the right side of the map is horrible to build on. there's not too much space to get in there/get out of there and you can see a lot of unused space right at the sides of the map too. I know that the map might get unbalanced if you make it easier to pass through the bottom of the map, but right now it's almost impossible to do so, and that's worse than the other option. @7289755 - Viaxeiro - The portals are useless. If you are going to add portals to a P4 map, please make them feel part of the concept and not to used them to move mice from a place to another because there's no other way to get in. That just makes the map annoying and not good. @7281393 - Bubamg - Way too much unused space on the right side of the map and all around it if you stop to look at it. I like the concept you tried in here, but it's actually not that hard to avoid the plank on the bottom since you just need to fall, it becomes quite useless. Then, the build is a pretty long ramp up to cheese and then going down to mice which turns out to be annoying. If you are going to use a concept like this on a map, make sure there's no other big challenge on it because then it becomes unnecessarily hard and that's bad. P1'ed: @6398916 - V_Ntage - Nothing special in here. The build is ok but shamans don't use different paths to complete the map. In general, it's fine for P1. @7273431 - Gamog - Overused concept, I don't think it can ever make it for P4 being this simple so P1 will do. P4'ed: @7281632 - Grimmaro - I loved it and it also worked great on my tests, there's nothing else to add. Ignored: @7285201 - Fortfix - Posted more than 1 map (#9367) @7285215 - Fortfix - Posted more than 1 map (#9367) @5670423 - Fortfix - Posted more than 1 map (#9367) @5670435 - Fortfix - Posted more than 1 map (#9367) @7222493 - Fortfix - Posted more than 1 map (#9367) @7285223 - Fortfix - Posted more than 1 map (#9367) Dernière modification le 1508231220000 |
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Left as is: @7283493 - Recessionist - The concept could be interesting, but the planks are a pain to remove,this is not enjoyable and it'll very likely end up being a huge mess with the could in the middle. @6913891 - Pjfsamora - I kinda like the map and its layout but I think the space is too cramped with all those clouds. Shaman will be struggling and messing up. @7279254 - Tenoteno - I like the map and I was hesitant about giving it a perm, and the shaman's spawn is too unsafe in my opinion to worth a perm. @7291456 - Gamog - The map is not a fun map to build on, the clouds make it really annoying and painfull. it will just be a large ramp with clouds in the middle. Moreover the layout is not visually appealing. @7291484 - Ahyenn - I like the idea and the design of the map but death tokens are such a pain for most of the shamans. They won't be able to avoid them properly, it will be a mass death and a mess (especially if the shaman has the bubble's skill). The average shaman cannot complete this map. @7291499 - H3r023 - The map only requires a bridge and a ramp, this is not interesting for the shaman. Besides some grounds are useless, so as the balloons. The map seems very random. @7270261 - Leafileaf - The map is too cramped and generic to be enjoyable. Shaman will have to make a succession of ramps, it will be super dull for him. Besides, I'm pretty sure we already have similar maps in rotation, so it won't bring anything new. @7289347 - Papelio - We already have push & pull maps in rotation and this one doesn't have anything new/interesting. Overall I think it just gets really boring for most of the players. @7291848 - Commandantso - Le vent est beaucoup (beaucoup) trop fort. Les souris et le chaman ne savent pas qu'il y a du vent sur la carte et vont naturellement sauter pour ne plus être bloquées par le chocolat et... elles vont mourir. J'ai testé la carte en publique avec 27 souris, seules 3 souris ne sont pas mortes en sautant. Et le chaman a très vite abandonné à cause du vent qui détruisait sa construction. Le chaman a même écrit dans le chat "Je ne peux pas du tout bouger avec le fromage" donc voilà... P1'ed: None P4'ed: @7289790 - Maxislow - I like the map, and despite the fact I tested it several times (maybe 5 or 6) and only one shaman was able to complete the map, I'm willing to give it a chance. Ignored: None Dernière modification le 1508427240000 |
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@7295858 Dernière modification le 1508794140000 |