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Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan
Blood
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    • Blood#3565
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#9381
  0
@7631699
Farhanraiss
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#9382
  0
@6112961
Teuvmt
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#9383
  0
@7629534
Velsword
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    • Velsword#0095
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#9384
  1
Left as is:
@7225683 - Miminou1#0000 - I would say that there isn't anything too interesting about this map because it uses concepts and techniques that we've seen before in rotation and because of that, I don't see how this map would offer something unique or different compared to the other maps that we've seen prior in the past. I would also advise to use regular trampolines for bouncy grounds in the future as using wood can be a little misleading and could also be considered a fake ground.
@7617617 - Erenadoo#9526 - I like how you allowed mice to complete this map in several different ways which does increase the replay value of a map in rotation (which is good). My main problem with this map is that the obstacles aren't that fun as a whole because they're all things we've seen in the past or they're in maps already in rotation. There isn't an issue with using common obstacles but the problem arises when they're used in a way that doesn't make the map any different than those other maps. Another problem that I have is that the defilante tokens in this map can be easily replaced with grounds so I don't really see too much of a purpose for them being here. Some advice of mine would be to avoid defilante in such ways that a lava ground or trampoline can be used.
@7448525 - Iguivos#0000 - I do like that this map has a higher skill ceiling which will reward those with more experience if they beat the map using some of the more difficult routes. I think the biggest problem here is that this map doesn't offer anything new or different enough for me to warrant a discussion because we've seen maps like this numerous times in the past and in rotation. These kinds of maps aren't bad as a whole but the problem comes when these maps become common without much differentiating them from each other. I would advise you to try to be more creative with your maps in the future and try to figure out a way to make your maps different and unique from others.
@7622960 - Roxx#3013 - This map uses several different concepts in one map and what's problematic about with that is that the map doesn't really flow well together. What I mean about flowing well together is that there is no apparent "theme" here so everything appears to be random. You have a maze for the cheese and then you have a plank which is another concept obstacle for other types of maps and so these two things don't really go well together. I also don't like how you have a wall on the left because I don't see an actual reason for it.
@7616415 - Kokx#0690 - I don't find anything too interesting about this map because the entirety of the map relies solely on walljumping, which isn't that fun or entertaining to do.
@7623138 - Falkrana#0000 - I think using the lava and the ice in this current state is a neat idea but the map as a whole is poorly constructed as more often than not, mice end up bouncing around the map in such a chaotic way that it becomes more of a nuisance than something entertaining. I don't think this map has potential to be permed and I would encourage you to start over.
@7440137 - Eruptia#6455 - The problem that I have with this map is the fact that all you really do here is wall jump for the entirety of the map, there is no other kind of obstacle here, thus making this map pretty bland if I'm being honest. I also have a problem with how fast this map can be completed and in addition to that, I don't see a need to have so many separate holes as some aren't even necessary in the first place.
@7623652 - Sulm#1713 - I think that this map is too tough to be in normal rotation because the obstacles are a little too similar to bootcamp and hard racing obstacles. Obstacles in normal should be more easier to accommodate for the mice who aren't as well versed in those other game modes.
@7617630 - Soricelul_1#0000 - I think that this map is too much of a racing map than it is actually for P7 due to the nature of the obstacles. I don't see racing maps as a bad thing for P7 necessarily but I have a problem when they have generic obstacles without really being different or unique enough for me to warrant discussing them.
@7624261 - Olhoszbanido#0000 - I think the map is pretty fun and I wouldn't be opposed to P1 but you have some off screen parts, which is against the rules. If you fix the off screen issues, shoot me a PM and I'll P1 it for you.
@6488162 - Pratton#0000 - Interesting take on the vanilla map(s) but my main issue here is that once you fall off the ice, you don't really realize that there is a second half on the bottom until its too late and in most cases, you end up missing the trampolines too.
@7625832 - Alperxw#0000 - I don't see anything different or unique about this map compared to the numerous other similar maps to this already in rotation. I think we have enough maps like this and I don't see a map like this getting into discussion nowadays.
@7626020 - Amjla#0000 - There isn't anything too interesting or fun about this map. I think the TA's would offer a cool route for those who are more experienced but other than that, this map basically boring as a whole.
@7626535 - Stickezzz#0000 - Fine as P1
@7626872 - Zetdey#3845 - I think that newer mice would have trouble on this map because of the upper right side of the map, which would end up requiring some to jump over that horizontal ice if they don't get a good enough bounce to get over it in the first place. I also don't find this map very entertaining or fun as a whole unfortunately.
@5510851 - Twistzaok#0000 - I found this map to be fun but the problem here is that, I think that this map is a little too tough for normal rotation. The wind is strong and so that forces newer players to have to use the ramps, which as a whole will be difficult for them because getting the cheese requires more thought; without a shaman, a lot of people will be stuck on the right side of the map and probably mort.
@7274387 - Obsyt#0000 - I quite like this concept but I do think that edits would make this map better. The first problem is that, I think you have too much circles and not only does it prolong the tedious nature of the mechanism, but it doesn't give news enough time afterwards to do the balls because they're pretty chaotic as a whole; I think removing 2 should do the trick. Another problem that I saw was that, sometimes mice would glitch under the slider which would then cause the mechanism to become stuck in place, thus not allowing mice to complete the map. Perhaps having a space under the slider should do the trick as well. PM me here on the forum when you finish your edits and I'll take a look and see if its enough for discussion.
@7530573 - Jfrti#0000 - I think your version of this concept is neat but I don't think it has what it takes to become highperm because we already have plenty of concepts like this in rotation and this one isn't necessarily better than those in anyway because there's nothing different or unique about this map compared to the others. I also think that the obstacles you've chosen here are a little too hard for normal rotation because most of the newbs will struggle with the trampoline wall jump and the last chocolate obstacle and without a shaman, they won't be able to make it past those.
@7305656 - Maurothecat#0000 - The obstacles in this map aren't that interesting because they're quite common to see in the numerous maps we already have in rotation.
@7630472 - Sewdy#0000 - I found this map to be just too chaotic for it to be enjoyable. The mechanism is neat but the added night mode and the maze-like nature of the map just makes the map way too confusing as a whole, especially for newer players. I would encourage you to separate the mechanism itself and the night mode into two separate maps in the future as I don't really see them belonging together unless the map is just really really good and balanced.
@7607665 - Lionxmega#0000 - This map is quite tedious if I'm being honest. All you have to do here is wall jump and then corner jump and I don't think that this map is quite fun or interesting enough to make it to discussion.
@6112961 - Farhanraiss#0000 - The game play here isn't too interesting as it mostly revolves around wall jumping and the use of a single booster ground.
@7629534 - Teuvmt#0000 - This map isn't too fun or interesting as it mostly revolves around weak trampolines and common obstacles that we've seen numerous times before in the past.


P1'ed:
@7622593 - Sekakmad#0000 - Nothing new here but the map is constructed in a way where it should be fun for a while.
@7624014 - Austinbacky#0000 -
@7617050 - Xdxboxjaja#0000 -
@2198560 - Viniciusdara#4015 -
@7625690 - Uskil#0020 - I don't think this concept alone has enough to make it to discussion but i think its unique for P1.
@7626517 - Mursello#0000 - Interesting take on this concept but we have a lot of maps like this already in rotation.
@5551706 - Ork#0015 - I really like the chaotic mechanism but given the back and forth nature of the map, I think P1 is fine.
@7037516 - Erickindio#0000 -
@7631699 - Blood#3565 - The game play is quite tedious but I like it enough for P1.


Will be discussed:
@3283784 - Sekui#0000 - Nothing too interesting but I do like that there are multiple routes.
@6051634 - Drotik#8972 - I found the concept to be neat and constructed well enough for discussion.


Ignored:
@7629187 - Olhoszbanido#0000 - Posted more than 1 map (#9378)
@6558432 - Olhoszbanido#0000 - Posted more than 1 map (#9378)

Dernière modification le 1565278920000
Jrr
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    • Jrr#4839
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#9385
  0
@7633156
Wolf
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    • Wolf#2833
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#9386
  0
@7526839
Keyx
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    • Keyx#0000
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#9387
  0
@7608625
Ruffles_br
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#9388
  0
@7628118
Farhanraiss
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#9389
  0
@7632413
Cal
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#9390
  0
@7634371
Shalander
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#9391
  0
@7626662 - Random Cheese Vanilla v2.

Dernière modification le 1565570400000
Thimop_is_back
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#9392
  0
@7635261
Kylieo
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#9393
  0
@7635843
Blackout
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#9396
  0
@1589924
Gumballvic
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    • Gumballvic#0000
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#9397
  0
@7637680
A simple map that does not really have a challenge, it's just that you have to watch for the pit when you're on the rotating planks.
Miminou1
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#9398
  0
@7075841
Muffermice33
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#9399
  0
@7637916

;-;?
Sewdycreatooor
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#9400
  0
@7638241
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