Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Czupaczup « Censeur » 1508654100000
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Codyniall « Citoyen » 1508665560000
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Pipe_alv « Citoyen » 1508723820000
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Medoogo « Citoyen » 1508753520000
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Brenow « Censeur » 1508766480000
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Tucancitto « Citoyen » 1508778600000
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Bataatiinha « Citoyen » 1508782020000
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Mapcrew « Consul » 1508893080000
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Left as is: @7295858 - Boucharma - The background makes the map really confusing, please use the normal ones or don't use one instead.The anticloud grounds serve no nothing in this design and every time they are used like this it's the same; the build barely touches them and if you want to add supports for hard/divine mode builds then just add the support and not anticloud grounds because they are useless like this. The water in the middle of the map is also doing nothing but being annoying for the build and so do the ground next to the offscreen in the right side of the map, it would be way better if that ground wasn't there. @4587813 - Mckeydown - The middle grounds would serve as a map by theirselves, everything else is not ueful for the map and it's actually annoying to have it there. Please only focus on waht you got in the middle and center it, then move it a few pixels up so it's also centered in that part and put the hole where mice is; your map will be fine for P1. @7292211 - Eyux - Too simple for P4. Only bridge builds with a ramp up to cheese/hole is boring, please focus on a good gameplay for the shaman when sending a map for P4. Also avoid using excessive decoration that has nothing to do there. @7292516 - Streetraat - The shaman spawn obstacle is not good, please avoid using those. Also the build is kind of long ebcause of that, one shaman struggles a lot to complete the map. @7292534 - Ahyenn - I like the design but the shaman spawn is not placed in a good spot, it could be better at the bottom left with another grass ground in the slanted earth ground. Also if you are going to try that, move the cheese some pixels up and to the right so it's not that easy to just make a bridge to it. @6398151 - V_Ntage - I like the design you got in the right side of the map, but everything in the left side seems useless to me. Try to focus on the right side and make your map only with those grounds on it. @5854740 - Purposeyunus - This layout is pretty common and there are already maps in rotation with this concept, so it's boring. Also it's kind of long for one shaman because of the ice ground obstacles that shouldn't be there. @7292849 - Ratarocks - There's still no reason to use the top part of the map is you can just build a bridge. I liked the idea of the anticloud grounds with the tokens above it in a vertical way like this, but not the rest of the map. The entire design should be changed into something that focuses in the tokens, not like this. @7291848 - Commandantso - The ice grounds in this map are useless because the build barely changes if they were not there. Then, the map should be more centered to give it a better look and a better gameplay. Take a look at the hole ground and the grounds from both shaman and mice spawn, they are different and they shouldn't. Also make sure to aling your map and when entering it, thath the onces from the right are totally next to the offscreen or totally appart from it. @7293255 - Winterdemon - The grounds next to the spawn are unnecessary extra obstacles and then there's nothing else to care about but a simple bridge with a ramp up to cheese, leading to a really boring map. Please add the obstacles on your way to cheese and not on punctual spots like this. @7293482 - Luctl - If the build to hole wasn't that cramped because of it being so close to the grounds and the wood ground below the big one, the map would probably be fine for P1 although there's nothing really impressive to make it for P4, that would mean a totally different design because symmetrical maps have repetitive gameplay which is also boring. @7292317 - Anabooleta - The shaman spawn is really weird compared to the other grounds in the map, it just doesn't match with anything. Also there's a lot of unused space in the top of the map and everybody will just do a ramp up to avoid the cloud in the bottom because it might end up being very hard for them, leading to a very unbalanced paths map. @7293859 - Smutny_Nalesnik - There are a lot of grounds everywhere. Forced builds are annoying for a P4 map, which is why a lot of grounds in them are not really good. Also the build ends up being pretty simple, which is not good either. Please focus on a challenge for the gameplay that affects the build directly and not in specific points. @7243097 - Tennistete - The map has barely changed since I first saw it and I still think that antigravity maps are not a good option for P4. If you want to try antigravity maps, I suggest you to visit the #spiritual or the #divinity thread. @7294301 - Elias_Br_Ty - Too simple for P4. Please make sure that the build is the main concept of a P4, if not then it doesn't really fits P4. @7294272 - Impala2015 - Not a P4 map (soloable). @7294315 - Kekitpato - The build is pretty much a bridge with a ramp up to hole with the unnecessary extra obstacle of the ice ground next to the mice spawn, which is boring. Also the water is useless because if mice fell they would die anyway. @7293289 - Maxislow - Having a forced path for the shaman to build on is not a great think about a P4 map. The map becomes repeptitive after a while and then boring because of that. Also the cloud ground on the cheese is not really useful in any way. I like the design you got in the cheese with the ice grounds there, so if you make a map with that in the middle and probably other grounds just like those on the other side but probably smaller so it's easier to build around them it would be fine for P1. @7294548 - Roksiula - Please make sure that the build is the main thing to focus on a P4 map, fi not then it doesn't really fit on P4. Right now the build to hole is not required since you can just climb the water (of course it might not be easy for everyone but the thing it's that is possible and not super hard to acomplish). Also the vertical cloud in the middle of the build it's bad because it won't let you freely do what you want, it's more like an annoying obstacle than a good one. @7293119 - Codyniall - When you only need to put portals and mice can complete the map then it's not a P4 map because you're not even building anything. Please avoid using portals like that. @7286717 - Fosoundkems - @7294257 - Pipemice2 - The ice ground in the middle of the map is more annoying than anything else for the build. If you try to do a hard or divine mode build in here you will always fail because you acn't make it on time or it's really really hard becuase of that obstacle. It's better to add challenges to the build with the grounds that are used for the design of the map and not adding extra unnecessary obstacles like this one. @6836244 - Medoogo - Please don't submit maps without the possibility of using red anchors. If you want to make this kind of maps, visit the #spiritual or #divinity threads. @7295719 - Tucancitto - Everything just seems pretty randomly placed in this map. The paths are not balanced at all since it's easier to go all way up avoiding the clouds everywhere. Try to use less grounds and make the other ones bigger instead. P1'ed: @7293005 - Namelessh - @7282408 - Brenoouuw - I loved the design but unfortunately the map is not balanced because is easier to go up rather than building down, and the build is in general simple for a P4. P4'ed: @7295746 - Bataatiinha - I was skeptical of this map at the beginning, but after testing it everything was really cool and I saw both cheeses used so it seems to be fine. Ignored: @7290786 - Mapadded - Posted more than 1 map (#9420) @7290761 - Mapadded - Posted more than 1 map (#9420) Dernière modification le 1509000960000 |
Boucharma « Censeur » 1509002400000
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@7302481 Dernière modification le 1509657060000 |
Tucancitto « Citoyen » 1509007500000
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@7295719 - Edited |
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@7292534 edited |
Mapadded « Citoyen » 1509024660000
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Tenoteno « Citoyen » 1509043260000
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@7279254 (Edited the spawn). |
Gorrillaz « Citoyen » 1509045960000
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Papelio « Consul » 1509049680000
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Ratarocks « Censeur » 1509118320000
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@7292849 edited |
Commandantso « Censeur » 1509118740000
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