Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7430234 Dernière modification le 1524689700000 |
Tioeter « Citoyen » 1524049860000
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@7426577 @7426595 @7427879 Dernière modification le 1524297900000 |
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@7422628 @7425542 |
Xragez « Citoyen » 1524113760000
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@7423401 i remade the map and changed a lot |
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@7426949. @7427372. @7427732. |
Italica « Citoyen » 1524421620000
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@7428871 |
S_m_o_r « Citoyen » 1524593580000
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@7429775 @7423101 |
Smutny_nalesnik « Consul » 1524599220000
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@7216832 |
Viunyw « Citoyen » 1524604320000
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@7429856 @7429857 @5997550 Dernière modification le 1524655920000 |
Erenadoo « Citoyen » 1524671880000
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@7430093 @7430090 |
Mapcrew « Consul » 1524689160000
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Left as is: @7403047 - Thewtfjason#0000 - The apple isn't quite necessary on this map unless the shaman is standing to the left side of the map and wants to aim at the mice underneath the top left ground. If the shaman is standing to the right, they can each every part of the map perfectly fine, and even use the trampoline to hit both the bottom grounds. It's also not too hard for players to survive, especially not for those who are a little more experienced. @7422228 - Thewtfjason#0000 - The apple is not necessary for this map at all, it would pretty much end up getting neglected once players realize it's not needed. @7425184 - Kana#2630 - This map is never going to work for survivor, it's too messy and when making caged maps you need to make sure that the mice can't get into the shamans cage. Mice has no mobility and the lower part of the map is too cramped. @7423341 - Stefanmocarz#0000 - The anti-cloud grounds are pretty annoying and it doesn't alter the gameplay very much as objects go through them, only thing they really do is give mice a small piece of ground to stand on. @7425427 - Arbuzeek#5159 - Mice have no mobility and there isn't really a way for mice to reach the angled ground, it's going to be really easy for the shaman to kill everyone. @7419588 - Scrapie#9290 - The map is pretty random and messy. Mice can easily camp inside the trampolines around the map to be unkillable. The shaman can't properly reach everywhere on the map with cannons, and when making roofs for survivor, it's preffered if the roof is visible to players. @7425494 - Uelintondd#0000 - Mice have pretty much no mobility and will either manage to reach the far left ground or get killed due to the low amount of mobility. The trampoline is too strong. @7426114 - Boo#1450 - The shaman can only reach the top two highest platforms inside the cage properly, the mice will be hard to kill as they can just camp on the lower platforms. When making caged maps like this, it's important to remember that mice aren't supposed to be able to reach the shaman. You could spend some time in the editor just to get familiar with it's features, there's also plenty of tutorials to watch. @7426249 - Ethonyds#3905 - The trampoline grounds aren't necessary and neither is the water. Overall, the map doesn't offer any new and exciting gameplay. @7426261 - Ethonyds#3905 - Mice have little to no mobility, the ice and water ground are annoying to play on and the water isn't necessary. @7430234 - John#9081 - Mice will struggle to survive due to the grounds being quite small and the map is a little too similar to another map already in rotation. @7426595 - Tioeter#0000 - It feels quite cramped and the anti-cloud grounds are quite annoying. @7427879 - Tioeter#0000 - It feels quite cramped, and the two ice ground aren't necessary, the middle one just ruins it and looks out of place. Overall the map isn't very fun to play on. @7422628 - Curin#9312 - The shaman can easily abuse the ice underneath their spawn by spawning cannons closer to the ground, making the cannons fly and hit the right top platform. Shooting cannons at the center ground will headsurf those who are standing on the left bottom ground. @7425542 - Curin#9312 - Bottom half is a little cramped and the lava will be way too hard for players to avoid, especially for newer ones. @7423401 - Xragez#0000 - The map is too similar to other maps already in rotation. @7426949 - Kiry#6848 - Grounds are placed kind of randomly and the ice grounds aren't necessary as they are just annoying. The map is cramped in the middle section and is no fun to play on. @7427372 - Kiry#6848 - Mice don't have much mobility, the only place they can really go is to the shaman and if they do, they'll most likely end up getting shot down or meeped by them and die. Overall the map isn't very exciting to play on. @7427732 - Kiry#6848 - The water is pretty much useless as it's hard to reach the top platforms even with the help of the water. Overall, the map is quite boring in terms of gameplay. @7428871 - Italica#4583 - This map is never going to work in survivor, ice is very tedious to play on. Some mice are going to end up dying trying to reach the other side and the angled grounds are useless and annoying. @7429775 - Ejinzy#0000 - The map is too messy and there's a lot of unnecessary grounds. When you submit maps for survivor, make sure you submit them as P22 (Tribe house map). @7423101 - Ejinzy#0000 - Mice can camp around the map due to the two long grounds next to the mice spawn. The shaman will constantly have to move to reach all the places on the map. You also shouldn't place invisible grounds that mice can stand on around the map. @7216832 - Smutny_Nalesnik#0000 - The ramp makes the map unbalanced as the map only work properly from the left side and even then it's not very good. Ramps in general make the maps unbalanced. @7429856 - Cmarcian#0000 - The gameplay is quite boring, mice don't have a big chance of reaching the shaman so they are just stuck jumping at the bottom grounds to avoid cannons. @7429857 - Cmarcian#0000 - Mice can camp on the outer sides of the squares to avoid cannons quite easily. Ramps like these are a no for survivor because mice can easily just stand on the inner sides and wait for the shaman to shoot at a cannon at them, and then go air-borne from the cannon. @5997550 - Cmarcian#0000 - Circular grounds are not recommended for survivor maps because it makes it quite easy for mice to survive because they can stand a little bit down on the grounds and wait to go air-borne from a cannon. Another problem to avoid is making fake grounds, this means that it looks like your grounds have no collision with objects when they actually do. @7430093 - Frybag#0000 - The small ice ground next to the shaman is unnecessary and only makes it easier for mice to survive if they manage to get to the shaman's spawn. Overall, the gameplay isn't offering anything exciting to the rotation. @7430090 - Frybag#0000 - The bottom two grounds being anti-cloud is quite annoying, the shaman will have to move down to the middle ground once they've cleared it in order to reach the bottom left ground. The trampoline isn't too useful as it can only properly reach the platform the mice spawn on. Will be discussed: @7426577 - Tioeter#0000 - Ignored: None Dernière modification le 1524697260000 |
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@5920529 |
S_m_o_r « Citoyen » 1524715860000
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@7430373 |
Viunyw « Citoyen » 1524733380000
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@7430271 |
Smutny_nalesnik « Consul » 1524735300000
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Removed Dernière modification le 1524762060000 |
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@7418717 |
Bloodymoon « Citoyen » 1524952800000
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@7414150 @7420114 |
Grimmaro « Consul » 1524965700000
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@6389998 @7178781 Dernière modification le 1524976560000 |
Javizi « Citoyen » 1524970140000
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Mapcrew a dit : I am from the Spanish community, it is my second comment. This is the edited map, I guess that's fine. Thanks for your reply @6166549 and new map: @6168703 Dernière modification le 1524972840000 |
Xragez « Citoyen » 1525027500000
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@7431996 |