| Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
| « Consul » 1529166000000
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| Left as is: @7453622 - Fakedoaero#0000 - The gameplay is awkward for the shaman wherever he decides to stay: - from his spawn, the mice can abuse the rotated ground next to their spawn to dodge cannons - on top of either of the top middle grounds, good shots are harder to get on targets directly underneath and also mice can camp on the circular surfaces @5420926 - Fakedoaero#0000 - There is a lot of space that could've been used, the middle section feels cramped and therefore moving between the mice's spawn and the top part will be too easy. The ramp will also frustrare the shaman a lot as the mice can always try to come back to the middle. @7454328 - Fakedoaero#0000 - Firstly, the design is confusing, grounds that don't have collision with objects should be marked with an inner rectangle/circle of the same colour as the background (6A7495). Cannons act weirdly as they hit the left corner of the ice ramp in the middle and mice can use that deviation to reach the shaman's spawn. Surviving on circular surfaces is easy and just too many elements on the map to run around. @7453552 - Ethonyds#3905 - Using so many different types of grounds isn't an appealling design. The cloud isn't obvious and its restitution is too high, its placement doesn't offer good shots so it is of no use, same as the grounds with no collision with objects. All the grounds are pretty short, far away to the sides of the map, and make the gameplay unbalanced in the shaman's favour. @7443515 - Ethonyds#3905 - It won't be enjoyable for mice to survive on such a short surface at the middle and many will choose to move to the top ground on the right, which is too far away and too high up for the shaman to be able to get good shots @7457081 - Ethonyds#3905 - Such long surfaces that lack collision with objects generally induce an easy gameplay for mice and the shaman's placement so far away from the action adds to that @7453824 - Nky#1784 - The trampolines, though fun to play around with for the shaman, are too strong and too efficient on this map that only has 1 long, boring ground, that can only make for a limited, hard and annoying gameplay for the mice also because of the headsurfs. Though unlikely, it is possible for the mice to get on top of the top section and that should be taken into consideration too when editing, maybe an horizontal wall of the same colour as the background (6A7495) @7453867 - Hira#0979 - So much continuous surface for mice to run around, each section feels cramped too. The shaman is in a good position to take advantage of the dangerous positioning of the mice once the map starts but once the mice reach the middle it is just a game of abusing the wall to survive @7450728 - Ramph#9525 - Maybe make the map a bit less cramped by using the space left. With mice on the bottom middle ground, gameplay is made awkward for the shaman by the left wall of the ground that the mice spawn on, that often saves mice after being hit by the cannons. The bottom water is unneeded, while the top water makes jumping harder and would annoy any survivors that reach it @4603399 - Dariusseby_Y#31467 - All grounds are so close and their placement makes it very likely for the mice to just hit the wall of another ground if they are hit. The cheese is a good attempt at taking away from that mobility but isn't enough @7444277 - Tennis#8153 - The mice feel isolated and the only ground close to their spawn ground is an ever more dangerous position for them to be in: gameplay is unbalanced in the shaman's favour @7446559 - Tennis#8153 - Same as last map, spawn point is too dangerous and there aren't many opportunities for mice to move wisely without being helped by easy cannons from the shaman @7454127 - Tennis#8153 - Gameplay is most likely to happen on 1-2 grounds that aren't safe, once again, too few opportunities for mice for it to be balanced @7454125 - Morumotto#3840 - Feels cramped because of the width and height of each ground that make it very easy to move between grounds and also abuse the walls @7454056 - Morumotto#3840 - Too easy for the mice because they are often saved by the walls when hit and they can always come back to the middle. The top section (that is easy to reach considering how close the walls are to the grounds above) favours an even easier survival with the long surface that it offers @1224353 - Garyforum#0000 - Gameplay is somewhat balanced but it is boring to play on 1-2 long grounds where headsurfs that would make survival annoying are very likely @1244624 - Garyforum#0000 - Boring concept that revolves around 2 long wood grounds and 2 long stripes of water where survival is unlikely and also annoying because jumping in the water is difficult @7455278 - Falkrana#0000 - Apart from removing the hole and the cheese, you should also remove the background, the decorations that make it difficult to see the cannons properly and you shouldn't export the map on the server (instead, export it as a tribe house). As for the gameplay itself, the middle grounds to the sides are too thin and there's no space to jump properly between them @7365491 - Eyux#0000 - Original and fun, but a concept that is chaotic, unpredictable and that could never work with so many reflections of cannons @7444424 - Eyux#0000 - I think the concept with this apple placement has a lot of potential, however I feel they are overpowered on this map with only 3 short grounds with not much surface to play on that isn't extremely vulnerable to apple shots @7457176 - Boo#1450 - Map is empty Will be discussed: None Ignored: None Dernière modification le 1529173140000 |
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| @7444277 @7446559 @7454127 |
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| @7458395 @7458398 |
| « Citoyen » 1529241960000
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| @7458438 Dernière modification le 1530263460000 |
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| @7458905 @7458911 |
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| @7458906 @7458909 |
| « Citoyen » 1529424660000
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| @7459579 Sper sa va placa! |
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| @7459653 |
| « Citoyen » 1529443920000
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| scrie ca nu merge... |
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| @2554837 |
| « Citoyen » 1529471340000
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| @5342854 |
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| @6892913 |
| « Citoyen » 1529550420000
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| @7460575 |
| « Citoyen » 1529583240000
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| @6324750 @6514022 @6857713 Dernière modification le 1529586240000 |
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| @7460750 |
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| Left as is: @7444277 - Tennis#8153 - The ice grounds aren’t really necessary, they are mostly just annoying, especially the one below the shaman platform. It will be annoying for the shaman to kill those mice that go/fall down to the wooden ground at the bottom left because the ice is in the way for the shaman to be able to aim properly. If they want to be able to aim for the mice in a comfortable way, they’ll need to move away from their spawn. @7446559 - Tennis#8153 - Using anticloud grounds like this is generally pretty annoying to play on, especially for the shaman. It makes it frustrating and harder for the shaman to kill the mice. Overall the map is quite uninteresting, as it doesn’t offer any fun and exciting gameplay. @7454127 - Tennis#8153 - The layout of this map is frustrating for the shaman because they can’t reach the bottom right platform without moving from their spawn. The death tokens will make the map very annoying to play on, and it’ll be hard for mice to survive on it. Death tokens are not recommended for survivor maps. @7458283 - Ethonyds#3905 - We already have survivor maps with the same kind of layout for the survivor rotation. There’s no need for the platforms to be made from different grounds and the use of the anticloud ground here is a bit frustrating for the shaman. @7458286 - Ethonyds#3905 - The ground in the very center makes the map annoying to shaman on, not only do you need to aim pretty much straight down, but the ground being anticloud makes it harder for the shaman, the center ground is almost not really needed. The layout doesn’t offer any exciting gameplay. @7458299 - Ethonyds#3905 - The two anticloud grounds doesn’t make a big difference in the gameplay, since mice from the bottom side grounds can’t jump onto them; it makes them more of a decoration. Mice also don’t have very much mobility and the gameplay isn’t too fun on this map. @7458395 - Scrapie#9290 - The grounds on the top and the middle one are too close to each other, mice can easily run from their spawn over to the shaman and hug them. The very bottom ground is too close to the one above, making the space between those grounds way too narrow, this results in easier kills for the shaman. @7458398 - Scrapie#9290 - Mice don’t have very much mobility and once again the grounds are too close to each other making the map feel quite cramped and uncomfortable to play on. The top two platforms are too close to the information bar, which makes it frustrating for the shaman to spawn up there. Overall the map doesn’t offer very interesting gameplay. @7458438 - Gorrillaz#0000 - The use of water this way is very annoying, for all the players. In most cases the mice won’t reach the two pink squares to the sides, simply because the water is too annoying to play in. The water also gives mice a bit too much mobility and allows the shaman to abuse it by manipulating incoming cannons. @7458905 - Nky#1784 - The map is very boring, both in terms of gameplay and layout. Maps with this type of layout is generally quite boring. @7458911 - Nky#1784 - The ice grounds next to the wooden ones aren’t necessary. I’d advice you to avoid using ice grounds in survivor as they are quite annoying to play on, I’d also avoid using ramps as they often make the map unbalanced. In this case mice can stand on the ramp and once they get shot by a cannon they will go flying and be able to reach the higher grounds too easily. @7458906 - Hira#0979 - Mice have no mobility and the trampolines is a bit too strong. Caged maps like these are boring in terms of gameplay and it’s far too easy for mice to survive. @7458909 - Hira#0979 - Mice have no mobility and the map is quite dull and boring. It’ll be way too hard for mice to survive. @7459579 - Annibalsss#0000 - When submitting maps for survivor, you need to make sure you export your maps as P22 (tribe house). Lava grounds are not recommended for survivor and should be avoided, also make sure you don’t place fake grounds. In this case the lava; it seems like you could jump on it, when in reality you can’t and just end up dying instead. The space between the ice grounds is too narrow and the water is unnecessary. This map is never going to work for survivor. @7459653 - Reddeathnick#3204 - The mice have no mobility and the space between the grounds is too close. This map is also too similar to another one already in rotation. @2554837 - Lucy#0409 - This is not a survivor map, backgrounds and decoration is not allowed in survivor. There is way too much water, chocolate grounds are not recommended for survivor. I’d advice you to play in survivor rooms more to see what kind of maps we are looking for. @5342854 - Fakedoaero#0000 - The vertical ice grounds may seem useful but they are only annoying and in the way. They limit the space the shaman has to shoot cannons and makes it very frustrating to play on. The ice ground below what two spawns are unnecessary. @6892913 - Obsyt#0000 - There’s too much water, generally water is quite annoying to play on. If mice get the cheese and fall down, it’ll be more or less a death trap for them. The platforms on the map are quite small, making it easier for the shaman to kill mice. @7460575 - Jocellynn#5670 - It’ll be quite hard for mice to survive, in order to reach other platforms part from their spawn, they’ll need to get past the shaman, but jumping onto the vertical ground the shaman spawn on will pretty much get them killed instantly. The map is quite cramped and messy. I’d advice you to play more in survivor rooms to get a feel for what kind of maps we are looking for. @6324750 - Tigropod#0000 - The middle two vertical grounds are too close to each other, making it easy for the shaman to place a box to kill mice who fell down there, or just shoot a single cannon. The small bottom grounds to the sides are way too small, making it too easy for the shaman to kill mice standing there. The map overall doesn’t offer any fun gameplay. @6514022 - Tigropod#0000 - Angled grounds generally makes maps unbalanced, in this case it allows mice to get higher up easier and it will be easier for mice to survive as a whole. Part from this the map is quite boring. @6857713 - Tigropod#0000 - The trampolines aren’t very helpful and therefor unnecessary. The water isn’t really needed either, it only allows mice to camp inside it until the shaman moves from their spawn or uses a spirit to kill those in the water. @7460750 - Julo#2979 - This map is never going to work in survivor. It’s way too hard for the shaman to kill mice because of the walls and the angled grounds, there’s only one place for mice to die. The trampoline is pretty much useless. I’d advice you to play more in survivor rooms to see what kind of maps we are looking for. Will be discussed: None Ignored: None Dernière modification le 1529617080000 |
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| @7461702 @7461719 @7461785 Dernière modification le 1530643680000 |
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| [Modéré par Wilhelmt, raison : Consecutive posts.] |
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| [Modéré par Wilhelmt, raison : Consecutive posts.] |