Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Sewaged « Citoyen » 1633772280000
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@7834093 |
Orororii « Citoyen » 1635811560000
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@7883452 @7884144 @7885435 Dernière modification le 1637259900000 |
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@7779172 @7779173 @7779174 Dernière modification le 1646168100000 |
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Eremia « Censeur » 1643990220000
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@7734061 - edited @7740754 - edited @7866756 - edited Dernière modification le 1643991900000 |
Budweiser « Censeur » 1644940380000
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@7864444 @7896383 Dernière modification le 1644940800000 |
Mapcrew « Consul » 1649157480000
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Left as is: @4163343 - Lei#0020 - The top of the map is a little cramped. Shaman's cannons will often collide and blocking each other since cloud-enabled ground density. At the bottom of the map, not many surfaces for mice to escape cannon spam. @7865432 - Jota#0676 - This map reminds me of @7502773 in many ways. @7875831 - Xaxadoooooo#0000 - In my tests, shamans couldn't bring down mice on upper grounds and somehow they didnt use choco to hold on. While the rest was good overall, it was very difficult to escape the cannons sliding off the sand triangle since they were so fast. Also the ice grounds in the shaman cage are just confusing and make choco cannot be seen. Needs editing before being considered for P24. @7872414 - Xaxadoooooo#0000 - In my tests, the mice couldn't even get to the side top parts. Nearly all who fell down couldn't escape from acid because of cannon spam. Needs editing before being considered for P24 as before. @7875003 - Xaxadoooooo#0000 - I really like the idea, it needs a few edits before it gets discussed. First of all, grounds should have been a little longer. It was really hard to stay on them in the tests. In addition, the moving ground at the bottom does not add much to the gameplay. You better make it non-moving. @7763118 - Haydie#0000 - Disappearing didn't affect gameplay much. Other than that, the layout was a bit plain and the shamans had to make the same moves over and over to drop the mice. Although the tests were balanced, it did not offer a really fun gameplay. @7745869 - Haydie#0000 - Although the moving ground is a nice addition, the rest of the layout is bland and repetitive. @7517751 - Jasseh#0000 - During my tests, many players died straight from crossfires after falling from the spawn point. I suggest you add escape points to prevent this. @7869452 - Hyk#6465 - Huge shaman cage splits the map into two separate parts and this forces mice to survive against two shamans on small part of the map, which is we dont want in P24. @7834093 - Sewaged#0000 - While I appreciate the round grounds, they don't provide a very good gameplay in this layout as they are not stable. You can make them suitable for survival by using them in certain places rather than the whole map. @7883452 - Orororii#0000 - In my tests the map was mostly in favor of the shamans. First of all, both shamans were in the same cage. Also grounds are much shorter than mice can survive against acid and 2 shamans at the same time. Needs editing before being considered for P24. @7884144 - Orororii#0000 - The layout is overused and doesn't offer any different gameplay than what we have now. @7885435 - Orororii#0000 - Although the round layout is nice and creative, when two shamans collaborate, they had no trouble clearing the entire map. Also, the grounds on the sides were forgotten as anticloud. It would be nice to see this idea implemented in a better way. @7779173 - M23#4702 - This feels like a one-shaman map but harder. I do not see the point in having two shamans for this one, and as such I feel like it shouldn't be discussed. @7779174 - M23#4702 - Too much anticloud, the gimmick of two shamans here only involves spamming cannons since there is no space for cannons. @7885280 - Zeus#6550 - For shamans, experienced or not, it will be nearly impossible to kill mice who hug to the ice in the middle. Also frictional parts covered with cloud ground provide campsites that shamans cannot block. Additionally, the sloping cloud grounds allow mice to climb back up easily. @7892722 - Oreoooooooooooo#7481 - The layout of this map is too overused, and provides nothing unique to rotation. Several platforms are too small which would be difficult to survive on, especially with both shamans firing. In addition, where the friction is 0, you should show that they are. @7734061 - Eremia#2246 - I appreciate your creativity, but unfortunately the map was mostly repetitive. Shamans only had to shoot upwards throughout the round. It would be nice to see the same concept implemented in a more playable way. @7740754 - Eremia#2246 - Tbh, I was excited to see "aie" on a survivor map, but unfortunately most of the players didn't understand the concept. Those who understood could not escape from the shamans either. I don't know if it is possible, but maybe it can become playable with many different mice spawn points in a layout where it is easier to escape from shamans. @7866756 - Eremia#2246 - At the begining of the round, most of the players died because they didn't understand what sticky ground was and so the game was balanced. But the rest had no trouble escaping them as they knew exactly where the cannons would come from. Also the platfroms for survival seemed not enough. Maybe one more platform where sticky ground covers? @7864444 - +guai#0000 - In the previous version of the map, cannons were piling up and letting the mice climb up. Edits made don't seem to fix this problem. Also the 45 degree ground does not provide a good gameplay at all. @7896383 - +guai#0000 - The ice slopes were a problem, shamans were too preoccupied with mice on the wooden grounds and it was hard to kill on the slopes unless you specifically aimed for them. Apart from these, the layout of the map is kinda repetitive. The acid grounds were ineffective as well. Will be discussed: @7863766 - Haydie#0000 @7525003 - Jasseh#0000 @7779172 - M23#4702 Ignored: None |
Xaxadoooooo « Citoyen » 1649166120000
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@7875003 edited |
Jasseh « Censeur » 1649173140000
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@7517751 - edit @7518627 @7520963 Dernière modification le 1651181760000 |
Fakedoaero « Citoyen » 1649181720000
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Xaxadoooooo « Citoyen » 1651970700000
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Sewaged « Citoyen » 1651999740000
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Bluevintrix « Censeur » 1652618640000
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Kamiityx2 « Citoyen » 1654879860000
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@7906891 dual shamans map |