×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Soumission de cartes #Hardcamp
« ‹ 48 / 58 › »
  • Portugais (brésilien)
  • Anglais
  • Français
Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Ijuini
« Citoyen »
1653881040000
    • Ijuini#0000
    • Profil
    • Derniers messages
    • Tribu
#941
  0
@7703910
@7703901
@7703919
One
« Citoyen »
1653952500000
    • One#2332
    • Profil
    • Derniers messages
    • Tribu
#942
  0
@7905671
Willeus
« Citoyen »
1654607640000
    • Willeus#0000
    • Profil
    • Derniers messages
    • Tribu
#943
  4
  • Review
  • More
http://img.atelier801.com/29a4f0a0.png
Thank you all for your patience. We have good news for you guys. We're now making videos about the reviews, and they are being uploaded on Willeus's channel. Just have in mind that the first videos won't be as accurate as we want because they are still being tested. Although, I hope you enjoy the review and the video!

Refused

Portwave#8221 - @7828000
  • The top left chain is too precise, the dynamic grounds with high restitution always bug. The majority of the right and hole parts look like fillers.
  • Personally I don't like linear parts based on tokens and strong threadmills.
  • The bottom choco at the right is a little bit useless, because it can be skipped. Also the second obstacle, which is a tramp smash, has pretty low consistency. Maybe you can make this second obstacle more enjoyable by making the cj up after it a little bigger.


Ijuini#0000 - @7847464
  • The map is pretty decent, but the gameplay is not fun and attractive at all.


Ijuini#0000 - @7803986
  • I found the parts around the second and third lavas fun, but the rest of the map seems really boring.
  • I don't like how this map has basically two obstacles, which one is automatic and the other is annoying.


Ijuini#0000 - @7735298
  • The entire map is pretty readable and very fun to play, aside from the TA you have to do before cheese. Although the last obstacle is pretty bad and I'm counting it as a filler, it's hard to control the speed and strenght needed not to touch the acid, which makes it annoying, specially at the end.


Ijuini#0000 - @7718270
  • Maybe you can make the first obstacle a little bit less precise, by making the first speed token faster. Also you're using a lot of unneeded tokens for your maps, consider making them with more grounds instead of tokens.


Ijuini#0000 - @7707443
  • I'm really sorry, but cannons are not allowed, since they bug for people when they come in a room. Use real trampolines instead or real tramp circles.


Ijuini#0000 - @7703919
  • The obstacle right after cheese could be a chain from the beginning instead of using the tramp again to get the speed token. Also this map sounds pretty generic compared to the other ones you made. I'm passing this one.
  • The map consists of some basic parts and the connection among them are not obvious.


Thekingwys#4005 - @7819992
  • This map needs arrows or a type of guide, because it has tons of ways the player can follow, as in none of them are the correct ones. Please make it less confusing. Also stop editting after submitting or finish your maps before sending it to the review.


Poteerfotter#0000 - @7896953
  • The map is fullfilled with way too precise obstacles to be done in a row. If you nerf them somewhat a tiny bit, it can become a P3 or P13.
  • Every part is too precise to play and not really fun.


Omgjrn#0000 - @7777321
  • It doesn't look like a map of yours. This map is really generic and not that fun to play.


Omgjrn#0000 - @7777322
  • This map has tons of shortcuts and can be done in 5s or less. Also the entire bottom right part is useless since you can do the map normally using only the left half of the map.


Sladkoru#5992 - @7064300
  • Loved the concept, but I can't accept that ending. It's a little bit stressful to control the speed at the very end. Maybe you can make a chain using the upper side of the choco after getting cheese. It would be neat.


Sladkoru#5992 - @6964520
  • It feels like we had already removed this map? This is generic and boring.
  • This last obstacle right after cheese is unclear and also annoying. Also you can complete the map by lava walking with cheese.


Sladkoru#5992 - @7259920
  • I loved the idea, but currently it doesn't work because it's too short for a map and it's repetitive. Also there are some lava bugs.
  • I liked the idea, but I think you could make this map a little bit longer. The way it is now, is way too easy.


Thekingwys#4005 - @7819990
  • This map is tiring. It takes a lot of time to complete and it's inconsistent.
  • The obstacle right before cheese is a precise bouncing on lava. If you don't touch it perfectly, you don't get to the correct height. You can fix that by either putting down the acid or moving the lava up, which aligns better the map and makes it a more enjoyable obstacle, also avoiding a possible shortcut by touching the corner of that same lava and bouncing on the wood to get cheese faster.


Jas#4974 - @7877858
  • It's visually astonishing, can't deny that. The gameplay is great, but the map itself has tons of bugs and you can pick up cheese without even using the second and third tramps. I hadn't realized those tramps when I first completed, so I guess that's a bad sign. Another annoying thing is that the roof is acid, without a single arrow to show it. The last obstacle is also annyoing as heck, not even hard, just a filler with no gameplay or challenge at all. I'm not sending this one to edits because of the amount of things I had to mention here, but if you improve this map considerably, it might be a great map to Hardcamp. Nonetheless, thank you for your contributions.


Edits before being accepted
Yinjackson - @7895219 - There are some alternative ways to get cheese, despite the fact that the original way requires an inconsistent skill, which is slowing down accurately. The final obstacle is creative, although not that intuitive for the players. Most of players seek to use the tramp on the right again to CJ on the middle ice, which ruins an entire run.
Notheav#0000 - @7875791 - This map is fun, but some parts are so precise and inconsistent, which makes the map annoying to play.
Ijuini#0000 - @7735300 - The first three tokens are unneeded, they can be replaced by a single trampoline. Also the next two skulls make the obstacle way too precise compared to the rest of the map, which means it unbalances the map, being a choking point and making it annoying for the players. Aside of this the map is pretty enjoyable and challenging for the players to read. Would make a great and long D3.
Portwave#8221 - @7898970 - The second section is not too creative for a map like this, but in general it's okay. What makes me ask for edittings is the last part, which you can use the lava under the tiny choco on the middle with cheese, leading you consistently to hole. It's not a shortcut, but it's a saving that throws off the difficulty of the last obstacle.


Maps highlighted with this color have a chance of getting their difficulty changed or be removed without an official review.

Accepted
Difficulty 1
Ahfarecikahh-@7167027
Omgjrn#0000 - @7777345
Sladkoru#5992 - @6974000
Sladkoru#5992 - @3940243
Omgjrn#0000 - @7777346
Difficulty 2
Namelessh#0000 - @7900041
Urook#1131 - @7605914
Difficulty 3
Zaurye#0000 - @7778370
Ijuini#0000 - @7820723
Omgjrn#0000 - @7777347
Omgjrn#0000 - @7777344
Difficulty 4
Omgjrn#0000 - @7777348

http://img.atelier801.com/29a4f0a0.png




Edits
Jasseh#0000 - @7887777 (D2 to D1)
Sladkoru#5992 - @3869792 (D3 to D2)
Removed
Wangos - @4038388
Xorcist#0020 - @7777774
Virtini - @7277757
Portwave
« Citoyen »
1654610760000
    • Portwave#8221
    • Profil
    • Derniers messages
#944
  1
sorry guys i quit lol

review

Dernière modification le 1656602340000
Thekingwys
« Citoyen »
1654726380000
    • Thekingwys#4005
    • Profil
    • Derniers messages
    • Tribu
#945
  0
@7819992
Xxxtentacion
« Citoyen »
1654737000000
    • Xxxtentacion#4851
    • Profil
    • Derniers messages
    • Tribu
#946
  0
@7909426

Dernière modification le 1657059720000
Brpiy
« Citoyen »
1654758540000
    • Brpiy#6028
    • Profil
    • Derniers messages
    • Tribu
#947
  0
@7906754
Ijuini
« Citoyen »
1654993920000
    • Ijuini#0000
    • Profil
    • Derniers messages
    • Tribu
#948
  0
@7735300 - edited
Bautipro
« Censeur »
1655011260000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#949
  0
removed

Dernière modification le 1676666340000
Xdapoloxd
« Censeur »
1655042580000
    • Xdapoloxd#0000
    • Profil
    • Derniers messages
    • Tribu
#950
  0
@7840787
Drybowser
« Citoyen »
1655577240000
    • Drybowser#1501
    • Profil
    • Derniers messages
    • Tribu
#951
  0
@7907717

Dernière modification le 1655579820000
Antoni0
« Citoyen »
1655581920000
    • Antoni0#8587
    • Profil
    • Derniers messages
    • Tribu
#952
  0
(*)....

Dernière modification le 1658051400000
Rikky
« Citoyen »
1655679900000
    • Rikky#9279
    • Profil
    • Derniers messages
    • Tribu
#953
  0
@7908922
@7924425

Dernière modification le 1673025180000
Hawk
« Citoyen »
1655937960000
    • Hawk#4491
    • Profil
    • Derniers messages
#955
  0
@7908053
Willeus
« Citoyen »
1656384480000
    • Willeus#0000
    • Profil
    • Derniers messages
    • Tribu
#956
  2
http://img.atelier801.com/29a4f0a0.png
Hey guys, I hope you're all doing good. The review came pretty fast this time, but unfortunately, it's only for the 933rd to 942nd submissions on forum, as they were late to be reviewed. Maps sent after 942nd submission will be reviewed untill the end of August, the month of the next review. Thank you all for the patience and I hope you enjoy both review and video review made on Willeus TFM channel!

Refused

Jas#4974 - @7877858
  • You fixed the indicators of acid on the roof, but you didn't fix any of the other problems, like the fact that you don't need that tramp to reach cheese, the ending is generic and the part after cheese doesn't really work like it should.
  • The concept is cool but the whole map is based on the precision, so the gameplay feels quite terrible and repetitive. Also the idea could be betterly used
  • This map breaks a lot, which is sad, because I like the concept.


Barakusum#4485 - @7905608
  • This gameplay is obscure to me. The treadmill on the right is unstable and I don't understand the purpose of it. Perhaps the right side can be entirely revamped.
  • Although the map is easy, the first obstacle and cheese are pretty inconsistent. You never know when you did it right, because most of times you just don't get it to the next obstacle. The last part is horrible, it could be a chain instead of repetitive jumps and touches, besides the last CJ, which is really annoying.
  • The map is a bit basic and minimalist, I don't see anything really interesting as it is now, such as the cheese filler. The very last part could have been nice, but not like this, maybe the mapmaker should re-think the map with this gameplay.


Ijuini#0000 - @7703919
  • This map is generic and also pretty easy, there's nothing special about it. The part after cheese could be a chain, but it's not, so it's not a smooth and intuitive part as it was meant to be.
  • Absolutely not intuitive and really frustrating.


Edits before being accepted
Virtini#0000 - @7694886 (sizemap) - It would be a great map if the acid under cheese wasn't fake. Fix it and it'll be D2.
Virtini#0000 - @7694883 (sizemap) - You can take cheese from beginning and make the map in 10s. Also the map is pretty confusing and it is hell to find out a solid path. The size changing slows down the mouse every time and they almost always don't get a good speed. Plus last part didn't need to have three obstacles of those in a row, that's evil. Consider adding some indicators and fixing the shortcut.
Barakusum#4485 - @7905727 - Very interesting concept, could be a cool D1, there's just some issues we would like to see fixed with the cheese part: we can hit the corners of the 2 treadmills, it throw us much faster than it should and it is also acting randomly, so the way isn't really clear. Anyway the treadmills act very inconsistent in this part so I think it needs to be improved.
One#2332 - @7905671 - The entire map is great, but the last part is terrible. If you could make another type of gameplay on the last obstacle, it should be nice, but the way the ending is now, sounds chaotic.


Maps highlighted with this color have a chance of getting their difficulty changed or be removed without an official review.

Accepted
Difficulty 1
We didn't have any D1 maps for this review, sorry.
Difficulty 2
Sladkoru#5992 - @7444343
Sladkoru#5992 - @7889597 (sizemap)
Ijuini#0000 - @7703910
Difficulty 3
Virtini#0000 - @7673670
Ijuini#0000 - @7703901
Difficulty 4
Virtini#0000 - @7282222 (sizemap)

One
« Citoyen »
1656457260000
    • One#2332
    • Profil
    • Derniers messages
    • Tribu
#957
  0
@7905989
It’s the edited version of the map not accepted
Xdapoloxd
« Censeur »
1656596100000
    • Xdapoloxd#0000
    • Profil
    • Derniers messages
    • Tribu
#958
  0
@7841154
@7841156
Barakusum
« Citoyen »
1656883440000
    • Barakusum#4485
    • Profil
    • Derniers messages
    • Tribu
#959
  0
@7905727
@7906372

Dernière modification le 1657200960000
Eduard11
« Citoyen »
1657032000000
    • Eduard11#2625
    • Profil
    • Derniers messages
#960
  0
@7623911
@7623685
@7623283
@7908568
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Soumission de cartes #Hardcamp
« ‹ 48 / 58 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27