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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Moldify
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#941
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IGNORE.
Fatsexybeast
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#942
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@2674982
Vvarriorw
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#943
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@1458409
@654072
Miroslab
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#944
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@3359319
@3359333
Victorynka
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@3359685
Sewdycreator
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#946
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@3286276/@3119593
Elhectordm
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#947
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@3362260
Shadeexter
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#948
[Modéré par Whiskypickle, raison : Evasion]
Mcmariajulia
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Sewdycreator a dit :
@3286276

LSTAQFGTHDDGDDSADGJSQFHFCDFJHGGFG
Fantapcd
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@3364489
Killerlux
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Checkpoint.

Left as is

a dit :
@3237888 Fxie The lava is pretty useless, especially the one in the middle. It only helps the mice to avoid cannons and easily go up
@3119593 Sewdycreator Tested it in public and I realised: Map just stay at the end of the treadmill, and the shaman will struggle to kill them without killing himself. Shamans these days aren't really smart.
@3344164 Korpiklaanio Generic and boring gameplay
@2452816 Dunald What is the purpose of the water on the highest placed ground? Also, mice just stay next to ice and wait for a cannon to make them up
@3126769 Dunald Mice these days aren't smart. They see a trampoline they want to jump on it. They won't realise the cloud and simply go through it. Also, if you're on the slanted grounds on the top right and left part, you're almost untouchable. It is really easy to avoid the cannons up there
@3340529 Afdsfasdf Not aligned, random decorations, invisible grounds, generic gameplay
@3344900 Hergunbirmap Same as dunald's map for the top right and top left part. Also, if mice get hit by a cannon, they won't die. They just land on the other grounds on the right and left part. The middle part is pretty useless, too.
@3322939 Iulianbuhai The trampolines are pretty useless, the cannon bounces on them, but it goes either to low, or to high. It never goes on the perfect angle and if it does, it is really hard to find that little spot where to spawn the cannon
@3365725 Iulianbuhai If we spawn the cannon correctly at the beginning of the map, we can one shot all mice. The shaman needs to have a good place where he doesn't fall or move to be able to correctly spawn the cannons.
@3304234 Stvvtje Shamans can't even spawn a box to get higher and be able to place the cannons better. Also, a mice just has to stand on the slanted grounds on the left and right part and he can't die. Shaman can't go out of the triangle and kill them from upstairs. Every cannon that hits them make them go up and they won't die.
@3346037 Fantapcd This is a joke, right?
@3346644 Poombumm >Stay next to the small cubes, a cannon goes to your direction, jump and you get thrown up to the middle platform. Also, trampolines are pretty useless.
@3347226 Veredar The slanted ice ground is completely useless, and gameplay is boring
@2654762 Contanovo It is just soooo easy to avoid the cannons.
@3348248 Korpiklaanio Exactly same map as the first you submitted, except there's the wood instead of ice.
@687596 Reidobalon Chocolate grounds are a camping spot against hard mode shamans. Also, boring gameplay
@3348433 Rgkml Same map is alredy P10'd, the only difference is the useless cheese.
@3348659 Molybdaenum Dat blue circle. The grounds aren't well placed. If you get hit by a cannon, you don't die. You just hit the ground and if you're lucky go thrown up. Gameplay is boring and doesn't offer anything really new.
@2082325 Failedfriend Mice go down, shaman can't hit them. Shaman goes down, mice go up. Shaman can't hit them. Shaman goes up, mice go down, Shaman can't hit them. Map is finished, mice survived.
@3210382 Tellal Not aligned and it's really easy to survive with the tramps.
@3253644 Hardtokill Once a mouse gets up, he's untouchable. + tramps are pretty useless
@3253577 Hardtokill Generic gameplay
@3337467 Morocanosu We don't know which grounds collides with object/mice or not. The gameplay is pretty random
@3312676 Morocanosu Really easy to survive
@3353469 Tfmhuntfm Get hit by a cannon and you go up, lol.
@3353553 Tfmhuntfm Off-screen
@3354025 Stvvtje A lot of random and unpredictable bounces isn't fun.
@3354939 Sorenhl Generic
@1511055 Eyeground >Waits on the slanted ground >cannon hits you >thrown up. Also, useless cheese
@1509992 Eyeground Generic
@3356608 Hiroshybbl ^
@3057857 Supiii Afk mouse death, not aligned, bad gameplay
@614492 Xendeavor You forgot to add a mouse spawn(afk death for them) Also, if you stand on the small stone grounds and get hit by a cannon, you are thrown up with the slanted ice. Too easy to survive.
@610472 Xendeavor If a mouse is on top of the circle, it's really hard to kill him because you'll have to jump and jump to get up and spawn a good cannon. Also the gameplay is a little generic
@2674982 Fatsexybeast Gj, you just killed my brain(really confusing to see objects touch grounds and going through the other ones, and vice-verse for the mice). Also, you can camp on the roof, and the trampolines are pretty useless
@1458409 Vvarriorw Cannon + c the moving grounds, break the mechanism, all mice go to 0,0
@654072 Vvarriorw Random cannon bounces turn mice invisible
@3359319 Miroslab Water is pretty useless, and gameplay a little boring
@3359685 Victorynka Generic
@3286276 Sewdycreator Managed to crash my game when I blocked it with lava with a red dot. Also, it's too easy to kill by just spawning a cannon against the lava.
@3362260 Elhectordm Generic
@3360923 Shadeexter Mice don't even have to move to survive.
@3364489 Fantapcd YAY SPIRIT SPAM. One shot by spawning a spirit at the beginning of the map.


Will be discussed

a dit :
@2387888 Billysmille Tested it in public and it really is fun. Something new, too. The only change I'd request is maybe making some of the gaps larger, like the gap between the two slanted grounds so object go better through them.
@3343575 Contanovo Meh, why not.
@3349286 Failedfriend Tested in public, it went well. The small edit I'd request is make a small gap of, let's say, 50 pixels between the wood and the water
@3213455 Tellal Really loved the boomerang effect of the map, but it needs edits: Remove the slanted ice on the middle ground, and replace it by ice walls(on the left and on the right part of that ground). Also, the big slanted ice next to the shaman should be stretched down, so mice can't wj the wall.
@3359333 Miroslab Meh, different from what we have now.

Ignored:


a dit :
@2007706 Rikcrazy Posted more than 2 maps (same post)
@2007903 Rikcrazy Posted more than 2 maps (same post)
@2751068 Rikcrazy Posted more than 2 maps (same post)
@2758930 Rikcrazy Posted more than 2 maps (same post)
@2758210 Rikcrazy Posted more than 2 maps (same post)
@2656304 Rikcrazy Posted more than 2 maps (same post)
Veredar
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@3366484
Sewdycreator
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@3286276
Misterwag
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Billysmille
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Killerlux a dit :

Will be discussed

@2387888 Billysmille Tested it in public and it really is fun. Something new, too. The only change I'd request is maybe making some of the gaps larger, like the gap between the two slanted grounds so object go better through them.

I think I fixed.
Fxie
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#956
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How does it go from overpowered last review to useless in this one?


?????????????
Drakki
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@3367373
Asquerit
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@3333320
Drakki
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@3368827
Sudd
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#960
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@3368940
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