![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7461861 @7461865 |
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@7461860 @7461879 |
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@7463592 Dernière modification le 1529952660000 |
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@7462943 @7463899 @7463905 |
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@7444277 @7446559 @7220762 Dernière modification le 1530030420000 |
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@7464478 |
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@7464493 @7464507 @7464805 Dernière modification le 1530109020000 |
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@7464792 |
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@7464965 survivor map :DDD |
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@7464946 |
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@7465089 - double mice spawn @6378085 - map edited from review 27th september 2017 @7465467 Dernière modification le 1530190740000 |
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Left as is: @7461702 - Reddeathnick%233204 - The cheese that you have scattered around the map are kind of useless and do not actively contribute to the map in any beneficial way. Another issue is that the layout is pretty common in the current rotation. @7461861 - Hira%230979 - There isn't really any gameplay in this map because there are only two solid platforms in total. I dislike how mice are isolated on one platform, thus limiting mobility and making it easier for the shaman to spam cannons and kill more mice. @7461865 - Hira%230979 - There are a few things wrong with this map, the first being that it uses fake grounds, which is a definite no; clouds should not have mice collision and you should use normal grounds in the future. Another issue is that the vertical wall on the right is a literal camping spot because if cannons are coming from the left, mice cannot die since they can use the wall without actually having to worry about an opening. @7461860 - Nky%231784 - This map layout is just too generic and common in rotation. @7461879 - Nky%231784 - This layout is common in rotation. @7462580 - Ethonyds%233905 - I don't really like how there is only one platform the shaman because it limits the shaman's mobility. Another issue by having one shaman platform is that he cannot move to a new platform to get a better access point with cannons -- the shaman is stuck on one platform and has to shoot cannons from there unless he clears the middle first. @7463592 - Ratoncilla62%232695 - This map is just way too cramped to be enjoyable to play on. I also dislike the slanted grounds because they make it easier for mice to reach the shaman platform when they're hit. Once they reach the shaman's "cage," they become very hard to kill because they can abuse the bowl-like affect and remain on the platform. @7462943 - Tioeter%230000 - Currently, the platforms are too close to each other which allow mice to easily hug the shaman. This is a problem because there won't be any "safe" zones for the shaman because he'll constantly get hugged by mice given that mice can easily ride a cannon up from the shaman and then corner jump to the ground on the far left. @7463899 - Tioeter%230000 - I think the biggest problem is that mice can camp on the bottom horizontal ground. The cannons can't actually hit mice if they are camping towards the left because the cannons ride off the middle platform -- the shaman cannot actually get them unless he clears the middle platform but since you have these useless vertical grounds, mice can actually just make their way back over and then up to the middle platform again. Without the vertical grounds though, this map becomes pretty generic. @7463905 - Tioeter%230000 - The anti-cloud platforms on the side are a little too close to the shaman platform, a single cannon will allow mice to easily ride up and hug the shaman. If mice were to miss the corner jump however, they end up stuck on a single ground without much mobility and given that the shaman will have to spawn angled cannons, it will be hard for mice to recover from that area overall. @7444277 - Tennis%238153 - From a visual standpoint, the map appears to be random. One issue that you have with this map is that the platform on the right of the player spawn is too close, this is a problem because mice can actually get hit by the cannon and use that momentum to hit the corner and become airborne, making it annoying to kill players. Another issue is that the small platform on the left is kind of useless and doesn't have much use other than to give the shaman more cannon access, which doesn't really improve it much anyways. @7446559 - Tennis%238153 - One of the immediate problems I saw with this map is that mice can camp on the very bottom platform because cannons cannot actually access it due to the overlap of the middle platform. Another issue is that the shaman won't really be able to clear the bottom unless he clears the middle otherwise he will be hugged. The rest of the map layout isn't really that fun to play on because the platforms are long and almost random. @7220762 - Tennis%238153 - The shaman doesn't really have good access to the bottom platform with the current platforms that he has access to, the only way to get good access would be to get down to the platforms on the outer ends but then he will end up getting hugged. I also dislike how big the water is because it gives mice a lot of mobility and the shaman will have a hard time killing players with a cannon. Also get rid of the defilante because mice die pretty fast if they move off screen. @7464478 - Oif%235173 - This map wouldn't work in public rotation. I suggest playing survivor more to get a feel for the maps that we expect. @7464493 - Guga1111%230000 - The platforms are too close to each other which makes the map feel cramped and tight. The trampolines are also useless and the diamond in the center is unnecessary. @7464507 - Guga1111%230000 - The platforms are too close to each other and the mechanism isn't really that good because it can lag in really large rooms and mice can abuse them by running up the walls. There is also a possibility of hugging the shaman once mice get up to the top. @7464805 - Guga1111%230000 - This map wouldn't work in public rotation because the shaman will have a hard time killing players due to the amount of mobility and access that they have. @7464792 - Hisspiss%230000 - The only platform that mice have access to is the center diamond, otherwise they cannot immediately reach any of the other ones. The rest of the map isn't that good because the bottom two water squares are death traps and the water from under the shaman platform is completely unnecessary. @7464965 - Cannon%232465 - This map isn't really that original or fun to play on. @7464946 - Synchronous%231289 - The most immediate issue is that mice can camp at the bottom because there is a little bit of water that allows mice to sit under the platform and out of harm's way. The rest of the map isn't really that fun to shaman on. @7465089 - Currint%230000 - The map isn't that enjoyable to play on and the slanted grounds are annoying because of headsurf. @6378085 - Currint%230000 - The despawn order is kind of random and the small platforms are the end are kind of annoying to survive on. This map wouldn't work in rotation anyways. @7465467 - Currint%230000 - No. Will be discussed: None Ignored: None Dernière modification le 1530230100000 |
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@7464805 - Edited. @7465861 @7466248 Dernière modification le 1530294600000 |
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@7462738 @7462754 |
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@7462532 @7466410 Dernière modification le 1530308580000 |
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@7463592 |
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@6058088 |
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@7466331 @7466358 Dernière modification le 1530302220000 |
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@7220762 @7444277 Dernière modification le 1530364740000 |