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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Asumira
« Citoyen »
1530529080000
    • Asumira#0000
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#9601
  0
@7468124
Zeus
« Citoyen »
1530610260000
    • Zeus#5719
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#9602
  0
@7468832
This is my first try.
Ievamira
« Citoyen »
1530708120000
    • Ievamira#0000
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#9603
  0
@7469679
Ievamira
« Citoyen »
1530708960000
    • Ievamira#0000
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#9604
  0
@7469804
Sladkoru
« Citoyen »
1530796800000
    • Sladkoru#5992
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#9605
  0
@7433003
Northnight
« Citoyen »
1530896400000
    • Northnight#0095
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#9606
  0
@7467804
B_ootcamp
« Citoyen »
1530939420000
    • B_ootcamp#8312
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#9607
  0
@7291075
Vatikon
« Citoyen »
1531144140000
    • Vatikon#0000
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#9608
  0
@7473293
Mapcrew
« Consul »
1531150440000
    • Mapcrew#0020
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#9609
  1
Left as is:
@7464805 - Guga1111#0000 - The roof is unneeded. This concept isn't fun as a shaman, the mice can get the rebounds from the tramps to reach the section that the shaman is in and generally tramps on each side of the map turn it into a chaos
@7465861 - Guga1111#0000 - I'd replace the ice ground in the middle with a wood ground, just so that mice dont continuously slide off of their spawn. The map should be pretty easy for a fast, experienced shaman that combines tramp shots with normal shots. The map also feels a bit cramped, not much space between the sections of the map so mice can reach the shaman easily, maybe make more space by pushing the top ground a bit higher and the bottom one lower
@7466248 - Guga1111#0000 - It won't work in public, because, if the shaman attacks from his spawn, the mice have the grounds to their right as a safety net, and once they reach that section the shaman is too far away to get good shots (particularly on the top right ground). Therefore the sham would have to move somewhere where they become vulnerable to hugging
@7462738 - Nky#1784 - I know it is extremely unlikely that mice reach it, but you can consider making the roof even higher. With the shaman being encaged directly above the grounds, mice can under-hug and make for awkward shots from the shaman
@7462754 - Nky#1784 - Circles aren't suggested in P10 maps because surviving on circular surfaces is easy, cannons get weird trajectories and mice can get propelled upwards. Apart from that it's just 2 long boring grounds where headsurfs are likely to happen
@7462532 - Gorrillaz#0000 - As the mice rush to the middle ground, it becomes way too difficult for the shaman to get good shots from his spawn, so his only option is to move to somewhere where he's vulnerable to hugging
@7466410 - Gorrillaz#0000 - The purple circle is... interesting, but the trajectories of the cannons that hit it are too unpredictable and make for a chaotic gameplay that isn't fun. As for the rest of the map, it's a common layout; also, getting mice off of a relatively long ground that lacks collision with objects is never very easy
@7463592 - Ratoncilla62#2695 - Design-wise, the alignment could be better, the ground choices and combinations aren't the most appealling to the eye, plus the runes are unneeded and may cause lag to some players. As for the gameplay, there is just too much surface that the mice can run around on, with the alignment problems and the rotated grounds the cannons get weird trajectories; also, there are grounds that really don't have their place here, such as the trampolines that are useless as they don't offer good shots
@6058088 - Gowniak#1399 - Original way of warning mice that the ground doesn't have collision with mice, but it won't work, the mice will still go down and fall to their death. The shaman's placement could be better, he won't get good shots from directly above the mice, and inside the water on the sides, shamans that don't have the Acrobat skill are at a disadvantage, they will continuously be pushed upwards. As for the mice's opportunities, they can abuse the little wall at their spawn right off the bat, if the shaman shoots from the left they can be pushed against the left side of the ground and same story from the right. The middle ice grounds from the sides are too close to the walls, thus making it possible to camp in the space between those grounds and the wall next to them. Also, important detail, the gravity should be the default one
@7466331 - Currint#0000 - Interesting design but the sand is too lightly coloured and the cannon's directions don't show very well if placed inside one of those; all the movement made possible by the water will be annoying for the shaman and those grounds also make for more unpredictable cannon trajectories. Also surviving on triangles isn't very suggested in survivor because mice can run from one side of the triangle to another continuously
@7466358 - Currint#0000 - Awkward spawns, the shaman being directly above the mice won't offer him good shots. They can also abuse the ramps to avoid certain cannons. As for the outer grounds, the mice can abuse the rotated surface to get propelled upwards whenever a cannon pushes them against the ramp
@7220762 - Tennis#8153 - The shaman can be under-hugged as he's directly above the mice when they spawn, thus not giving him many options for good shots. The spawn ground of the mice is much safer than anywhere else thus the gameplay will most likely happen on 1 long boring ground where headsurfs are also very likely
@7444277 - Tennis#8153 - First off, the concept with the water puts shamans without the Acrobat skill at an annoying disadvantage as the water continuously pushes them upwards as they spawn cannons, thus making it hard to target people. The mice will abuse the ramps next to the straight grounds in order to get propelled upwards whenever a cannons pushes them against the rotated surface. The skulls are questionable, especially at the bottom, one bad move from the mice and they're propelled directly into the skulls.
@7468124 - Asumira#0000 - The shaman can't get good shots towards the mice that are directly below him, and they have too many opportunities to run around on this map. With the space between grounds being so little, it is likely that they will reach the rotated grounds, where they will get propelled upwards whenever a cannon pushes them against the ramps, thus making the shaman's job way too difficult
@7468832 - Zeus#5719 - Middle section is a bit cramped and mice will reach the shaman a bit too easily. Apart from that, all other grounds feel a bit far away from each other, at the edges of the map, making the mice's chances at survival pretty slim
@7469679 - Ievamira#0000 - The trampoline is a bit too strong for my taste. The mice's opportunities are: 1) a long ground where headsurfs are very likely, and 2) a section where they can run continuously between the 2 ramps, making it annoying for the shaman. Also, you should consider adding a roof of some sort, mice can reach the shaman's cage that isn't enclosed completely
@7469804 - Ievamira#0000 - First off, the trampoline problem and the roof problem i mentioned in your last map should be edited here too. Apart from that, apart from the possible continuous running between the bottom grounds, mice can abuse the ramp next to their spawn and stand on the edge of the ground if shots are coming from the same side as the edge they are standing on
@7433003 - Sladkoru#5992 - There is a lot of unused space, you can make it feel less cramped, now it is way too easy to run between grounds and also reach the top ones
@7467804 - Northnight#0000 - Absolute chaos, not only because of the huge cloud grounds that are powerful and whose rebounds are unpredictable, but also because of the design of the grounds that makes cannon take weird trajectories that only help the mice
@7291075 - Pjfsamora#0000 - It feels rather empty and vulnerable to have grounds with so little surface to survive on, the only thing that may help the mice is the cramped space between the squares, helping them climb up, but firstly i suggest using all the space left
@7473293 - Vatikon#0000 - This map plays in 1 of 2 cases: 1) the shaman reaches the top of the left wall before any mouse reaches it, and then the gameplay will only happen on 1-2 grounds, and 2) mice get there first and then they have simply too much surface and too many walls close to eachother to run around on, thus making the shaman's job extremely difficult


Will be discussed:
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Dernière modification le 1531166460000
Smetel
« Citoyen »
1531188300000
    • Smetel#0000
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#9610
  0
"@7466331 - Currint#0000 - Interesting design but the sand is too lightly coloured and the cannon's directions don't show very well if placed inside one of those; all the movement made possible by the water will be annoying for the shaman and those grounds also make for more unpredictable cannon trajectories. Also surviving on triangles isn't very suggested in survivor because mice can run from one side of the triangle to another continuously" xD

This map is good.
Nky
« Citoyen »
1531210620000
    • Nky#1784
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#9611
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@7473794
Tennis
« Citoyen »
1531211400000
    • Tennis#8153
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#9612
  0
@7444277
Currint
« Censeur »
1531241100000
    • Currint#0000
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#9613
  0
@7466331 - edited
@7474292
@7475668

Dernière modification le 1531446840000
Jackyyip
« Citoyen »
1531393500000
    • Jackyyip#0000
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#9614
  0
@7474554
Tioeter
« Citoyen »
1531427760000
    • Tioeter#0000
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#9615
  0
@7473832
@7475310
@7475520
Cronk
« Citoyen »
1531474200000
    • Cronk#5758
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#9616
  0
@7475769
Asumira
« Citoyen »
1531481880000
    • Asumira#0000
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#9617
  0
@7475829
Donmickey
« Citoyen »
1531495800000
    • Donmickey#0000
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#9618
  0
@4967297
@5017764
Hakanproft
« Citoyen »
1531514640000
    • Hakanproft#0000
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#9619
  0
@6241548
Ossha
« Citoyen »
1531524960000
    • Ossha#2405
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#9620
  0
@7476226
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