![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
4 | ||
Left as is: @7473794 - Nky#1784 - Mice will be able to reach the shaman’s platform too easily, as for those mice who fall down at the middle, they can try to walljump their way out of their or simply wait for the shaman to fire a cannon and quite simply get out of there. A lot of the time mice will get shot into one of the walls in the middle which will prevent them from dying. If the shaman goes down to the bottom right platform, mice at the far left can abuse this by walljumping so the shaman can’t reach them with a cannon from their current location. @7444277 - Tennis#8153 - Defilante in survivor is not recommended at all, it usually makes it too easy for the shaman. In this case mice will have more or less no chance to survive because of the amount of tokens and the grounds being too small. After a few cannons, the shaman will basically have cleared the entire map. @7466331 - Currint#0000 - The biggest problem with this map is that mice can camp inside the cloud grounds and be untouchable by objects. The tiny ground in the center is useless, and so is the water. The water can easily be abused by the shaman. Overall the gameplay is pretty dull and wouldn't offer anything new to the rotation. @7474292 - Currint#0000 - Having both mice and shaman spawn at the same place is a big problem in this map, but it’s not the only one. The shaman will get hugged right off the bat, making it difficult for them to kill mice. The cheese is rather unnecessary, the small ramps at the sides are useless, shooting a cannon downwards on them don’t even reach the middle platform. Plus, mice can easily camp on the platforms to the sides by walljumping on the outer side, forcing the shaman to go there or to spirit them down. And last, the ice on the center top ground is useless as well. @7475668 - Currint#0000 - Once again, the mice spawning with the shaman is a big problem, will result in the shaman getting hugged. Mice can easily camp on several spots around the map, for example on the ramps, both the ones at the bottom and the ones at the top. They can also camp on the outer side of the bottom ice grounds. Using ramps makes the gameplay quite unbalanced as it makes the map functional from one side only, in this case, it’s barely functional at all. @7474554 - Jackyyip#0000 - Neat concept but it doesn’t work. Mice can easily get shot through the dynamic grounds, they can also easily be deleted by skills, especially the one that deletes all grounds. The cloud grounds are barely useful. This concept is never going to work in survivor. @7473832 - Tioeter#0000 - The anticloud ground is unnecessary and too close to the shaman, the mice that make it up there will easily be able to hug the shaman, and I don’t understand why the two platforms aren’t aligned, same at the bottom. The long centred ground is too long which will make it easy for mice to survive. Mice can also camp at the bottom grounds and be unreachable by cannons unless the shaman moves from their spawn. The small ramp is not necessary as it only gives mice another way of getting back up. @7475310 - Tioeter#0000 - The anticloud ground doesn’t need to be anticloud, it just makes it a bit annoying. The grounds are too close to each other, mice can easily get over to the shaman in a couple of seconds and at the bottom they can easily dodge cannons by jumping between grounds. The bottom is also too cramped in general, the shaman can quite easily wipe the mice down there with a plank and a cannon. @7475520 - Tioeter#0000 - The map is too similar to other maps already in rotation. @7475769 - Cronk#5758 - The map feels quite random, the grounds are placed awkwardly. The shaman can't properly reach the mice spawn with their cannons. The ice isn't really necessary and mice can still camp by walljumping the outer sides of the grounds. Overall the map's gameplay is quite boring. @7475829 - Asumira#0000 - Mice are highly limited when it comes to mobility. When creating maps you need to make sure that there are no fake grouds, in this case your rectangle grounds indicate that the grounds shouldn't collide with objects, which they do. In survivor when we use rectangle grounds the same color as the background, it means objects should pass through them. I'd advice you play more in survivor to get a feel for the kind of maps we are looking for. @4967297 - Donmickey#0000 - This type of layout is highly overused in survivor and makes the map boring to play on. @5017764 - Donmickey#0000 - This type of layout is overused in survivor and the map is too similar to ones already in rotation. @6241548 - Hakanproft#0000 - The overall map is too cramped and the gameplay isn't very fun. If the shaman goes down to the platform underneath their spawn and start shooting cannons at the mice in the middle, they will get shot into the edge of the right ground and go airborne, simply making their way to the top. The ramp makes the map unbalanced and it doesn't do anything good for the overall gameplay. @7476226 - Edgarsrudn#0000 - Mice can camp on the ramps and easily get up with the help of a cannon. The map is generally quite dull and boring in terms of gameplay. Will be discussed: None Ignored: None Dernière modification le 1531663800000 |
![]() ![]() « Censeur » 1531669860000
| 0 | ||
@7477163 |
![]() ![]() « Citoyen » 1531750500000
| 0 | ||
@7477790 @7477794 |
0 | ||
@7464805 @7465861 @7466248 All edited. I'll not give up |
![]() ![]() « Citoyen » 1531763580000
| 0 | ||
@7477952 I don't know if it is similar to other maps in rotation |
![]() ![]() « Citoyen » 1531803120000
| 0 | ||
@7478320 |
0 | ||
@7478510 @7478522 @7478531 Dernière modification le 1531835220000 |
![]() ![]() « Citoyen » 1531879320000
| 0 | ||
@7479059 |
![]() ![]() « Citoyen » 1531905660000
| 0 | ||
@7479140 |
0 | ||
@7479748 |
2 | ||
Left as is: @7477163 - Currint#0000 - This is never going to work in survivor, for several reasons. Mice can easily get shot down straight away by the shaman, and the shaman can also place a box and just cannon it down, wiping majority of the mice to their death.The lava detail is super annoying and hurts your eyes. The ice on the left side is totally unnecessary. Also, when making roofs or walls, make sure that mice know they are there. @7477790 - Quacky_Ducky#3928 - When creating a roof in survivor you need to make sure that mice know it's there. The circle ground on the shaman's side isn't necessary and the shaman can abuse it by shooting cannons at it so they end up going in confusing ways for the players. The water is also annoying and can easily be abused in the same way. @7477794 - Quacky_Ducky#3928 - The distance between the two spawn platforms are too far apart. Circle grounds are not recommended in survivor as they provide too much safety for mice. Mice can stand on the circles and wait for the shaman to fire a cannon at them, and since the ground is round it'll make them go airborne, easily getting back up. The ice platform is too close to the circles and ice is also quite frustating to play on. @7464805 - Guga1111#0000 - The map is way too cramped, you have so much free space just begging to be used. The rectangle grounds below the mice's spawn platform is unnecessary and seems very random. Some mice will also attempt to get to the inside of those grounds will be really hard to kill, the shaman will be forced to move or use a spirit. The ice grounds are unnecessary and so is the ground to the far left of the map. There is a hidden ground a bit above the mice's spawn, please do not place hidden grounds around the map. @7465861 - Guga1111#0000 - You've taken a pretty plain and boring layout with boring gameplay and added a few grounds and given some of them anticloud, unfortunately this doesn't make for a good map. None of the ice grounds are really necessary and the anticloud around the map isn't either, it's only a bit frustating for players. @7466248 - Guga1111#0000 - The grounds seems randomly placed. It's the same here, placing a few grounds around the map and adding anticloud to some of them doesn't make for very good maps. The anticloud is just annoying and unnecessary here. The ground at the very top is unnecessary and feels really out of place. @7477952 - Cristianlal#0000 - Mice have too much mobility, they can easily run back and forth. Placing ramps in survivor maps isn't recommended as they very often makes the map unbalanced in favor for the mice. They will stand on the ramps and wait for the shaman to fire a cannon, and once they do they'll get hit by it and go airborne, very simply getting to the shaman's spawn platform. The ice rectangles at the bottom are way too small. Mice have no chance to survive at the very bottom of the map, while higher up it'll be near impossible to kill them. @7478320 - Coraborra#0000 - This map is never going to work in survivor. Everything is way too messy and just randomly placed around the map. I'd advice you to start playing survivor more to see how a survivor map can be constructed. @7478510 - Urook#1131 - The shaman can quite easily wipe the entire map since mice have no other way to go than over to the shaman. Although webs is a farily unique concept, it's not going to work in survivor because mice will get stuck and be doomed to die. The shaman can easily place a plank or box on top of them to slowly kill mice. The only safety mice have is if they get to the shaman or reach the platform above them. @7478522 - Urook#1131 - Oh dear, what have I just witnesssed. Okay let's be real, this is just never going to work for survivor. The trampoline is a fake ground as is seems like objects will collide with it, which they don't. If you want to make caged maps, please place walls so the shaman can't abuse firing cannons from offscreen. Mice are pretty much unkillable, I'd scratch this map and start over. @7478531 - Urook#1131 - Honestly, no.. just no. Way too cramped, poor spawns, mice can easily reach the shaman and they can dodge dying by jumping from the ramps to their spawn and so on. I'd scratch this map, this idea and start over. @7479059 - Gachoooo_7U7#8993 - The cheese isn't necessary and placed in weird spots. All of your grounds are considered fake, this means that they appear to collide with objects when they don't. Mice have way too much mobility, they can reach the top of the vertical platforms quick and force the shaman to move as well, making this map extremely annoying to be shaman on. Overall the map is very cramped and has unpleasant gameplay for everyone. @7479140 - Nievesagrada#0000 - The map is too similar to another one already in rotation. @7479748 - Samm#4894 - This won't work in survivor, the grounds are just randomly placed around the map. All of the trampoline grounds are useless as the shaman can't properly reach them with their cannon. There is a trampoline placed to the far right of the map, offscreen. Please refrain from placing grounds offscreen in the future as it is not allowed. I'd advice you to play more survivor to get a feel for the kind of maps we are looking for. Will be discussed: None Ignored: None Dernière modification le 1532024640000 |
0 | ||
@7480398 |
![]() « Citoyen » 1532071680000
| 0 | ||
@7480409 ok this is my last try |
![]() ![]() « Citoyen » 1532083260000
| 0 | ||
@7480449 @7444277 @7446559 Dernière modification le 1532461920000 |
![]() ![]() « Citoyen » 1532118540000
| 0 | ||
@7480799 |
![]() ![]() « Citoyen » 1532118960000
| 0 | ||
@7480801 |
![]() « Citoyen » 1532196300000
| 0 | ||
@7481361 |
0 | ||
@7465861 Ahn... Apple(?) |
![]() ![]() « Citoyen » 1532276280000
| 0 | ||
@7481945 |
![]() ![]() « Citoyen » 1532380800000
| 0 | ||
@7482758 [img][/img] |