Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @7446559 - Tennis#8153 - To begin with, it's impossible to reach the right tramp from the shaman's spawn, so it's forcing the shaman to move. Another thing is, that the information bar is in the way of the shaman's range whenever the shaman will try to kill mice standing at the top platform. The grounds in the map are too cramped, and the layout is rather overused and generic, making the gameplay boring. The one thing that makes the layout look less overused is the fact it looks like you've just scattered the grounds around the map, which only makes it bad. @7480449 - Tennis#8153 - The map looks like you spent a total of 5 minutes over it, as the grounds are spread around randomly. The map basically looks like a bunch of maps mixed together but the grounds have been changed to sand. @7220762 - Tennis#8153 - The layout of the map is still as overused as most maps we recieve for submission, the only major difference is that you have on ground that can be rotated by players. The shaman can easy stop this by removing the ground with skills or simply B-nailing a blank on it. The shaman can also weigh the ground down by attatching a cannon or anvil to it so it will be hard for mice to rotate it. Not only that, but the shaman can also abuse this ground andattach items to it to create a form of anvilgod. If the shaman does either of these things, the map will just be a map with boring and dull gameplay. @7493973 - Guga#7697 - The map is similar to another map already in rotation. The only difference is that it's placed close together, different heights with two bottom grounds and a cheese, which is rather useless. @7413022 - Smutny_Nalesnik#0000 - I like that you added spawns to the map, but it doesn't improve it by much. You ignored most of my review, because the big wooden wall still exists, and mice running against it are still very hard to kill. The shaman platform is way too close to the mice's spawn, making it easy for them to be able to get up and hug the shaman. @7501130 - Elyelisa#0000 - This map would never work in survivor. It is way too hard for the shaman. For example, mice can camp by walljumping on the outer side of their spawn. Another thing is, ramps are not recommended in survivor as they only work from one side, and increase the difficulity for the shaman. Water grounds are too, not really recommended for survivor, as they can be abused by both the shaman and the mice. Mice can also jump into the water, which just makes it worse. I recommend for you to play some more survivor in order to see what kind of maps we're looking for. @7501180 - Ninjaceapa#0000 - The map contains way too many random grounds, especially anticloud grounds. For example, the anticloud ice wall. It's useless, as it adds nothing to the gameplay. It would never work in survivor, as it is too cramped. I'd suggest to scrap this idea and start over. @7501278 - Mysiamice123#0000 - Shaman cages are not recommended to be this small as it limits their mobility and range. They can't reach all the places in order to kill most of the mice on this map. There isn't a single place in this map that the mice cannot camp on. They can camp by walljumping literally everywhere. Especially at the bottom grounds, under the shaman. Because of the cage, the shaman has no way to reach the space that is located under the cheese, so mice standing there are unkillable. Lava is also highly prohibited in survivor, as it is exteremly unfair for the mice, as it is an instand death trap. The grounds' placement is rather awkward and unaliganed. The map looks like you spent barely 3 minutes on it. To sum up, I recommend for you to play some more survivor before submitting another map. @7501508 - Jets#9678 - To start off, the trampolines aren't very useful and are or likely to kill the shaman than the mice, depending on where and how the shaman aims at the trampoline. Mice that fall down may have 0 mobility but they will still be able to get back up really easily because of the ramps. Ramps are not recommended for survivor as they make the gameplay unfair in favor of the mice. Mice can stand on the ramps and wait for a cannon to get shoot at them, easily making it back up. The water in the middle does alter the gameplay a bit, but it's not for the better. It makes it annoying. At last, the spawns are too close to each other, the mice will easily be able to jump across the water and hug the shaman in a matter of seconds. @7502388 - Jets#9678 - The concept is nice, but would never work in survivor. The cloud grounds are rather useless, as most of their purpose is to protect the mice, giving them the opportunity to camp by walljumping on the outer side of their spawn. The information bar is also in the way of the shaman's range, interrupting the shaman. Ramps are not recommended in survivor, as most of their job is giving the mice a boost up, by using a cannon. They also usually work from one side only and give mice an unfair advantage. @7501584 - Indrae#0000 - Mice are very limited when it comes to mobility, the only place they can jump to at the start is the left two grounds next to their spawn. The shaman will leave their spawn to go down and kill the mice only to shoot all the players to the higher grounds because of the small ground at the end of the mice's spawn. Since it's sticking up a bit, mice will get launched into the air. When this happens the shaman will struggle to kill mice as they will either hug them or be on a higher platform than them. The same problem exist on all platforms where there's a ground that sticks up. Overall, the gameplay is boring and not something we'd accept for the rotation. @6415248 - Vintage#0246 - The gameplay and the layout are nothing new, and quite similar to other maps already in rotation. @6427032 - Vintage#0246 - The height difference at the bottom platforms makes it annoying for the shaman to kill mice. Due to the thickness of the grounds, it is easily campable. Overall, the layout is over used and the gameplay is dull. @7501636 - Vintage#0246 - what @7501896 - Beyazgalaksi#0000 - We don't accept these kinds of maps. Plus, if you make a cage, be sure that the shaman can't go offscreen and abuse it. Also, placing grounds offscreen is forbidden. @7502773 - Jasseh#0000 - Mice have no mobility whatsoever, and since their spawn platform is so small, they'll most likely end up dying quite easily. Of course the more experienced players will survive majority of the time. For experienced players this map should be no problem. Let's say a few mice get up to the middle platform and the shaman is standing at the far right one, if the shaman shoot at the mice in the middle, they will get saved by the ground at the left side and either walljump on it or fall down to the one underneath. The ice grounds are unnecessary and the shaman can heavily abuse them by spawning cannons inside the wooden grounds. At last, the information bar is in the way of the shaman's aim and the gameplay isn't very fun. Will be discussed: None Ignored: None Dernière modification le 1535215500000 |
Smutny_nalesnik « Consul » 1535224680000
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Imortaliss « Citoyen » 1535278860000
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Xxxskywalker « Citoyen » 1535281500000
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@7157588 @7199496 @6776804 - ALL EDİTED. |
Tennis « Citoyen » 1535284320000
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@7446559 - edited @7480449 @7220762 Dernière modification le 1535285820000 |
Erenadoo « Citoyen » 1535286300000
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Reddeathnick « Citoyen » 1535330400000
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@7503803 @7484726 @7504431 @7504444 Dernière modification le 1535425500000 |
Vatikon « Citoyen » 1535407980000
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@7504315 I want to make a statement. At first glance, it may not seem like so, but in this design I seriously considered the balance between mice and shaman. I wanted it to be a challenging map for both sides instead of being easy for both sides. And the important point here was that a difficult map could be boring. I added the design of the trampoline floor which made the game both difficult and amusing as a solution. I had to cleverly place the trampolines because this would be a huge advantage for the shaman. Because of the position of the trampolines, the shaman will not be able to constantly attack.. If he attacks constantly, it causes his own death. IT WILL BE REALLY FUN! Dernière modification le 1535410920000 |
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@7505028 @7505030 Dernière modification le 1535533380000 |
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Left as is: @7413022 - Smutny_Nalesnik#0000 - Too similar to a map already in rotation. The only difference is that ground in the middle. @7503278 - Imortaliss#0000 - For starters, mice on this map have way too much mobility. All the grounds are too close to each other, both upper and lower. It makes it hard for the shaman to have a clear shot, if the mice can easily jump from one ground to another. Another thing is, mice can camp on the outer side of both of the rightest grounds, lower and upper. This forces the shaman to either leave their spawn or use a spirit to kill those mice. Mice can also be shot into corners of a ground nearby, thus going airborne and reaching upper grounds with ease. Mice that manage to get up can easily make it to the shaman's spawn, as the space between the grounds is very small, and hug the shaman. The information bar is also in the way of the shaman's spawn, which increases the difficulity of killing mice even more. Overall, the map is too hard for the shaman. @7157588 - Xxxskywalker#0000 - This map looks like you literally went to map editor threw 3 random grounds and submitted it. The fact that the mice and the shaman spawn on the same platform is bad. Mice can run across the platform and hug the shaman. The map itself is boring and doesn't have any actual gameplay on it. @7199496 - Xxxskywalker#0000 - Again with the spawn!! You can't have both the mice and the shaman spawn on the same platform if it isn't that big!! Also your trampoline isn't placed well. Mice can abuse it by jumping on it, and shamans can abuse it by shooting cannons at it. It's also collides with mice, which is even worse. Your platforms don't provide mice with a lot of mobility because they're all small and thin, which isn't very fair towards the mice. The information bar is in the way of the shaman's spawning range, which makes it harder for them to kill mice. @6776804 - Xxxskywalker#0000 - Third time with the spawning!!! Having thin platforms in your map isn't good because it doesn't provide mice with too much of an escape option, I see that you tried to keep them from camping by walljumping, but this is just certain death for them. Your tramps are too strong in my opinion, which isn't very fair for the mice, as they don't have a chance to survive the impact. Your maps have so much unused space! Try to use more space in your next maps. @7446559 - Tennis#8153 - As stated in your previous review of this map, the top platform gives the mice an unfair advantage as they're on a higher ground than the shaman, forcing the shaman to most likely move from their spawn, as the information bar is in the way of the spawning range. Your tramps are too weak, and mice can easily dodge them. I suggest you scrap this entire map and start over. @7480449 - Tennis#8153 - Sand grounds aren't recommended for survivor, as they're slippery. Your right top tramp can be easily abused. If you're going to put tramps in survivor, make sure the mice can't jump on them. The shaman is also at risk if they use said tramp, which is unfair if the shaman is a beginner. The rest of your grounds are placed around very awkwardly across the map. Mice can also reach the shaman's platform easily, which gives them an unfair advantage, because they can hug the shaman. Your middle trampoline is rather useless as the shaman has to move from their spawn in order to use it properly. The trampolines in general are too weak, and easy to dodge. Mice don't have too much mobility on this map since the grounds are fairly small. This is unfair for them. @7220762 - Tennis#8153 - for starters, the height difference between these grounds are in favor for the shaman. This makes it unfair for the mice. The information bar is also in the way of the shaman's range, which makes it harder to kill mice. Mice don't have a lot of mobility in this map, which isn't very fair for them. The bottom left and bottom right platforms are very small, and mice standing there are most likely facing certain death. Overall, the layout of the map is generic and overused, and the game play is rather dull. @7503345 - Erenadoo#9526 - To begin with, if you have to put an invisible roof on a map, you've probably already made a mistake. It's practically impossible to kill mice on this map. If the shaman shoots the mice with an angled cannon from above, they're likely to be thrown into the wall and back, and get onto the bottom platform. If the shaman goes to the left platform and kills mice from that side, it's even worse, as they have no chance of actually killing mice. Mice will just be shot into the right wall, and survive. The height difference between the shaman's right platform and mice's bottom one also creates an unfair advantage in the mice's favour. The height difference increases the difficulity even more for the shaman. Overall, the map is way too hard for the shaman to manage it. @7503530 - Jota#0676 - The grounds are way too cramped. Maps have a lot of space, you don't need to squeeze everything into the centre. Mice shot from the right will hit a wooden wall and survive, which makes it unfair for the shaman, as it limits their killing space. The shaman also doesn't have any chance of reaching the bottom platform without moving from their spawn. Mice have way too much mobility here, They can jump from one platform to another with ease, which makes it even harder than it already is to kill them. Mice can also reach the shaman's platform easily, and hug the shaman. @1565089 - Jota#0676 - This map has way too many grounds, thus cramping the map. The four grass grounds aren't needed as they just make the map extremely hard for the shaman. The shaman can't reach mice standing at the bottom grass grounds and is forced to move from their spawn. As for mice that reached the top platforms, the shaman has trouble killing them due to the information bar being in the way of the shaman's range. @1590488 - Jota#0676 - Ice grounds aren't recommended for survivor. And neither are ramps. So an ice ramp is basically the worst thing you can possibly do. The entire purpose this ramp has is to help mice get to higher grounds easily, which makes it hard for the shaman to kill them. The shaman is also forced to move from their spawn in order to kill mice standing at the top and bottom left platforms, as the shaman does not have a clear shot to those space due to the information bar and the mice's spawn. Mice also have too much mobility on this map, and it increases the difficulity to kill them. Mice can also abuse the ice ramp to get to either of the bottom platforms, and back. This just makes it hard for the shaman to get a clear shot to kill them. @7504315 - Vatikon#0000 - I like the concept but the map would never work. First off, your cloud grounds appear to be anticloud but actually collide with objetcs. That as well as they appear to be cloud but have collision with mice. That's just uncalled for. The tramps in this map are too unbalaced, The shaman is uncertain to where the cannon will eventually reach. Ramps aren't usually recommended for survivor as they only work from one side, and mice can camp on them by waiting for a cannon to be shot at them, and then they'll go airborne and reach higher grounds. The cheese also doesn't add a lot to the map's gameplay. The shaman also doesn't have a way to reach mice standing on the bottom platform, between the ramps, without moving from the shaman's spawn. I suggest you play more survivor in order to get the feel of what kind of maps we're looking for. @7505028 - Cronk#5758 - Map is too similar to another map already in rotation. @7505030 - Cronk#5758 - Having all your grounds anticloud is bad, as it takes a lot of the shaman's methoods of killing away. The height difference between the grounds is in the mice's favour here, because their spawn is higher than the shaman's. This makes it harder to kill them. Mice at the bottom can jump between the two platforms back and forth, and this increases the difficulity for the shaman to kill them. Will be discussed: None Ignored: @7503803 - Reddeathnick#3204 - Posted more than 3 maps (#9728) @7484726 - Reddeathnick#3204 - Posted more than 3 maps (#9728) @7504431 - Reddeathnick#3204 - Posted more than 3 maps (#9728) @7504444 - Reddeathnick#3204 - Posted more than 3 maps (#9728) Dernière modification le 1535553660000 |
Smutny_nalesnik « Consul » 1535555820000
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Stefan « Censeur » 1535560560000
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Reddeathnick 1535570460000
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[Modéré par Bemmh, raison : Not following the rules will result in your maps being ignored. (If you post more than 3 maps, they will be automatically ignored.) And please only use this thread to submit maps.] |
Reddeathnick « Citoyen » 1535570580000
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@7503803 @7484726 @7504431 Please actually do these, or maybe my complaint makes it so that this unrelated comment is also ignored. |
Xxxskywalker « Citoyen » 1535571540000
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@7157588 @7199496 @6776804 Please tell me my mistakes :) |
Ninjaceapa « Citoyen » 1535619840000
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Tennis « Citoyen » 1535620980000
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@7220762 - edited @7480449 @7446559 Dernière modification le 1535630220000 |
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Alarobzein « Citoyen » 1535727420000
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@7506331 @7506343 Dernière modification le 1535728440000 |