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![]() ![]() « Citoyen » 1346968800000
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Oh really? That happened with one of my map P22 that become P1. When I went back in my Tribehouse Map 0 was my tribehouse. Note : I was alone in my tribe. :Well with another guy but he was away: |
![]() ![]() « Censeur » 1346982000000
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There was a glitch for a while (and I think it still happens, but I'm not 100%) that after a server restart, map 0 will be your default tribe house map. To fix it, just "define the code of your tribe house" again. |
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When a map you have set to your tribe house is permed it will remain your tribe house until you change it. This applies to all perms. My friend had a P7 tribe house (my cannon map) because it was set before it was permed. Sometimes after server restarts, however, your tribe house might be reset to @0. This has nothing to do with the status of your current tribe house, it just happens. Edit: Go away Barry |
![]() ![]() « Citoyen » 1347012180000
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Why my map got auto edited??? what's happen? |
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Fortwoone a dit : What exactly do you mean? What was changed? If your map is in higher rotation and had Ca="" removed, that's often done to prevent breaking forums when possible. |
![]() ![]() « Citoyen » 1347015660000
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Fxie a dit : NVM, I found the problem and fixed it |
![]() ![]() « Citoyen » 1347067620000
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Is there a way too layer custom color grounds so that only part of one shows? |
![]() ![]() « Citoyen » 1347067740000
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If you're using the default background you can just cover the pats you don't want with custom grounds with the colour 6a7495 |
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Jamiison a dit : No I mean like one custom color on another |
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Just make another color ground and place it on top of the existing one. |
![]() ![]() « Citoyen » 1347116280000
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Not sure if anyone else has seen Temple's new map @1933292 but somehow he's managed to get the cheese to move :-) however i thought that cheese couldn't be made dynamic for it to move around so hmmmm i wonder how he managed to do it? |
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What was the format for making double shaman maps again? ~Assume I want the mice, pink sham, and blue sham all in different places, please~ |
![]() ![]() « Censeur » 1347133020000
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Csmith a dit : He just used color grounds. the cheese is actualy just behind a background in that one spot, how did he get the fake cheese to move like that? idk, time and thought. Plaus a dit : To make a pink sham spawn at point A make point A a hole and make the holes z-axis 0, then to make the blue sham go somewhere else put another hole down at where you want blue sham to spawn and he will spawn in that area if you make that holes z axis 0 as well, cover the holes and put the mice spawn where you want it then put a extra hole where you want the mice to take the cheese to but DO NOT COVER OR MAKE z-AXIS 0 ON THIS HOLE! Then make the map P44 with mapcrew help and if it's good nuff it might get P8. |
![]() ![]() « Citoyen » 1347142140000
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How do you make an elevator that moves up and down? Example: ![]() Please put step by step instructions. Thanks! Also, will maps that scroll upwards ever be implemented? EDIT: I forgot to ask: Is there any possible way to make your map move in map editor? (Without pressing spacebar and click/slide) |
![]() ![]() « Citoyen » 1347150300000
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Csmith a dit : The cheese made from grounds.He just too pro to make it look a lot like real cheese! Edit: ![]() IS there any thread to submit a pvp map??? |
![]() ![]() « Citoyen » 1347204300000
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does anyone know what color code is the daylight background in map editor? |
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Lovestrucked a dit : It depends on which area of the daylight background it is. :o If you have a particular spot in mind, it's best to use a color picker on it. If you don't have one (and don't want to download one) you can also take a screenshot and indicate the spot that you want the color code of and I'll use my own color picker to pick out the color code for you. c: |
![]() ![]() « Citoyen » 1347205200000
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map ffa @2878802 |
![]() ![]() « Citoyen » 1347208320000
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Hamyu a dit : ![]() next to both ears. |
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Lovestrucked a dit : On the right ear, it's approximately #69ADD5, possibly a little lighter than that. If I might make a suggestion to you map, though, it would be a lot easier if the ears did not include circle grounds. ^^' If you want the colors to hide a little better, I suggest using the smallest sized grounds as possible. You can reduce the radius on the left ear just a bit to help hide it behind the grounds, so I don't think it's necessary to add a blue ground just to hide it. |