Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
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@7779173 |
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@7779174 @7779171 |
+Hotboy « Citoyen » 1655921340000
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@4602159 @4633755 @4799023 Dernière modification le 1655975340000 |
Mapcrew « Consul » 1656064620000
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Left as is: @7517751 - Jasseh#0000 - Unfortunately, the suggested edits were not successful enough. Shamans can still wipe out most of the mice in the first few seconds. Only few mice were able to escape and survive until the end. @7518627 - Jasseh#0000 - The moving ground doesn't actually affect the gameplay or doesn't provide new gameplay. Other than that, the rest of the layout is one that we are quite used to in P24. @7520963 - Jasseh#0000 - The moving ground provides a very innovative gameplay, but the layout of the map does not bring this gameplay to the forefront. In tests, it only served as another way for those who had fallen to rise back up. Somehow it can work in a more distinctive layout that will make the moving ground thing the leading role. @7898209 - Fakedoaero#0000 - There is no possible way to get down the mice 'who will camp on the web ground' by shooting from the shaman spawn point. Even if there were, it would be another problem for the cannonballs to get stuck there. Other than these, the layout also seems repetitive and in favor of shamans. @7898211 - Fakedoaero#0000 - It would be a very shaman-favouring map, as shamans will cooperate and the lack of the grounds that mice will survive on. In addition, the fact that shamans have to deal with a separate part of their shooting range will not provide a good experience for shamans. Also placing the trampoline ground at this angle, which should help the shamans, will allow the survivors to easily cannonsurf. @7560125 - John#9081 - The shaman placement for the map didn't work properly, the shaman below couldn't help much. Apart from this, it cannot be said that the layout adds anything different to the rotation. @7438660 - John#9081 - The tests were mostly in favor of the shamans, due to the free shooting angle of the shamans and the narrowness and the lack of the grounds given to the mice for survival. @7903148 - John#9081 - Having map borders larger than 800 does not serve any specific purpose. The layout is also pretty ordinary. @7891085 - Xaxadoooooo#0000 - While I appreciate the uniqueness of the idea, the rotating grounds gave the mice more mobility than they should have and caused a hug problem. @7904778 - Xaxadoooooo#0000 - Unfortunately, the map is somewhat reminiscent of (@7142792) that we have added to the P24 rotation. Also the moving square is a nice addition, but it can be visually confusing as to whether it's anticloud or not. @7834093 - Sewaged#0000 - The moving rectangles are pretty interesting, but they don't work properly because they move unpredictably when hit by a cannonball. You can make them fit the map by not using them all over the map and making their movements more predictable. @7881414 - Bluevintrix#6860 - The grounds placed parallel to the shamans' shots and the dodue feature led to the map being easily cleared in the first few seconds. @7904673 - Bluevintrix#6860 - Sloping grounds didn't provide a nice gameplay at all as they often helped the mice to jump up. The layout at the bottom has nothing new to add to the rotation either. @6582859 - Zeal#4352 - Although the map did not seem to have any flaws, the shamans always had to shoot at certain places, as the wooden grounds divided the shamans' shooting range. This mostly resulted in them clearing all the mice easily. Also, for the same reason, the gameplay variety was very limited. @7905513 - Zeal#4352 - Although the map had a good survival rate, the fact that the upper platforms are completely ice actually caused a hard time for inexperienced mice and shamans, although it was fun. Other than that, most players died after falling down, before they had a chance to get back up. @7907925 - Zeal#4352 - Gameplay was very vertical and repetitive. The shamans' cannonballs constantly colliding with each other also caused them to not be able to play properly. @7906891 - Kamiityx2#4813 - There is not enough space for mice to survive, there are some camping spots and the middle circle is acting uncertain. @7779173 - M23#4702 - The map had a reasonable survival rate for mice, however this was mostly because they can camp beneath the shaman spawns where it is difficult for the shamans to find a good angle to attack from. The curved ramps and acid ground combo looked interesting at first however they're a bit of a death trap and mice rarely survive up there. @7779174 - M23#4702 - Fairly unique concept however currently the map has a very poor survival rate. Players also seemed to dislike the map but this is probably because of a combination of being difficult to survive on and for having a very unusual feel for a survivor map (because of the necessity to jump after landing on the trampoline to prevent dying to the roof). @7779171 - M23#4702 - Poor survival rate for mice with how easy it is for cannon-surfing to occur. Shamans also often times abuse offscreen cannon spawning from their spawn point. The layout also makes it quite difficult for mice to move between grounds or get back up from cannons if they fall lower down. @4602159 - +hotboy#0000 - Map was edited before its review. @4633755 - +hotboy#0000 - The shamans didn't seem to understand much about the wheel thing. Also, the wheel wasn't strong or frictional enough to move the mice. Other than that, it would be great if the map had a layout that would allow effective use of the wheel. @4799023 - +hotboy#0000 - Map was edited before its review. Will be discussed: @7875003 - Xaxadoooooo#0000 Ignored: None Dernière modification le 1658967420000 |
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@7575637 Dernière modification le 1659430260000 |
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@7885280 @7885580 @7924406 Dernière modification le 1673102700000 |
Xaxadoooooo « Citoyen » 1659027900000
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@7863252 @7872414 @7872162 Dernière modification le 1662046500000 |
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@7912116 @7386058 @7905513 Dernière modification le 1668237720000 |
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@1667740 @7865432 @1538493 |
Fakedoaero « Citoyen » 1661293620000
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@4951688 @5918431 @7914186 Dernière modification le 1668744120000 |
Sewaged « Citoyen » 1662395640000
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@7834093 @7911771 Dernière modification le 1668877980000 |
Orororii « Citoyen » 1666224120000
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@7828690 edited @7885435 edited Dernière modification le 1666970220000 |
Eremia « Censeur » 1667406360000
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@7919405 @7740754 Dernière modification le 1668114960000 |
Jasseh « Censeur » 1671158220000
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@7518627 |
Commandantso « Censeur » 1672346100000
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@7736460 |
Reshman « Consul » 1674071100000
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Left as is: @7575637 - John#9081 @7885280 - Zeus#6550 @7885580 - Zeus#6550 @7924406 - Zeus#6550 @7863252 - Xaxadoooooo#0000 @7872414 - Xaxadoooooo#0000 @7872162 - Xaxadoooooo#0000 @7912116 - Zeal#4352 @7386058 - Zeal#4352 @7905513 - Zeal#4352 @1667740 - Jota#0676 @1538493 - Jota#0676 @4951688 - Fakedoaero#0000 @5918431 - Fakedoaero#0000 @7914186 - Fakedoaero#0000 @7834093 - Sewaged#0000 @7911771 - Sewaged#0000 @7828690 - Orororii#0000 @7885435 - Orororii#0000 @7919405 - Eremia#0020 @7740754 - Eremia#0020 @7518627 - Jasseh#0000 @7736460 - Commandantso#0000 Will be discussed: @7865432 - Jota#0676 Ignored: None |
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@7914627 @7925764 @7925843 Dernière modification le 1678345080000 |
Xaxadoooooo « Citoyen » 1675558020000
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@7932700 @7929487 @7927771 Dernière modification le 1684425240000 |
Jasseh « Censeur » 1675958280000
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@7518627 @7520963 @7522919 Dernière modification le 1680024300000 |