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  • #Divinity Map Submissions
« ‹ 49 / 55 › »
#Divinity Map Submissions
Wiannix
« Citoyen »
1630095600000
    • Wiannix#7716
    • Profil
    • Derniers messages
    • Tribu
#961
  0
@7702459
Eduard11
« Citoyen »
1630352040000
    • Eduard11#2625
    • Profil
    • Derniers messages
#962
  1
@7874556
@7876711

Dernière modification le 1631806800000
Shiro
« Citoyen »
1630432860000
    • Shiro#9082
    • Profil
    • Derniers messages
    • Tribu
#963
  0
@7874707
@7874800

Dernière modification le 1630495680000
Redyosshii
« Citoyen »
1630476480000
    • Redyosshii#9537
    • Profil
    • Derniers messages
    • Tribu
#964
  1
@7874788
Omgjrn
« Citoyen »
1630509240000
    • Omgjrn#0000
    • Profil
    • Derniers messages
    • Tribu
#965
  0
@7770723
Alove_snowolf
« Citoyen »
1630730940000
    • Alove_snowolf#6862
    • Profil
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    • Tribu
#966
  0
@7875036
Redyosshii
« Citoyen »
1631087880000
    • Redyosshii#9537
    • Profil
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    • Tribu
#967
  0
@7768030
Mmmmmmmmmmmmmmm
« Citoyen »
1631122260000
    • Mmmmmmmmmmmmmmm#4582
    • Profil
    • Derniers messages
    • Tribu
#968
  0
@7875643
@7875647
@7875642
Medohh
« Citoyen »
1631240100000
    • Medohh#2120
    • Profil
    • Derniers messages
    • Tribu
#969
  0
@7873510
Ghost
« Citoyen »
1631592300000
    • Ghost#9315
    • Profil
    • Derniers messages
    • Tribu
#970
  0
@7876368
Inthebin
« Citoyen »
1631778000000
    • Inthebin#0000
    • Profil
    • Derniers messages
    • Tribu
#971
  1
@7595604
@7862780
@7606870
@7662115
@7710743
@7701337
@7665618

Dernière modification le 1631839860000
Medohh
« Citoyen »
1632058140000
    • Medohh#2120
    • Profil
    • Derniers messages
    • Tribu
#972
  0
Do you have a schedule for reviews ?

Dernière modification le 1632058200000
Mostafamam
« Citoyen »
1632084480000
    • Mostafamam#0000
    • Profil
    • Derniers messages
    • Tribu
#973
  1
@5739315
@6156400
@6161440
Dom
« Citoyen »
1632879780000
    • Dom#1097
    • Profil
    • Derniers messages
    • Tribu
#974
  1
@7879114
Divinity
« Citoyen »
1633116600000
    • Divinity#0177
    • Profil
    • Derniers messages
#975
  0

CHECKPOINT
Posts #956 – #974
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :


Inthebin#0000 - Submitted more than 3 maps (#971) Please re-post after this checkpoint so it doesn't get missed out the next round
@7662115
@7710743
@7701337
@7665618

Frostedcookie
« Citoyen »
1633369500000
    • Frostedcookie#7453
    • Profil
    • Derniers messages
    • Tribu
#976
  1
@7880710

Suggestions:
@7584030
@7386424

Dernière modification le 1634405820000
Divinity
« Citoyen »
1634284980000
    • Divinity#0177
    • Profil
    • Derniers messages
#977
  1
  • Reviews
  • Changelog
  • In Discussion (September-October 2021)

https://i.imgur.com/oXmbY3U.png


MAP REVIEWS
SEPTEMBER-OCTOBER 2021: UP TILL POST #974


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Pending (1)

Inthebin#0000
  • @7862780 - Please change how the timer grounds look. As of now, they give players the assumption that it's anticloud and creates confusion. Also, re-add the blue timer and remove the booster ground.

https://i.imgur.com/gHdfoEo.png?1 Accepted (1)

Mappermed#0000 - @6731418 (Difficulty 2 Category 1): The layout provides some creative ideas but most of the grounds can actually be ignored for functionality. It doesn’t add much value to rotation but this difficulty is a little lacking.

https://i.imgur.com/uWQ2fPj.png?1 Rejected (26)

Kmlcan#0000
  • @3699323 - Low replayable value. Current maps in the rotation have covered this concept better.

Kurosowax#0000
  • @963954 - Uninteresting and short gameplay.

C_ris#5161
  • @7859611 - Generic basing gameplay which has been covered better by similar maps in rotation such as @7830024. The map design is neither outstanding nor encourages a diversity of solutions.

Tadzio#2404
  • @7872423 - Generic low-diff that does not value-add to rotation. Unnecessary shaman cage, and the shaman cheese should be made visible.

Bigerrol#0000
  • @7865694 - Do actually try your map before submitting it.. Not much of a concept to play with, boring gameplay.
  • @7865692 - Offscreen advantage and doesn't account for cannon solutions. It requires little effort to simply prop up a bridge with boxes and remove them after. Painful gameplay.

Wiannix#7716
  • @7702459 - The high antigravity combined with the awkward placement of cheese makes for an unenjoyable map to build on.

Eduard11#2625
  • @7874556 - Boring, bad use of anticlouds. Avoid using anticlouds purely for the sake of having them in your map.
  • @7876711 - Antigravity maps cannot be no-balloon. Other than that, the map is just a generic H-base antigravity. Most of the gameplay can be avoided through the use of cannons.

Shiro#9082
  • @7874707 - Suggest to remove these walls with object collision and to make the resulting build more interesting. The map fails to consider cannon solutions.
  • @7874800 - Suggest to remove these walls with object collision. Boring gameplay. Do make better use of the left-most grounds.

Redyosshii#9537
  • @7874788 - The acid grounds do not contribute to the map’s concept and it seems like they are only added to make the map less empty. Visually unappealing.
  • @7768030 - Due to the high friction, shamans can avoid building for half of the map. Regardless, the map does not offer a new or interesting build for divinity rotation.

Omgjrn#0000
  • @7770723 - The concept of building through large water grounds isn’t necessarily forbidden, but it must be executed well due to the irregular physics of water. When combined with the extremely high wind, this map is nearly impossible to solve in a real #divinity room. Try testing your maps before submitting them and having a look at existing maps in rotation to understand what type of maps we’re looking for.

Corgi#6862
  • @7875036 - Poor background choice makes it very difficult to see where the cloud ground ends. Suggest to include more usage of the left grounds.

Mmmmmmmmmmmmmmm#4582
  • @7875643 - The 6 spawn points is very excessive. Despite the map’s elaborate design, the resulting build does not offer any new building techniques to be learnt. The map should instead, make it clearer what exactly the concept is and eliminate symmetry. Furthermore, there is misleading gaps due to the flawed map design.
  • @7875647 - Very underwhelming build considering the efforts into creating a cut-out ground.
  • @7875642 - Existing plankholds oversimplifies the build, making the map boringly underwhelming.

Medohh#2120
  • @7873510 - The map is essentially just building a massive grapple base against the limited time. Please don’t use unnecessarily high antigravity unless it has a purpose in the map’s concept, it only makes the map more annoying to build on.

Ghost#9315
  • @7876368 - Too similar to @4372222 which is already in rotation.

Inthebin#0000
  • @7595604
    > The concept is unclear whether the shamans should use a grapple technique around the ice or attach planks to the sliding nyan box. The small range given to the sham for the gap near the cheese makes it quite frustrating.
    > To successfully stabilise their build, the shaman has to grapple at cheese, as well as stop their build from rotating at a micro and macro level. It's not difficult to complete 2/3 of these but it's nearly impossible to complete all 3. Please don't make hard maps for the sake of being hard.
    > I disliked how these circles behind the spawns had object collision, because you can't see them over rats.
  • @7606870 - Very unforgiving for laggy shamans and requires them to be overly precise while building.

Mostafamam#0000
  • @5739315 - A multitude of unnecessary decorative items causes the map to become severely overwhelming and confusing for players. Please stick to having a clear timer and remove any decoration that hinders the view of the hole. Do avoid submitting maps that are similar to existing maps in the rotation, such as @6943100.
  • @6156400 - Again, do avoid submitting maps that are similar to existing maps in the rotation, such as @5829289. The multitude of unnecessary decorative items causes the map to become severely overwhelming and confusing for players. This is inclusive of the giant bright pink and green gift box - the no anchor zone. Despite having an example and an arrow in the corner, it is still extremely baffling since it does not follow normal conventions. Please stick to having a clear timer, remove any decoration that hinders the view of the hole and ensure that the no-anchor zone does not glitch.
  • @6161440 - While this does not resemble any existing map in the rotation, it is a buildathon for the sake of being a “hard” map. This forces even the best shamans to build fast, creating unnecessarily stressful gameplay. Suggest to make the switch into a timer due to space constraints and to make better use of acid anticlouds.

Domlucas87#0000
  • @7879114 - Due to symmetry, half of the map can be ignored. The shaman should be given more incentive into using both nailable cloud grounds instead of just stabilising one.



CHANGELOG


a dit :

Difficulty changed:
Newen#6196 - @7702508 (Difficulty 6 Category 1 → Difficulty 7 Category 2): Although the gameplay concept is a relatively simple one, we noticed that many shamans struggle to race against time and optimize space on the right side of the map. Since the replay value of this map isn't that great for the new difficulty, it has been moved to Cat 2.
Mangito - @2087436 (Difficulty 5 → Difficulty 4): Meant as a replacement for @1604029, this map is now down-diffed in replacement (#765)




DISCUSSION STATUS


a dit :

Inthebin#0000 - @7862780: ACCEPTED (Difficulty 7 Category 2)




Dernière modification le 1636296060000
Eduard11
« Citoyen »
1634514180000
    • Eduard11#2625
    • Profil
    • Derniers messages
#978
  1
@7608013
@7884971

Dernière modification le 1637348460000
Cave
« Citoyen »
1634680200000
    • Cave#0647
    • Profil
    • Derniers messages
    • Tribu
#979
  0
@7780156
@7816610

Dernière modification le 1634704560000
Condensation
« Citoyen »
1635106680000
    • Condensation#0000
    • Profil
    • Derniers messages
    • Tribu
#980
  0
@7882296
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