![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Time to add some colour to survivor! @7517493 @7517519 |
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map #deathmatch @7517967 |
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@7518171 Dernière modification le 1538004660000 |
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@6681812 |
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@7516616 Totalmente Editado. |
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@7497785 |
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@7518627 |
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Left as is: @7046054 - Vintage#0246 - The platform where the mice spawn is too close to the shaman’s platform, which will result in players easily reaching the shaman with the help of a single cannon. The different Y coordinates makes the map look bad and the gameplay bad. If the shaman stands at the top right ground and aims a cannon to the left to shoot down mice hugging them, the mice will just get shot into the platform there. Overall, the layout and gameplay isn’t very fun. @7514348 - Mnhgtr43#0000 - This map was reviewed in the previous review, which can be found at page 490, post #9791. @1565089 - Jota#0676 - The mechanism is quite cool but I’m not sold on the layout. I’d like to see this mechanism with a totally different layout. @1634420 - Jota#0676 - Am really not a fan of this map, the gameplay is just quite bland and the layout is nothing new and exciting. @7517294 - Mnhgtr43#0000 - Mice have way too much mobility at the bottom half of the map and the two vertical grounds to the very far sides of the map are unnecessary; They will only help mice surviving if shot into the walls, and the ground is way too thin, leaving mice with no surface to survive on them. Circular grounds are not recommended for survivor, even less when they are made out of ice. If mice camp on the grounds and get shoot by a cannon, they will get launched into the air and be able to reach the shaman’s platform very easily. @7493973 - Guga#7697 - The grounds are placed a bit awkwardly and the shaman can’t properly reach the bottom right ground without getting the right spot and angle to aim from. Plus, the three grounds to the right are a bit too small, especially the bottom one; thus leaving little surface for mice to survive on. The platform underneath the shaman’s spawn is too close which is making the path between the two grounds too narrow. The cloud idea is quite cool when it comes to combos, but I’d like to see it executed better. @7517397 - Jasseh#0000 - Very bland layout with boring gameplay. Water like this is very boring, the shaman is forced to move in order or cannon/meep mice in the water, or to spirit them. This type of layout is something we have and still are seeing frequently, it’s not something we are looking for. @7517468 - Mnhgtr43#0000 - The trampoline isn’t very useful, and mice have too much mobility at the bottom half of the map. Overall the layout is overused and the gameplay isn’t very fun. @7515808 - Trexexjc#0000 - The layout is quite odd in my opinion, there’s just too much color as well. Standing on the circular ground is like standing in a little death pit. Also, circular grounds are not recommended for survivor. The tiny ramp at the right side isn’t necessary and only makes it easier for the shaman to headsurf the mice standing to the right of it. @7517751 - Jasseh#0000 - It’s too easy for mice to survive, the anticloud grounds are very annoying for the shaman, only making it harder to kill mice. The gameplay isn’t fun. @7517493 - Trexexjc#0000 - Circular grounds are not recommended for survivor as mice can camp on it and get launched into the air when hit by a cannon. Mech isn’t typically accepted in survivor as it doesn’t quite fit the gameplay, the grounds can easily be removed by the shaman here, making the map hard for the mice since they’ll be stuck with only one ground to survive one (part from the shaman one). The rectangle grounds are also what we call fake, it doesn’t look like objects will pass through them. Mice will be able to abuse them by rotating them so they can camp there until the shaman fires a cannon, shooting the mice into the air; so they get back up. @7517519 - Trexexjc#0000 - Mice have no mobility at all and it’s very unclear that the circular ground is anticloud; once again, circular grounds are not recommended for survivor. The layout is bad and the gameplay isn’t very good either. @7517967 - Arianomarley#0000 - There’s no mice/shaman spawn, mice have no mobility. All ice maps are not good and it’s not something we’re looking for. Collision maps are a BIG no for survivor. I’d advice you to play more in survivor rooms so you can get a feel for what we are looking for. @7518171 - Nikkita#0208 - The grounds are way too small, leaving little to no surface area for mice to survive on. The trampoline is a bit too strong and the overall layout of the map is too cramped. I’d scratch this idea and start over. @6681812 - Smutny_Nalesnik#0000 - This map is like a weird version of one currently in rotation. The ramps make the map unbalanced in favor of the mice, if the shaman moves, since they will be able to camp on them. Overall, the gameplay just isn’t very fun. @7518327 - Comen#2581 - Mice have no mobility and the grounds are a bit too small, leaving little to no surface for mice to survive on. However, if mice are hit by a cannon at their spawn, they get shot into the edge of the platform to the left, going airborne and reaching higher grounds with ease. The shaman can very easily abuse the water underneath them by placing objects in it and then attaching a cannon to the objects, wiping the platform the mice spawn on. Maps with water are usually not very fun to play on. @7484721 - Ethonyds#3905 - Strange layout, the all grounds except the platforms were the mice/shaman spawn are too small, leaving little to no surface for mice to survive on. @7516616 - Dark#2331 - Very boring layout and gameplay. The map is also similar to an old map, only with smaller grounds, there’s two of them and that they are placed higher up. I’d advice you to play more in survivor rooms to get a feel for the kind of maps we are looking for. @7497785 - Syc#1270 - Very cramped map, the shaman’s platform is too close to the information bar; it’ll be annoying for him/her to kill mice that manage to reach their spawn because of it. The trampoline is far too strong and the shaman is also forced to move in order to aim at the mice at the bottom platform. @7518627 - Jasseh#0000 - Mice will either die due to the platform being fairly small, or they’ll ’’ride’’ the cannon and reach the shaman’s platform. If the shaman clears their spawn platform and then goes down to it, to kill the mice standing at the very bottom platform; if the shaman shoots a cannon at them, they will get shoot into wall of the ground at the other side of the map, camping there until the shaman spirits them down, or goes over there to cannon/meep them. Overall, the gameplay isn’t very fun. Will be discussed: None Ignored: None Dernière modification le 1538240520000 |
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@7518639 Dernière modification le 1538249820000 |
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@7519355 @7519362 @7519789 Dernière modification le 1538343540000 |
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@7517294 (mice spawns at Y= "255" X= "190", Y="255" X= "610") @7514348 @7517468 |
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