![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @7518639 - Jasseh#0000 - Most of these platforms are rather small, and that doesn't give mice too much mobility to run around and survive. The map's a certain death for mice most likely. The platforms are way too spaced out between themselves, and that doesn't allow mice to have a lot of freedom, so if they fall down, they're likely to stay there until the end of the map, or die. If a mouse does manage to somehow get to the shaman's platform, the information bar will interrupt the shaman's spawn range. And if the shaman stands on the mice's platform and shoots mice standing at the bottom, the mice are likely to hit the wooden wall on their right and survive. Due to the height difference between the platforms, the map has a headsurf possibility that isn't quite fair for the mice as well. @7519355 - Nikkita#0208 - First off, it has way too many platforms, that all look like they're randomly scattered accross the map. The bottom right platform is way too small to be able to survive on, which is really unfair for mice. Mice can also camp on the bottom middle platform by walljumping, since they're protected from most cannons by the outer part of the wooden wall. Mice standing on said platform can and are shot at, will most likely hit the corner of the bottom left ground and go up into the air. The tramp is too strong for mice to be able to survive on, and it can be easily abused by shamans. That, as well as the information bar that takes away a part of the shaman's range. @7519362 - Nikkita#0208 - If you have to use an invisible roof/walls for your shaman cage, you have already made a mistake. Plus, when you make a roof map, at least make sure your roof goes over the entire map, and not just the shaman's half. If the shaman goes down, it'll be annoying for them to get back up since they have no clear path of getting back up. Mice that are standing at the bottom middle platform and get hit by a cannon, will get shot into the edge of the ground next to it and get launched back up. I'd scratch this idea and start over. @7519789 - Nikkita#0208 - The overall map is way too cramped and the shaman could easily wipe the entire map with one or two cannons. The wall next to the shaman makes the map unbalanced as it blocks a quarter of the map. If mice manage to reach the platform above their spawn they can easily go down to the shaman and camp there and be really hard to kill. The ground at the top left is unnecessary and if you're gonna make a roof, please make it visible. I'd scratch this map and start over with something new. @1565089 - Jota#0676 - Overall gameplay is fine but the mechanism is a bit laggy. Try making it so mice can't stand next to the mech, otherwise it just looks like they're teleporting for the shaman. @7100195 - Ethonyds#3905 - The map's platforms are way too far apart for the mice to be able to get from one platform to another. The mice and the shaman are both likely to remain in their spawning points, rather than go on another platform. Mainly, because that's impossible. The top left platform is way too small to be able to survive on. The bottom right platform is way too far for mice to reach it. If they somehow managed to reach it, it'd be impossible to kill them. That because the ground is anticloud and mice can dodge cannons easily, with almost little to no effort at all. The information bar is in the shaman's way if they try to kill mice standing on top left platform. @6392481 - Ethonyds#3905 - The grounds are too far apart, the bottom right ground will be more or less unused here. There is no need to make the small grounds by the mice's spawn anticloud if you are going to make it protected by another ground anyway. Mice don't have a lot of mobility, nor surface to survive on at their spawn. @7520601 - Ethonyds#3905 - The layout of this map is quite odd, it seems like you just threw a few grounds into the map editor and called it quit. The top right ground is far too small, leaving mice with little to no surface to survive on. Mice will be able to camp by walljumping on the right side of their spawn platform. The left bottom platform isn't all that necessary and will most likely be rather unused unless the shaman moves to the right side of the map. Lastly, the shaman's platform is too close to the information bar. @7484391 - Tioeter#0000 - The map's far too cramped at the centre of it. You have so much unused space at the sides. I'm not sure why you decided to cramp all of it in the middle. That gives the mice way too much mobility at the bottom. They can easily jump between the platforms and dodge the shaman's cannons. Mice standing on the bottom middle platforms and are shot at, might hit the corner of the ground next to them and fly up onto the top platforms or the shaman's one. It's not that hard to get to the shaman's platform and hug the shaman, which is rather bad. @7519159 - Tioeter#0000 - The map is like a mix of several maps already in rotation. @7519575 - Tioeter#0000 - The map is like a mix of several maps already in rotation. @7519577 - Vilttitossu#0000 - Grounds that are full-ice aren't suggested because it is annoying for mice to continuously slip off of them. The information bar of the map makes it more uncomfortable for the shamans to aim proeprly at the mice. Mice standing on the bottom iced ground will be immune to cannons, unless the shaman moves from their spawn. Also, ramps are not recommended for survivor as they make the gameplay unbalanced and often maps with ramps only work from one side of the map. If the shaman goes down to the mice's spawm, they will hardly be able to reach the ramps at all. @7517294 - Mnhgtr43#0000 - Map is basically another map already in rotation (@6746968), but with trampolines. The bouncing of the trampoline is very random and it is uncertain where the cannon would go. It's quite hard for mice to survive on this map since mice have very limited mobility. They're limtited to one at the bottom, and are likely to die there. @7514348 - Mnhgtr43#0000 - Map's too similar to other maps already in rotation. @7517468 - Mnhgtr43#0000 - There is a very limited space underneath the shaman, making it hard for the mice to dodge the cannons. Since the ground is also tilted, it's hard for the mice to stay still on the corner as well. The platforms that are tilted in the bottom corners are very unnecessary. If the shaman were to aim there, the cannon would just be helping the mice get up. The ramps aren't necessary overall in the map, the mice can easily use those to get up to a higher place on the map. Not to mention the difficulty of them being able to stay still without having to balance on the corners. Ramps aren't recommended for survivor as they make the gameplay unbalanced, and usually maps with ramps only work from one side of the map. @7519787 - Urook#1131 - Circles aren't suggested in survivor because mice get propelled upwards whenever a cannon pushes them against the circular surface. The mechanism is original but makes chaotic gameplay with unpredictable angles for cannons. With so many grounds, including the circles, so close to eachother, mice can also run continuously between positions. @7157588 - Xxxskywalker#0000 - It is specifically hard to kill mice at their spawn point due to the wall to their right saving them and helping them reach the top right platform. The map could be aligned better. It is difficult for the shaman to aim properly at the bottom right ground from his spawn, so they needs to go down, where they can be hugged @7199496 - Xxxskywalker#0000 - The water makes it really hard for the mice to dodge the cannons, not to mention the bottom platforms are very tiny, making it hard for the mice to live. When cannons are used on the tramps, it goes way too fast for the mice to be able to dodge them propely. Mice that are hit by a cannon when standing at their spawn, are shot into the wall of the very far right ground, thus being saved from death. The shaman can't properly reach the water underneath the far right ground if they are aiming from their spawn. @6993047 - Vintage#0246 - Too similar to a map already in rotation. @6992703 - Vintage#0246 - Too similar to a map already in rotation. @6991963 - Vintage#0246 - Too similar to a map already in rotation. Will be discussed: None Ignored: None Dernière modification le 1538588220000 |
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@7518300 Dual sham. @7518158 Could be Dual sham If needed. @7518338 |
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@7520746 |
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@7520963 @7519076 Dernière modification le 1538663760000 |
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@7521698 @7521873 Dernière modification le 1538851680000 |
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@7522277 |
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[Modéré par Bemmh, raison : Please only submit map codes in this thread.] |
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@7522357 @7522374 |
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@7520000 @7519909 Dernière modification le 1539004860000 |
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Left as is: @7518300 - Trexexjc#0000 - This more or less looks exactly like an older map that used to be in rotation, which was depermed for a reason. The water makes the map a bit annoying to shaman on, especially if you play without certain skills or skills as a whole. Mice don’t have enough mobility around the map and the overall gameplay isn’t very fun. @7518158 - Trexexjc#0000 - The triangles inside the grounds are very annoying, if you spawn a cannon too close to the center of the platforms, the cannon will collide with those triangles. The diamond ground in the center isn’t all that useful, and the cloud ground at the bottom isn’t necessary. Mice can easily hug if they manage to corner jump to the middle. @7518338 - Trexexjc#0000 - Maps with 3 platforms typically aren’t fun to play on, the grounds inside the platform collide with objects and can therefor be abused by the shaman to make the direction of the cannons unexpected. The water is a big no, it’s completely useless and ugly. Overall, mice have no mobility and the gameplay is boring. @7520746 - Vilttitossu#0000 - This is wayyyy too easy for mice, grounds are too long, giving mice too much mobility. The fact that their spawn platform is anticloud only makes it easier for them, and the ice really doesn’t do anything here. The top platform is also too close to the information bar and the mice’s platform. @7520890 - Dark#2331 - The layout is a bit too similar to maps already in rotation. The shaman could easily abuse the water to kill mice at the bottom left. @7520963 - Jasseh#0000 - The map's layout is rather overused, and the gameplay is quite boring. The ice doesn't add much to the gameplay either way. Mice could camp on the outer side of the small wooden walls. Though it's not likely, it is possible and might be done by more experienced players. Plus, a lot of mice could die trying to do that turn-around. @7519076 - Jasseh#0000 - The layout is quite weird and wouldn’t work in rotation. The major problem is when mice manage to reach the top right ground the shaman will struggle to kill those mice, since there is no way they can reach that platform from their spawn. Mice don’t have much mobility though, and the grounds are rather small for this type of layout. @7521021 - Luan#4122 - This map is way too similar to another map currently in rotation, it’s a very simple design but please do not submit copies in the future. @7199496 - Xxxskywalker#0000 - This layout wouldn’t work in rotation, mice could quite easily reach the top right platform with some help from a cannon, there they would be very hard to kill since the shaman is on a lower platform and because of the ramp. Ramps are not recommended for survivor as they make the gameplay unbalanced. Usually maps with ramps only work from one side. @7157588 - Xxxskywalker#0000 - This would never work in rotation, mice don’t have nearly enough mobility and it’s way too hard for them to dodge cannon around the map. Once again, ramps are not recommended for survivor. @7100195 - Ethonyds#3905 - The tiny platform on the side, across from the shaman, can easily be used by the mice to reach the shaman and hug them. Also, the mice can just hug on the sides of platforms below. The bottom right platform will most likely remain unused for majority of the round. @6392481 - Ethonyds#3905 - Mice have limited surface to survive one, as well as limited mobility. The possibility of mice reaching the shaman’s platform to hug them is quite large. The ice part of the map is useless as it serve no greater purpose at all. Overall the gameplay isn’t very fun. @7521698 - Xeenoxo#0000 - Mice will easily be able to reach the shaman and hug them, if they are shot by a cannon while standing in the middle platform they will get shot into the edge of their spawn platform and get launched into the air. The cloud grounds aren’t very useful. @7521873 - Xeenoxo#0000 - This map is like a mirrored version of a map already in rotation. @7521995 - Hyung#2985 - First of all, your map has a small roof, which I'm assuming you forgot to remove it. The cheese doesn't add anything to the gameplay, and is mainly in the way of everyone. Making all the top squares anticloud is useless as well, because it doesn't add a lot to the gameplay either, and mainly bothers the shaman's killing techniques. Mice standing at the bottom side platforms and are shot at, could be shot directly into the middle wooden wall, and be saved. @7522020 - Hyung#2985 - The grounds despawns way too quickly for mice to be able to have some run time on it, which is quite unfair. The cheese is useless here as well, it adds literally nothing to the gameplay. Mice are likely to be shot into the air because they'll hit the corner of the ground next to them when shot at. The top squares are too small to be able to survive on, and they also limit the mice's mobility, which is extremely unfair for them. Mice that reach the shaman's platform are likely to be unkillable, since the information bar is in the way of the shaman's range. @7489469 - Tytnc#0000 - This map is one-sided, the ramps only work when the shaman is on the left and when the shaman spawns from the left, it becomes a headsurf galore. @7441894 - Tytnc#0000 - Too similar to other maps already in rotation. @7522277 - Kasparasb#0000 - First of all, the trampolines' property to lack collision with mice is confusing, as the mice will just jump to their death. To avoid this we usually use cloud grounds, but in this case the trampolines are too powerful and don't offer good angles for cannons anyway. Apart from that, the map doesn't have many grounds close to eachother thus the mobility is reduced. The spawn points of the shaman and mice are too far away from each other, shaman can't get good shots. Also, the ice square in the middle is not only annoying to slip off of continuously, it is also very difficult to knock experienced mice off of it as they will just get propelled upwards whenever a cannon pushes them against the ramp. @7522366 - Urook#1131 - First of all, the design is confusing: to mark that a ground lacks collision with objects, it should have an inner ground of the same colour as the background (6a7495). With so many grounds close to each other, the map not only feels cramped, there is way too much possible movement; it is thus easy to reach the shaman and hug him. The shaman's and mice's spawn points could be placed better, as it is the mice will be saved by the ground to their left whenever a cannon comes from the right. @7522357 - +Oyun#0000 - Considering that few mice will succeed in reaching the bottom right ground by corner-jumping, the mice are offered no opportunities to move from their spawn ground. If reached by the mice, the top left ground is a safe spot, as the shaman is too far away from it to have good shots and he must go there and get hugged to try to knock them off. @7522374 - +Oyun#0000 - All of the platforms are way too close together, making it hard for the shaman to kill the mice. The mice can also hug both of the platforms in the middle as well. The ice ground can also be deceiving, since it doesn't have the same properties as ice. @7520000 - Mckeydown#0000 - There's way too many platforms on this map, and there's several places on the map where the mice can easily hug. Also, where the shaman is spawned, the information bar blocks some of the range. Mice can easily camp at the bottom right ground because the shaman can't reach there. In order to kill mice standing there, the shaman is forced to move from their spawn. Another issue is that mice can easily reach the shaman's platform. If the shaman is AFK for a mere 5 seconds, they will already be swarmed with mice from every corner possible. Mice can easily camp in multiple places on this map. Firstly, they can camp on the bottom right wall, from the outer side of it. The shaman will be forced to either move from their spawn by walljumping on the wall that's beneath the shaman's platform. If the shaman moves, the mice will be unkillable, and that will be unfair for the shaman. @7519909 - Mckeydown#0000 - If you have to use invisible walls for your sham cage, you have already made a mistake. Mechanism with survivor is never a good idea, as it never works. And here in particular. The map has 0 mobility for mice, and they are bound to one ground at a time, that’s terrible. I'd scrap this idea and start over. I'd also recommend for you to play some more survivor in order to see what kind of maps we're looking for. Will be discussed: None Ignored: None Dernière modification le 1539023340000 |
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@7522601 @7522605 |
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@7522020 - Edited |
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@7199496 @7157588 Offer: Some Maps Must Be Removed From Rotation because They make playing difficult and old. New maps should be added and old maps removed. My English is bad I am Sorry :) |