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Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan
Koulouh
« Citoyen »
1593864960000
    • Koulouh#0095
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#9861
  0
@4645242
Lutiiii
« Citoyen »
1593872940000
    • Lutiiii#0000
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#9862
  0
Código: @7748645

Descrição: O mapa simula o "game" chamado "The Floor is Lava". Os ratos sairão do primeiro tubo e deverão chegar até o último tubo para concluirem o mapa, no entanto, ao longo do percurso, existem obstáculos um pouco desafiadores e perigosos.
Guisanper
« Citoyen »
1593891120000
    • Guisanper#0000
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#9863
  0
@7689929
Rafa
« Citoyen »
1593897300000
    • Rafa#9813
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#9864
  0
@7748837
Ukochany9000
« Citoyen »
1593960600000
    • Ukochany9000#0000
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#9866
  0
@7742545
Danzo
« Citoyen »
1594116060000
    • Danzo#6972
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#9867
  0
@7749976 "Nightmode"
Miroslavchik
« Consul »
1594139760000
    • Miroslavchik#0000
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#9868
  0
@7750160
Apollopolo
1594160520000
    • Apollopolo#0000
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#9869
[Modéré par Ork, raison : Removed]

Dernière modification le 1594522620000
Berry
« Citoyen »
1594304160000
    • Berry#7522
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#9870
  0
@7730570
Ratitih
« Citoyen »
1594404960000
    • Ratitih#0095
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#9871
  0
@7751452
Quinckas
« Citoyen »
1594522800000
    • Quinckas#0579
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#9872
  0
@7337409
Samsunordu
« Citoyen »
1594675140000
    • Samsunordu#0000
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#9873
  0
@7752637
Cepejjaa
« Citoyen »
1594675500000
    • Cepejjaa#0000
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#9874
  0
@7752651
Osmanyksk123
« Consul »
1594814520000
    • Osmanyksk123#5925
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#9875
  0
@7753246
Kiry
« Citoyen »
1594919460000
    • Kiry#6848
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#9876
  0
@7753535
Sazd
« Citoyen »
1595054820000
    • Sazd#0148
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#9877
  0
@7692266
Blood
« Citoyen »
1595287260000
    • Blood#3565
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#9878
  0
@7755832
Sti
« Citoyen »
1595307540000
    • Sti#9298
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#9879
  0
@7755904
Mapcrew
« Consul »
1595354520000
    • Mapcrew#0020
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    • Tribu
#9880
  0
Left as is:
@7088682 - Yuugiooohhhh#0000 - It is a challenging map to play on however there are maps in rotation that are similar to this in terms of gameplay, P1 is fine since the concept is already used on other maps.
@6117988 - Marcciiinho#0000 - A requirement for P7 is that walljumping should be minimal, which is not the case in this map. It also feels more like a racing map than a P7.
@7272174 - Commandantso#0000 - The map feels very linear, the rotating grounds don't really affect the gameplay much other than being a slight annoyance, and seem to be placed at random positions along with some of the tokens on the map.
@7740162 - Coffe#8599 - The gameplay on this map is very bland, as it only offers one route to go through and these obstacles are commonly seen. Avoid using turnarounds for P7 as they are too hard for new players.
@7736494 - Mad#3134 - This map provides nothing other than jumping on a trampoline. We suggest that you take a look at the P7 rotation to have a better idea on the map standards that we would like to see.
@7754974 - Bielpratasqn#0000 - This map has little to no flow to it, the shortcut at the cheese is nice but it does not make up for the poor gameplay of the map. The mechanism seems to be unstable as the bottom ground seems to be moving out of its place, and it is not clear that they are sticky grounds until you try them, plus they don't provide much to the gameplay, especially the one at the top as it hard to fall through so the skulls pose no risk.
@7198880 - V_21#0000 - There are some nice shortcuts on this map but we would like to see the left side revamped because the map loses its flow there, and going back to the top after you get the cheese will be difficult for newer mice. We also suggest that you make a path over the cheese to provide more paths.
@7465928 - Wed#0000 - The route at the top is very bland, and even though the one at the bottom is more interesting, it does not really provide anything new to the rotation.
@6170669 - Ifo#4275 - The concept is enjoyable but the way it is used here makes the map very repetitive, because you are doing exactly the same thing on the way to the cheese and on the way to the hole. Try to make the chocolate grounds appear faster at the start so that there is not a long wait.
@7741459 - B0wl#7075 - The moving chocolate at the bottom is very annoying because you inevitably get stuck in it; there is no way to avoid it. The top part of the map is more bothersome and precise than fun to play on.
@7741510 - Bhvana#0543 - This is actually a nice concept but it needs to be fixed before having the chance to get into rotation. We suggest that you place the trampoline a little higher so that it stops going under the map which could cause deaths. The movement of the trampoline slows down after some time passes and it is affected by players jumping on it; we suggest that you make this movement more stable so that it does not slow down or speed up depending on how players jump on it.
@7741554 - Stovedove#0000 - The top half of the map does not always accurately show the placement of the shaman items because after players move them, their position will no longer be the same from how they initially were. The long wood ground above the three chocolates is a fake ground as it has friction, and it is a trap because once you go through it to get the cheese, it becomes very hard to move through. In addition to that, the obstacles themselves that are used are uninteresting.
@4981632 - Pgmsule#0000 - The first shortcut using the ball is fun, but then the rest of the obstacles are uninteresting and the map only has one route to go through, which makes it overall bland.
@7737999 - Lei#0020 - The right side of this map is very odd with the way the springs are used. In tests, several players struggled at the start, and even some experienced players found the right side to be bothersome. The tests did not go well at all.
@7741890 - Starkyller#1446 - The gameplay feels very short and boring, it would not really bring anything new to rotation.
@3612760 - Maykwol#0000 - Symmetrical routes makes the map boring and you lose the opportunity to make better use of the space. Refrain from adding walljumps in P7 maps. The gameplay is uninteresting.
@7700065 - Refused#6163 - You can avoid some of the webs by going offscreen, from the side for the webs above the water and by jumping above the information bar for the ones at the top. The reverse-jumping gets repetitive and boring because of how long the chocolate grounds are.
@6493259 - V1n1c1ustop#0000 - There is no point in having the grounds change from lava to earth ground when they change before we even get to touch them. This map is pretty much just walljumping, which is against the P7 criteria.
@7631645 - Jonktr#9001 - The way both routes are designed makes them feel similar because of the angles of the lava and the trampolines, except that the lava just throws you harder. The lava's restitution is also too high that you can't really control where it throws you.
@7744445 - Kenix#1247 - There is too much walljumping in this map, which is against the criteria of P7. The obstacles are bland.
@7614026 - Papaneige#0000 - This map is too random, from the images placed in the background to the way the fake springs that throw you around the map work. Please make the gameplay clear in your maps.
@7745392 - Altibindokuz#0000 - The obstacles used in this map are bland. Walljumping should be kept minimal in P7 maps.
@7016176 - Bequerr#0000 - The paths in this map provide nothing interesting.
@4746481 - Viniciusdara#4015 - It is very painful to get past the spinning ground, it is so precise and so is the ending obstacle because you hit the roof after being thrown towards the trampoline then you drop down. It will not work well in public at all.
@7746893 - Eri#6135 - Keep in mind that P7 maps should be noob-friendly. The obstacles on this map are too precise so newer players will not be able to complete it; make sure to make other easier paths for the less experienced.
@7747069 - Elmattjuan#0000 - The top part of the map feels very empty as you only jump over the grounds, and it is hard to gain a good flow. After you get to the top with cheese, the route back to the hole is bland.
@4645242 - Koulouh#0000 - This map is more dependent on luck than skill as there is no way to avoid the balls that may hit you and drop you off the grounds. The balls also make the map a little laggy.
@7748645 - Lutiiii#0000 - The space on this map is very cluttered with all the shamans items moving/rotating around. The concept itself is nice but this map has to be completely redone with the obstacles, the vertical planks are more annoying than fun. There are some hidden grounds in the lava that save you from being shot up, and the vertical stone ground at the top is fake. Try to make a neater version of this map with different and more enjoyable obstacles.
@7689929 - Guisanper#0000 - At first glance it looks like a map that offers various interesting paths but then you realize that the lava makes the map automatic and there are paths that will just not be used.
@7748837 - Rafa#9813 - There are already a lot of maze maps in rotation, there is a lot of walking going on in this map which makes it very boring.
@7742545 - Ukochany9000#0000 - This map lacks in fun obstacles, avoid adding walljumping to the map as that is against the P7 criteria.
@7749976 - Danzo#6972 - Symmetrical obstacles makes the map boring. There is a lot of walking going on in this map which makes it even more bland.
@7750160 - Miroslavchik#0000 - This map was removed from P0 because the cheese and hole are hidden, which is not allowed. You have to walljump to get to the top part of the map, which is against the P7 criteria. It is also linear and lacks in obstacles.
@7730570 - Berryspecial#0000 - Walljumping is against the P7 criteria. After players get to the top using the first trampoline, all of the other trampolines will not be used. The way back to the hole is too hard for the players. Even though the location of the cheese is obvious, do not hide it in decoration.
@7751452 - Matheusratih#0000 - Even though this map looks different from other maps, it still plays similarly to maps where you have to jump on trampolines to go from one side of the map to the other which is commonly seen in rotation.
@7337409 - Quinckas#0579 - The booster grounds don't really add much to the gameplay other than just make it faster than just walking, it lacks in interesting obstacles and there is only one route to go through which makes it bland.
@7752637 - Samsunordu#0000 - Refrain from using fake grounds in your maps. The gameplay only consists of checking which ground is the right ground, which only requires jumping from one to the other.
@7753246 - Osmanyksk123#5925 - It is just a maze with no obstacles that you have to walk through which is very boring. You can walljump offscreen to take a shortcut which is not allowed.
@7753535 - Kiry#6848 - This is also an overused concept, and it has a lot of walljumping going on which is against the P7 criteria.
@7692266 - Sazd#0148 - Gameplay is short and bland, the triangle items do not add anything to the gameplay other than disrupting the flow.
@7755904 - Tortuguita#9298 - Map is linear and lacks in interesting obstacles. Walljumping is against P7 criteria.


P1'ed:
@7737291 - A_4K#3858 - Gameplay is not outstanding but the map has various routes to take and they're enjoyable.
@7742768 - Godmcb#6577 - The shortcut at the start is fun but the other route and the right side of the map are not that interesting; the right side just feels like a filler. P1 should do
@7742220 - Xaxadoooooo#0000 - When you drop down at the trampolines at the start, the ice throws you upwards which a lot of players found to be unexpected. Some players struggled to complete the ending part. Obstacles are ok to play on, P1 should do.
@7752651 - Cepejjaa#0000 - We've seen this concept several times already, and it does not bring anything new since it's just walking from one side to another and that's about it.
@7755832 - Blood#3565 - Shortcuts are nice but the overall gameplay is not that interesting.


Will be discussed:
None


Ignored:
@7715515 - Eremiaovidiu#0000 - Blacklisted until Aug 13, 2020.

Dernière modification le 1595423040000
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