Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Jasseh « Censeur » 1597093620000
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Akiong « Citoyen » 1597157820000
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Koulouh « Citoyen » 1597163760000
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Johnpml « Citoyen » 1597164000000
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Stovedove « Citoyen » 1597191000000
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@7766276 edited, different code Dernière modification le 1597191360000 |
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Graecus « Citoyen » 1597230240000
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Jhykert « Citoyen » 1597276020000
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Tadzio « Citoyen » 1597354620000
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Fluux7 « Citoyen » 1597368840000
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Bautipro « Censeur » 1597431540000
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Marllonsilva « Citoyen » 1597435920000
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Darexxxin « Citoyen » 1597453080000
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Leonardo991 1597531500000
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[Modéré par Wilhelmt, raison : Please submit a valid map code] |
Mapcrew « Consul » 1597622040000
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Left as is: @7749884 - Sazd#0148 - The map lacks in flow, and the gameplay is not really all that interesting as it feels like you're just jumping from a ground to another, and there is some unnecessary walljumping that makes the map even less interesting. @7762846 - Munigap#0000 - The map looks very messy with alignment issues, the obstacles are unsuitable with each other and some of the grounds such as the water with the lava under and the cloud are unnecessary. @525440 - Viniciusdara#4015 - The first clear issue in this map is the walljumping at the start to get to the balloons and then to the way back to the top, especially with the wood in the way which will make it hard for newer players. The balloon concept will likely be too complicated for the players to understand in public in 2 minutes time that they have to pop them from the top as well for the chocolate circles to drop, which could take some time for the players to process. Try remaking this map keeping the balloon concept, while removing the walljumping part and making the map clearer. @6218131 - Ifo#4275 - Even though this map uses a new concept, the gameplay is just very bland and does not provide any sort of challenge at all as all you have to do is move inside the gap so that you don't get pushed under the bottom ground which is very easy to do, and it essentially feels like a waiting game which makes it extremely boring. @7737062 - Commandantso#0000 - The map feels overall pretty linear, it isn't really too enjoyable even with the balls swinging because that doesn't make it much less linear. Newer mice might struggle if they fall on the way to the cheese as there is a little walljumping and getting to the hole will definitely be difficult for newbs. @6457393 - Estelionatario#2994 - There are already several other of these maze maps in rotation and the map is too linear which provides no fun. @7764509 - Gan_356_X#6611 - The map doesn't bring anything new or actually enjoyable to the rotation. It is currently working with several different concepts and obstacles clumped without them working really well together. The transitions between most obstacles are rather unnatural, which negatively affects the flow of the map. @5629453 - Samsunordu#0000 - Sometimes the trampolines glitch, not allowing you to bounce properly off them, and the gameplay is very poor and short as it only consists of bouncing onto these two trampolines. We suggest that you have a look at maps already in rotation for a better understanding of what we look for. @4387202 - Sekui#0000 - The bottom path has no flow, it seems like the first trampoline is supposed to throw you towards the second trampoline on the opposite side of the map, however you only hit the ice after hitting the trampoline so you have to walk over to the other side ofthe map which is uninteresting. It seems like there is supposed to be a shortcut with the lava + trampoline at the top route to then be able to get to the three holes at the top, but we have tried every possible route to no avail, so the shortcut is either way too precise or it just doesn't work. @7760525 - Xxproxx#7299 - This is not a P7 map. @7607640 - Xdxboxjaja#0000 - Although there are multiple paths, which is usually good, they are not quite clear, and average mice would have trouble figuring them out. Routes are also uninteresting and too difficult for normal rotation, especially as the easiest of them require some walljumping. Moreover, the restitution of trampoline in the top-right corner of the map is a lot lower than expected and makes it almost useless there. @7766054 - Akiong#3458 - The map is not visually appealing, and the only obstacle here is the lava which is extremely hard for newer players. @4032861 - Koulouh#0000 - The dodue parameter is not used well here; once you get to the top, you can grab all 3 cheeses with little to no effort in moving from one to another. The speed tokens are unnecessary, and it will be too difficult for players to get to the top using the springs after the balloons pop. Besides the additional death tokens, the first cheeses are almost the same difficulty using the springs. @6950047 - Johnpml#0000 - In a room with over 20 mice, this map will end up being awfully painful because of the collision and anti-gravity; you would have to keep bouncing on the trampoline while trying to avoid other mice to get to the cheese. Even without mice collision, the map is still a little hard because you have to avoid getting into the water that get in the way, which will definitely force you to retry the map several times, making it repetitive. @7766276 - Stovedove#0000 - The delay of the start of obstacles is annoying at the start, despite it most likely being intended to avoid quick AFK death. The gameplay on this map is all about going through the gaps which makes it too repetitive, without providing any challenge. There is also another map with a similar concept to this in rotation. @7451143 - Blood#3565 - This map is slow-paced, the obstacles are not interesting nor challenging, and there is no necessity for the two holes at the end as both are just equally easy. @7181295 - Graecus#0000 - Symmetrical maps are boring because you are doing the same thing on both sides. What makes this even more uninteresting is that the repeated obstacle used here does not provide any challenge, nor does the trampoline shortcut bring anything new. @7766753 - Jhykert#0171 - The obstacles used here are nothing we have not seen before. This map only provides one path with common obstacles to go through, which is not entertaining. We suggest using more original obstacles. @7760765 - Fluux7#0795 - The lower path relies on walljumping which should be kept minimal in P7 maps. The top path is linear, which makes it bland. Why is one of the cannons pointing in the opposite direction? @7767086 - B0wl#7075 - Why is there a black screen at the start of the round? It does not seem to be needed at all. This map feels unnatural in that you can't control your movements too much because of the way the moving treadmill throws you around the trampolines, and the static trampolines don't seem to be helping too much in accomplishing any interesting combos. The movement of the upwards treadmill in the middle does not have much purpose, and getting to the hole and cheese is weird and boring. @7743775 - Bautipro#5357 - The skull tokens are more bothersome than fun to avoid; it starts to feel like you're moving in one spot for some time because once you get one token, you then encounter the same token on another "level" of the ice that you have to avoid again. It's also quite repetitive as you're doing the same thing each time. There are other maps with this same concept that explore it better. @3791761 - Marllonsilva#0000 - The routes here don't seem to be well-thought of; some parts of these routes will likely be ignored, such as the top treadmill on the lower side of the map as it does not provide a faster route. The water on the top right side of the map is also not needed. Because of how slow the top treadmill is, you can easily jump into it from the cheese to get to the hole which is a very bland shortcut. If you don't go through that path, you have to take the same path you took to get to the cheese, which makes the map even less interesting. The way the obstacles are designed causes a lack in flow between the obstacles. @7767607 - Darexxxin#1766 - There is too much walking around going on to get to the first obstacle, walljumping should be completely avoided in P7 maps, and the paths are very linear which makes the gameplay very boring. P1'ed: @7684370 - Guisanper#0000 - It's an okay map for P1. The map can be a bit confusing as to where to go at first, the reason for this is the paths being too open and mice having too much freedom for their movement. Some routes seem to flow better than others and it's easy to choose one that doesn't flow well here. Finally, mice that take the upper route probably won't notice the scroll and the fact that the map extends to the bottom. @7763262 - Refused#6163 - This map clearly only focuses on the gameplay for the more experienced mice, while completely neglecting the gameplay for the easier paths. The paths for the more experienced mice are fun which is why it would be fine as P1, but I don't see this having potential for a perm. @7763312 - Kiry#6848 - The map is too linear, pushing the boxes does not add anything to the gameplay and there is some walljumping going around which should be avoided in P7. It's cute though, so P1 for that. @7755557 - Jasseh#0000 - This map plays a lot more like a racing map than a no-shaman map. Considering there's nothing wrong with it, P1 should be fine. @5047710 - Namelessh#0000 - You really only have to use the tokens and hit the trampolines then it's almost automatic, which does not make it entertaining. Even though it does not look visually linear, it surely feels like it when you get to play it. The shortcut to the hole is decent. P1 should do. @7767167 - Hackdesamba#0000 - Nothing too interesting, it's fun to jump around with the trampolines to get ahead but that's about it. Will be discussed: @3968572 - Xorcist#0000 - Several enjoyable routes and tramp combos to take, let's see what the others have to say. @7763508 - Xaxadoooooo#0000 - The treadmills have weird properties which makes the hard to understand, but the map is unpredictable and some reviewers enjoyed it so let's see how it goes. @7763512 - A_4K#3858 - It sometimes feels like you're just moving forwards in hopes of getting thrown into the right direction, but let's see how it goes. Ignored: None |
Godmcb « Censeur » 1597623780000
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Commandantso « Censeur » 1597624080000
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