#Spiritual Map submissions (ex room shaman) |
Resourc « Citoyen » 1455229140000
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@6523964 |
Dukeonkled « Citoyen » 1455403860000
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Hey everyone, we are now allowing players like you to apply for the #spiritual map managing team! Check out the respective tab on the main post for more details. Also on that note, for those who didn't notice yet - Plubio is now part of the #spiritual team! Congratulate him! Dernière modification le 1460263500000 |
Brunoav « Citoyen » 1455944220000
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Congratulations Plubio! ~ @3597908 @3978816 |
Plubio « Censeur » 1455999900000
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Thanks! It's an honor for me to work in the spiritual team. - @6528624 @6569664 @6569675 Dernière modification le 1457575620000 |
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@6498719 |
Davesglm « Citoyen » 1456272000000
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@6546433 |
Dukeonkled « Citoyen » 1456938900000
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High Difficulty Maps (6-10): None Accepted Rejected: Plubio: @6464002 - This map highly encourages the use of dynamic solutions, but the concept seems very basic. We already have maps in rotation that have you create "L" or "T" shaped dynamic builds, so now we need more complex concepts than just this. To sum it up, this map's design forces the shaman to use the base concept of dynamic solutions and nothing else - it isn't enough for the shaman room. Plubio: @6129033 - The concept seems interesting with how you need to solve the map in its particular design, and dynamic solutions seem to have the upper hand here, but there are very limited ways to do it. This map is too monosolutionist to support itself. Plubio: @6478851 - Although this map may have some unique things about it that makes building feel new on this map, you can still solve a good portion of the map with generic swings. Even with dynamic solutions, actually solving the map feels pretty difficult, especially since it is antigrav. You need a consistent and smooth surface on the build to allow mice to proceed, and there is really only one way to reach the cheese and back to the hole anyway. By no means this map is monosolution, but you are still creating bridges in the same places on the map every time. Finally, the dynamic solutions themselves may be interesting to work with, but they don't feel super unique or anything like that - you can still solve the map using basic building concepts. Petrenrenpet: @6504482 - Nothing new here, you can easily solve this map with generic v swings. Also, it is pretty similar to existing maps in rotation, such as @2978051. Petrenrenpet: @6504666 - This map is actually soloable (thanks to the anticlouds having friction) and feels completely useless. Even if it wasn't soloable, the shaman can easily solve it with just a single plank. The water does pretty much nothing for the concept because of the zero gravity. I would recommend trying this map again with non-zero gravity. if you are going to resubmit it as such, I would also advise in keeping the map asymmetrical and adding an extra challenge to the map that still pertains to the concept at hand. Attomake: @6481797 - This map is almost completely monosolutionist; it can most easily be solved with swing solutions, but dynamic solutions are still possible anyway. Furthermore, the no anchor cloud is useless as it doesn't contribute to the concept and it just makes it much harder to correct mistakes after you build. Lastly, the idea behind this map is generic anyway as it can still be solved with swings, so nothing new here. Attomake: @6494875 - Although building here can feel generic, the cloud concept actually adds a unique and fun twist to this map without making things too complex. However, it is disappointing to say that this map is very easily cheatable just by spamming boxes. As much as we praise the original concept, there is still too much of a difficulty gap between solving the map as it was intended and completing it with just boxes - a "solution" that doesn't even require you to use anchors. Attomake: @6505760 - As much as how fun it can be building dynamic solutions on this map, they aren't too unique or amazing in this case. Also, you can easily solve this map with a v swing anyway, even without using b. Attomake: @6507579 - The idea here with an ice wall blocking the ceiling is interesting, but it doesn't truly introduce any new concepts. The map is still going to be solved with generic builds, whether they are airships or swing solutions. Despite the map being no b, non-airborne dynamic solutions would probably not be the norm here. Attomake: @6513394 - Nothing new with building on this map, just generic swings. Also, the design and layout here is comparable to a current map in rotation: @454431. Low Difficulty Maps (1-5): Accepted: Reshman: @4616235 - Difficulty 3 - After a necessary overhaul to the map, it is now fit for rotation. This concept is unique as such and allows for lots of innovative solutions thanks to the dynamic b ground. Beginners will be able to tinker with its properties and its center of mass, and figure out how to solve the map accordingly. There are two mouse spawns that add to the challenge as well. Rejected: Reshman: @4571547 - Nothing particularly new here really. All it takes is a a couple planks to solve this map thanks to zero gravity, and the timed ground next to spawn just makes you wait for no reason, so I would suggest removing it. Also, why not allow the b plank next to cheese to spin? It would certainly make the map a little more challenging and intriguing. Those were just a couple of examples on how to improve the map, but feel free to resubmit it as soon as you think it has been perfected in its design. Reshman: @4546316 - The anticloud grounds contribute almost nothing to the concept, and there is very little effort involved in actually completing this map. Not that it's bad to have an easy map, but it doesn't really have anything to differentiate it from any typical low diff map nor does it contain any new idea in general. Reshman: @4539443 - Nothing new at all. This map is almost identical to Keresztanya's: @307669 Reshman: @4658392 - The timed grounds just force you to wait, and they don't really contribute in adding any unique content for the map. Building to hole is no different either. However, the design of the map - particularly with the slanted grounds do scream of a potentially new idea that could be reintroduced to spiritual. We actually had a map in rotation before with that idea (@239303), but it has been removed from shaman for some time now. Maybe a resubmission of an improved version of the concept I just mentioned would be in order? Reshman: @4637573 - There isn't really anything new to speak of here. All it takes is pushing the dynamic grounds out of the way and creating a generic build to hole. Also, you can easily corner jump yourself to the left side of the map after you move the first wood ground. By doing that, it makes the right half of the map feel useless. Reshman: @4609979 - Nothing original with this map either - the concept with the dynamic ice that blocks either hole or cheese is already used in quite a few maps already - (Examples: @245354, @307669, @1208117). As for building, it isn't really anything special; you can solve this map with a couple of planks and an object to lift the ice. Reshman: @4268605 - There aren't many ways to solve the map - there are really only two ways to build through based on how you angle the b ground. As for building on this map itself, it isn't anything special. The concept of the map itself doesn't seem too original anyway; we have at least a couple maps in rotation that feature a large b ground that can spin - (Examples: @277898, @2472679). Reshman: @4049092 - Although there are some interesting building possibilities you can make with the dynamic wood grounds, the concept itself is easy to lose its challenge since it doesn't take much to remove the wood grounds. Building on this map has a generic vibe to it, especially towards the hole. I appreciate the potential you could make with dynamic solutions using the wood grounds, but to sum everything up, nothing really feels very unique or exciting. You can solve this map with the same typical bridges as always. However, we are always willing to reviewing a resubmitted improvement of the concept and design. Reshman: @4089470 - Aside the fact that the grounds don't properly anchor, this map is quite monosolutionist. All it takes to solve it is by ballooning the ices and building across the map and up to cheese. The concept itself could potentially prove to be unique, but it is completely used in the wrong design. Try tinkering around with the ground placement and see if you can make the map allow for a vast selection of building ideas. Tiojeje: @6485359 - The concept has nothing new to offer; you can easily make an opening in the wall of balloons with some ghost objects. Some prespawned objects such as the large box on top of the balloons are quite useless, too. Finally, building on this map is just typical and generic as such. In short, nothing new to see here. Note that the forums were down all night yesterday, so I couldn't make this post on schedule. Dernière modification le 1459936740000 |
Inzerty « Citoyen » 1457487120000
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@6568322 |
Dukeonkled « Citoyen » 1457552220000
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@6303018 Also... Checkpoint! Dernière modification le 1457646900000 |
Dollyblue « Citoyen » 1457833860000
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@353939 @555527 @749331 @967539 @976040 @2999900 @6457912 Dernière modification le 1460164980000 |
Dukeonkled « Citoyen » 1457995620000
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I'm sorry to announce that Niskae is no longer part of the #Spiritual Map Team due to inactivity. We hope to see her again someday :/ On another note, help is now wanted at the #Spiritual Team since we are now one member short. We will continue taking any applications from those who wish to join the team. We wish everyone good luck! Dernière modification le 1458045780000 |
Apollopolo « Censeur » 1458166440000
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@6582246 |
Lactomouse « Citoyen » 1458460680000
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@6588189 |
Plubio « Censeur » 1458620640000
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@6580757 @6578376 @6528624 @6618856 Dernière modification le 1460082720000 |
Nebelwolfi « Citoyen » 1458841200000
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@6595397 |
Dukeonkled « Citoyen » 1459531980000
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High Difficulty Maps (6-10): Accepted: Plubio: @6569675 - Difficulty 8 - This map has a lot of free space and supports unique kinds of builds, most notably dynamic ones. The concept of building between the clouds would be a fairly new idea for spiritual, so this is a great addition to rotation. Dukeonkled: @6303018 - Difficulty 7 - After a slight change to the concept and intense editing, this map is now considered suitable for rotation. Depending on how you build and where you move the initial ground on top of the mice at the start, you can will end up influencing the challenge once you start to move the linked grounds. Their positions will highly depend on what you have already done, so in a sense, you are making your own obstacle course on this map. We don't quite have a map like this in spiritual, so it would be great to add in! Rejected: Plubio: @6528624 - There are things about this map that makes it stand out since you need to create dynamic builds under wind and anti-gravity. The buildings themselves aren't entirely new, but the element on the map makes it new in executing the solutions. Though, this map is more of an experiment for now - the dynamic builds themselves aren't entirely new since we have maps already where you can make such "L" or "U" shaped builds, and it makes it worse that there is only one location where the build would be for cheese. With a few edits though, this map would have the potential to do well. Plubio: @6569664 - Although you can do a lot with this map in terms of dynamic builds, they are no longer necessary for spiritual in this particular design. The proximity of the clouds makes it a little more challenging, but it doesn't really change the concept all that much. Lastly, you can still use generic swings to solve this map, so there are things about it already that make it unoriginal. Uhuge: @6498719 - This map has a very similar concept to existing maps in rotation (@309436, @1701589, @4895389, @3904261), so already it is noted that there isn't really anything new here. The idea of saving AFK mice from falling between the grounds is somewhat something original here, but it doesn't really do much for the map. Tiojeje: @6568322 - Although the concept is clear that you need to build to cheese and provide a build underneath for mice, It wasn't made as well as it could have been. Aside the challenge with the cheese, the rest of the map is kinda generic. Also, you can easily cheat the map with forced b planks and cannons anyway. However, we encourage a resubmitted, improved version of this map because this concept still has potential. Low Difficulty Maps (1-5): None Accepted Rejected: Brunoav: @3597908 - There is nothing wrong with the map itself, but it just doesn't have anything new for spiritual. It doesn't stand out from any low difficulty maps in rotation, it is just typical building. Davizinhoglm: @6586987 - Although the boxes give the map a little fun challenge for beginners despite its simplicity, it doesn't seem to really offer enough new content for spiritual. We have tried improving this map with @6608937, but even then the concept still feels too simple. We think this can work with some more edits though, so keep trying. Dernière modification le 1459532340000 |
Anthonyjones « Censeur » 1459770180000
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@6491956 @6483496 @6477615 @6444094 @6441206 @6454019 @6614170 @6614184 Add map @6342950 Add map fixed @6614958 by Gundoesk - @352534 Dernière modification le 1459814400000 |
Dukeonkled « Citoyen » 1460302500000
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Checkpoint! We also have increased the limit of the maximum number of #Spiritual Team members from 5 to 6 - you're all very welcome. Dernière modification le 1460304360000 |
Plubio « Censeur » 1460349660000
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@6487814 @6612380 @6626887 @6633969 @6639362 @6641255 @6647172 @6648527 @6655984 @6657651 I hope that you suffer as much as I did. Dernière modification le 1462321380000 |
Brunoav « Citoyen » 1460670120000
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@6449414 |