Grimmaro's Map Thread |
![]() ![]() « Consul » 1523990280000
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What a good day for a thread update!
@7387193 - Explanation in post #76 @7111151 - The layout on this map is a little on the generic side but the I tried to implement good enough gameplay to counter that. This map was considered by me to be a hit or miss when submitting to P10 and I am glad that it was able to come out on top in the end. I don't think it is my best map but I am glad that it was considered. @7178787 - Explanation in post #76 @7111150 - This map is something that I made in about 20 minutes and it is far from the best map in the world, so I am happy with a P1 because it'll at least play in rotation despite how often P1 plays. I encountered an issue with this kind of mechanism because often times, shamans would nail something together inside of the mechanism and it would cause both the mechanism and build to start glitching. @7361485 - I wanted a collision map with a "blender" effect, and in the end, this is what I made. Everybody spawns on one side of the middle rotating mechanism and the mechanism pushes mice around the map. I didn't think this would get any higher than a P1 due to how annoying most collision maps are already, this is even more annoying to play on due to the lack of access to the other side of the map. |
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what a noob shaman map! :P |
![]() ![]() « Consul » 1533006120000
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Late map update. I haven't been making too many maps lately so I have been saving some maps before posting.
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![]() ![]() « Archonte » 1533018300000
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nob thread, nob maps, it's all rigged |
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Soo nice maps keep making |
![]() ![]() « Citoyen » 1674800040000
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funny all your maps :) |
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Nice P4s and P17s! |
![]() ![]() « Censeur » 1691193480000
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I like ur P17 |