Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Avebigos « Citoyen » 1598329020000
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@7711029 @7720044 @7759248 |
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Xorcist « Citoyen » 1598429100000
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Thimop_is_back « Citoyen » 1598474220000
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@7771720 Dernière modification le 1598516700000 |
Apollopolo « Censeur » 1598479260000
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@6340001 |
Bautipro « Censeur » 1598480340000
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Ilyasoye « Citoyen » 1598483280000
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Hello @7773586 |
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@7774295 Dernière modification le 1598632320000 |
Banana « Citoyen » 1598568180000
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@7774023 |
Solderify « Citoyen » 1598580840000
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@7774063 Deleted Dernière modification le 1598728380000 |
Guisanper « Citoyen » 1598715180000
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@7774618 Dernière modification le 1598752860000 |
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Lassapq « Citoyen » 1598847300000
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@7774685 |
Tadzio « Citoyen » 1599082080000
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Thekingwys « Citoyen » 1599154920000
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Mapcrew « Consul » 1599177120000
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Left as is: @7750760 - Commandantso#0000 - As the moving ground stays mostly on the left side of the map, some of the paths there never become accessible and thus mice are forced to move through the extremity of the map when going back to the hole, which is very limiting to the gameplay. The dynamic ground is also not adding much to the map here, but rather making for some incovenient waiting times. I would suggest removing it and resubmitting. @4155679 - Recessionist#0000 - There's too much regular walljump here, which is unsuitable for the P7 category. Getting stuck at the bottom of the map and being forced to die can also be very annoying. @7769004 - Theliongamer_27#7019 - The left side of the map is very unclear as to what should be done, especially as you can't see your mouse. Besides that, there are many invisible grounds interfering with the gameplay and completing the map will be too arduous for the beginners because of the walljumping/ice climbing parts. @7746450 - Cris#2231 - The map is too difficult for P7 as a result of the amount of walljumping/cornejumping involved in the gameplay here. I would suggest you to submit it to racing instead. @7768871 - B0wl#7075 - The map is a little repetitive with the first and second part, taking a huge portion of the map, being just slight variants of the same obstacle. The second part is a bit hard and sometimes require a little of walljump as you are not always propelled high enough to make it to the top of the upper platform. Some players are likely to get stuck at the bottom of the dynamic chocolates areas when there is no one left to push them on the respective opposite side. On top of that, the gameplay becomes quite dull after getting the cheese, as you just have to keep walking and dropping to the lower platforms. @4387202 - Sekui#0000 - I'm appreciative of your efforts to edit it, but the main problem with this map still persists; the main route, from the bottom to the choco walljumping area, is very boring and slow-paced for the players that don't use the shortcut at the beginning. Because of the map's layout, most players are still going expect the trampoline at the beginning to be a lot stronger than it is, thinking that it's supposed to throw them to right-hand side of the map. It's also not very clear that the trampoline below the hole has friction and using it as a shortcut is not very interesting. Another downside of the map is that you have to redo everything if you don't go for the top-right corner holes. @7704444 - Stovedove#0000 - Really messy gameplay with the grounds having such a low mass. Fine as P1. @7771071 - A_4K#3858 - Interesting concept, but sometimes the teleportation glitches when near the edges of the ices and send players to the other side of the map really fast, giving them a huge advantage. Moreover, it would be nice if you could drecrease the strength of the gravity a bit, so as to make the gameplay more manageable for mice. @3374445 - Ifo#4275 - The idea is really nice, but the explosion effect only works when mice are actively pushing the bombs. Plus, the bombs were very glitchy in public rooms and some of them went flying all over the place, just a few players managed to complete the map using them. @7771123 - Refused#6163 - It's a fun and well-made map, but I realized that many new players struggled a lot to get past the second ice slinding obstacle when it was tested in public, so I would avise you to change that part in order to make it easier. It would be nice if you could rework the shortcut for the uppermost hole as well and make it a little bit more skill-based. @7771467 - W_O#8376 - The gameplay is fairly generic and linear. Walljump should be kept to a minimum on P7 maps. @7770168 - Blood#3565 - The transitions between each part of the map are sometimes a bit slow while the obstacles themselves are fast-paced, which makes for an inconsistent flow. It's weird how some of the treadmills don't instantly push you as you touch them, it's expected that they would have the same properties as the first one, since they are the same color. The water in the upper left corner of the map serves no purpose there and is just a nuisance for players. @7771833 - Osmanyksk123#5925 - Too much walljump + offscreen gameplay. @1313808 - Pamdecp#0000 - Fun shortcut after getting the cheese, but the gameplay is very short and somewhat repetitive. Additionally, mice can completely ignore the first treadmill and go directly to the lower one. @7262258 - Kiry#6848 - First of all, It's not a very good use of cobwebs, getting stuck there can be very annoying. Secondly, there's too much walljump for a P7 map. Finally, the top roof is not visible and players could think that hitting the first lava ground would kill them. @4479133 - Jfrl#0000 - There's a bit of wood walljump required on this map and it doesn't offer anything really new for the rotation. Fine as P1. @7771720 - Thimop_Is_Back#5479 - Too difficult for P7, you could try submitting it to racing. Fine as P1. @6340001 - Apollopolo#0000 - The map doesn't flow very well. The diamond shaped grounds' movement make them a bit unpredictable and it's awkward to move around since sometimes they help you and sometimes they are working as an obstacle. The same goes for the bottom treadmills that are a hindrance sometimes. Ultimately, there are just too many factors that are hindering and causing the gameplay to stutter here. @7743775 - Bautipro#5357 - Removing the death tokens definitely improved the map a bit, but it's still pretty repetitive and we already have some maps in rotation with a similar concept. @7773586 - Ilyasoye#0000 - Very basic and linear map. The art makes it more fit for the P5 category, but you should make it interact with the gameplay more, rather than it just being a background art. @7496804 - Wed#0000 - The gameplay throughout entirety of the bottom area is essentially just walking. Slanted grounds walljump is also required to complete the map, which is unfit for P7. The hole located in the middle feels pretty useless, as it is harder and slower to reach. Further, it's quite difficult and not very interesting to grab all the 3 cheese here. @7773999 - Banana#6176 - Really short and uninteresting gameplay. The water grounds are not constituting any coherent route on this map, it just seems like they were completely placed at random. @7774023 - Angel#6853 - The map is too hard. These turnaround obstacles are not suitable for P7. Newbies should be able to complete the map. @7774618 - Guisanper#0000 - It's weird how the treadmill grounds are all the same color, but while a few of them act as trampoline treadmills, others are acting as regular treadmills, there should be an intuitive way to distinguish them from each other on the map. Some parts of the map can be very easily skipped using the angled trampoline in the middle, which is not ideal. Additionally, things can get a bit too random/chaotic when bouncing between the lower trampoline and the lower horizontal treadmill, removing the treadmill's restitution could be a solution to this problem. @7243965 - Obsyt#0000 - Even though the map is aesthetically pleasing, it was not executed at its best. The map is rather repetitive as you keep going through the same kind of obstacles, especially considering that you have to do the whole top part again after getting the cheese. Overall, the map could have explored and benefited more from the mechanism with the dynamic grounds. @7774685 - Lassapq#0000 - The routes on this map are very unappealing and it is, as a whole, just very bland, notably for the first obstacle, in which you just have to keep bouncing until you gain enough height to cross the map or do the shortcut. Using the first half-circle trampoline is definitely going to be tricky for beginners. Furthermore, The space could be used a lot more efficiently, as there's plenty of room to come up with a better gameplay. @7776680 - Hackdesamba#0000 - The gameplay is basically going back and forth with the mechanism being just an obstacle in the middle. The middle part can be completely skipped if you bounce high enough from the trampoline beside the cheese. The map is encouraging a bit of offscreen gameplay at the top. And finally, there are many maps presenting a similar sort of mechanism already in rotation. P1'ed: @7751110 - Jasseh#0000 - Most of the routes are very linear and one of the shortcuts can make the map quite short, but it should be a fun map to play once in a while. @7774295 - Qzyiu#3250 - A good way to use dodue, but it has low replay value and the gameplay is too simple to warrant more than a P1. @7774063 - Solderify#0000 - Simple maps exploring trampoline cornerjumps are fun. However, we already have quite a few similar maps in rotation. Will be discussed: @7765776 - Godmcb#6577 - @7707197 - Xaxadoooooo#0000 - @2039932 - Viniciusdara#4015 - @6264891 - Xorcist#0000 - Ignored: @7526976 - Kevinho#0873 - Posted more than 1 map (#9972) @7686180 - Kevinho#0873 - Posted more than 1 map (#9972) @7711029 - Caioanimesplay#3792 - Posted more than 1 map (#9981) @7720044 - Caioanimesplay#3792 - Posted more than 1 map (#9981) @7759248 - Caioanimesplay#3792 - Posted more than 1 map (#9981) @7754459 - Thekingwys#4005 - Posted more than 1 map (#9971, #9997) @7776847 - Thekingwys#4005 - Posted more than 1 map (#9971, #9997) Dernière modification le 1600429080000 |
Thekingwys « Citoyen » 1599264840000
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removed Dernière modification le 1602722700000 |
Xaxadoooooo « Citoyen » 1599265140000
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@7764840 |